finalize 2.1.9

This commit is contained in:
dborth 2010-07-20 06:46:28 +00:00
parent 238d32ec71
commit 13910118ee
8 changed files with 15 additions and 63 deletions

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@ -2,8 +2,8 @@
<app version="1">
<name>Visual Boy Advance GX</name>
<coder>Tantric</coder>
<version>2.1.8</version>
<release_date>20100714</release_date>
<version>2.1.9</version>
<release_date>20100720</release_date>
<short_description>GBA/GBC/GB Emulator</short_description>
<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
</app>

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@ -1,7 +1,7 @@
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
- Visual Boy Advance GX -
Version 2.1.8
Version 2.1.9
http://code.google.com/p/vba-wii
(Under GPL License)
@ -16,7 +16,7 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
@ -28,6 +28,10 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.9 - July 20, 2010]
* Reverted USB2 changes
[2.1.8 - July 14, 2010]
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older

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@ -18,7 +18,7 @@
#include <fat.h>
#include <unistd.h>
#define SAVEBUFFERSIZE (1024 * 512)
#define SAVEBUFFERSIZE (1024 * 1024 * 2)
void InitDeviceThread();
void ResumeDeviceThread();

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@ -135,9 +135,6 @@ int mload_init()
mloadVersion = IOS_IoctlvFormat(hid, mload_fd, MLOAD_GET_MLOAD_VERSION, ":");
iosBase = IOS_IoctlvFormat(hid, mload_fd, MLOAD_GET_IOS_BASE, ":");
if(mloadVersion < 0x52) // unsupported IOS202
return mload_close();
return mload_fd;
}

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@ -220,31 +220,6 @@ static bool FindIOS(u32 ios)
free(titles);
return false;
}
#define ROUNDDOWN32(v) (((u32)(v)-0x1f)&~0x1f)
static bool USBLANDetected()
{
u8 dummy;
u8 i;
u16 vid, pid;
USB_Initialize();
u8 *buffer = (u8*)ROUNDDOWN32(((u32)SYS_GetArena2Hi() - (32*1024)));
memset(buffer, 0, 8 << 3);
if(USB_GetDeviceList("/dev/usb/oh0", buffer, 8, 0, &dummy) < 0)
return false;
for(i = 0; i < 8; i++)
{
memcpy(&vid, (buffer + (i << 3) + 4), 2);
memcpy(&pid, (buffer + (i << 3) + 6), 2);
if( (vid == 0x0b95) && (pid == 0x7720))
return true;
}
return false;
}
#endif
/****************************************************************************
* USB Gecko Debugging
@ -315,8 +290,6 @@ int main(int argc, char *argv[])
#endif
#ifdef HW_RVL
bool usblan = USBLANDetected();
// try to load IOS 202
if(FindIOS(202))
IOS_ReloadIOS(202);
@ -326,33 +299,11 @@ int main(int argc, char *argv[])
if(IOS_GetVersion() == 202)
{
// enable DVD and USB2
DI_LoadDVDX(false);
DI_Init();
if(mload_init() >= 0 && load_ehci_module())
{
int mode = 3;
if(usblan)
{
int usblanport = GetUSB2LanPort();
if(usblanport >= 0)
{
if(usblanport == 1)
mode = 1;
else
mode = 2;
USB2Storage_Close();
mload_close();
IOS_ReloadIOS(202);
mload_init();
load_ehci_module();
}
}
SetUSB2Mode(mode);
USB2Enable(true);
DI_LoadDVDX(false);
DI_Init();
}
}
#endif

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@ -16,7 +16,7 @@
#include "utils/FreeTypeGX.h"
#define APPNAME "Visual Boy Advance GX"
#define APPVERSION "2.1.8"
#define APPVERSION "2.1.9"
#define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml"

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="2.1.8">
<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.1.8.zip"></file>
<app version="2.1.9">
<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.1.9.zip"></file>
</app>