mirror of
https://github.com/dborth/vbagx.git
synced 2024-12-26 02:31:50 +01:00
video zooming works
This commit is contained in:
parent
826af5846d
commit
09ad69dbf4
@ -271,8 +271,8 @@ int FileSelector (int method)
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p = PAD_ButtonsDown (0);
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ph = PAD_ButtonsHeld (0);
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#ifdef HW_RVL
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wm_ay = WPAD_StickY (0, 0);
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wm_sx = WPAD_StickX (0, 1);
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wm_ay = WPAD_Stick (0, 0, 0);
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wm_sx = WPAD_Stick (0, 1, 1);
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wp = WPAD_ButtonsDown (0);
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wh = WPAD_ButtonsHeld (0);
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@ -82,14 +82,13 @@ unsigned int ncpadmap[] = {
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WPAD_BUTTON_2, WPAD_BUTTON_1
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};
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#ifdef HW_RVL
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/****************************************************************************
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* WPAD_StickX
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* WPAD_Stick
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*
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* Get X value from Wii Joystick (classic, nunchuk) input
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 WPAD_StickX(u8 chan,u8 right)
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s8 WPAD_Stick(u8 chan, u8 right, int axis)
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{
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float mag = 0.0;
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float ang = 0.0;
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@ -123,63 +122,19 @@ s8 WPAD_StickX(u8 chan,u8 right)
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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/* calculate x/y value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * sin((PI * ang)/180.0f);
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double val;
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if(axis == 0) // x-axis
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val = mag * sin((PI * ang)/180.0f);
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else // y-axis
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val = mag * cos((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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/****************************************************************************
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* WPAD_StickY
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*
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* Get Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 WPAD_StickY(u8 chan, u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * cos((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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#endif
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/****************************************************************************
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* DecodeJoy
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*
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@ -196,10 +151,10 @@ u32 DecodeJoy(unsigned short pad)
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u32 J = 0;
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#ifdef HW_RVL
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signed char wm_ax = WPAD_StickX ((u8)pad, 0);
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signed char wm_ay = WPAD_StickY ((u8)pad, 0);
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signed char wm_ax = WPAD_Stick ((u8)pad, 0, 0);
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signed char wm_ay = WPAD_Stick ((u8)pad, 0, 1);
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u32 wp = WPAD_ButtonsHeld (pad);
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signed char wm_sx = WPAD_StickX (0,1); // CC right joystick
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signed char wm_sx = WPAD_Stick (0,1,0); // CC right joystick
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u32 exp_type;
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if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
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@ -280,7 +235,7 @@ u32 DecodeJoy(unsigned short pad)
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}
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#endif
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// Zoom feature
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// Turbo feature
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if(
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(gc_px > 70)
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#ifdef HW_RVL
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@ -317,12 +272,25 @@ u32 GetJoy()
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int pad = 0;
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s8 gc_px = PAD_SubStickX (0);
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s8 gc_py = PAD_SubStickY (0);
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#ifdef HW_RVL
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s8 wm_sx = WPAD_StickX (0,1);
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s8 wm_sx = WPAD_Stick (0,1,0);
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s8 wm_sy = WPAD_Stick (0,1,1);
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u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote / expansion button info
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#endif
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// Check for video zoom
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if (GCSettings.NGCZoom)
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{
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if (gc_py < -36 || gc_py > 36)
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zoom ((float) gc_py / -36);
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#ifdef HW_RVL
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if (wm_sy < -36 || wm_sy > 36)
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zoom ((float) wm_sy / -36);
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#endif
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}
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// request to go back to menu
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if ((gc_px < -70)
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#ifdef HW_RVL
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@ -22,8 +22,7 @@ extern unsigned int wmpadmap[];
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extern unsigned int ccpadmap[];
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extern unsigned int ncpadmap[];
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s8 WPAD_StickX(u8 chan,u8 right);
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s8 WPAD_StickY(u8 chan, u8 right);
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s8 WPAD_Stick(u8 chan,u8 right, int axis);
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u32 GetJoy();
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@ -94,7 +94,7 @@ LoadManager ()
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/****************************************************************************
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* Preferences Menu
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***************************************************************************/
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static int prefmenuCount = 9;
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static int prefmenuCount = 10;
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static char prefmenu[][50] = {
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"Load Method",
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@ -105,6 +105,7 @@ static char prefmenu[][50] = {
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"Auto Load",
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"Auto Save",
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"Verify MC Saves",
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"Enable Zooming",
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"Save Preferences",
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"Back to Main Menu"
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@ -148,6 +149,9 @@ PreferencesMenu ()
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GCSettings.SaveMethod++;
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if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
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GCSettings.SaveMethod++;
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prefmenu[6][0] = 0;
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#else
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sprintf (prefmenu[6], "Verify MC Saves %s", GCSettings.VerifySaves == true ? " ON" : "OFF");
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#endif
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// correct load/save methods out of bounds
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@ -186,7 +190,8 @@ PreferencesMenu ()
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else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save SNAPSHOT");
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else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
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//sprintf (prefmenu[6], "Verify MC Saves %s", GCSettings.VerifySaves == true ? " ON" : "OFF");
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sprintf (prefmenu[7], "Enable Zooming %s",
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GCSettings.NGCZoom == true ? " ON" : "OFF");
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ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 16);
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@ -223,11 +228,15 @@ PreferencesMenu ()
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break;
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case 7:
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GCSettings.NGCZoom ^= 1;
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break;
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case 8:
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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case -1: /*** Button B ***/
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case 8:
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case 9:
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quit = 1;
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break;
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@ -243,12 +252,13 @@ PreferencesMenu ()
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int
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GameMenu ()
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{
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int gamemenuCount = 7;
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int gamemenuCount = 8;
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char gamemenu[][50] = {
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"Return to Game",
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"Reset Game",
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"Load SRAM", "Save SRAM",
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"Load Game Snapshot", "Save Game Snapshot",
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"Reset Zoom",
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"Back to Main Menu"
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};
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@ -275,6 +285,9 @@ GameMenu ()
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gamemenu[3][0] = '\0';
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gamemenu[5][0] = '\0';
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}
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// disable Reset Zoom if Zooming is off
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if(!GCSettings.NGCZoom)
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gamemenu[6][0] = '\0';
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ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Menu");
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@ -306,8 +319,13 @@ GameMenu ()
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SaveBatteryOrState(GCSettings.SaveMethod, 1, NOTSILENT);
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break;
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case 6: // Reset Zoom
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zoom_reset ();
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quit = retval = 1;
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break;
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case -1: // Button B
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case 6: // Return to previous menu
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case 7: // Return to previous menu
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retval = 0;
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quit = 1;
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break;
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@ -538,7 +538,7 @@ RunMenu (char items[][50], int maxitems, char *title, int fontsize, int x)
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gc_ay = PAD_StickY (0);
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p = PAD_ButtonsDown (0);
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#ifdef HW_RVL
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wm_ay = WPAD_StickY (0,0);
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wm_ay = WPAD_Stick (0,0,1);
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wp = WPAD_ButtonsDown (0);
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#endif
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@ -45,6 +45,7 @@ struct SGCSettings{
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char smbgcid[20];
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char smbsvid[20];
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char smbshare[20];
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int NGCZoom; // 0 - off, 1 - on
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int VerifySaves;
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};
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@ -46,4 +46,5 @@ DefaultSettings ()
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GCSettings.smbgcid[0] = 0;
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GCSettings.VerifySaves = 0;
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GCSettings.NGCZoom = 0; // zooming default off
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}
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@ -40,6 +40,8 @@ static int texturesize;
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GXTexObj texobj;
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static Mtx view;
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static int vwidth, vheight, oldvwidth, oldvheight;
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static int video_vaspect, video_haspect;
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float zoom_level = 1;
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#define HASPECT 80
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#define VASPECT 45
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@ -73,6 +75,27 @@ static camera cam = { {0.0F, 0.0F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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/****************************************************************************
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* Drawing screen
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***************************************************************************/
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void
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clearscreen ()
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{
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int colour = COLOR_BLACK;
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whichfb ^= 1;
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
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memcpy (xfb[whichfb], &bg, 1280 * 480);
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}
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void
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showscreen ()
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{
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VIDEO_SetNextFramebuffer (xfb[whichfb]);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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}
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/****************************************************************************
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* StartGX
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****************************************************************************/
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@ -157,6 +180,7 @@ void InitialiseVideo ()
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VIDEO_SetNextFramebuffer(xfb[0]);
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GX_Start();
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clearscreen();
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}
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/****************************************************************************
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@ -211,24 +235,20 @@ static void draw_square(Mtx v)
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void GX_Render_Init(int width, int height, int haspect, int vaspect)
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{
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/*** Set new aspect (now with crap AR hack!) ***/
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square[0] = square[9] = (-haspect - 7);
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square[3] = square[6] = (haspect + 7);
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square[1] = square[4] = (vaspect + 7);
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square[7] = square[10] = (-vaspect - 7);
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/*** Allocate 32byte aligned texture memory ***/
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texturesize = (width * height) * 2;
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if (texturemem)
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free(texturemem);
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texturemem = (u8 *) memalign(32, texturesize);
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memset(texturemem, 0, texturesize);
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/*** Setup for first call to scaler ***/
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vwidth = vheight = oldvwidth = oldvheight = -1;
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video_vaspect = vaspect;
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video_haspect = haspect;
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}
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/****************************************************************************
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* GX_Render
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@ -254,7 +274,22 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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if ((oldvheight != vheight) || (oldvwidth != vwidth))
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{
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/** Update scaling **/
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// Update scaling
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int xscale = video_haspect;
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int yscale = video_vaspect;
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// change zoom
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xscale *= zoom_level;
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yscale *= zoom_level;
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// Set new aspect (now with crap AR hack!)
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square[0] = square[9] = (-xscale - 7);
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square[3] = square[6] = (xscale + 7);
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square[1] = square[4] = (yscale + 7);
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square[7] = square[10] = (-yscale - 7);
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GX_InvVtxCache (); // update vertex cache
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oldvwidth = vwidth;
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oldvheight = vheight;
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draw_init();
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@ -263,7 +298,6 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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}
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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@ -316,25 +350,27 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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SMBTimer++;
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}
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/****************************************************************************
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* Drawing screen
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* Zoom Functions
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***************************************************************************/
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void
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clearscreen (int c)
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zoom (float speed)
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{
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int colour = COLOR_BLACK;
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if (zoom_level > 1)
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zoom_level += (speed / -100.0);
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else
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zoom_level += (speed / -200.0);
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whichfb ^= 1;
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
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memcpy (xfb[whichfb], &bg, 1280 * 480);
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if (zoom_level < 0.5) zoom_level = 0.5;
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else if (zoom_level > 10.0) zoom_level = 10.0;
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oldvheight = 0; // update video
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}
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void
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showscreen ()
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zoom_reset ()
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{
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VIDEO_SetNextFramebuffer (xfb[whichfb]);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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}
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zoom_level = 1.0;
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oldvheight = 0; // update video
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}
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@ -18,7 +18,9 @@ void InitialiseVideo ();
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void GX_Start();
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void GX_Render_Init(int width, int height, int haspect, int vaspect);
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void GX_Render(int width, int height, u8 * buffer, int pitch);
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void clearscreen (int colour = COLOR_BLACK);
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void clearscreen ();
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void showscreen ();
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void zoom (float speed);
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void zoom_reset ();
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#endif
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