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proper code to change video modes
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parent
3a46df0520
commit
15e802c410
@ -2,6 +2,9 @@
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Copyright (c) 2008 Francisco Muñoz 'Hermes' <www.elotrolado.net>
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All rights reserved.
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Proper (standard) vorbis usage by Tantric, 2009
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Threading modifications/corrections by Tantric, 2009
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Redistribution and use in source and binary forms, with or without modification, are
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permitted provided that the following conditions are met:
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@ -30,8 +30,7 @@ u32 FrameTimer = 0;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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static GXRModeObj *vmode = NULL; // Graphics Mode Object
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static int currentVideoMode = -1; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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unsigned int *xfb[2]; // Framebuffers
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unsigned int *xfb[2] = { NULL, NULL }; // Framebuffers
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int whichfb = 0; // Frame buffer toggle
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static Mtx GXmodelView2D;
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@ -39,8 +38,8 @@ static Mtx GXmodelView2D;
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u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
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u8 * gameScreenTex2 = NULL; // a GX texture screen capture of the game (copy)
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int screenheight;
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int screenwidth;
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int screenheight = 480;
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int screenwidth = 640;
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/*** 3D GX ***/
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#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
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@ -300,50 +299,46 @@ void StopGX()
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}
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/****************************************************************************
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* SetupVideoMode
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* FindVideoMode
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*
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* Finds the optimal video mode, or uses the user-specified one
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* Also configures original video modes
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***************************************************************************/
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static void SetupVideoMode()
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static GXRModeObj * FindVideoMode()
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{
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if(currentVideoMode == GCSettings.videomode)
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return; // no need to do anything
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GXRModeObj * mode;
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// choose the desired video mode
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switch(GCSettings.videomode)
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{
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case 1: // NTSC (480i)
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vmode = &TVNtsc480IntDf;
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mode = &TVNtsc480IntDf;
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break;
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case 2: // Progressive (480p)
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vmode = &TVNtsc480Prog;
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mode = &TVNtsc480Prog;
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break;
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case 3: // PAL (50Hz)
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vmode = &TVPal528IntDf;
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mode = &TVPal528IntDf;
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break;
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case 4: // PAL (60Hz)
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vmode = &TVEurgb60Hz480IntDf;
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mode = &TVEurgb60Hz480IntDf;
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break;
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default:
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vmode = VIDEO_GetPreferredMode(NULL);
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mode = VIDEO_GetPreferredMode(NULL);
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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vmode = &TVNtsc480Prog;
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mode = &TVNtsc480Prog;
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#endif
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// use hardware vertical scaling to fill screen
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//if(vmode->viTVMode >> 2 == VI_PAL)
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// vmode = &TVPal574IntDfScale;
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break;
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}
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// configure original modes (not implemented)
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switch (vmode->viTVMode >> 2)
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switch (mode->viTVMode >> 2)
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{
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case VI_PAL:
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// 576 lines (PAL 50hz)
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@ -359,7 +354,7 @@ static void SetupVideoMode()
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}
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// check for progressive scan
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
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if (mode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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else
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progressive = false;
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@ -368,11 +363,51 @@ static void SetupVideoMode()
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// widescreen fix
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if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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{
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vmode->viWidth = VI_MAX_WIDTH_PAL;
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mode->viWidth = VI_MAX_WIDTH_PAL;
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}
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#endif
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currentVideoMode = GCSettings.videomode;
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return mode;
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}
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/****************************************************************************
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* SetupVideoMode
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*
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* Sets up the given video mode
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***************************************************************************/
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static void SetupVideoMode(GXRModeObj * mode)
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{
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if(vmode == mode)
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return;
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VIDEO_SetPostRetraceCallback (NULL);
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copynow = GX_FALSE;
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VIDEO_Configure (mode);
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VIDEO_Flush();
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// Allocate the video buffers
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if(xfb[0]) free(MEM_K1_TO_K0(xfb[0]));
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if(xfb[1]) free(MEM_K1_TO_K0(xfb[1]));
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (mode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (mode));
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (mode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (mode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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if (mode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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vmode = mode;
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}
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/****************************************************************************
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@ -385,36 +420,8 @@ static void SetupVideoMode()
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void
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InitializeVideo ()
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{
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SetupVideoMode();
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VIDEO_Configure (vmode);
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screenheight = 480;
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screenwidth = 640;
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// Allocate the video buffers
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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// A console is always useful while debugging
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//console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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copynow = GX_FALSE;
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GXRModeObj *rmode = FindVideoMode();
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SetupVideoMode(rmode);
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StartGX ();
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InitVideoThread ();
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@ -505,21 +512,10 @@ static inline void UpdateScaling()
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void
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ResetVideo_Emu ()
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{
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SetupVideoMode();
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GXRModeObj *rmode = vmode; // same mode as menu
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Mtx44 p;
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GXRModeObj * rmode = FindVideoMode();
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// reconfigure VI
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VIDEO_Configure (rmode);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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SetupVideoMode(rmode); // reconfigure VI
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VIDEO_SetPreRetraceCallback(NULL);
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// reconfigure GX
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@ -730,17 +726,9 @@ ResetVideo_Menu ()
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Mtx44 p;
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f32 yscale;
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u32 xfbHeight;
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GXRModeObj * rmode = FindVideoMode();
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SetupVideoMode();
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VIDEO_Configure (vmode);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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SetupVideoMode(rmode); // reconfigure VI
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VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
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// clears the bg to color and clears the z buffer
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