vbagx/source/vba/Util.h

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// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef VBA_UTIL_H
#define VBA_UTIL_H
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#include "System.h"
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enum IMAGE_TYPE {
IMAGE_UNKNOWN = -1,
IMAGE_GBA = 0,
IMAGE_GB = 1
};
// save game
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typedef struct {
void *address;
int size;
} variable_desc;
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extern bool utilIsGBAImage(const char *);
extern bool utilIsGBImage(const char *);
extern bool utilIsZipFile(const char *);
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extern void utilPutDword(u8 *, u32);
extern void utilPutWord(u8 *, u16);
extern void utilWriteData(gzFile, variable_desc *);
extern void utilReadData(gzFile, variable_desc *);
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extern void utilReadDataSkip(gzFile, variable_desc *);
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extern int utilReadInt(gzFile);
extern void utilWriteInt(gzFile, int);
extern gzFile utilGzOpen(const char *file, const char *mode);
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extern gzFile utilMemGzOpen(char *memory, int available, const char *mode);
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extern int utilGzWrite(gzFile file, const voidp buffer, unsigned int len);
extern int utilGzRead(gzFile file, voidp buffer, unsigned int len);
extern int utilGzClose(gzFile file);
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extern z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
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extern long utilGzMemTell(gzFile file);
#endif