2008-10-18 08:49:04 +02:00
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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void gbSgbInit();
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void gbSgbShutdown();
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void gbSgbCommand();
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void gbSgbResetPacketState();
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void gbSgbReset();
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void gbSgbDoBitTransfer(u8);
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void gbSgbSaveGame(gzFile);
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void gbSgbReadGame(gzFile, int version);
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void gbSgbRenderBorder();
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extern u8 gbSgbATF[20*18];
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extern int gbSgbMode;
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extern int gbSgbMask;
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extern int gbSgbMultiplayer;
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extern u8 gbSgbNextController;
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extern int gbSgbPacketTimeout;
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extern u8 gbSgbReadingController;
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extern int gbSgbFourPlayers;
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