video changes

This commit is contained in:
dborth 2008-10-25 07:26:02 +00:00
parent e006e66c77
commit 0ae30cfd17

View File

@ -44,12 +44,11 @@ static int texturesize;
GXTexObj texobj; GXTexObj texobj;
static Mtx view; static Mtx view;
static int vwidth, vheight, oldvwidth, oldvheight; static int vwidth, vheight;
static int video_vaspect, video_haspect; static int video_vaspect, video_haspect;
int updateScaling; int updateScaling;
bool progressive = false;
#define HASPECT 80 int vmode_60hz = 0;
#define VASPECT 45
/* New texture based scaler */ /* New texture based scaler */
typedef struct tagcamera typedef struct tagcamera
@ -62,17 +61,16 @@ camera;
/*** Square Matrix /*** Square Matrix
This structure controls the size of the image on the screen. This structure controls the size of the image on the screen.
Think of the output as a -80 x 80 by -60 x 60 graph.
***/ ***/
static s16 square[] ATTRIBUTE_ALIGN(32) = { static s16 square[] ATTRIBUTE_ALIGN(32) = {
/* /*
* X, Y, Z * X, Y, Z
* Values set are for roughly 4:3 aspect * Values set are for roughly 4:3 aspect
*/ */
-HASPECT, VASPECT, 0, // 0 -200, 200, 0, // 0
HASPECT, VASPECT, 0, // 1 200, 200, 0, // 1
HASPECT, -VASPECT, 0, // 2 200, -200, 0, // 2
-HASPECT, -VASPECT, 0, // 3 -200, -200, 0, // 3
}; };
static camera cam = { {0.0F, 0.0F, 0.0F}, static camera cam = { {0.0F, 0.0F, 0.0F},
@ -286,6 +284,30 @@ void InitialiseVideo ()
vmode = VIDEO_GetPreferredMode(NULL); vmode = VIDEO_GetPreferredMode(NULL);
switch (vmode->viTVMode >> 2)
{
case VI_PAL:
// 576 lines (PAL 50Hz)
// display should be centered vertically (borders)
vmode = &TVPal574IntDfScale;
vmode->xfbHeight = 480;
vmode->viYOrigin = (VI_MAX_HEIGHT_PAL - 480)/2;
vmode->viHeight = 480;
vmode_60hz = 0;
break;
case VI_NTSC:
// 480 lines (NTSC 60hz)
vmode_60hz = 1;
break;
default:
// 480 lines (PAL 60Hz)
vmode_60hz = 1;
break;
}
#ifdef HW_DOL #ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced /* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive? * why don't we switch into progressive?
@ -294,6 +316,10 @@ void InitialiseVideo ()
vmode = &TVNtsc480Prog; vmode = &TVNtsc480Prog;
#endif #endif
// check for progressive scan
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
progressive = true;
VIDEO_Configure(vmode); VIDEO_Configure(vmode);
screenheight = vmode->xfbHeight; screenheight = vmode->xfbHeight;
@ -310,7 +336,6 @@ void InitialiseVideo ()
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB); VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb); VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
VIDEO_SetNextFramebuffer(xfb[0]);
VIDEO_SetBlack(FALSE); VIDEO_SetBlack(FALSE);
// set timings in VI to PAL60 // set timings in VI to PAL60
@ -326,71 +351,11 @@ void InitialiseVideo ()
copynow = GX_FALSE; copynow = GX_FALSE;
GX_Start(); GX_Start();
draw_init();
InitVideoThread (); InitVideoThread ();
} }
/****************************************************************************
* ResetVideo_Emu
*
* Reset the video/rendering mode for the emulator rendering
****************************************************************************/
void
ResetVideo_Emu ()
{
GXRModeObj *rmode;
rmode = vmode; // same mode as menu
VIDEO_Configure (rmode);
VIDEO_ClearFrameBuffer (rmode, xfb[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer (rmode, xfb[1], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
else while (VIDEO_GetNextField()) VIDEO_WaitVSync();
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 0) ? GX_TRUE : GX_FALSE, rmode->vfilter); // AA on only for filtered mode
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
updateScaling = 1;
}
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video/rendering mode for the menu
****************************************************************************/
void
ResetVideo_Menu ()
{
VIDEO_Configure (vmode);
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
else while (VIDEO_GetNextField()) VIDEO_WaitVSync();
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
}
void UpdateScaling() void UpdateScaling()
{ {
// Update scaling // Update scaling
@ -419,14 +384,86 @@ void UpdateScaling()
GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
draw_init(); updateScaling--;
updateScaling = 0; }
/****************************************************************************
* ResetVideo_Emu
*
* Reset the video/rendering mode for the emulator rendering
****************************************************************************/
void
ResetVideo_Emu ()
{
GXRModeObj *rmode;
Mtx p;
rmode = vmode; // same mode as menu
VIDEO_Configure (rmode);
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 0) ? GX_TRUE : GX_FALSE, rmode->vfilter); // AA on only for filtered mode
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
updateScaling = 20;
}
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video/rendering mode for the menu
****************************************************************************/
void
ResetVideo_Menu ()
{
Mtx p;
VIDEO_Configure (vmode);
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else
while (VIDEO_GetNextField())
VIDEO_WaitVSync();
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
} }
void GX_Render_Init(int width, int height, int haspect, int vaspect) void GX_Render_Init(int width, int height, int haspect, int vaspect)
{ {
ResetVideo_Emu (); // reset video to emulator rendering settings
if (texturemem) if (texturemem)
free(texturemem); free(texturemem);
@ -440,12 +477,9 @@ void GX_Render_Init(int width, int height, int haspect, int vaspect)
/*** Setup for first call to scaler ***/ /*** Setup for first call to scaler ***/
vwidth = width; vwidth = width;
vheight = height; vheight = height;
oldvwidth = oldvheight = -1;
video_vaspect = vaspect; video_vaspect = vaspect;
video_haspect = haspect; video_haspect = haspect;
UpdateScaling();
} }
/**************************************************************************** /****************************************************************************
@ -470,22 +504,13 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
// Ensure previous vb has complete // Ensure previous vb has complete
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE)) while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
{ usleep (50);
usleep (50);
}
whichfb ^= 1; whichfb ^= 1;
if(updateScaling) if(updateScaling)
UpdateScaling(); UpdateScaling();
if ((oldvheight != vheight) || (oldvwidth != vwidth))
{
oldvwidth = vwidth;
oldvheight = vheight;
updateScaling = 1;
}
for (h = 0; h < vheight; h += 4) for (h = 0; h < vheight; h += 4)
{ {
for (w = 0; w < (vwidth >> 2); w++) for (w = 0; w < (vwidth >> 2); w++)
@ -545,12 +570,12 @@ zoom (float speed)
else if (GCSettings.ZoomLevel > 2.0) else if (GCSettings.ZoomLevel > 2.0)
GCSettings.ZoomLevel = 2.0; GCSettings.ZoomLevel = 2.0;
updateScaling = 1; // update video updateScaling = 60; // update video
} }
void void
zoom_reset () zoom_reset ()
{ {
GCSettings.ZoomLevel = 1.0; GCSettings.ZoomLevel = 1.0;
updateScaling = 1; // update video updateScaling = 60; // update video
} }