mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 16:35:11 +01:00
461 lines
12 KiB
C++
461 lines
12 KiB
C++
|
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
||
|
// Copyright (C) 1999-2003 Forgotten
|
||
|
// Copyright (C) 2004 Forgotten and the VBA development team
|
||
|
|
||
|
// This program is free software; you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU General Public License as published by
|
||
|
// the Free Software Foundation; either version 2, or(at your option)
|
||
|
// any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software Foundation,
|
||
|
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
#include "GBA.h"
|
||
|
#include "Gfx.h"
|
||
|
#include "Globals.h"
|
||
|
|
||
|
void mode4RenderLine()
|
||
|
{
|
||
|
u16 *palette = (u16 *)paletteRAM;
|
||
|
|
||
|
if(DISPCNT & 0x0080)
|
||
|
{
|
||
|
for(int x = 0; x < 240; x++)
|
||
|
{
|
||
|
lineMix[x] = 0x7fff;
|
||
|
}
|
||
|
gfxLastVCOUNT = VCOUNT;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(layerEnable & 0x400)
|
||
|
{
|
||
|
int changed = gfxBG2Changed;
|
||
|
|
||
|
if(gfxLastVCOUNT > VCOUNT)
|
||
|
changed = 3;
|
||
|
|
||
|
gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
|
||
|
BG2PA, BG2PB, BG2PC, BG2PD,
|
||
|
gfxBG2X, gfxBG2Y, changed,
|
||
|
line2);
|
||
|
}
|
||
|
|
||
|
gfxDrawSprites(lineOBJ);
|
||
|
|
||
|
u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
|
||
|
|
||
|
for(int x = 0; x < 240; x++)
|
||
|
{
|
||
|
u32 color = backdrop;
|
||
|
u8 top = 0x20;
|
||
|
|
||
|
if(line2[x] < color)
|
||
|
{
|
||
|
color = line2[x];
|
||
|
top = 0x04;
|
||
|
}
|
||
|
|
||
|
if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
|
||
|
{
|
||
|
color = lineOBJ[x];
|
||
|
top = 0x10;
|
||
|
}
|
||
|
|
||
|
if((top & 0x10) && (color & 0x00010000))
|
||
|
{
|
||
|
// semi-transparent OBJ
|
||
|
u32 back = backdrop;
|
||
|
u8 top2 = 0x20;
|
||
|
|
||
|
if(line2[x] < back)
|
||
|
{
|
||
|
back = line2[x];
|
||
|
top2 = 0x04;
|
||
|
}
|
||
|
|
||
|
if(top2 & (BLDMOD>>8))
|
||
|
color = gfxAlphaBlend(color, back,
|
||
|
coeff[COLEV & 0x1F],
|
||
|
coeff[(COLEV >> 8) & 0x1F]);
|
||
|
else
|
||
|
{
|
||
|
switch((BLDMOD >> 6) & 3)
|
||
|
{
|
||
|
case 2:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
case 3:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lineMix[x] = color;
|
||
|
}
|
||
|
gfxBG2Changed = 0;
|
||
|
gfxLastVCOUNT = VCOUNT;
|
||
|
}
|
||
|
|
||
|
void mode4RenderLineNoWindow()
|
||
|
{
|
||
|
u16 *palette = (u16 *)paletteRAM;
|
||
|
|
||
|
if(DISPCNT & 0x0080)
|
||
|
{
|
||
|
for(int x = 0; x < 240; x++)
|
||
|
{
|
||
|
lineMix[x] = 0x7fff;
|
||
|
}
|
||
|
gfxLastVCOUNT = VCOUNT;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(layerEnable & 0x400)
|
||
|
{
|
||
|
int changed = gfxBG2Changed;
|
||
|
|
||
|
if(gfxLastVCOUNT > VCOUNT)
|
||
|
changed = 3;
|
||
|
|
||
|
gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
|
||
|
BG2PA, BG2PB, BG2PC, BG2PD,
|
||
|
gfxBG2X, gfxBG2Y, changed,
|
||
|
line2);
|
||
|
}
|
||
|
|
||
|
gfxDrawSprites(lineOBJ);
|
||
|
|
||
|
u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
|
||
|
|
||
|
for(int x = 0; x < 240; x++)
|
||
|
{
|
||
|
u32 color = backdrop;
|
||
|
u8 top = 0x20;
|
||
|
|
||
|
if(line2[x] < color)
|
||
|
{
|
||
|
color = line2[x];
|
||
|
top = 0x04;
|
||
|
}
|
||
|
|
||
|
if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
|
||
|
{
|
||
|
color = lineOBJ[x];
|
||
|
top = 0x10;
|
||
|
}
|
||
|
|
||
|
if(!(color & 0x00010000))
|
||
|
{
|
||
|
switch((BLDMOD >> 6) & 3)
|
||
|
{
|
||
|
case 0:
|
||
|
break;
|
||
|
case 1:
|
||
|
{
|
||
|
if(top & BLDMOD)
|
||
|
{
|
||
|
u32 back = backdrop;
|
||
|
u8 top2 = 0x20;
|
||
|
|
||
|
if(line2[x] < back)
|
||
|
{
|
||
|
if(top != 0x04)
|
||
|
{
|
||
|
back = line2[x];
|
||
|
top2 = 0x04;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
|
||
|
{
|
||
|
if(top != 0x10)
|
||
|
{
|
||
|
back = lineOBJ[x];
|
||
|
top2 = 0x10;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(top2 & (BLDMOD>>8))
|
||
|
color = gfxAlphaBlend(color, back,
|
||
|
coeff[COLEV & 0x1F],
|
||
|
coeff[(COLEV >> 8) & 0x1F]);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
case 3:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// semi-transparent OBJ
|
||
|
u32 back = backdrop;
|
||
|
u8 top2 = 0x20;
|
||
|
|
||
|
if(line2[x] < back)
|
||
|
{
|
||
|
back = line2[x];
|
||
|
top2 = 0x04;
|
||
|
}
|
||
|
|
||
|
if(top2 & (BLDMOD>>8))
|
||
|
color = gfxAlphaBlend(color, back,
|
||
|
coeff[COLEV & 0x1F],
|
||
|
coeff[(COLEV >> 8) & 0x1F]);
|
||
|
else
|
||
|
{
|
||
|
switch((BLDMOD >> 6) & 3)
|
||
|
{
|
||
|
case 2:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
case 3:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lineMix[x] = color;
|
||
|
}
|
||
|
gfxBG2Changed = 0;
|
||
|
gfxLastVCOUNT = VCOUNT;
|
||
|
}
|
||
|
|
||
|
void mode4RenderLineAll()
|
||
|
{
|
||
|
u16 *palette = (u16 *)paletteRAM;
|
||
|
|
||
|
if(DISPCNT & 0x0080)
|
||
|
{
|
||
|
for(int x = 0; x < 240; x++)
|
||
|
{
|
||
|
lineMix[x] = 0x7fff;
|
||
|
}
|
||
|
gfxLastVCOUNT = VCOUNT;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bool inWindow0 = false;
|
||
|
bool inWindow1 = false;
|
||
|
|
||
|
if(layerEnable & 0x2000)
|
||
|
{
|
||
|
u8 v0 = WIN0V >> 8;
|
||
|
u8 v1 = WIN0V & 255;
|
||
|
inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
|
||
|
if(v1 >= v0)
|
||
|
inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
|
||
|
else
|
||
|
inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
|
||
|
}
|
||
|
if(layerEnable & 0x4000)
|
||
|
{
|
||
|
u8 v0 = WIN1V >> 8;
|
||
|
u8 v1 = WIN1V & 255;
|
||
|
inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
|
||
|
if(v1 >= v0)
|
||
|
inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
|
||
|
else
|
||
|
inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
|
||
|
}
|
||
|
|
||
|
if(layerEnable & 0x400)
|
||
|
{
|
||
|
int changed = gfxBG2Changed;
|
||
|
|
||
|
if(gfxLastVCOUNT > VCOUNT)
|
||
|
changed = 3;
|
||
|
|
||
|
gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
|
||
|
BG2PA, BG2PB, BG2PC, BG2PD,
|
||
|
gfxBG2X, gfxBG2Y, changed,
|
||
|
line2);
|
||
|
}
|
||
|
|
||
|
gfxDrawSprites(lineOBJ);
|
||
|
gfxDrawOBJWin(lineOBJWin);
|
||
|
|
||
|
u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
|
||
|
|
||
|
u8 inWin0Mask = WININ & 0xFF;
|
||
|
u8 inWin1Mask = WININ >> 8;
|
||
|
u8 outMask = WINOUT & 0xFF;
|
||
|
|
||
|
for(int x = 0; x < 240; x++)
|
||
|
{
|
||
|
u32 color = backdrop;
|
||
|
u8 top = 0x20;
|
||
|
u8 mask = outMask;
|
||
|
|
||
|
if(!(lineOBJWin[x] & 0x80000000))
|
||
|
{
|
||
|
mask = WINOUT >> 8;
|
||
|
}
|
||
|
|
||
|
if(inWindow1)
|
||
|
{
|
||
|
if(gfxInWin1[x])
|
||
|
mask = inWin1Mask;
|
||
|
}
|
||
|
|
||
|
if(inWindow0)
|
||
|
{
|
||
|
if(gfxInWin0[x])
|
||
|
{
|
||
|
mask = inWin0Mask;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((mask & 4) && (line2[x] < color))
|
||
|
{
|
||
|
color = line2[x];
|
||
|
top = 0x04;
|
||
|
}
|
||
|
|
||
|
if((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >>24)))
|
||
|
{
|
||
|
color = lineOBJ[x];
|
||
|
top = 0x10;
|
||
|
}
|
||
|
|
||
|
if(mask & 32)
|
||
|
{
|
||
|
if(!(color & 0x00010000))
|
||
|
{
|
||
|
switch((BLDMOD >> 6) & 3)
|
||
|
{
|
||
|
case 0:
|
||
|
break;
|
||
|
case 1:
|
||
|
{
|
||
|
if(top & BLDMOD)
|
||
|
{
|
||
|
u32 back = backdrop;
|
||
|
u8 top2 = 0x20;
|
||
|
|
||
|
if((mask & 4) && line2[x] < back)
|
||
|
{
|
||
|
if(top != 0x04)
|
||
|
{
|
||
|
back = line2[x];
|
||
|
top2 = 0x04;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
|
||
|
{
|
||
|
if(top != 0x10)
|
||
|
{
|
||
|
back = lineOBJ[x];
|
||
|
top2 = 0x10;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(top2 & (BLDMOD>>8))
|
||
|
color = gfxAlphaBlend(color, back,
|
||
|
coeff[COLEV & 0x1F],
|
||
|
coeff[(COLEV >> 8) & 0x1F]);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
case 3:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// semi-transparent OBJ
|
||
|
u32 back = backdrop;
|
||
|
u8 top2 = 0x20;
|
||
|
|
||
|
if((mask & 4) && line2[x] < back)
|
||
|
{
|
||
|
back = line2[x];
|
||
|
top2 = 0x04;
|
||
|
}
|
||
|
|
||
|
if(top2 & (BLDMOD>>8))
|
||
|
color = gfxAlphaBlend(color, back,
|
||
|
coeff[COLEV & 0x1F],
|
||
|
coeff[(COLEV >> 8) & 0x1F]);
|
||
|
else
|
||
|
{
|
||
|
switch((BLDMOD >> 6) & 3)
|
||
|
{
|
||
|
case 2:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
case 3:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(color & 0x00010000)
|
||
|
{
|
||
|
// semi-transparent OBJ
|
||
|
u32 back = backdrop;
|
||
|
u8 top2 = 0x20;
|
||
|
|
||
|
if((mask & 4) && line2[x] < back)
|
||
|
{
|
||
|
back = line2[x];
|
||
|
top2 = 0x04;
|
||
|
}
|
||
|
|
||
|
if(top2 & (BLDMOD>>8))
|
||
|
color = gfxAlphaBlend(color, back,
|
||
|
coeff[COLEV & 0x1F],
|
||
|
coeff[(COLEV >> 8) & 0x1F]);
|
||
|
else
|
||
|
{
|
||
|
switch((BLDMOD >> 6) & 3)
|
||
|
{
|
||
|
case 2:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
case 3:
|
||
|
if(BLDMOD & top)
|
||
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lineMix[x] = color;
|
||
|
}
|
||
|
gfxBG2Changed = 0;
|
||
|
gfxLastVCOUNT = VCOUNT;
|
||
|
}
|