vbagx/source/ngc/vba.h

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
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* vba.h
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
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#ifndef _VBAGX_H_
#define _VBAGX_H_
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#include "FreeTypeGX.h"
#include "filelist.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.0.4"
#define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml"
#define NOTSILENT 0
#define SILENT 1
enum {
METHOD_AUTO,
METHOD_SD,
METHOD_USB,
METHOD_DVD,
METHOD_SMB,
METHOD_MC_SLOTA,
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METHOD_MC_SLOTB,
METHOD_SD_SLOTA,
METHOD_SD_SLOTB
};
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enum {
FILE_SRAM,
FILE_SNAPSHOT,
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FILE_ROM,
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FILE_CHEAT,
FILE_PREF,
FILE_PAL
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};
struct SGCSettings{
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
char LoadFolder[200]; // Path to game files
char SaveFolder[200]; // Path to save files
char CheatFolder[200]; // Path to cheat files
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int VerifySaves;
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char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
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float ZoomLevel; // zoom amount
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int xshift; // video output shift
int yshift;
int colorize; // colorize Mono Gameboy games
int WiiControls; // Match Wii Game
int WiimoteOrientation;
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int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
};
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void ExitApp();
void ShutdownWii();
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
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extern int ConfigRequested;
extern int ShutdownRequested;
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extern int ExitRequested;
extern char appPath[];
extern int appLoadMethod;
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extern FreeTypeGX *fontSystem;
#endif