vbagx/source/vbagx.h

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
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* vbagx.h
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
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#ifndef _VBAGX_H_
#define _VBAGX_H_
#include <unistd.h>
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#include "filelist.h"
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.2.6"
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#define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml"
#define NOTSILENT 0
#define SILENT 1
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const char pathPrefix[9][8] =
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{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/" };
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enum {
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DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB
};
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enum {
FILE_SRAM,
FILE_SNAPSHOT,
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FILE_ROM
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};
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enum {
LANG_JAPANESE = 0,
LANG_ENGLISH,
LANG_GERMAN,
LANG_FRENCH,
LANG_SPANISH,
LANG_ITALIAN,
LANG_DUTCH,
LANG_SIMP_CHINESE,
LANG_TRAD_CHINESE,
LANG_KOREAN,
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LANG_PORTUGUESE,
LANG_BRAZILIAN_PORTUGUESE,
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LANG_CATALAN,
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LANG_TURKISH,
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LANG_LENGTH
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};
struct SGCSettings{
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float gbaZoomHor; // GBA horizontal zoom amount
float gbaZoomVert; // GBA vertical zoom amount
float gbZoomHor; // GB horizontal zoom amount
float gbZoomVert; // GB vertical zoom amount
int AutoLoad;
int AutoSave;
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int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int xshift; // video output shift
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int yshift;
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int colorize; // colorize Mono Gameboy games
int WiiControls; // Match Wii Game
int WiimoteOrientation;
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int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
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int language;
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char LoadFolder[MAXPATHLEN]; // Path to game files
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char smbip[80];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
};
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void ExitApp();
void ShutdownWii();
bool SupportedIOS(u32 ios);
bool SaneIOS(u32 ios);
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
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extern int ConfigRequested;
extern int ShutdownRequested;
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extern int ExitRequested;
extern char appPath[];
extern char loadedFile[];
extern FreeTypeGX *fontSystem[];
#endif