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63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_GB_GB_H
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#define VBA_GB_GB_H
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#define C_FLAG 0x10
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#define H_FLAG 0x20
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#define N_FLAG 0x40
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#define Z_FLAG 0x80
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typedef union {
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struct
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{
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#ifdef WORDS_BIGENDIAN
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u8 B1, B0;
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#else
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u8 B0,B1;
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#endif
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}
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B;
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u16 W;
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} gbRegister;
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extern bool gbLoadRom(const char *);
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extern void gbEmulate(int);
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extern bool gbIsGameboyRom(const char *);
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extern void gbSoundReset();
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extern void gbSoundSetQuality(int);
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extern void gbReset();
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extern void gbCleanUp();
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extern bool gbWriteBatteryFile(const char *);
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extern bool gbWriteBatteryFile(const char *, bool);
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extern bool gbReadBatteryFile(const char *);
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extern bool gbWriteSaveState(const char *);
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extern bool gbWriteMemSaveState(char *, int);
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extern bool gbReadSaveState(const char *);
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extern bool gbReadMemSaveState(char *, int);
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extern void gbSgbRenderBorder();
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extern bool gbWritePNGFile(const char *);
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extern bool gbWriteBMPFile(const char *);
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extern bool gbReadGSASnapshot(const char *);
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extern struct EmulatedSystem GBSystem;
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#endif
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