vbagx/source/ngc/gui/gui_button.cpp

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2009-04-07 04:57:49 +02:00
/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Tantric February 2009
*
* gui_button.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(int w, int h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
icon = NULL;
iconOver = NULL;
for(int i=0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
}
soundOver = NULL;
soundClick = NULL;
selectable = true;
clickable = true;
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::SetImage(GuiImage* img)
{
image = img;
if(img)
img->SetParent(this);
}
void GuiButton::SetImageOver(GuiImage* img)
{
imageOver = img;
if(img)
img->SetParent(this);
}
void GuiButton::SetIcon(GuiImage* img)
{
icon = img;
if(img)
img->SetParent(this);
}
void GuiButton::SetIconOver(GuiImage* img)
{
iconOver = img;
if(img)
img->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt)
{
label[0] = txt;
if(txt)
txt->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt)
{
labelOver[0] = txt;
if(txt)
txt->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt, int n)
{
label[n] = txt;
if(txt)
txt->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt, int n)
{
labelOver[n] = txt;
if(txt)
txt->SetParent(this);
}
void GuiButton::SetSoundOver(GuiSound * snd)
{
soundOver = snd;
}
void GuiButton::SetSoundClick(GuiSound * snd)
{
soundClick = snd;
}
/**
* Draw the button on screen
*/
void GuiButton::Draw()
{
if(!this->IsVisible())
return;
// draw image
if(state == STATE_SELECTED && imageOver)
imageOver->Draw();
else if(image)
image->Draw();
// draw icon
if(state == STATE_SELECTED && iconOver)
iconOver->Draw();
else if(icon)
icon->Draw();
// draw text
for(int i=0; i<3; i++)
{
if(state == STATE_SELECTED && labelOver[i])
labelOver[i]->Draw();
else if(label[i])
label[i]->Draw();
}
this->UpdateEffects();
}
void GuiButton::Update(GuiTrigger * t)
{
if(state == STATE_CLICKED || state == STATE_DISABLED || !t)
return;
else if(parentElement && parentElement->GetState() == STATE_DISABLED)
return;
#ifdef HW_RVL
// cursor
if(t->wpad.ir.valid)
{
if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
{
if(state == STATE_DEFAULT) // we weren't on the button before!
{
state = STATE_SELECTED;
if(this->Rumble())
rumbleRequest[t->chan] = 1;
if(soundOver)
soundOver->Play();
if(effectsOver && !effects)
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
}
}
else
{
if(state == STATE_SELECTED)
state = STATE_DEFAULT;
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
#endif
// button triggers
if(this->IsClickable())
{
for(int i=0; i<2; i++)
{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
s32 wm_btns = t->wpad.btns_d << 16;
s32 wm_btns_trig = trigger[i]->wpad.btns_d << 16;
// lower 16 bits only (classic controller)
s32 cc_btns = t->wpad.btns_d >> 16;
s32 cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
if(
(t->wpad.btns_d > 0 &&
wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
{
if(state == STATE_SELECTED)
{
state = STATE_CLICKED;
if(soundClick)
soundClick->Play();
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
{
state = STATE_CLICKED;
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
parentElement->IsFocused())
{
state = STATE_CLICKED;
}
}
}
}
}
if(updateCB)
updateCB(this);
}