vbagx/source/vba/common/Port.h

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#ifndef PORT_H
#define PORT_H
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#ifdef __CELLOS_LV2__
/* PlayStation3 */
#include <ppu_intrinsics.h>
#endif
#ifdef _XBOX360
/* XBox 360 */
#include <ppcintrinsics.h>
#endif
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#include "Types.h"
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// swaps a 16-bit value
static inline u16 swap16(u16 v)
{
return (v<<8)|(v>>8);
}
// swaps a 32-bit value
static inline u32 swap32(u32 v)
{
return (v<<24)|((v<<8)&0xff0000)|((v>>8)&0xff00)|(v>>24);
}
#ifdef WORDS_BIGENDIAN
#if defined(__GNUC__) && defined(__ppc__)
#define READ16LE(base) \
({ unsigned short lhbrxResult; \
__asm__ ("lhbrx %0, 0, %1" : "=r" (lhbrxResult) : "r" (base) : "memory"); \
lhbrxResult; })
#define READ32LE(base) \
({ unsigned long lwbrxResult; \
__asm__ ("lwbrx %0, 0, %1" : "=r" (lwbrxResult) : "r" (base) : "memory"); \
lwbrxResult; })
#define WRITE16LE(base, value) \
__asm__ ("sthbrx %0, 0, %1" : : "r" (value), "r" (base) : "memory")
#define WRITE32LE(base, value) \
__asm__ ("stwbrx %0, 0, %1" : : "r" (value), "r" (base) : "memory")
#else
#define READ16LE(x) \
swap16(*((u16 *)(x)))
#define READ32LE(x) \
swap32(*((u32 *)(x)))
#define WRITE16LE(x,v) \
*((u16 *)x) = swap16((v))
#define WRITE32LE(x,v) \
*((u32 *)x) = swap32((v))
#endif
#else
#define READ16LE(x) \
*((u16 *)x)
#define READ32LE(x) \
*((u32 *)x)
#define WRITE16LE(x,v) \
*((u16 *)x) = (v)
#define WRITE32LE(x,v) \
*((u32 *)x) = (v)
#endif
#endif // PORT_H