vbagx/source/ngc/vbasupport.cpp

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
* vbasupport.cpp
*
* VBA support code
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include "agb/GBA.h"
#include "agb/agbprint.h"
#include "Flash.h"
#include "Port.h"
#include "RTC.h"
#include "Sound.h"
#include "unzip.h"
#include "Util.h"
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#include "dmg/GB.h"
#include "dmg/gbGlobals.h"
#include "vba.h"
#include "fileop.h"
#include "audio.h"
#include "vmmem.h"
#include "input.h"
#include "video.h"
#include "menudraw.h"
extern "C"
{
#include "tbtime.h"
#include "sdfileio.h"
}
static tb_t start, now;
u32 loadtimeradjust;
static u32 autoFrameSkipLastTime = 0;
static int frameskipadjust = 0;
int vAspect = 0;
int hAspect = 0;
/****************************************************************************
* VBA Globals
***************************************************************************/
int RGB_LOW_BITS_MASK=0x821;
int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
int systemDebug = 0;
int emulating = 0;
int sensorX = 2047;
int sensorY = 2047;
int systemFrameSkip = 0;
bool systemSoundOn = false;
int systemVerbose = 0;
int cartridgeType = 0;
int srcWidth = 0;
int srcHeight = 0;
int destWidth = 0;
int destHeight = 0;
int srcPitch = 0;
int saveExists = 0;
int systemRedShift = 0;
int systemBlueShift = 0;
int systemGreenShift = 0;
int systemColorDepth = 0;
u16 systemGbPalette[24];
u16 systemColorMap16[0x10000];
//u32 systemColorMap32[0x10000];
u32 *systemColorMap32 = (u32 *)&systemColorMap16;
struct EmulatedSystem emulator =
{
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
false,
0
};
/****************************************************************************
* systemGetClock
*
* Returns number of milliseconds since program start
****************************************************************************/
u32 systemGetClock( void )
{
mftb(&now);
return tb_diff_msec(&now, &start) - loadtimeradjust;
}
void systemFrame() {}
void systemScreenCapture(int a) {}
void systemShowSpeed(int speed) {}
void systemGbBorderOn() {}
bool systemPauseOnFrame()
{
return false;
}
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/*
void GC_Sleep(u32 dwMiliseconds)
{
int nVBlanks = (dwMiliseconds / 16);
while (nVBlanks-- > 0)
{
VIDEO_WaitVSync();
}
}
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*/
void system10Frames(int rate)
{
if ( cartridgeType == 1 )
return;
u32 time = systemGetClock();
u32 diff = time - autoFrameSkipLastTime;
int speed = 100;
if(diff)
speed = (1000000/rate)/diff;
/* char temp[512];
sprintf(temp,"Speed: %i",speed);
MENU_DrawString( -1, 450,temp , 1 ); */
if(speed >= 98)
{
frameskipadjust++;
if(frameskipadjust >= 3)
{
frameskipadjust=0;
if(systemFrameSkip > 0)
systemFrameSkip--;
}
}
else
{
if(speed < 80)
frameskipadjust -= (90 - speed)/5;
else if(systemFrameSkip < 9)
frameskipadjust--;
if(frameskipadjust <= -2)
{
frameskipadjust += 2;
if(systemFrameSkip < 9)
systemFrameSkip++;
}
}
autoFrameSkipLastTime = time;
}
/****************************************************************************
* System
****************************************************************************/
void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast) {}
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void debuggerOutput(const char *s, u32 addr) {}
void (*dbgOutput)(const char *s, u32 addr) = debuggerOutput;
void systemMessage(int num, const char *msg, ...) {}
/****************************************************************************
* Saves
****************************************************************************/
bool LoadBattery(int method, bool silent)
{
char filepath[1024];
bool result = false;
ShowAction ((char*) "Loading...");
if(method == METHOD_AUTO)
method = autoSaveMethod(); // we use 'Save' because we need R/W
if(method == METHOD_SD || method == METHOD_USB)
{
ChangeFATInterface(method, NOTSILENT);
sprintf (filepath, "%s/%s/%s.sav", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
result = emulator.emuReadBattery(filepath);
}
if(!result && !silent)
WaitPrompt ((char*) "Save file not found");
return result;
}
bool SaveBattery(int method, bool silent)
{
char filepath[1024];
bool result = false;
ShowAction ((char*) "Saving...");
if(method == METHOD_AUTO)
method = autoSaveMethod(); // we use 'Save' because we need R/W
if(method == METHOD_SD || method == METHOD_USB)
{
ChangeFATInterface(method, NOTSILENT);
sprintf (filepath, "%s/%s/%s.sav", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
result = emulator.emuWriteBattery(filepath);
}
if(!silent)
{
if(result)
WaitPrompt ((char*) "Save successful");
else
WaitPrompt ((char*) "Save failed");
}
return result;
}
bool LoadState(int method, bool silent)
{
char filepath[1024];
bool result = false;
ShowAction ((char*) "Loading...");
if(method == METHOD_AUTO)
method = autoSaveMethod(); // we use 'Save' because we need R/W
if(method == METHOD_SD || method == METHOD_USB)
{
ChangeFATInterface(method, NOTSILENT);
sprintf (filepath, "%s/%s/%s.sgm", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
result = emulator.emuReadState(filepath);
}
if(!result && !silent)
WaitPrompt ((char*) "State file not found");
return result;
}
bool SaveState(int method, bool silent)
{
char filepath[1024];
bool result = false;
ShowAction ((char*) "Saving...");
if(method == METHOD_AUTO)
method = autoSaveMethod(); // we use 'Save' because we need R/W
if(method == METHOD_SD || method == METHOD_USB)
{
ChangeFATInterface(method, NOTSILENT);
sprintf (filepath, "%s/%s/%s.sgm", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
result = emulator.emuWriteState(filepath);
}
if(!silent)
{
if(result)
WaitPrompt ((char*) "Save successful");
else
WaitPrompt ((char*) "Save failed");
}
return result;
}
/****************************************************************************
* Sound
****************************************************************************/
void systemWriteDataToSoundBuffer()
{
MIXER_AddSamples((u8 *)soundFinalWave, (cartridgeType == 1));
}
bool systemSoundInit()
{
return true;
}
bool systemCanChangeSoundQuality()
{
return true;
}
void systemSoundPause() {}
void systemSoundResume() {}
void systemSoundReset() {}
void systemSoundShutdown() {}
/****************************************************************************
* systemReadJoypads
****************************************************************************/
bool systemReadJoypads()
{
return true;
}
u32 systemReadJoypad(int which)
{
return GetJoy();
}
/****************************************************************************
* systemDrawScreen
****************************************************************************/
void systemDrawScreen()
{
// GB / GBC Have oodles of time - so sync on VSync
GX_Render( srcWidth, srcHeight, pix, srcPitch );
#ifdef HW_RVL
VIDEO_WaitVSync ();
#else
if ( cartridgeType == 1 )
{
VIDEO_WaitVSync();
}
#endif
}
int loadVBAROM(char filename[])
{
cartridgeType = 0;
srcWidth = 0;
srcHeight = 0;
destWidth = 0;
destHeight = 0;
srcPitch = 0;
IMAGE_TYPE type = utilFindType(filename);
switch( type )
{
case IMAGE_GBA:
//WaitPrompt("GameBoy Advance Image");
cartridgeType = 2;
emulator = GBASystem;
srcWidth = 240;
srcHeight = 160;
VMCPULoadROM(filename);
// Actual Visual Aspect is 1.57
hAspect = 70;
vAspect = 46;
srcPitch = 484;
soundQuality = 2;
soundBufferLen = 1470;
cpuSaveType = 0;
break;
case IMAGE_GB:
//WaitPrompt("GameBoy Image");
cartridgeType = 1;
emulator = GBSystem;
srcWidth = 160;
srcHeight = 144;
gbLoadRom(filename);
// Actual physical aspect is 1.0
hAspect = 60;
vAspect = 46;
srcPitch = 324;
soundQuality = 1;
soundBufferLen = 1470 * 2;
break;
default:
WaitPrompt((char *)"Unknown Image");
return 0;
break;
}
// Set defaults
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flashSetSize(0x20000); // 128K saves
rtcEnable(true);
agbPrintEnable(false);
soundOffFlag = false;
soundLowPass = true;
// Setup GX
GX_Render_Init( srcWidth, srcHeight, hAspect, vAspect );
if ( cartridgeType == 1 )
{
gbSoundReset();
gbSoundSetQuality(soundQuality);
}
else
{
soundSetQuality(soundQuality);
CPUInit("/VBA/BIOS/BIOS.GBA", 1);
CPUReset();
}
soundVolume = 0;
systemSoundOn = true;
soundInit();
emulating = 1;
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// reset frameskip variables
autoFrameSkipLastTime = frameskipadjust = systemFrameSkip = 0;
// Start system clock
mftb(&start);
return 1;
}
/****************************************************************************
* EEPROM
****************************************************************************/
int systemGetSensorX()
{
return sensorX;
}
int systemGetSensorY()
{
return sensorY;
}
void systemUpdateMotionSensor() {}
/****************************************************************************
* Palette
****************************************************************************/
void InitialisePalette()
{
int i;
// Build GBPalette
for( i = 0; i < 24; )
{
systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10);
systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10);
systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10);
systemGbPalette[i++] = 0;
}
// Set palette etc - Fixed to RGB565
systemColorDepth = 16;
systemRedShift = 11;
systemGreenShift = 6;
systemBlueShift = 0;
for(i = 0; i < 0x10000; i++)
{
systemColorMap16[i] =
((i & 0x1f) << systemRedShift) |
(((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift);
}
}