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Fix for issue 100. Hold Nunchuk C or Wiimote B button to make calibration easy in WarioWare Twisted.
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05b8deb22a
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@ -30,6 +30,8 @@
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#include "gba/bios.h"
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#include "gba/GBAinline.h"
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extern bool CalibrateWario;
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char DebugStr[50] = "";
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void DebugPrintf(const char *format, ...) {
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@ -1131,6 +1133,7 @@ u32 HarryPotter5Input(unsigned short pad) {
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return J;
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}
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// WarioWare Twisted
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u32 TwistedInput(unsigned short pad) {
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// Change this to true if you want to see the screen tilt.
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TiltScreen = false;
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@ -1161,9 +1164,10 @@ u32 TwistedInput(unsigned short pad) {
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// Grab an icon and prevent menu from spinning
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if (wp->btns_h & WPAD_NUNCHUK_BUTTON_Z)
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J |= VBA_BUTTON_R;
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// Speed
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if (wp->btns_h & WPAD_NUNCHUK_BUTTON_C)
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J |= VBA_SPEED;
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// Calibrate
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if (wp->btns_h & WPAD_NUNCHUK_BUTTON_C) {
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CalibrateWario = true;
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} else CalibrateWario = false;
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} else if (wp->exp.type == WPAD_EXP_CLASSIC) {
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TiltSideways = false;
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J |= StandardDPad(pad) | StandardClassic(pad);
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@ -1171,8 +1175,9 @@ u32 TwistedInput(unsigned short pad) {
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} else {
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TiltSideways = true;
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J |= StandardSideways(pad);
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if (wp->btns_h & WPAD_BUTTON_B)
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J |= VBA_SPEED;
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if (wp->btns_h & WPAD_BUTTON_B) {
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CalibrateWario = true;
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} else CalibrateWario = false;
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}
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#endif
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return J;
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@ -553,6 +553,7 @@ static int sensorX = 2047;
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static int sensorY = 2047;
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static int sensorWario = 0x6C0;
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static u8 sensorDarkness = 0xE8; // total darkness (including daylight on rainy days)
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bool CalibrateWario = false;
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int systemGetSensorX()
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{
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@ -566,7 +567,8 @@ int systemGetSensorY()
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int systemGetSensorZ()
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{
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return sensorWario;
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if (CalibrateWario) return 0x6C0;
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else return sensorWario;
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}
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u8 systemGetSensorDarkness()
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