vbagx/source/vba/Sound.cpp

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2008-09-14 23:03:59 +02:00
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
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// Copyright (C) 2004-2006 VBA development team
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// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
#include "Sound.h"
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#include "agb/GBA.h"
#include "Globals.h"
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#include "Util.h"
#define USE_TICKS_AS 380
#define SOUND_MAGIC 0x60000000
#define SOUND_MAGIC_2 0x30000000
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#define NOISE_MAGIC 5
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extern bool stopState;
u8 soundWavePattern[4][32] = {
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{0x01,0x01,0x01,0x01,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff},
{0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff},
{0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff},
{0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0x01,0x01,0x01,0x01,
0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff}
};
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int soundFreqRatio[8] = {
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1048576, // 0
524288, // 1
262144, // 2
174763, // 3
131072, // 4
104858, // 5
87381, // 6
74898 // 7
};
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int soundShiftClock[16]= {
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2, // 0
4, // 1
8, // 2
16, // 3
32, // 4
64, // 5
128, // 6
256, // 7
512, // 8
1024, // 9
2048, // 10
4096, // 11
8192, // 12
16384, // 13
1, // 14
1 // 15
};
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int soundVolume = 0;
u8 soundBuffer[6][735];
u16 soundFinalWave[1470];
int soundBufferLen = 1470;
int soundBufferTotalLen = 14700;
int soundQuality = 2;
int soundPaused = 1;
int soundPlay = 0;
int soundTicks = soundQuality * USE_TICKS_AS;
int SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS;
u32 soundNextPosition = 0;
int soundLevel1 = 0;
int soundLevel2 = 0;
int soundBalance = 0;
int soundMasterOn = 0;
int soundIndex = 0;
int soundBufferIndex = 0;
int soundDebug = 0;
bool soundOffFlag = false;
int sound1On = 0;
int sound1ATL = 0;
int sound1Skip = 0;
int sound1Index = 0;
int sound1Continue = 0;
int sound1EnvelopeVolume = 0;
int sound1EnvelopeATL = 0;
int sound1EnvelopeUpDown = 0;
int sound1EnvelopeATLReload = 0;
int sound1SweepATL = 0;
int sound1SweepATLReload = 0;
int sound1SweepSteps = 0;
int sound1SweepUpDown = 0;
int sound1SweepStep = 0;
u8 *sound1Wave = soundWavePattern[2];
int sound2On = 0;
int sound2ATL = 0;
int sound2Skip = 0;
int sound2Index = 0;
int sound2Continue = 0;
int sound2EnvelopeVolume = 0;
int sound2EnvelopeATL = 0;
int sound2EnvelopeUpDown = 0;
int sound2EnvelopeATLReload = 0;
u8 *sound2Wave = soundWavePattern[2];
int sound3On = 0;
int sound3ATL = 0;
int sound3Skip = 0;
int sound3Index = 0;
int sound3Continue = 0;
int sound3OutputLevel = 0;
int sound3Last = 0;
u8 sound3WaveRam[0x20];
int sound3Bank = 0;
int sound3DataSize = 0;
int sound3ForcedOutput = 0;
int sound4On = 0;
int sound4Clock = 0;
int sound4ATL = 0;
int sound4Skip = 0;
int sound4Index = 0;
int sound4ShiftRight = 0x7f;
int sound4ShiftSkip = 0;
int sound4ShiftIndex = 0;
int sound4NSteps = 0;
int sound4CountDown = 0;
int sound4Continue = 0;
int sound4EnvelopeVolume = 0;
int sound4EnvelopeATL = 0;
int sound4EnvelopeUpDown = 0;
int sound4EnvelopeATLReload = 0;
int soundControl = 0;
int soundDSFifoAIndex = 0;
int soundDSFifoACount = 0;
int soundDSFifoAWriteIndex = 0;
bool soundDSAEnabled = false;
int soundDSATimer = 0;
u8 soundDSFifoA[32];
u8 soundDSAValue = 0;
int soundDSFifoBIndex = 0;
int soundDSFifoBCount = 0;
int soundDSFifoBWriteIndex = 0;
bool soundDSBEnabled = false;
int soundDSBTimer = 0;
u8 soundDSFifoB[32];
u8 soundDSBValue = 0;
int soundEnableFlag = 0x3ff;
s16 soundFilter[4000];
s16 soundRight[5] = { 0, 0, 0, 0, 0 };
s16 soundLeft[5] = { 0, 0, 0, 0, 0 };
int soundEchoIndex = 0;
bool soundEcho = false;
bool soundLowPass = false;
bool soundReverse = false;
variable_desc soundSaveStruct[] = {
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{ &soundPaused, sizeof(int) },
{ &soundPlay, sizeof(int) },
{ &soundTicks, sizeof(int) },
{ &SOUND_CLOCK_TICKS, sizeof(int) },
{ &soundLevel1, sizeof(int) },
{ &soundLevel2, sizeof(int) },
{ &soundBalance, sizeof(int) },
{ &soundMasterOn, sizeof(int) },
{ &soundIndex, sizeof(int) },
{ &sound1On, sizeof(int) },
{ &sound1ATL, sizeof(int) },
{ &sound1Skip, sizeof(int) },
{ &sound1Index, sizeof(int) },
{ &sound1Continue, sizeof(int) },
{ &sound1EnvelopeVolume, sizeof(int) },
{ &sound1EnvelopeATL, sizeof(int) },
{ &sound1EnvelopeATLReload, sizeof(int) },
{ &sound1EnvelopeUpDown, sizeof(int) },
{ &sound1SweepATL, sizeof(int) },
{ &sound1SweepATLReload, sizeof(int) },
{ &sound1SweepSteps, sizeof(int) },
{ &sound1SweepUpDown, sizeof(int) },
{ &sound1SweepStep, sizeof(int) },
{ &sound2On, sizeof(int) },
{ &sound2ATL, sizeof(int) },
{ &sound2Skip, sizeof(int) },
{ &sound2Index, sizeof(int) },
{ &sound2Continue, sizeof(int) },
{ &sound2EnvelopeVolume, sizeof(int) },
{ &sound2EnvelopeATL, sizeof(int) },
{ &sound2EnvelopeATLReload, sizeof(int) },
{ &sound2EnvelopeUpDown, sizeof(int) },
{ &sound3On, sizeof(int) },
{ &sound3ATL, sizeof(int) },
{ &sound3Skip, sizeof(int) },
{ &sound3Index, sizeof(int) },
{ &sound3Continue, sizeof(int) },
{ &sound3OutputLevel, sizeof(int) },
{ &sound4On, sizeof(int) },
{ &sound4ATL, sizeof(int) },
{ &sound4Skip, sizeof(int) },
{ &sound4Index, sizeof(int) },
{ &sound4Clock, sizeof(int) },
{ &sound4ShiftRight, sizeof(int) },
{ &sound4ShiftSkip, sizeof(int) },
{ &sound4ShiftIndex, sizeof(int) },
{ &sound4NSteps, sizeof(int) },
{ &sound4CountDown, sizeof(int) },
{ &sound4Continue, sizeof(int) },
{ &sound4EnvelopeVolume, sizeof(int) },
{ &sound4EnvelopeATL, sizeof(int) },
{ &sound4EnvelopeATLReload, sizeof(int) },
{ &sound4EnvelopeUpDown, sizeof(int) },
{ &soundEnableFlag, sizeof(int) },
{ &soundControl, sizeof(int) },
{ &soundDSFifoAIndex, sizeof(int) },
{ &soundDSFifoACount, sizeof(int) },
{ &soundDSFifoAWriteIndex, sizeof(int) },
{ &soundDSAEnabled, sizeof(bool) },
{ &soundDSATimer, sizeof(int) },
{ &soundDSFifoA[0], 32 },
{ &soundDSAValue, sizeof(u8) },
{ &soundDSFifoBIndex, sizeof(int) },
{ &soundDSFifoBCount, sizeof(int) },
{ &soundDSFifoBWriteIndex, sizeof(int) },
{ &soundDSBEnabled, sizeof(int) },
{ &soundDSBTimer, sizeof(int) },
{ &soundDSFifoB[0], 32 },
{ &soundDSBValue, sizeof(int) },
{ &soundBuffer[0][0], 6*735 },
{ &soundFinalWave[0], 2*735 },
{ NULL, 0 }
};
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variable_desc soundSaveStructV2[] = {
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{ &sound3WaveRam[0], 0x20 },
{ &sound3Bank, sizeof(int) },
{ &sound3DataSize, sizeof(int) },
{ &sound3ForcedOutput, sizeof(int) },
{ NULL, 0 }
};
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void soundEvent(u32 address, u8 data)
{
int freq = 0;
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switch(address) {
case NR10:
data &= 0x7f;
sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7);
sound1SweepSteps = data & 7;
sound1SweepUpDown = data & 0x08;
sound1SweepStep = 0;
ioMem[address] = data;
break;
case NR11:
sound1Wave = soundWavePattern[data >> 6];
sound1ATL = 172 * (64 - (data & 0x3f));
ioMem[address] = data;
break;
case NR12:
sound1EnvelopeUpDown = data & 0x08;
sound1EnvelopeATLReload = 689 * (data & 7);
if((data & 0xF8) == 0)
sound1EnvelopeVolume = 0;
ioMem[address] = data;
break;
case NR13:
freq = (((int)(ioMem[NR14] & 7)) << 8) | data;
sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
freq = 2048 - freq;
if(freq) {
sound1Skip = SOUND_MAGIC / freq;
} else
sound1Skip = 0;
ioMem[address] = data;
break;
case NR14:
data &= 0xC7;
freq = (((int)(data&7) << 8) | ioMem[NR13]);
freq = 2048 - freq;
sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
sound1Continue = data & 0x40;
if(freq) {
sound1Skip = SOUND_MAGIC / freq;
} else
sound1Skip = 0;
if(data & 0x80) {
ioMem[NR52] |= 1;
sound1EnvelopeVolume = ioMem[NR12] >> 4;
sound1EnvelopeUpDown = ioMem[NR12] & 0x08;
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sound1ATL = 172 * (64 - (ioMem[NR11] & 0x3f));
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sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (ioMem[NR12] & 7);
sound1SweepATL = sound1SweepATLReload = 344 * ((ioMem[NR10] >> 4) & 7);
sound1SweepSteps = ioMem[NR10] & 7;
sound1SweepUpDown = ioMem[NR10] & 0x08;
sound1SweepStep = 0;
sound1Index = 0;
sound1On = 1;
}
ioMem[address] = data;
break;
case NR21:
sound2Wave = soundWavePattern[data >> 6];
sound2ATL = 172 * (64 - (data & 0x3f));
ioMem[address] = data;
break;
case NR22:
sound2EnvelopeUpDown = data & 0x08;
sound2EnvelopeATLReload = 689 * (data & 7);
if((data & 0xF8) == 0)
sound2EnvelopeVolume = 0;
ioMem[address] = data;
break;
case NR23:
freq = (((int)(ioMem[NR24] & 7)) << 8) | data;
sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
freq = 2048 - freq;
if(freq) {
sound2Skip = SOUND_MAGIC / freq;
} else
sound2Skip = 0;
ioMem[address] = data;
break;
case NR24:
data &= 0xC7;
freq = (((int)(data&7) << 8) | ioMem[NR23]);
freq = 2048 - freq;
sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
sound2Continue = data & 0x40;
if(freq) {
sound2Skip = SOUND_MAGIC / freq;
} else
sound2Skip = 0;
if(data & 0x80) {
ioMem[NR52] |= 2;
sound2EnvelopeVolume = ioMem[NR22] >> 4;
sound2EnvelopeUpDown = ioMem[NR22] & 0x08;
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sound2ATL = 172 * (64 - (ioMem[NR21] & 0x3f));
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sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (ioMem[NR22] & 7);
sound2Index = 0;
sound2On = 1;
}
ioMem[address] = data;
break;
case NR30:
data &= 0xe0;
if(!(data & 0x80)) {
ioMem[NR52] &= 0xfb;
sound3On = 0;
}
if(((data >> 6) & 1) != sound3Bank)
memcpy(&ioMem[0x90], &sound3WaveRam[(((data >> 6) & 1) * 0x10)^0x10],
0x10);
sound3Bank = (data >> 6) & 1;
sound3DataSize = (data >> 5) & 1;
ioMem[address] = data;
break;
case NR31:
sound3ATL = 172 * (256-data);
ioMem[address] = data;
break;
case NR32:
data &= 0xe0;
sound3OutputLevel = (data >> 5) & 3;
sound3ForcedOutput = (data >> 7) & 1;
ioMem[address] = data;
break;
case NR33:
freq = 2048 - (((int)(ioMem[NR34]&7) << 8) | data);
if(freq) {
sound3Skip = SOUND_MAGIC_2 / freq;
} else
sound3Skip = 0;
ioMem[address] = data;
break;
case NR34:
data &= 0xc7;
freq = 2048 - (((data &7) << 8) | (int)ioMem[NR33]);
if(freq) {
sound3Skip = SOUND_MAGIC_2 / freq;
} else {
sound3Skip = 0;
}
sound3Continue = data & 0x40;
if((data & 0x80) && (ioMem[NR30] & 0x80)) {
ioMem[NR52] |= 4;
sound3ATL = 172 * (256 - ioMem[NR31]);
sound3Index = 0;
sound3On = 1;
}
ioMem[address] = data;
break;
case NR41:
data &= 0x3f;
sound4ATL = 172 * (64 - (data & 0x3f));
ioMem[address] = data;
break;
case NR42:
sound4EnvelopeUpDown = data & 0x08;
sound4EnvelopeATLReload = 689 * (data & 7);
if((data & 0xF8) == 0)
sound4EnvelopeVolume = 0;
ioMem[address] = data;
break;
case NR43:
freq = soundFreqRatio[data & 7];
sound4NSteps = data & 0x08;
sound4Skip = (freq << 8) / NOISE_MAGIC;
sound4Clock = data >> 4;
freq = freq / soundShiftClock[sound4Clock];
sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
ioMem[address] = data;
break;
case NR44:
data &= 0xc0;
sound4Continue = data & 0x40;
if(data & 0x80) {
ioMem[NR52] |= 8;
sound4EnvelopeVolume = ioMem[NR42] >> 4;
sound4EnvelopeUpDown = ioMem[NR42] & 0x08;
sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f));
sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (ioMem[NR42] & 7);
sound4On = 1;
sound4Index = 0;
sound4ShiftIndex = 0;
freq = soundFreqRatio[ioMem[NR43] & 7];
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sound4Skip = (freq << 8) / NOISE_MAGIC;
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sound4NSteps = ioMem[NR43] & 0x08;
freq = freq / soundShiftClock[ioMem[NR43] >> 4];
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sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
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if(sound4NSteps)
sound4ShiftRight = 0x7fff;
else
sound4ShiftRight = 0x7f;
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}
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ioMem[address] = data;
break;
case NR50:
data &= 0x77;
soundLevel1 = data & 7;
soundLevel2 = (data >> 4) & 7;
ioMem[address] = data;
break;
case NR51:
soundBalance = (data & soundEnableFlag);
ioMem[address] = data;
break;
case NR52:
data &= 0x80;
data |= ioMem[NR52] & 15;
soundMasterOn = data & 0x80;
if(!(data & 0x80)) {
sound1On = 0;
sound2On = 0;
sound3On = 0;
sound4On = 0;
}
ioMem[address] = data;
break;
case 0x90:
case 0x91:
case 0x92:
case 0x93:
case 0x94:
case 0x95:
case 0x96:
case 0x97:
case 0x98:
case 0x99:
case 0x9a:
case 0x9b:
case 0x9c:
case 0x9d:
case 0x9e:
case 0x9f:
sound3WaveRam[(sound3Bank*0x10)^0x10+(address&15)] = data;
break;
}
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}
void soundEvent(u32 address, u16 data)
{
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switch(address) {
case SGCNT0_H:
data &= 0xFF0F;
soundControl = data & 0x770F;
if(data & 0x0800) {
soundDSFifoAWriteIndex = 0;
soundDSFifoAIndex = 0;
soundDSFifoACount = 0;
soundDSAValue = 0;
memset(soundDSFifoA, 0, 32);
}
soundDSAEnabled = (data & 0x0300) ? true : false;
soundDSATimer = (data & 0x0400) ? 1 : 0;
if(data & 0x8000) {
soundDSFifoBWriteIndex = 0;
soundDSFifoBIndex = 0;
soundDSFifoBCount = 0;
soundDSBValue = 0;
memset(soundDSFifoB, 0, 32);
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}
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soundDSBEnabled = (data & 0x3000) ? true : false;
soundDSBTimer = (data & 0x4000) ? 1 : 0;
*((u16 *)&ioMem[address]) = soundControl;
break;
case FIFOA_L:
case FIFOA_H:
soundDSFifoA[soundDSFifoAWriteIndex++] = data & 0xFF;
soundDSFifoA[soundDSFifoAWriteIndex++] = data >> 8;
soundDSFifoACount += 2;
soundDSFifoAWriteIndex &= 31;
*((u16 *)&ioMem[address]) = data;
break;
case FIFOB_L:
case FIFOB_H:
soundDSFifoB[soundDSFifoBWriteIndex++] = data & 0xFF;
soundDSFifoB[soundDSFifoBWriteIndex++] = data >> 8;
soundDSFifoBCount += 2;
soundDSFifoBWriteIndex &= 31;
*((u16 *)&ioMem[address]) = data;
break;
case 0x88:
data &= 0xC3FF;
*((u16 *)&ioMem[address]) = data;
break;
case 0x90:
case 0x92:
case 0x94:
case 0x96:
case 0x98:
case 0x9a:
case 0x9c:
case 0x9e:
*((u16 *)&sound3WaveRam[(sound3Bank*0x10)^0x10+(address&14)]) = data;
*((u16 *)&ioMem[address]) = data;
break;
}
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}
void soundChannel1()
{
int vol = sound1EnvelopeVolume;
int freq = 0;
int value = 0;
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if(sound1On && (sound1ATL || !sound1Continue)) {
sound1Index += soundQuality*sound1Skip;
sound1Index &= 0x1fffffff;
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value = ((s8)sound1Wave[sound1Index>>24]) * vol;
}
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soundBuffer[0][soundIndex] = value;
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if(sound1On) {
if(sound1ATL) {
sound1ATL-=soundQuality;
if(sound1ATL <=0 && sound1Continue) {
ioMem[NR52] &= 0xfe;
sound1On = 0;
}
}
if(sound1EnvelopeATL) {
sound1EnvelopeATL-=soundQuality;
if(sound1EnvelopeATL<=0) {
if(sound1EnvelopeUpDown) {
if(sound1EnvelopeVolume < 15)
sound1EnvelopeVolume++;
} else {
if(sound1EnvelopeVolume)
sound1EnvelopeVolume--;
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}
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sound1EnvelopeATL += sound1EnvelopeATLReload;
}
}
if(sound1SweepATL) {
sound1SweepATL-=soundQuality;
if(sound1SweepATL<=0) {
freq = (((int)(ioMem[NR14]&7) << 8) | ioMem[NR13]);
int updown = 1;
if(sound1SweepUpDown)
updown = -1;
int newfreq = 0;
if(sound1SweepSteps) {
newfreq = freq + updown * freq / (1 << sound1SweepSteps);
if(newfreq == freq)
newfreq = 0;
} else
newfreq = freq;
if(newfreq < 0) {
sound1SweepATL += sound1SweepATLReload;
} else if(newfreq > 2047) {
sound1SweepATL = 0;
sound1On = 0;
ioMem[NR52] &= 0xfe;
} else {
sound1SweepATL += sound1SweepATLReload;
sound1Skip = SOUND_MAGIC/(2048 - newfreq);
ioMem[NR13] = newfreq & 0xff;
ioMem[NR14] = (ioMem[NR14] & 0xf8) |((newfreq >> 8) & 7);
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}
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}
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}
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}
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}
void soundChannel2()
{
// int freq = 0;
int vol = sound2EnvelopeVolume;
int value = 0;
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if(sound2On && (sound2ATL || !sound2Continue)) {
sound2Index += soundQuality*sound2Skip;
sound2Index &= 0x1fffffff;
value = ((s8)sound2Wave[sound2Index>>24]) * vol;
}
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soundBuffer[1][soundIndex] = value;
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if(sound2On) {
if(sound2ATL) {
sound2ATL-=soundQuality;
if(sound2ATL <= 0 && sound2Continue) {
ioMem[NR52] &= 0xfd;
sound2On = 0;
}
}
if(sound2EnvelopeATL) {
sound2EnvelopeATL-=soundQuality;
if(sound2EnvelopeATL <= 0) {
if(sound2EnvelopeUpDown) {
if(sound2EnvelopeVolume < 15)
sound2EnvelopeVolume++;
} else {
if(sound2EnvelopeVolume)
sound2EnvelopeVolume--;
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}
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sound2EnvelopeATL += sound2EnvelopeATLReload;
}
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}
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}
}
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void soundChannel3()
{
int value = sound3Last;
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if(sound3On && (sound3ATL || !sound3Continue)) {
sound3Index += soundQuality*sound3Skip;
if(sound3DataSize) {
sound3Index &= 0x3fffffff;
value = sound3WaveRam[sound3Index>>25];
} else {
sound3Index &= 0x1fffffff;
value = sound3WaveRam[sound3Bank*0x10 + (sound3Index>>25)];
}
if( (sound3Index & 0x01000000)) {
value &= 0x0f;
} else {
value >>= 4;
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}
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value -= 8;
value *= 2;
if(sound3ForcedOutput) {
value = ((value >> 1) + value) >> 1;
} else {
switch(sound3OutputLevel) {
case 0:
value = 0;
break;
case 1:
break;
case 2:
value = (value >> 1);
break;
case 3:
value = (value >> 2);
break;
}
}
sound3Last = value;
}
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soundBuffer[2][soundIndex] = value;
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if(sound3On) {
if(sound3ATL) {
sound3ATL-=soundQuality;
if(sound3ATL <= 0 && sound3Continue) {
ioMem[NR52] &= 0xfb;
sound3On = 0;
}
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}
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}
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}
void soundChannel4()
{
int vol = sound4EnvelopeVolume;
int value = 0;
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if(sound4Clock <= 0x0c) {
if(sound4On && (sound4ATL || !sound4Continue)) {
sound4Index += soundQuality*sound4Skip;
sound4ShiftIndex += soundQuality*sound4ShiftSkip;
if(sound4NSteps) {
while(sound4ShiftIndex > 0x1fffff) {
sound4ShiftRight = (((sound4ShiftRight << 6) ^
(sound4ShiftRight << 5)) & 0x40) |
(sound4ShiftRight >> 1);
sound4ShiftIndex -= 0x200000;
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}
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} else {
while(sound4ShiftIndex > 0x1fffff) {
sound4ShiftRight = (((sound4ShiftRight << 14) ^
(sound4ShiftRight << 13)) & 0x4000) |
(sound4ShiftRight >> 1);
sound4ShiftIndex -= 0x200000;
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}
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}
sound4Index &= 0x1fffff;
sound4ShiftIndex &= 0x1fffff;
value = ((sound4ShiftRight & 1)*2-1) * vol;
} else {
value = 0;
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}
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}
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soundBuffer[3][soundIndex] = value;
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if(sound4On) {
if(sound4ATL) {
sound4ATL-=soundQuality;
if(sound4ATL <= 0 && sound4Continue) {
ioMem[NR52] &= 0xfd;
sound4On = 0;
}
}
if(sound4EnvelopeATL) {
sound4EnvelopeATL-=soundQuality;
if(sound4EnvelopeATL <= 0) {
if(sound4EnvelopeUpDown) {
if(sound4EnvelopeVolume < 15)
sound4EnvelopeVolume++;
} else {
if(sound4EnvelopeVolume)
sound4EnvelopeVolume--;
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}
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sound4EnvelopeATL += sound4EnvelopeATLReload;
}
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}
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}
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}
void soundDirectSoundA()
{
soundBuffer[4][soundIndex] = soundDSAValue;
}
void soundDirectSoundATimer()
{
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if(soundDSAEnabled) {
if(soundDSFifoACount <= 16) {
CPUCheckDMA(3, 2);
if(soundDSFifoACount <= 16) {
soundEvent(FIFOA_L, (u16)0);
soundEvent(FIFOA_H, (u16)0);
soundEvent(FIFOA_L, (u16)0);
soundEvent(FIFOA_H, (u16)0);
soundEvent(FIFOA_L, (u16)0);
soundEvent(FIFOA_H, (u16)0);
soundEvent(FIFOA_L, (u16)0);
soundEvent(FIFOA_H, (u16)0);
}
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}
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soundDSAValue = (soundDSFifoA[soundDSFifoAIndex]);
soundDSFifoAIndex = (soundDSFifoAIndex + 1) & 31;
soundDSFifoACount--;
} else
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soundDSAValue = 0;
}
void soundDirectSoundB()
{
soundBuffer[5][soundIndex] = soundDSBValue;
}
void soundDirectSoundBTimer()
{
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if(soundDSBEnabled) {
if(soundDSFifoBCount <= 16) {
CPUCheckDMA(3, 4);
if(soundDSFifoBCount <= 16) {
soundEvent(FIFOB_L, (u16)0);
soundEvent(FIFOB_H, (u16)0);
soundEvent(FIFOB_L, (u16)0);
soundEvent(FIFOB_H, (u16)0);
soundEvent(FIFOB_L, (u16)0);
soundEvent(FIFOB_H, (u16)0);
soundEvent(FIFOB_L, (u16)0);
soundEvent(FIFOB_H, (u16)0);
}
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}
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soundDSBValue = (soundDSFifoB[soundDSFifoBIndex]);
soundDSFifoBIndex = (soundDSFifoBIndex + 1) & 31;
soundDSFifoBCount--;
} else {
soundDSBValue = 0;
}
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}
void soundTimerOverflow(int timer)
{
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if(soundDSAEnabled && (soundDSATimer == timer)) {
soundDirectSoundATimer();
}
if(soundDSBEnabled && (soundDSBTimer == timer)) {
soundDirectSoundBTimer();
}
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}
#ifndef max
#define max(a,b) (a)<(b)?(b):(a)
#endif
void soundMix()
{
int res = 0;
int cgbRes = 0;
int ratio = ioMem[0x82] & 3;
int dsaRatio = ioMem[0x82] & 4;
int dsbRatio = ioMem[0x82] & 8;
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if(soundBalance & 16) {
cgbRes = ((s8)soundBuffer[0][soundIndex]);
}
if(soundBalance & 32) {
cgbRes += ((s8)soundBuffer[1][soundIndex]);
}
if(soundBalance & 64) {
cgbRes += ((s8)soundBuffer[2][soundIndex]);
}
if(soundBalance & 128) {
cgbRes += ((s8)soundBuffer[3][soundIndex]);
}
if((soundControl & 0x0200) && (soundEnableFlag & 0x100)){
if(!dsaRatio)
res = ((s8)soundBuffer[4][soundIndex])>>1;
else
res = ((s8)soundBuffer[4][soundIndex]);
}
if((soundControl & 0x2000) && (soundEnableFlag & 0x200)){
if(!dsbRatio)
res += ((s8)soundBuffer[5][soundIndex])>>1;
else
res += ((s8)soundBuffer[5][soundIndex]);
}
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res = (res * 170);
cgbRes = (cgbRes * 52 * soundLevel1);
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switch(ratio) {
case 0:
case 3: // prohibited, but 25%
cgbRes >>= 2;
break;
case 1:
cgbRes >>= 1;
break;
case 2:
break;
}
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res += cgbRes;
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if(soundEcho) {
res *= 2;
res += soundFilter[soundEchoIndex];
res /= 2;
soundFilter[soundEchoIndex++] = res;
}
if(soundLowPass) {
soundLeft[4] = soundLeft[3];
soundLeft[3] = soundLeft[2];
soundLeft[2] = soundLeft[1];
soundLeft[1] = soundLeft[0];
soundLeft[0] = res;
res = (soundLeft[4] + 2*soundLeft[3] + 8*soundLeft[2] + 2*soundLeft[1] +
soundLeft[0])/14;
}
switch(soundVolume) {
case 0:
case 1:
case 2:
case 3:
res *= (soundVolume+1);
break;
case 4:
res >>= 2;
break;
case 5:
res >>= 1;
break;
}
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if(res > 32767)
res = 32767;
if(res < -32768)
res = -32768;
if(soundReverse)
soundFinalWave[++soundBufferIndex] = res;
else
soundFinalWave[soundBufferIndex++] = res;
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res = 0;
cgbRes = 0;
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if(soundBalance & 1) {
cgbRes = ((s8)soundBuffer[0][soundIndex]);
}
if(soundBalance & 2) {
cgbRes += ((s8)soundBuffer[1][soundIndex]);
}
if(soundBalance & 4) {
cgbRes += ((s8)soundBuffer[2][soundIndex]);
}
if(soundBalance & 8) {
cgbRes += ((s8)soundBuffer[3][soundIndex]);
}
if((soundControl & 0x0100) && (soundEnableFlag & 0x100)){
if(!dsaRatio)
res = ((s8)soundBuffer[4][soundIndex])>>1;
else
res = ((s8)soundBuffer[4][soundIndex]);
}
if((soundControl & 0x1000) && (soundEnableFlag & 0x200)){
if(!dsbRatio)
res += ((s8)soundBuffer[5][soundIndex])>>1;
else
res += ((s8)soundBuffer[5][soundIndex]);
}
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res = (res * 170);
cgbRes = (cgbRes * 52 * soundLevel1);
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switch(ratio) {
case 0:
case 3: // prohibited, but 25%
cgbRes >>= 2;
break;
case 1:
cgbRes >>= 1;
break;
case 2:
break;
}
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res += cgbRes;
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if(soundEcho) {
res *= 2;
res += soundFilter[soundEchoIndex];
res /= 2;
soundFilter[soundEchoIndex++] = res;
if(soundEchoIndex >= 4000)
soundEchoIndex = 0;
}
if(soundLowPass) {
soundRight[4] = soundRight[3];
soundRight[3] = soundRight[2];
soundRight[2] = soundRight[1];
soundRight[1] = soundRight[0];
soundRight[0] = res;
res = (soundRight[4] + 2*soundRight[3] + 8*soundRight[2] + 2*soundRight[1] +
soundRight[0])/14;
}
switch(soundVolume) {
case 0:
case 1:
case 2:
case 3:
res *= (soundVolume+1);
break;
case 4:
res >>= 2;
break;
case 5:
res >>= 1;
break;
}
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if(res > 32767)
res = 32767;
if(res < -32768)
res = -32768;
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if(soundReverse)
soundFinalWave[-1+soundBufferIndex++] = res;
else
soundFinalWave[soundBufferIndex++] = res;
}
void soundTick()
{
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if(systemSoundOn) {
if(soundMasterOn && !stopState) {
soundChannel1();
soundChannel2();
soundChannel3();
soundChannel4();
soundDirectSoundA();
soundDirectSoundB();
soundMix();
} else {
soundFinalWave[soundBufferIndex++] = 0;
soundFinalWave[soundBufferIndex++] = 0;
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}
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soundIndex++;
if(2*soundBufferIndex >= soundBufferLen) {
if(systemSoundOn) {
if(soundPaused) {
soundResume();
}
systemWriteDataToSoundBuffer();
}
soundIndex = 0;
soundBufferIndex = 0;
}
}
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}
void soundShutdown()
{
systemSoundShutdown();
}
void soundPause()
{
systemSoundPause();
soundPaused = 1;
}
void soundResume()
{
systemSoundResume();
soundPaused = 0;
}
void soundEnable(int channels)
{
int c = channels & 0x0f;
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soundEnableFlag |= ((channels & 0x30f) |c | (c << 4));
if(ioMem)
soundBalance = (ioMem[NR51] & soundEnableFlag);
}
void soundDisable(int channels)
{
int c = channels & 0x0f;
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soundEnableFlag &= (~((channels & 0x30f)|c|(c<<4)));
if(ioMem)
soundBalance = (ioMem[NR51] & soundEnableFlag);
}
int soundGetEnable()
{
return (soundEnableFlag & 0x30f);
}
void soundReset()
{
systemSoundReset();
soundPaused = 1;
soundPlay = 0;
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SOUND_CLOCK_TICKS = soundQuality * USE_TICKS_AS;
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soundTicks = SOUND_CLOCK_TICKS;
soundNextPosition = 0;
soundMasterOn = 1;
soundIndex = 0;
soundBufferIndex = 0;
soundLevel1 = 7;
soundLevel2 = 7;
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sound1On = 0;
sound1ATL = 0;
sound1Skip = 0;
sound1Index = 0;
sound1Continue = 0;
sound1EnvelopeVolume = 0;
sound1EnvelopeATL = 0;
sound1EnvelopeUpDown = 0;
sound1EnvelopeATLReload = 0;
sound1SweepATL = 0;
sound1SweepATLReload = 0;
sound1SweepSteps = 0;
sound1SweepUpDown = 0;
sound1SweepStep = 0;
sound1Wave = soundWavePattern[2];
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sound2On = 0;
sound2ATL = 0;
sound2Skip = 0;
sound2Index = 0;
sound2Continue = 0;
sound2EnvelopeVolume = 0;
sound2EnvelopeATL = 0;
sound2EnvelopeUpDown = 0;
sound2EnvelopeATLReload = 0;
sound2Wave = soundWavePattern[2];
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sound3On = 0;
sound3ATL = 0;
sound3Skip = 0;
sound3Index = 0;
sound3Continue = 0;
sound3OutputLevel = 0;
sound3Last = 0;
sound3Bank = 0;
sound3DataSize = 0;
sound3ForcedOutput = 0;
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sound4On = 0;
sound4Clock = 0;
sound4ATL = 0;
sound4Skip = 0;
sound4Index = 0;
sound4ShiftRight = 0x7f;
sound4NSteps = 0;
sound4CountDown = 0;
sound4Continue = 0;
sound4EnvelopeVolume = 0;
sound4EnvelopeATL = 0;
sound4EnvelopeUpDown = 0;
sound4EnvelopeATLReload = 0;
sound1On = 0;
sound2On = 0;
sound3On = 0;
sound4On = 0;
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int addr = 0x90;
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while(addr < 0xA0) {
ioMem[addr++] = 0x00;
ioMem[addr++] = 0xff;
}
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addr = 0;
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while(addr < 0x20) {
sound3WaveRam[addr++] = 0x00;
sound3WaveRam[addr++] = 0xff;
}
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memset(soundFinalWave, 0, soundBufferLen);
memset(soundFilter, 0, sizeof(soundFilter));
soundEchoIndex = 0;
}
bool soundInit()
{
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if(systemSoundInit()) {
memset(soundBuffer[0], 0, 735*2);
memset(soundBuffer[1], 0, 735*2);
memset(soundBuffer[2], 0, 735*2);
memset(soundBuffer[3], 0, 735*2);
memset(soundFinalWave, 0, soundBufferLen);
soundPaused = true;
return true;
}
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return false;
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}
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void soundSetQuality(int quality)
{
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if(soundQuality != quality && systemCanChangeSoundQuality()) {
if(!soundOffFlag)
soundShutdown();
soundQuality = quality;
soundNextPosition = 0;
if(!soundOffFlag)
soundInit();
SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality;
soundIndex = 0;
soundBufferIndex = 0;
} else if(soundQuality != quality) {
soundNextPosition = 0;
SOUND_CLOCK_TICKS = USE_TICKS_AS * soundQuality;
soundIndex = 0;
soundBufferIndex = 0;
}
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}
void soundSaveGame(gzFile gzFile)
{
utilWriteData(gzFile, soundSaveStruct);
utilWriteData(gzFile, soundSaveStructV2);
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utilGzWrite(gzFile, &soundQuality, sizeof(int));
}
void soundReadGame(gzFile gzFile, int version)
{
utilReadData(gzFile, soundSaveStruct);
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if(version >= SAVE_GAME_VERSION_3) {
utilReadData(gzFile, soundSaveStructV2);
} else {
sound3Bank = (ioMem[NR30] >> 6) & 1;
sound3DataSize = (ioMem[NR30] >> 5) & 1;
sound3ForcedOutput = (ioMem[NR32] >> 7) & 1;
// nothing better to do here...
memcpy(&sound3WaveRam[0x00], &ioMem[0x90], 0x10);
memcpy(&sound3WaveRam[0x10], &ioMem[0x90], 0x10);
}
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soundBufferIndex = soundIndex * 2;
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int quality = 1;
utilGzRead(gzFile, &quality, sizeof(int));
soundSetQuality(quality);
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sound1Wave = soundWavePattern[ioMem[NR11] >> 6];
sound2Wave = soundWavePattern[ioMem[NR21] >> 6];
}