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fix shift key, game save bug
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@ -28,6 +28,12 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[2.0.6]
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* Fixed "No game saves found." message when there are actually saves.
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* Fixed shift key on keyboard
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* Text scrolling works again
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[2.0.5 - July 9, 2009]
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* Faster SMB/USB browsing
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@ -410,7 +410,7 @@ bool ParseDirEntries()
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* Browse subdirectories
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**************************************************************************/
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int
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ParseDirectory(int method)
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ParseDirectory(int method, bool waitParse)
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{
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char fulldir[MAXPATHLEN];
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char msg[128];
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@ -459,9 +459,19 @@ ParseDirectory(int method)
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}
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parseHalt = false;
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ParseDirEntries(); // index first 50 entries
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ParseDirEntries(); // index first 20 entries
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LWP_ResumeThread(parsethread); // index remaining entries
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if(waitParse) // wait for complete parsing
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{
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ShowAction("Loading...");
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while(!LWP_ThreadIsSuspended(parsethread))
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usleep(THREAD_SLEEP);
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CancelAction();
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}
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return browser.numEntries;
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}
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@ -26,7 +26,7 @@ void HaltDeviceThread();
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void MountAllFAT();
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void UnmountAllFAT();
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bool ChangeInterface(int method, bool silent);
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int ParseDirectory(int method);
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int ParseDirectory(int method, bool waitParse = false);
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void AllocSaveBuffer();
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void FreeSaveBuffer();
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u32 LoadFile(char * rbuffer, char *filepath, u32 length, int method, bool silent);
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@ -304,6 +304,8 @@ void GuiKeyboard::Update(GuiTrigger * t)
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char txt[2] = { 0, 0 };
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startloop:
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for(int i=0; i<4; i++)
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{
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for(int j=0; j<11; j++)
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@ -327,7 +329,6 @@ void GuiKeyboard::Update(GuiTrigger * t)
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if(shift || caps)
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{
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kbtextstr[strlen(kbtextstr)] = keys[i][j].chShift;
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if(shift) shift ^= 1;
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}
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else
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{
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@ -336,6 +337,13 @@ void GuiKeyboard::Update(GuiTrigger * t)
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}
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kbText->SetText(GetDisplayText(kbtextstr));
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keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
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if(shift)
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{
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shift ^= 1;
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update = true;
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goto startloop;
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}
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}
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}
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}
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@ -1568,7 +1568,7 @@ static int MenuGameSaves(int action)
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else
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{
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strncpy(browser.dir, GCSettings.SaveFolder, 200);
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ParseDirectory(GCSettings.SaveMethod);
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ParseDirectory(GCSettings.SaveMethod, true);
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}
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len = strlen(ROMFilename);
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