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61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __VBA_GB_GBCHEATS_H
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#define __VBA_GB_GBCHEATS_H
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#include "../System.h"
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struct gbXxCheat
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{
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char cheatDesc[100];
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char cheatCode[20];
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};
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struct gbCheat
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{
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char cheatCode[20];
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char cheatDesc[32];
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u16 address;
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int code;
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u8 compare;
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u8 value;
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bool enabled;
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};
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extern void gbCheatsSaveGame(gzFile);
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extern void gbCheatsReadGame(gzFile, int);
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extern void gbCheatsSaveCheatList(const char *);
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extern bool gbCheatsLoadCheatList(const char *);
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extern bool gbCheatReadGSCodeFile(const char *);
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extern void gbAddGsCheat(const char *, const char*);
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extern void gbAddGgCheat(const char *, const char*);
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extern void gbCheatRemove(int);
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extern void gbCheatRemoveAll();
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extern void gbCheatEnable(int);
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extern void gbCheatDisable(int);
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extern u8 gbCheatRead(u16);
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extern int gbCheatNumber;
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extern gbCheat gbCheatList[100];
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extern bool gbCheatMap[0x10000];
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#endif
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