vbagx/source/vba/dmg/gb_apu/Effects_Buffer.cpp

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2008-10-18 08:49:04 +02:00
// Game_Music_Emu $vers. http://www.slack.net/~ant/
#include "Effects_Buffer.h"
#include <string.h>
/* Copyright (C) 2006-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
int const fixed_shift = 12;
#define TO_FIXED( f ) fixed_t ((f) * ((fixed_t) 1 << fixed_shift))
#define FROM_FIXED( f ) ((f) >> fixed_shift)
int const max_read = 2560; // determines minimum delay
Effects_Buffer::Effects_Buffer( int max_bufs, long echo_size_ ) : Multi_Buffer( stereo )
{
echo_size = max( max_read * (long) stereo, echo_size_ & ~1 );
clock_rate_ = 0;
bass_freq_ = 90;
bufs = 0;
bufs_size = 0;
bufs_max = max( max_bufs, (int) extra_chans );
no_echo = true;
no_effects = true;
// defaults
config_.enabled = false;
config_.delay [0] = 120;
config_.delay [1] = 122;
config_.feedback = 0.2f;
config_.treble = 0.4f;
static float const sep = 0.8f;
config_.side_chans [0].pan = -sep;
config_.side_chans [1].pan = +sep;
config_.side_chans [0].vol = 1.0f;
config_.side_chans [1].vol = 1.0f;
memset( &s, 0, sizeof s );
clear();
}
Effects_Buffer::~Effects_Buffer()
{
delete_bufs();
}
// avoid using new []
blargg_err_t Effects_Buffer::new_bufs( int size )
{
bufs = (buf_t*) malloc( size * sizeof *bufs );
CHECK_ALLOC( bufs );
for ( int i = 0; i < size; i++ )
new (bufs + i) buf_t;
bufs_size = size;
return 0;
}
void Effects_Buffer::delete_bufs()
{
if ( bufs )
{
for ( int i = bufs_size; --i >= 0; )
bufs [i].~buf_t();
free( bufs );
bufs = 0;
}
bufs_size = 0;
}
blargg_err_t Effects_Buffer::set_sample_rate( long rate, int msec )
{
// extra to allow farther past-the-end pointers
mixer.samples_read = 0;
RETURN_ERR( echo.resize( echo_size + stereo ) );
return Multi_Buffer::set_sample_rate( rate, msec );
}
void Effects_Buffer::clock_rate( long rate )
{
clock_rate_ = rate;
for ( int i = bufs_size; --i >= 0; )
bufs [i].clock_rate( clock_rate_ );
}
void Effects_Buffer::bass_freq( int freq )
{
bass_freq_ = freq;
for ( int i = bufs_size; --i >= 0; )
bufs [i].bass_freq( bass_freq_ );
}
blargg_err_t Effects_Buffer::set_channel_count( int count, int const* types )
{
RETURN_ERR( Multi_Buffer::set_channel_count( count, types ) );
delete_bufs();
mixer.samples_read = 0;
RETURN_ERR( chans.resize( count + extra_chans ) );
RETURN_ERR( new_bufs( min( bufs_max, count + extra_chans ) ) );
for ( int i = bufs_size; --i >= 0; )
RETURN_ERR( bufs [i].set_sample_rate( sample_rate(), length() ) );
for ( int i = chans.size(); --i >= 0; )
{
chan_t& ch = chans [i];
ch.cfg.vol = 1.0f;
ch.cfg.pan = 0.0f;
ch.cfg.surround = false;
ch.cfg.echo = false;
}
// side channels with echo
chans [2].cfg.echo = true;
chans [3].cfg.echo = true;
clock_rate( clock_rate_ );
bass_freq( bass_freq_ );
apply_config();
clear();
return 0;
}
void Effects_Buffer::clear_echo()
{
if ( echo.size() )
memset( echo.begin(), 0, echo.size() * sizeof echo [0] );
}
void Effects_Buffer::clear()
{
echo_pos = 0;
s.low_pass [0] = 0;
s.low_pass [1] = 0;
mixer.samples_read = 0;
for ( int i = bufs_size; --i >= 0; )
bufs [i].clear();
clear_echo();
}
Effects_Buffer::channel_t Effects_Buffer::channel( int i )
{
i += extra_chans;
require( extra_chans <= i && i < (int) chans.size() );
return chans [i].channel;
}
// Configuration
// 3 wave positions with/without surround, 2 multi (one with same config as wave)
int const simple_bufs = 3 * 2 + 2 - 1;
Simple_Effects_Buffer::Simple_Effects_Buffer() :
Effects_Buffer( extra_chans + simple_bufs, 18 * 1024L )
{
config_.echo = 0.20f;
config_.stereo = 0.20f;
config_.surround = true;
config_.enabled = false;
}
void Simple_Effects_Buffer::apply_config()
{
Effects_Buffer::config_t& c = Effects_Buffer::config();
c.enabled = config_.enabled;
if ( c.enabled )
{
c.delay [0] = 120;
c.delay [1] = 122;
c.feedback = config_.echo * 0.7f;
c.treble = 0.6f - 0.3f * config_.echo;
float sep = config_.stereo + 0.80f;
if ( sep > 1.0f )
sep = 1.0f;
c.side_chans [0].pan = -sep;
c.side_chans [1].pan = +sep;
for ( int i = channel_count(); --i >= 0; )
{
chan_config_t& ch = Effects_Buffer::chan_config( i );
ch.pan = 0.0f;
ch.surround = config_.surround;
ch.echo = false;
int const type = (channel_types() ? channel_types() [i] : 0);
if ( !(type & noise_type) )
{
int index = (type & type_index_mask) % 6 - 3;
if ( index < 0 )
{
index += 3;
ch.surround = false;
ch.echo = true;
}
if ( index >= 1 )
{
ch.pan = config_.stereo;
if ( index == 1 )
ch.pan = -ch.pan;
}
}
else if ( type & 1 )
{
ch.surround = false;
}
}
}
Effects_Buffer::apply_config();
}
int Effects_Buffer::min_delay() const
{
require( sample_rate() );
return max_read * 1000L / sample_rate();
}
int Effects_Buffer::max_delay() const
{
require( sample_rate() );
return (echo_size / stereo - max_read) * 1000L / sample_rate();
}
void Effects_Buffer::apply_config()
{
int i;
if ( !bufs_size )
return;
s.treble = TO_FIXED( config_.treble );
bool echo_dirty = false;
fixed_t old_feedback = s.feedback;
s.feedback = TO_FIXED( config_.feedback );
if ( !old_feedback && s.feedback )
echo_dirty = true;
// delays
for ( i = stereo; --i >= 0; )
{
long delay = config_.delay [i] * sample_rate() / 1000 * stereo;
delay = max( delay, long (max_read * stereo) );
delay = min( delay, long (echo_size - max_read * stereo) );
if ( s.delay [i] != delay )
{
s.delay [i] = delay;
echo_dirty = true;
}
}
// side channels
for ( i = 2; --i >= 0; )
{
chans [i+2].cfg.vol = chans [i].cfg.vol = config_.side_chans [i].vol * 0.5f;
chans [i+2].cfg.pan = chans [i].cfg.pan = config_.side_chans [i].pan;
}
// convert volumes
for ( i = chans.size(); --i >= 0; )
{
chan_t& ch = chans [i];
ch.vol [0] = TO_FIXED( ch.cfg.vol - ch.cfg.vol * ch.cfg.pan );
ch.vol [1] = TO_FIXED( ch.cfg.vol + ch.cfg.vol * ch.cfg.pan );
if ( ch.cfg.surround )
ch.vol [0] = -ch.vol [0];
}
assign_buffers();
// set side channels
for ( i = chans.size(); --i >= 0; )
{
chan_t& ch = chans [i];
ch.channel.left = chans [ch.cfg.echo*2 ].channel.center;
ch.channel.right = chans [ch.cfg.echo*2+1].channel.center;
}
bool old_echo = !no_echo && !no_effects;
// determine whether effects and echo are needed at all
no_effects = true;
no_echo = true;
for ( i = chans.size(); --i >= extra_chans; )
{
chan_t& ch = chans [i];
if ( ch.cfg.echo && s.feedback )
no_echo = false;
if ( ch.vol [0] != TO_FIXED( 1 ) || ch.vol [1] != TO_FIXED( 1 ) )
no_effects = false;
}
if ( !no_echo )
no_effects = false;
if ( chans [0].vol [0] != TO_FIXED( 1 ) ||
chans [0].vol [1] != TO_FIXED( 0 ) ||
chans [1].vol [0] != TO_FIXED( 0 ) ||
chans [1].vol [1] != TO_FIXED( 1 ) )
no_effects = false;
if ( !config_.enabled )
no_effects = true;
if ( no_effects )
{
for ( i = chans.size(); --i >= 0; )
{
chan_t& ch = chans [i];
ch.channel.center = &bufs [2];
ch.channel.left = &bufs [0];
ch.channel.right = &bufs [1];
}
}
mixer.bufs [0] = &bufs [0];
mixer.bufs [1] = &bufs [1];
mixer.bufs [2] = &bufs [2];
if ( echo_dirty || (!old_echo && (!no_echo && !no_effects)) )
clear_echo();
channels_changed();
}
void Effects_Buffer::assign_buffers()
{
// assign channels to buffers
int buf_count = 0;
for ( int i = 0; i < (int) chans.size(); i++ )
{
// put second two side channels at end to give priority to main channels
// in case closest matching is necessary
int x = i;
if ( i > 1 )
x += 2;
if ( x >= (int) chans.size() )
x -= (chans.size() - 2);
chan_t& ch = chans [x];
int b = 0;
for ( ; b < buf_count; b++ )
{
if ( ch.vol [0] == bufs [b].vol [0] &&
ch.vol [1] == bufs [b].vol [1] &&
(ch.cfg.echo == bufs [b].echo || !s.feedback) )
break;
}
if ( b >= buf_count )
{
if ( buf_count < bufs_max )
{
bufs [b].vol [0] = ch.vol [0];
bufs [b].vol [1] = ch.vol [1];
bufs [b].echo = ch.cfg.echo;
buf_count++;
}
else
{
// TODO: this is a mess, needs refinement
dprintf( "Effects_Buffer ran out of buffers; using closest match\n" );
b = 0;
fixed_t best_dist = TO_FIXED( 8 );
for ( int h = buf_count; --h >= 0; )
{
#define CALC_LEVELS( vols, sum, diff, surround ) \
fixed_t sum, diff;\
bool surround = false;\
{\
fixed_t vol_0 = vols [0];\
if ( vol_0 < 0 ) vol_0 = -vol_0, surround = true;\
fixed_t vol_1 = vols [1];\
if ( vol_1 < 0 ) vol_1 = -vol_1, surround = true;\
sum = vol_0 + vol_1;\
diff = vol_0 - vol_1;\
}
CALC_LEVELS( ch.vol, ch_sum, ch_diff, ch_surround );
CALC_LEVELS( bufs [h].vol, buf_sum, buf_diff, buf_surround );
fixed_t dist = abs( ch_sum - buf_sum ) + abs( ch_diff - buf_diff );
if ( ch_surround != buf_surround )
dist += TO_FIXED( 1 ) / 2;
if ( s.feedback && ch.cfg.echo != bufs [h].echo )
dist += TO_FIXED( 1 ) / 2;
if ( best_dist > dist )
{
best_dist = dist;
b = h;
}
}
}
}
//dprintf( "ch %d->buf %d\n", x, b );
ch.channel.center = &bufs [b];
}
}
// Mixing
void Effects_Buffer::end_frame( blip_time_t time )
{
for ( int i = bufs_size; --i >= 0; )
bufs [i].end_frame( time );
}
long Effects_Buffer::read_samples( blip_sample_t* out, long out_size )
{
out_size = min( out_size, samples_avail() );
int pair_count = int (out_size >> 1);
require( pair_count * stereo == out_size ); // must read an even number of samples
if ( pair_count )
{
if ( no_effects )
{
mixer.read_pairs( out, pair_count );
}
else
{
int pairs_remain = pair_count;
do
{
// mix at most max_read pairs at a time
int count = max_read;
if ( count > pairs_remain )
count = pairs_remain;
if ( no_echo )
{
// optimization: clear echo here to keep mix_effects() a leaf function
echo_pos = 0;
memset( echo.begin(), 0, count * stereo * sizeof echo [0] );
}
mix_effects( out, count );
blargg_long new_echo_pos = echo_pos + count * stereo;
if ( new_echo_pos >= echo_size )
new_echo_pos -= echo_size;
echo_pos = new_echo_pos;
assert( echo_pos < echo_size );
out += count * stereo;
mixer.samples_read += count;
pairs_remain -= count;
}
while ( pairs_remain );
}
if ( samples_avail() <= 0 || immediate_removal() )
{
for ( int i = bufs_size; --i >= 0; )
{
buf_t& b = bufs [i];
// TODO: might miss non-silence settling since it checks END of last read
if ( b.non_silent() )
b.remove_samples( mixer.samples_read );
else
b.remove_silence( mixer.samples_read );
}
mixer.samples_read = 0;
}
}
return out_size;
}
void Effects_Buffer::mix_effects( blip_sample_t* out_, int pair_count )
{
typedef fixed_t stereo_fixed_t [stereo];
// add channels with echo, do echo, add channels without echo, then convert to 16-bit and output
int echo_phase = 1;
do
{
// mix any modified buffers
{
buf_t* buf = bufs;
int bufs_remain = bufs_size;
do
{
if ( buf->non_silent() && ( buf->echo == (bool)echo_phase ) )
{
stereo_fixed_t* BLIP_RESTRICT out = (stereo_fixed_t*) &echo [echo_pos];
int const bass = BLIP_READER_BASS( *buf );
BLIP_READER_BEGIN( in, *buf );
BLIP_READER_ADJ_( in, mixer.samples_read );
fixed_t const vol_0 = buf->vol [0];
fixed_t const vol_1 = buf->vol [1];
int count = unsigned (echo_size - echo_pos) / stereo;
int remain = pair_count;
if ( count > remain )
count = remain;
do
{
remain -= count;
BLIP_READER_ADJ_( in, count );
out += count;
int offset = -count;
do
{
fixed_t s = BLIP_READER_READ( in );
BLIP_READER_NEXT_IDX_( in, bass, offset );
out [offset] [0] += s * vol_0;
out [offset] [1] += s * vol_1;
}
while ( ++offset );
out = (stereo_fixed_t*) echo.begin();
count = remain;
}
while ( remain );
BLIP_READER_END( in, *buf );
}
buf++;
}
while ( --bufs_remain );
}
// add echo
if ( echo_phase && !no_echo )
{
fixed_t const feedback = s.feedback;
fixed_t const treble = s.treble;
int i = 1;
do
{
fixed_t low_pass = s.low_pass [i];
fixed_t* echo_end = &echo [echo_size + i];
fixed_t const* BLIP_RESTRICT in_pos = &echo [echo_pos + i];
blargg_long out_offset = echo_pos + i + s.delay [i];
if ( out_offset >= echo_size )
out_offset -= echo_size;
assert( out_offset < echo_size );
fixed_t* BLIP_RESTRICT out_pos = &echo [out_offset];
// break into up to three chunks to avoid having to handle wrap-around
// in middle of core loop
int remain = pair_count;
do
{
fixed_t const* pos = in_pos;
if ( pos < out_pos )
pos = out_pos;
int count = blargg_ulong ((char*) echo_end - (char const*) pos) /
unsigned (stereo * sizeof (fixed_t));
if ( count > remain )
count = remain;
remain -= count;
in_pos += count * stereo;
out_pos += count * stereo;
int offset = -count;
do
{
low_pass += FROM_FIXED( in_pos [offset * stereo] - low_pass ) * treble;
out_pos [offset * stereo] = FROM_FIXED( low_pass ) * feedback;
}
while ( ++offset );
if ( in_pos >= echo_end ) in_pos -= echo_size;
if ( out_pos >= echo_end ) out_pos -= echo_size;
}
while ( remain );
s.low_pass [i] = low_pass;
}
while ( --i >= 0 );
}
}
while ( --echo_phase >= 0 );
// clamp to 16 bits
{
stereo_fixed_t const* BLIP_RESTRICT in = (stereo_fixed_t*) &echo [echo_pos];
typedef blip_sample_t stereo_blip_sample_t [stereo];
stereo_blip_sample_t* BLIP_RESTRICT out = (stereo_blip_sample_t*) out_;
int count = unsigned (echo_size - echo_pos) / (unsigned) stereo;
int remain = pair_count;
if ( count > remain )
count = remain;
do
{
remain -= count;
in += count;
out += count;
int offset = -count;
do
{
fixed_t in_0 = FROM_FIXED( in [offset] [0] );
fixed_t in_1 = FROM_FIXED( in [offset] [1] );
BLIP_CLAMP( in_0, in_0 );
out [offset] [0] = (blip_sample_t) in_0;
BLIP_CLAMP( in_1, in_1 );
out [offset] [1] = (blip_sample_t) in_1;
}
while ( ++offset );
in = (stereo_fixed_t*) echo.begin();
count = remain;
}
while ( remain );
}
}