vbagx/source/vba/gb/gb.h

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#ifndef GB_H
#define GB_H
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#define C_FLAG 0x10
#define H_FLAG 0x20
#define N_FLAG 0x40
#define Z_FLAG 0x80
typedef union {
struct {
#ifdef WORDS_BIGENDIAN
u8 B1, B0;
#else
u8 B0,B1;
#endif
} B;
u16 W;
} gbRegister;
bool gbLoadRom(const char *);
void gbEmulate(int);
void gbWriteMemory(register u16, register u8);
void gbDrawLine();
bool gbIsGameboyRom(const char *);
void gbGetHardwareType();
void gbReset();
void gbCleanUp();
void gbCPUInit(const char *,bool);
bool gbWriteBatteryFile(const char *);
bool gbWriteBatteryFile(const char *, bool);
bool gbReadBatteryFile(const char *);
bool gbWriteSaveState(const char *);
bool gbWriteMemSaveState(char *, int);
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bool gbReadSaveState(const char *);
bool gbReadMemSaveState(char *, int);
void gbSgbRenderBorder();
bool gbWritePNGFile(const char *);
bool gbWriteBMPFile(const char *);
bool gbReadGSASnapshot(const char *);
extern struct EmulatedSystem GBSystem;
bool MemgbReadBatteryFile(char * membuffer, int read);
int MemgbWriteBatteryFile(char * membuffer);
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#endif // GB_H