mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 18:49:18 +01:00
85 lines
3.0 KiB
C++
85 lines
3.0 KiB
C++
|
/* goombarom.c - functions to find uncompressed Game Boy ROM images
|
||
|
stored within a larger file (e.g. Goomba Color ROMs, TAR archives)
|
||
|
|
||
|
Copyright (C) 2014 libertyernie
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
When compiling in Visual Studio, set all goombarom files to compile
|
||
|
as C++ code (Properties -> C/C++ -> Advanced -> Compile As.)
|
||
|
*/
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include <string.h>
|
||
|
#include "goombarom.h"
|
||
|
|
||
|
const char NINTENDO_LOGO_GB[48] = { 0xCE, 0xED, 0x66, 0x66, 0xCC, 0x0D, 0x00, 0x0B, 0x03, 0x73, 0x00, 0x83, 0x00, 0x0C, 0x00, 0x0D, 0x00, 0x08, 0x11, 0x1F, 0x88, 0x89, 0x00, 0x0E, 0xDC, 0xCC, 0x6E, 0xE6, 0xDD, 0xDD, 0xD9, 0x99, 0xBB, 0xBB, 0x67, 0x63, 0x6E, 0x0E, 0xEC, 0xCC, 0xDD, 0xDC, 0x99, 0x9F, 0xBB, 0xB9, 0x33, 0x3E };
|
||
|
char gb_title_buffer[16];
|
||
|
|
||
|
/* Finds the (expected) size of a Game Boy ROM, given a pointer to the start
|
||
|
of the ROM image. */
|
||
|
unsigned int gb_rom_size(const void* rom_start) {
|
||
|
const char* ptr = (const char*)rom_start;
|
||
|
return 0x8000 << ptr[0x148];
|
||
|
}
|
||
|
|
||
|
/* Finds the first Game Boy ROM in the given data block by looking for the
|
||
|
Nintendo logo that shows when you turn the Game Boy on. If no valid data is
|
||
|
found, this method will return NULL. */
|
||
|
const void* gb_first_rom(const void* data, size_t length) {
|
||
|
const char* ptr = (const char*)data;
|
||
|
const char* end = ptr + length;
|
||
|
int logo_pos = 0;
|
||
|
while (ptr < end) {
|
||
|
if (*ptr == NINTENDO_LOGO_GB[logo_pos]) {
|
||
|
// match
|
||
|
logo_pos++;
|
||
|
if (logo_pos == 48) { // matched all of GB logo - on last byte (0x133)
|
||
|
return ptr - 0x133;
|
||
|
}
|
||
|
} else {
|
||
|
// no match, try again
|
||
|
if (logo_pos > 0) {
|
||
|
ptr -= logo_pos;
|
||
|
logo_pos = 0;
|
||
|
}
|
||
|
}
|
||
|
ptr++;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/* Returns a pointer to the next Game Boy ROM in the data. If no valid Game
|
||
|
Boy ROM is found between *data and *data+length, starting at *rom, this method
|
||
|
will return NULL.*/
|
||
|
const void* gb_next_rom(const void* data, size_t length, const void* rom) {
|
||
|
size_t diff = (const char*)rom - (const char*)data;
|
||
|
if (diff > length) {
|
||
|
//fprintf(stderr, "*data and *rom are farther apart than length param\n");
|
||
|
return NULL;
|
||
|
}
|
||
|
size_t effective_length = length - diff;
|
||
|
if (effective_length <= 0x200) {
|
||
|
return NULL;
|
||
|
}
|
||
|
return gb_first_rom((const char*)rom + 0x134, effective_length - 0x134);
|
||
|
}
|
||
|
|
||
|
const char* gb_get_title(const void* rom, char* buffer) {
|
||
|
char* title = buffer != NULL ? buffer : gb_title_buffer;
|
||
|
title[15] = '\0';
|
||
|
memcpy(title, (char*)rom + 0x134, 15);
|
||
|
return title;
|
||
|
}
|