vbagx/source/ngc/menu.cpp

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
* menu.cpp
*
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wiiuse/wpad.h>
#ifdef WII_DVD
extern "C" {
#include <di/di.h>
}
#endif
#include "vba.h"
#include "vbasupport.h"
#include "audio.h"
#include "video.h"
#include "filesel.h"
#include "gcunzip.h"
#include "smbop.h"
#include "memcardop.h"
#include "fileop.h"
#include "dvd.h"
#include "preferences.h"
#include "button_mapping.h"
#include "menudraw.h"
#include "input.h"
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#include "vbaconfig.h"
extern "C"
{
#include "tbtime.h"
}
extern void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize);
extern int menu;
extern bool ROMLoaded;
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
/****************************************************************************
* Reboot / Exit
***************************************************************************/
#ifndef HW_RVL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void Reboot()
{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
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void ExitToLoader()
{
// Exit to Loader
#ifdef HW_RVL
#ifdef WII_DVD
DI_Close();
#endif
exit(0);
#else // gamecube
if (psoid[0] == PSOSDLOADID)
PSOReload ();
#endif
}
/****************************************************************************
* Load Manager
***************************************************************************/
int
LoadManager ()
{
int loadROM = OpenROM(GCSettings.LoadMethod);
/***
* check for autoload battery / state
***/
if ( loadROM == 1 ) // if ROM was loaded, load the battery / state
{
if (GCSettings.AutoLoad == 1)
LoadBatteryOrState(GCSettings.SaveMethod, 0, SILENT); // load battery
else if (GCSettings.AutoLoad == 2)
LoadBatteryOrState(GCSettings.SaveMethod, 1, SILENT); // load state
}
return loadROM;
}
/****************************************************************************
* Preferences Menu
***************************************************************************/
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static int prefmenuCount = 12;
static char prefmenu[][50] = {
"Load Method",
"Load Folder",
"Save Method",
"Save Folder",
"Auto Load",
"Auto Save",
"Verify MC Saves",
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"Enable Zooming",
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"Video Rendering",
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"Video Scaling",
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"Reset Preferences",
"Back to Main Menu"
};
void
PreferencesMenu ()
{
int ret = 0;
int quit = 0;
int oldmenu = menu;
menu = 0;
while (quit == 0)
{
// some load/save methods are not implemented - here's where we skip them
// they need to be skipped in the order they were enumerated in vba.h
// no USB ports on GameCube
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#ifdef HW_DOL
if(GCSettings.LoadMethod == METHOD_USB)
GCSettings.LoadMethod++;
if(GCSettings.SaveMethod == METHOD_USB)
GCSettings.SaveMethod++;
#endif
// saving to DVD is impossible
if(GCSettings.SaveMethod == METHOD_DVD)
GCSettings.SaveMethod++;
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// disable DVD in GC mode (not implemented)
#ifdef HW_DOL
if(GCSettings.LoadMethod == METHOD_DVD)
GCSettings.LoadMethod++;
#endif
// disable SMB in GC mode (stalls out)
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#ifdef HW_DOL
if(GCSettings.LoadMethod == METHOD_SMB)
GCSettings.LoadMethod++;
if(GCSettings.SaveMethod == METHOD_SMB)
GCSettings.SaveMethod++;
#endif
// disable MC saving in Wii mode - does not work for some reason!
#ifdef HW_RVL
if(GCSettings.SaveMethod == METHOD_MC_SLOTA)
GCSettings.SaveMethod++;
if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
GCSettings.SaveMethod++;
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prefmenu[6][0] = 0;
#else
sprintf (prefmenu[6], "Verify MC Saves %s", GCSettings.VerifySaves == true ? " ON" : "OFF");
#endif
// correct load/save methods out of bounds
if(GCSettings.LoadMethod > 4)
GCSettings.LoadMethod = 0;
if(GCSettings.SaveMethod > 6)
GCSettings.SaveMethod = 0;
if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (prefmenu[0],"Load Method AUTO");
else if (GCSettings.LoadMethod == METHOD_SD) sprintf (prefmenu[0],"Load Method SD");
else if (GCSettings.LoadMethod == METHOD_USB) sprintf (prefmenu[0],"Load Method USB");
else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (prefmenu[0],"Load Method DVD");
else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (prefmenu[0],"Load Method Network");
sprintf (prefmenu[1], "Load Folder %s", GCSettings.LoadFolder);
if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (prefmenu[2],"Save Method AUTO");
else if (GCSettings.SaveMethod == METHOD_SD) sprintf (prefmenu[2],"Save Method SD");
else if (GCSettings.SaveMethod == METHOD_USB) sprintf (prefmenu[2],"Save Method USB");
else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (prefmenu[2],"Save Method Network");
else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (prefmenu[2],"Save Method MC Slot A");
else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (prefmenu[2],"Save Method MC Slot B");
sprintf (prefmenu[3], "Save Folder %s", GCSettings.SaveFolder);
// disable changing load/save directories for now
prefmenu[1][0] = '\0';
prefmenu[3][0] = '\0';
if (GCSettings.AutoLoad == 0) sprintf (prefmenu[4],"Auto Load OFF");
else if (GCSettings.AutoLoad == 1) sprintf (prefmenu[4],"Auto Load SRAM");
else if (GCSettings.AutoLoad == 2) sprintf (prefmenu[4],"Auto Load SNAPSHOT");
if (GCSettings.AutoSave == 0) sprintf (prefmenu[5],"Auto Save OFF");
else if (GCSettings.AutoSave == 1) sprintf (prefmenu[5],"Auto Save SRAM");
else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save SNAPSHOT");
else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
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sprintf (prefmenu[7], "Enable Zooming %s",
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GCSettings.Zoom == true ? " ON" : "OFF");
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// original mode not implemented
if(GCSettings.render == 0)
GCSettings.render++;
if (GCSettings.render == 0)
sprintf (prefmenu[8], "Video Rendering Original");
if (GCSettings.render == 1)
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sprintf (prefmenu[8], "Video Rendering Filtered");
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if (GCSettings.render == 2)
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sprintf (prefmenu[8], "Video Rendering Unfiltered");
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sprintf (prefmenu[9], "Video Scaling %s",
GCSettings.widescreen == true ? "16:9 Correction" : "Default");
ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 16);
switch (ret)
{
case 0:
GCSettings.LoadMethod ++;
break;
case 1:
break;
case 2:
GCSettings.SaveMethod ++;
break;
case 3:
break;
case 4:
GCSettings.AutoLoad ++;
if (GCSettings.AutoLoad > 2)
GCSettings.AutoLoad = 0;
break;
case 5:
GCSettings.AutoSave ++;
if (GCSettings.AutoSave > 3)
GCSettings.AutoSave = 0;
break;
case 6:
GCSettings.VerifySaves ^= 1;
break;
case 7:
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GCSettings.Zoom ^= 1;
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break;
case 8:
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GCSettings.render++;
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if (GCSettings.render > 2)
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GCSettings.render = 0;
// reset zoom
zoom_reset ();
break;
case 9:
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GCSettings.widescreen ^= 1;
break;
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case 10:
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DefaultSettings ();
WaitPrompt((char *)"Preferences Reset");
break;
case 11:
case -1: /*** Button B ***/
SavePrefs(GCSettings.SaveMethod, SILENT);
quit = 1;
break;
}
}
menu = oldmenu;
}
/****************************************************************************
* Game Options Menu
***************************************************************************/
int
GameMenu ()
{
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int gamemenuCount = 8;
char gamemenu[][50] = {
"Return to Game",
"Reset Game",
"Load SRAM", "Save SRAM",
"Load Game Snapshot", "Save Game Snapshot",
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"Reset Zoom",
"Back to Main Menu"
};
int ret, retval = 0;
int quit = 0;
int oldmenu = menu;
menu = 0;
while (quit == 0)
{
// disable SRAM/SNAPSHOT saving/loading if AUTO is on
if (GCSettings.AutoLoad == 1) // Auto Load SRAM
gamemenu[2][0] = '\0';
else if (GCSettings.AutoLoad == 2) // Auto Load SNAPSHOT
gamemenu[4][0] = '\0';
if (GCSettings.AutoSave == 1) // Auto Save SRAM
gamemenu[3][0] = '\0';
else if (GCSettings.AutoSave == 2) // Auto Save SNAPSHOT
gamemenu[5][0] = '\0';
else if (GCSettings.AutoSave == 3) // Auto Save BOTH
{
gamemenu[3][0] = '\0';
gamemenu[5][0] = '\0';
}
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// disable Reset Zoom if Zooming is off
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if(!GCSettings.Zoom)
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gamemenu[6][0] = '\0';
ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Menu");
switch (ret)
{
case 0: // Return to Game
quit = retval = 1;
break;
case 1: // Reset Game
emulator.emuReset();
quit = retval = 1;
break;
case 2: // Load Battery
quit = retval = LoadBatteryOrState(GCSettings.SaveMethod, 0, NOTSILENT);
emulator.emuReset();
break;
case 3: // Save Battery
SaveBatteryOrState(GCSettings.SaveMethod, 0, NOTSILENT);
break;
case 4: // Load State
quit = retval = LoadBatteryOrState(GCSettings.SaveMethod, 1, NOTSILENT);
break;
case 5: // Save State
SaveBatteryOrState(GCSettings.SaveMethod, 1, NOTSILENT);
break;
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case 6: // Reset Zoom
zoom_reset ();
quit = retval = 1;
break;
case -1: // Button B
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case 7: // Return to previous menu
retval = 0;
quit = 1;
break;
}
}
menu = oldmenu;
return retval;
}
/****************************************************************************
* Controller Configuration
***************************************************************************/
u32
GetInput (u16 ctrlr_type)
{
//u32 exp_type;
u32 pressed;
pressed=0;
s8 gc_px = 0;
while( PAD_ButtonsHeld(0)
#ifdef HW_RVL
| WPAD_ButtonsHeld(0)
#endif
) VIDEO_WaitVSync(); // button 'debounce'
while (pressed == 0)
{
VIDEO_WaitVSync();
// get input based on controller type
if (ctrlr_type == CTRLR_GCPAD)
{
pressed = PAD_ButtonsHeld (0);
gc_px = PAD_SubStickX (0);
}
#ifdef HW_RVL
else
{
pressed = WPAD_ButtonsHeld (0);
}
#endif
/*** check for exit sequence (c-stick left OR home button) ***/
if ( (gc_px < -70) || (pressed & WPAD_BUTTON_HOME) || (pressed & WPAD_CLASSIC_BUTTON_HOME) )
return 0;
} // end while
while( pressed == (PAD_ButtonsHeld(0)
#ifdef HW_RVL
| WPAD_ButtonsHeld(0)
#endif
) ) VIDEO_WaitVSync();
return pressed;
} // end GetInput()
int cfg_text_count = 7;
char cfg_text[][50] = {
"Remapping ",
"Press Any Button",
"on the",
" ", // identify controller
" ",
"Press C-Left or",
"Home to exit"
};
u32
GetButtonMap(u16 ctrlr_type, char* btn_name)
{
u32 pressed, previous;
char temp[50] = "";
uint k;
pressed = 0; previous = 1;
switch (ctrlr_type) {
case CTRLR_NUNCHUK:
strncpy (cfg_text[3], (char*)"NUNCHUK", 7);
break;
case CTRLR_CLASSIC:
strncpy (cfg_text[3], (char*)"CLASSIC", 7);
break;
case CTRLR_GCPAD:
strncpy (cfg_text[3], (char*)"GC PAD", 7);
break;
case CTRLR_WIIMOTE:
strncpy (cfg_text[3], (char*)"WIIMOTE", 7);
break;
};
/*** note which button we are remapping ***/
sprintf (temp, (char*)"Remapping ");
for (k=0; k<9-strlen(btn_name); k++) strcat(temp, " "); // add whitespace padding to align text
strncat (temp, btn_name, 9); // snes button we are remapping
strncpy (cfg_text[0], temp, 19); // copy this all back to the text we wish to display
DrawMenu(&cfg_text[0], NULL, cfg_text_count, 1); // display text
pressed = GetInput(ctrlr_type);
return pressed;
} // end getButtonMap()
int cfg_btns_count = 11;
char cfg_btns_menu[][50] = {
"B - ",
"A - ",
"SELECT - ",
"START - ",
"UP - ",
"DOWN - ",
"LEFT - ",
"RIGHT - ",
"L TRIG - ",
"R TRIG - ",
"Return to previous"
};
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
void
ConfigureButtons (u16 ctrlr_type)
{
int quit = 0;
int ret = 0;
int oldmenu = menu;
menu = 0;
char* menu_title = NULL;
u32 pressed;
unsigned int* currentpadmap = 0;
char temp[50] = "";
int i, j;
uint k;
/*** Update Menu Title (based on controller we're configuring) ***/
switch (ctrlr_type) {
case CTRLR_NUNCHUK:
menu_title = (char*)"VBA - NUNCHUK";
currentpadmap = ncpadmap;
break;
case CTRLR_CLASSIC:
menu_title = (char*)"VBA - CLASSIC";
currentpadmap = ccpadmap;
break;
case CTRLR_GCPAD:
menu_title = (char*)"VBA - GC PAD";
currentpadmap = gcpadmap;
break;
case CTRLR_WIIMOTE:
menu_title = (char*)"VBA - WIIMOTE";
currentpadmap = wmpadmap;
break;
};
while (quit == 0)
{
/*** Update Menu with Current ButtonMap ***/
for (i=0; i<10; i++) // vba pad has 10 buttons to config (go thru them)
{
// get current padmap button name to display
for ( j=0;
j < ctrlr_def[ctrlr_type].num_btns &&
currentpadmap[i] != ctrlr_def[ctrlr_type].map[j].btn // match padmap button press with button names
; j++ );
memset (temp, 0, sizeof(temp));
strncpy (temp, cfg_btns_menu[i], 12); // copy vba button information
if (currentpadmap[i] == ctrlr_def[ctrlr_type].map[j].btn) // check if a match was made
{
for (k=0; k<7-strlen(ctrlr_def[ctrlr_type].map[j].name) ;k++) strcat(temp, " "); // add whitespace padding to align text
strncat (temp, ctrlr_def[ctrlr_type].map[j].name, 6); // update button map display
}
else
strcat (temp, (char*)"---"); // otherwise, button is 'unmapped'
strncpy (cfg_btns_menu[i], temp, 19); // move back updated information
}
ret = RunMenu (cfg_btns_menu, cfg_btns_count, menu_title, 16);
switch (ret)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
/*** Change button map ***/
// wait for input
memset (temp, 0, sizeof(temp));
strncpy(temp, cfg_btns_menu[ret], 6); // get the name of the vba button we're changing
pressed = GetButtonMap(ctrlr_type, temp); // get a button selection from user
// FIX: check if input is valid for this controller
if (pressed != 0) // check if a the button was configured, or if the user exited.
currentpadmap[ret] = pressed; // update mapping
break;
case -1: /*** Button B ***/
case 10:
/*** Return ***/
quit = 1;
break;
}
}
menu = oldmenu;
} // end configurebuttons()
int ctlrmenucount = 6;
char ctlrmenu[][50] = {
"Nunchuk",
"Classic Controller",
"Wiimote",
"Gamecube Pad",
"Save Preferences",
"Go Back"
};
void
ConfigureControllers ()
{
int quit = 0;
int ret = 0;
int oldmenu = menu;
menu = 0;
// disable unavailable controller options if in GC mode
#ifndef HW_RVL
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ctlrmenu[0][0] = 0;
ctlrmenu[1][0] = 0;
ctlrmenu[2][0] = 0;
#endif
while (quit == 0)
{
/*** Controller Config Menu ***/
ret = RunMenu (ctlrmenu, ctlrmenucount, (char*)"Configure Controllers");
switch (ret)
{
case 0:
/*** Configure Nunchuk ***/
ConfigureButtons (CTRLR_NUNCHUK);
break;
case 1:
/*** Configure Classic ***/
ConfigureButtons (CTRLR_CLASSIC);
break;
case 2:
/*** Configure Wiimote ***/
ConfigureButtons (CTRLR_WIIMOTE);
break;
case 3:
/*** Configure GC Pad ***/
ConfigureButtons (CTRLR_GCPAD);
break;
case 4:
/*** Save Preferences Now ***/
SavePrefs(GCSettings.SaveMethod, NOTSILENT);
break;
case -1: /*** Button B ***/
case 5:
/*** Return ***/
quit = 1;
break;
}
}
menu = oldmenu;
}
/****************************************************************************
* Main Menu
***************************************************************************/
int menucount = 7;
char menuitems[][50] = {
"Choose Game", "Controller Configuration", "Preferences",
"Game Menu",
"Credits", "Reset System", "Return to Loader"
};
void
MainMenu (int selectedMenu)
{
tb_t start,end;
mftb(&start);
int quit = 0;
int ret;
// disable game-specific menu items if a ROM isn't loaded
if (!ROMLoaded)
menuitems[3][0] = '\0';
else
sprintf (menuitems[3], "Game Menu");
VIDEO_WaitVSync ();
while (quit == 0)
{
if(selectedMenu >= 0)
{
ret = selectedMenu;
selectedMenu = -1; // default back to main menu
}
else
{
ret = RunMenu (menuitems, menucount, (char*)"Main Menu");
}
switch (ret)
{
case 0:
// Load ROM Menu
quit = LoadManager ();
break;
case 1:
// Configure Controllers
ConfigureControllers ();
break;
case 2:
// Preferences
PreferencesMenu ();
break;
case 3:
// Game Options
quit = GameMenu ();
break;
case 4:
// Credits
Credits ();
WaitButtonA ();
break;
case 5:
// Reset the Gamecube/Wii
Reboot();
break;
case 6:
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ExitToLoader();
break;
case -1: // Button B
// Return to Game
if(ROMLoaded)
quit = 1;
break;
}
}
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// Wait for buttons to be released
int count = 0; // how long we've been waiting for the user to release the button
while(count < 50 && (
PAD_ButtonsHeld(0)
#ifdef HW_RVL
|| WPAD_ButtonsHeld(0)
#endif
))
{
VIDEO_WaitVSync();
count++;
}
mftb(&end);
loadtimeradjust += tb_diff_msec(&end, &start);
}