mirror of
https://github.com/dborth/vbagx.git
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181 lines
14 KiB
C++
181 lines
14 KiB
C++
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Ben Parnell
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Code originally from fceu/drawing.h file, adapted by Forgotten
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*/
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#include "System.h"
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extern int RGB_LOW_BITS_MASK;
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static const u8 fontdata2[2048] =
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{
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0x18,0x18,0x18,0x18,0xf8,0x00,0x00,0x00,0x18,0x18,0x18,0x18,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0x18,0x18,0x18,0x00,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0x18,0x18,0x18,0x18,0xff,0x18,0x18,0x18,0x18,0x18,0xf8,0x18,0xf8,0x18,0x18,0x18,0x6c,0x6c,0x6c,0x6c,0xec,0x6c,0x6c,0x6c,0x6c,0x6c,0xec,0x0c,0xfc,0x00,0x00,0x00,0x00,0x00,0xfc,0x0c,0xec,0x6c,0x6c,0x6c,0x6c,0x6c,0xef,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0xff,0x00,0xef,0x6c,0x6c,0x6c,0x6c,0x6c,0xec,0x0c,0xec,0x6c,0x6c,0x6c,0x00,0x00,0xff,0x00,0xff,0x00,0x00,0x00,0x6c,0x6c,0xef,0x00,0xef,0x6c,0x6c,0x6c,0x18,0x18,0xff,0x00,0xff,0x00,0x00,0x00,0x6c,0x6c,0x6c,0x6c,0xff,0x00,0x00,0x00,0x00,0x00,0xff,0x00,0xff,0x18,0x18,0x18,0x00,0x00,0x00,0x00,0xff,0x6c,0x6c,0x6c,0x6c,0x6c,0x6c,0x6c,0xfc,0x00,0x00,0x00,0x18,0x18,0xf8,0x18,0xf8,0x00,0x00,0x00,0x00,0x00,0xf8,0x18,0xf8,0x18,0x18,0x18,0x00,0x00,0x00,0x00,0xfc,0x6c,0x6c,0x6c,0x6c,0x6c,0x6c,0x6c,0xff,0x6c,0x6c,0x6c,0x18,0x18,0xff,0x18,0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xf8,0x18,0x18,0x18,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0x0f,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,
|
||
|
0x00,0x00,0x6e,0x3b,0x13,0x3b,0x6e,0x00,0x00,0x1e,0x33,0x1f,0x33,0x1f,0x03,0x03,0x00,0x3f,0x33,0x03,0x03,0x03,0x03,0x00,0x00,0x7f,0x36,0x36,0x36,0x36,0x36,0x00,0x3f,0x33,0x06,0x0c,0x06,0x33,0x3f,0x00,0x00,0x00,0x7e,0x1b,0x1b,0x1b,0x0e,0x00,0x00,0x66,0x66,0x66,0x66,0x3e,0x06,0x03,0x00,0x6e,0x3b,0x18,0x18,0x18,0x18,0x00,0x3f,0x0c,0x1e,0x33,0x33,0x1e,0x0c,0x3f,0x1c,0x36,0x63,0x7f,0x63,0x36,0x1c,0x00,0x1c,0x36,0x63,0x63,0x36,0x36,0x77,0x00,0x38,0x0c,0x18,0x3e,0x33,0x33,0x1e,0x00,0x00,0x00,0x7e,0xdb,0xdb,0x7e,0x00,0x00,0x60,0x30,0x7e,0xdb,0xdb,0x7e,0x06,0x03,0x1c,0x06,0x03,0x1f,0x03,0x06,0x1c,0x00,0x1e,0x33,0x33,0x33,0x33,0x33,0x33,0x00,0x00,0x3f,0x00,0x3f,0x00,0x3f,0x00,0x00,0x0c,0x0c,0x3f,0x0c,0x0c,0x00,0x3f,0x00,0x06,0x0c,0x18,0x0c,0x06,0x00,0x3f,0x00,0x18,0x0c,0x06,0x0c,0x18,0x00,0x3f,0x00,0x70,0xd8,0xd8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x1b,0x1b,0x0e,0x0c,0x0c,0x00,0x3f,0x00,0x0c,0x0c,0x00,0x00,0x6e,0x3b,0x00,0x6e,0x3b,0x00,0x00,0x1c,0x36,0x36,0x1c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0xf0,0x30,0x30,0x30,0x37,0x36,0x3c,0x38,0x1e,0x36,0x36,0x36,0x36,0x00,0x00,0x00,0x0e,0x18,0x0c,0x06,0x1e,0x00,0x00,0x00,0x00,0x00,0x3c,0x3c,0x3c,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||
|
};
|
||
|
|
||
|
static void drawTextInternal(u8 *screen, int pitch, int x, int y,
|
||
|
const char *string, bool trans)
|
||
|
{
|
||
|
screen += y*pitch;
|
||
|
int inc = 2;
|
||
|
switch(systemColorDepth)
|
||
|
{
|
||
|
case 24:
|
||
|
inc = 3;
|
||
|
break;
|
||
|
case 32:
|
||
|
inc = 4;
|
||
|
break;
|
||
|
}
|
||
|
screen += x*inc;
|
||
|
|
||
|
switch(systemColorDepth)
|
||
|
{
|
||
|
case 16:
|
||
|
{
|
||
|
while(*string)
|
||
|
{
|
||
|
char c = *string++;
|
||
|
u8 *scr = screen;
|
||
|
|
||
|
u16 mask = ~RGB_LOW_BITS_MASK;
|
||
|
int h, w;
|
||
|
u16 *s = (u16 *)scr;
|
||
|
for (h = 0; h < 8; h++)
|
||
|
{
|
||
|
for (w = 0; w < 8; w++, s++)
|
||
|
{
|
||
|
int on = (fontdata2[(c<<3)+h]>>w)&1;
|
||
|
|
||
|
if(trans)
|
||
|
{
|
||
|
if(on)
|
||
|
*s = ((0xf) << systemRedShift) +
|
||
|
((*s & mask) >>1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(on)
|
||
|
*s = (0x1f) << systemRedShift;
|
||
|
}
|
||
|
}
|
||
|
scr += pitch;
|
||
|
s = (u16 *)scr;
|
||
|
}
|
||
|
screen += inc*8;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 24:
|
||
|
{
|
||
|
while(*string)
|
||
|
{
|
||
|
char c = *string++;
|
||
|
u8 *scr = screen;
|
||
|
|
||
|
int h, w;
|
||
|
u8 *s = (u8 *)scr;
|
||
|
for (h = 0; h < 8; h++)
|
||
|
{
|
||
|
for (w = 0; w < 8; w++, s+=3)
|
||
|
{
|
||
|
int on = (fontdata2[(c<<3)+h]>>w)&1;
|
||
|
|
||
|
if(trans)
|
||
|
{
|
||
|
if(on)
|
||
|
{
|
||
|
u32 color = (0x1f) << systemRedShift;
|
||
|
*s = ((color & 255)>>1)+(*s>>1);
|
||
|
*(s+1) = (((color >> 8) & 255)>>1)+(*(s+1)>>1);
|
||
|
*(s+2) = (((color >> 16) & 255)>>1)+(*(s+2)>>1);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(on)
|
||
|
{
|
||
|
u32 color = (0x1f) << systemRedShift;
|
||
|
*s = (color & 255);
|
||
|
*(s+1) = (color >> 8) & 255;
|
||
|
*(s+2) = (color >> 16) & 255;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
scr += pitch;
|
||
|
s = (u8 *)scr;
|
||
|
}
|
||
|
screen += inc*8;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 32:
|
||
|
{
|
||
|
while(*string)
|
||
|
{
|
||
|
char c = *string++;
|
||
|
u8 *scr = screen;
|
||
|
|
||
|
int h, w;
|
||
|
u32 mask = 0xfefefe;
|
||
|
u32 *s = (u32 *)scr;
|
||
|
for (h = 0; h < 8; h++)
|
||
|
{
|
||
|
for (w = 0; w < 8; w++, s++)
|
||
|
{
|
||
|
int on = (fontdata2[(c<<3)+h]>>w)&1;
|
||
|
|
||
|
if(trans)
|
||
|
{
|
||
|
if(on)
|
||
|
*s = ((0xf) << systemRedShift) + ((*s & mask)>>1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(on)
|
||
|
*s = (0x1f) << systemRedShift;
|
||
|
}
|
||
|
}
|
||
|
scr += pitch;
|
||
|
s = (u32 *)scr;
|
||
|
}
|
||
|
screen += inc*8;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void drawText(u8 *screen, int pitch, int x, int y, const char *string)
|
||
|
{
|
||
|
drawTextInternal(screen, pitch, x, y, string, false);
|
||
|
}
|
||
|
|
||
|
void drawTextTransp(u8 *screen, int pitch, int x, int y, const char *string)
|
||
|
{
|
||
|
drawTextInternal(screen, pitch, x, y, string, true);
|
||
|
}
|