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70 lines
2.4 KiB
C
70 lines
2.4 KiB
C
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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struct Node
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{
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Type *type;
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u32 location;
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u32 objLocation;
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LocationType locType;
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int value;
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int index;
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char *name;
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Node *expression;
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Member *member;
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void (*print)(Node *);
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bool (*resolve)(Node *, Function *f, CompileUnit *u);
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};
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extern void exprNodeCleanUp();
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extern Node *exprNodeIdentifier();
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extern void exprNodeIdentifierPrint(Node *);
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extern bool exprNodeIdentifierResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeNumber();
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extern void exprNodeNumberPrint(Node *);
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extern bool exprNodeNumberResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeStar(Node *);
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extern void exprNodeStarPrint(Node *);
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extern bool exprNodeStarResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeDot(Node *, Node *);
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extern void exprNodeDotPrint(Node *);
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extern bool exprNodeDotResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeArrow(Node *, Node *);
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extern void exprNodeArrowPrint(Node *);
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extern bool exprNodeArrowResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeAddr(Node *);
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extern void exprNodeAddrPrint(Node *);
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extern bool exprNodeAddrResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeSizeof(Node *);
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extern void exprNodeSizeofPrint(Node *);
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extern bool exprNodeSizeofResolve(Node *, Function *, CompileUnit *);
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extern Node *exprNodeArray(Node *, Node *);
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extern void exprNodeArrayPrint(Node *);
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extern bool exprNodeArrayResolve(Node *, Function *, CompileUnit *);
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#define YYSTYPE struct Node *
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