mirror of
https://github.com/dborth/vbagx.git
synced 2024-12-27 03:01:50 +01:00
Added "close" button to main menu. Not being able to get back to the game from the main menu was driving me (and users of snes9x gx) mad.
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26f4dc1443
commit
1eae7aeb57
@ -877,6 +877,8 @@ static int MenuGameSelection()
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GuiImageData iconSettings(icon_settings_png);
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GuiImageData iconSettings(icon_settings_png);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiImageData btnCloseOutline(button_small_png);
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GuiImageData btnCloseOutlineOver(button_small_over_png);
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GuiTrigger trigA;
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GuiTrigger trigA;
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if(GCSettings.WiimoteOrientation)
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if(GCSettings.WiimoteOrientation)
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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@ -903,6 +905,20 @@ static int MenuGameSelection()
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settingsBtn.SetTrigger(&trigA);
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settingsBtn.SetTrigger(&trigA);
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settingsBtn.SetEffectGrow();
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settingsBtn.SetEffectGrow();
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GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
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GuiImage closeBtnImg(&btnCloseOutline);
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GuiImage closeBtnImgOver(&btnCloseOutlineOver);
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GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
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closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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closeBtn.SetPosition(-170, 35);
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closeBtn.SetLabel(&closeBtnTxt);
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closeBtn.SetImage(&closeBtnImg);
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closeBtn.SetImageOver(&closeBtnImgOver);
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closeBtn.SetSoundOver(&btnSoundOver);
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closeBtn.SetSoundClick(&btnSoundClick);
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closeBtn.SetTrigger(&trigA);
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closeBtn.SetEffectGrow();
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GuiText exitBtnTxt("Exit", 24, (GXColor){0, 0, 0, 255});
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GuiText exitBtnTxt("Exit", 24, (GXColor){0, 0, 0, 255});
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GuiImage exitBtnIcon(&iconHome);
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GuiImage exitBtnIcon(&iconHome);
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exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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@ -935,6 +951,7 @@ static int MenuGameSelection()
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mainWindow->Append(&titleTxt);
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mainWindow->Append(&titleTxt);
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mainWindow->Append(&gameBrowser);
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mainWindow->Append(&gameBrowser);
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mainWindow->Append(&buttonWindow);
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mainWindow->Append(&buttonWindow);
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mainWindow->Append(&closeBtn);
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ResumeGui();
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ResumeGui();
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while(menu == MENU_NONE)
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while(menu == MENU_NONE)
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@ -987,11 +1004,14 @@ static int MenuGameSelection()
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menu = MENU_SETTINGS;
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menu = MENU_SETTINGS;
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else if(exitBtn.GetState() == STATE_CLICKED)
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else if(exitBtn.GetState() == STATE_CLICKED)
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ExitRequested = 1;
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ExitRequested = 1;
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else if(closeBtn.GetState() == STATE_CLICKED)
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menu = MENU_EXIT;
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}
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}
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HaltGui();
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HaltGui();
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&buttonWindow);
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mainWindow->Remove(&buttonWindow);
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mainWindow->Remove(&gameBrowser);
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mainWindow->Remove(&gameBrowser);
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mainWindow->Remove(&closeBtn);
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return menu;
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return menu;
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}
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}
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