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fix exiting to game from re-entering menu
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e6e6774757
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@ -913,15 +913,27 @@ static u32 DecodeJoy(unsigned short pad)
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return J;
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}
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bool MenuRequested()
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{
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for(int i=0; i<4; i++)
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{
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if (
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(userInput[pad].pad.substickX < -70) ||
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(userInput[pad].wpad.btns_h & WPAD_BUTTON_HOME) ||
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(userInput[pad].wpad.btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
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(DownUsbKeys[KB_ESC])
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)
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{
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return true;
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}
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}
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return false;
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}
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u32 GetJoy(int pad)
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{
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// request to go back to menu
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if (
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(userInput[pad].pad.substickX < -70) ||
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(userInput[pad].wpad.btns_h & WPAD_BUTTON_HOME) ||
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(userInput[pad].wpad.btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
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(DownUsbKeys[KB_ESC])
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)
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if (MenuRequested())
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{
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ScreenshotRequested = 1;
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updateRumbleFrame();
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@ -42,5 +42,6 @@ void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
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void updateRumbleFrame();
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s8 WPAD_Stick(u8 chan,u8 right, int axis);
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u32 GetJoy(int which);
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bool MenuRequested();
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#endif
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@ -3544,6 +3544,10 @@ MainMenu (int menu)
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ShutoffRumble();
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#endif
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// wait for keys to be depressed
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while(MenuRequested())
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usleep(THREAD_SLEEP);
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CancelAction();
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HaltGui();
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