From 083aae9f105941ebbd2147bc5877d8a4eb11dad4 Mon Sep 17 00:00:00 2001 From: dborth Date: Mon, 6 Apr 2009 07:41:45 +0000 Subject: [PATCH] finalize 1.0.8 --- readme.txt | 23 ++++++++++++----------- source/ngc/networkop.cpp | 2 +- source/ngc/video.cpp | 8 ++++---- update.xml | 4 ++-- 4 files changed, 19 insertions(+), 18 deletions(-) diff --git a/readme.txt b/readme.txt index b0083fa..4c52da8 100644 --- a/readme.txt +++ b/readme.txt @@ -30,9 +30,9 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube. [What's New 1.0.8 - April 4, 2009] * "Match Wii Game" controls option! Games that have a Wii equivalent can be -played using the controls for that Wii game. For example all Zelda games can -be played with Twilight Princess controls. See the Instructions section -below for important details. + played using the controls for that Wii game. For example all Zelda games + can be played with Twilight Princess controls. See the Instructions section + below for important details. * Rotation/Tilt sensor games all work * Solar sensors (Boktai 1/2/3) * Rumble (except for games that rely on Gameboy Player) @@ -41,9 +41,9 @@ below for important details. * New scaling options, choose how much stretching you want * Colourised games now partially work but still have distortion * "Corvette" no longer has a screwed up palette (but still crashes) -* triggers net reconnection on SMB failure -* source code refactored, and project file added -* instructions section added to this readme file +* Triggers net reconnection on SMB failure +* Source code refactored, and project file added +* Instructions section added to this readme file [What's New 1.0.7 - January 27, 2009] * Updated to VBA-M r847 @@ -287,8 +287,8 @@ Right analog stick: zoom (if enabled) Special Wii controls exist for the following games: These Zelda games can be played with Twilight Princess controls: -The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages, -Oracle of Seasons, Minish Cap +The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), +Oracle of Ages, Oracle of Seasons, Minish Cap These Mario games can be played with Mario Galaxy controls: Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) @@ -313,15 +313,16 @@ TMNT can be played with TMNT Wii controls. These Harry Potter games can be played with Harry Potter and the Order of the Phoenix Wii controls: -Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5 +Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, +Harry Potter 3, Harry Potter 4, Harry Potter 5 These Medal Of Honour games can be played with Medal Of Honour Wii controls: Medal Of Honour Underground, Medal Of Honour Infiltrator One Piece can be played with One Piece Unlimited Adventure controls. -Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with -controls I designed for them. +Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted +can be played with controls I designed for them. -=[ Zelda, Match Wii Controls ]=- diff --git a/source/ngc/networkop.cpp b/source/ngc/networkop.cpp index c92d3f9..826932d 100644 --- a/source/ngc/networkop.cpp +++ b/source/ngc/networkop.cpp @@ -202,7 +202,7 @@ void InitializeNetwork(bool silent) void CloseShare() { if(networkShareInit) - smbClose(); + smbClose("smb:"); networkShareInit = false; networkInit = false; // trigger a network reinit } diff --git a/source/ngc/video.cpp b/source/ngc/video.cpp index 429f0b7..a9dd24c 100644 --- a/source/ngc/video.cpp +++ b/source/ngc/video.cpp @@ -265,13 +265,13 @@ static void draw_cursor(Mtx v) GX_LoadPosMtxImm(m, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); - + // I needed to hack the texture coords to cut out the opaque bit around the outside draw_vert(0, 0, 0.4, 0.45); draw_vert(1, 0, 0.76, 0.45); draw_vert(2, 0, 0.76, 0.97); draw_vert(3, 0, 0.4, 0.97); - + GX_End(); GX_ClearVtxDesc (); @@ -390,8 +390,8 @@ void InitialiseVideo () // widescreen fix if(CONF_GetAspectRatio()) { - vmode->viWidth = 678; - vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2; + vmode->viWidth = VI_MAX_WIDTH_PAL-12; + vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2) + 2; } #endif diff --git a/update.xml b/update.xml index 12d8632..7a14bc8 100644 --- a/update.xml +++ b/update.xml @@ -1,4 +1,4 @@ - - + +