diff --git a/source/button_mapping.h b/source/button_mapping.h index b4dcd08..6ab0828 100644 --- a/source/button_mapping.h +++ b/source/button_mapping.h @@ -20,7 +20,7 @@ enum { CTRLR_WUPC }; -const char ctrlrName[5][0x20] = +const char ctrlrName[5][32] = { "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" }; typedef struct _btn_map { diff --git a/source/images/icon_settings_wiiupro.png b/source/images/icon_settings_wiiupro.png index 69eeeed..e9fdad8 100644 Binary files a/source/images/icon_settings_wiiupro.png and b/source/images/icon_settings_wiiupro.png differ diff --git a/source/menu.cpp b/source/menu.cpp index 87cff49..1700382 100644 --- a/source/menu.cpp +++ b/source/menu.cpp @@ -2280,15 +2280,15 @@ ButtonMappingWindow() sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping."); #endif break; - case CTRLR_WUPC: - sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping."); - break; case CTRLR_WIIMOTE: sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping."); break; case CTRLR_CLASSIC: sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping."); break; + case CTRLR_WUPC: + sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping."); + break; case CTRLR_NUNCHUK: sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping."); break;