Merge pull request #354 from aplumafreak500/detect_wupc

Re-add WUPC
This commit is contained in:
dborth 2018-08-16 08:44:38 -06:00 committed by GitHub
commit 220326cd47
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7 changed files with 112 additions and 24 deletions

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@ -24,7 +24,7 @@
* and for displaying the name of said button
***************************************************************************/
CtrlrMap ctrlr_def[4] = {
CtrlrMap ctrlr_def[5] = {
// Gamecube controller btn def
{
{
@ -112,5 +112,27 @@ CtrlrMap ctrlr_def[4] = {
},
15,
CTRLR_CLASSIC
},
// Wii U pro controller
{
{
{WPAD_CLASSIC_BUTTON_DOWN, "DOWN"},
{WPAD_CLASSIC_BUTTON_UP, "UP"},
{WPAD_CLASSIC_BUTTON_LEFT, "LEFT"},
{WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"},
{WPAD_CLASSIC_BUTTON_A, "A"},
{WPAD_CLASSIC_BUTTON_B, "B"},
{WPAD_CLASSIC_BUTTON_X, "X"},
{WPAD_CLASSIC_BUTTON_Y, "Y"},
{WPAD_CLASSIC_BUTTON_PLUS, "PLUS"},
{WPAD_CLASSIC_BUTTON_MINUS, "MINUS"},
{WPAD_CLASSIC_BUTTON_HOME, "HOME"},
{WPAD_CLASSIC_BUTTON_FULL_L, "L"},
{WPAD_CLASSIC_BUTTON_FULL_R, "R"},
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
},
15,
CTRLR_WUPC
}
};

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@ -16,11 +16,12 @@ enum {
CTRLR_GCPAD,
CTRLR_WIIMOTE,
CTRLR_NUNCHUK,
CTRLR_CLASSIC
CTRLR_CLASSIC,
CTRLR_WUPC
};
const char ctrlrName[4][20] =
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller" };
const char ctrlrName[5][0x20] =
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" };
typedef struct _btn_map {
u32 btn; // button 'id'
@ -33,6 +34,6 @@ typedef struct _ctrlr_map {
u16 type; // controller type
} CtrlrMap;
extern CtrlrMap ctrlr_def[4];
extern CtrlrMap ctrlr_def[5];
#endif

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@ -43,7 +43,7 @@ static bool cartridgeRumble = false, possibleCartridgeRumble = false;
static int gameRumbleCount = 0, menuRumbleCount = 0, rumbleCountAlready = 0;
static unsigned int vbapadmap[10]; // VBA controller buttons
u32 btnmap[4][10]; // button mapping
u32 btnmap[5][10]; // button mapping
void ResetControls(int wiiCtrl)
{
@ -126,6 +126,21 @@ void ResetControls(int wiiCtrl)
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
}
/*** Wii U Pro Padmap ***/
if(wiiCtrl == CTRLR_WUPC || wiiCtrl == -1)
{
i=0;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_Y;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_UP;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
}
}
/****************************************************************************
@ -538,9 +553,17 @@ u32 DecodeClassic(unsigned short pad)
u32 wpad_btns_h = wp->btns_h;
if(wp->exp.type == WPAD_EXP_CLASSIC){
for (u32 i = 0; i < MAXJP; ++i){
if (wpad_btns_h & btnmap[CTRLR_CLASSIC][i] )
J |= vbapadmap[i];
if (wp->exp.classic.type == 2) {
for (u32 i = 0; i < MAXJP; ++i){
if (wpad_btns_h & btnmap[CTRLR_WUPC][i] )
J |= vbapadmap[i];
}
}
else {
for (u32 i = 0; i < MAXJP; ++i){
if (wpad_btns_h & btnmap[CTRLR_CLASSIC][i] )
J |= vbapadmap[i];
}
}
}
#endif
@ -551,9 +574,10 @@ u32 DecodeNunchuk(unsigned short pad)
{
u32 J = 0;
#ifdef HW_RVL
u32 wpad_btns_h = userInput[pad].wpad->btns_h;
WPADData * wp = WPAD_Data(pad);
u32 wpad_btns_h = wp->btns_h;
if(userInput[pad].wpad->exp.type == WPAD_EXP_NUNCHUK){
if(wp->exp.type == WPAD_EXP_NUNCHUK){
for (u32 i = 0; i < MAXJP; ++i){
if (wpad_btns_h & btnmap[CTRLR_NUNCHUK][i] )
J |= vbapadmap[i];
@ -830,6 +854,7 @@ static u32 DecodeJoy(unsigned short pad)
#ifdef HW_RVL
u32 wpad_btns_h = userInput[pad].wpad->btns_h;
int wpad_exp_type = userInput[pad].wpad->exp.type;
bool isWUPC = userInput[pad].wpad->exp.classic.type == 2;
if(wpad_exp_type == WPAD_EXP_NONE)
{ // wiimote
@ -844,16 +869,23 @@ static u32 DecodeJoy(unsigned short pad)
}
else if(wpad_exp_type == WPAD_EXP_CLASSIC)
{ // classic controller
for (u32 i =0; i < MAXJP; ++i)
{
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|| ( (wpad_btns_h & btnmap[CTRLR_CLASSIC][i]) ))
J |= vbapadmap[i];
if (isWUPC) {
for (u32 i =0; i < MAXJP; ++i)
{
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|| ( (wpad_btns_h & btnmap[CTRLR_WUPC][i]) ))
J |= vbapadmap[i];
}
}
else {
for (u32 i =0; i < MAXJP; ++i)
{
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|| ( (wpad_btns_h & btnmap[CTRLR_CLASSIC][i]) ))
J |= vbapadmap[i];
}
}
}
else if(wpad_exp_type == WPAD_EXP_NUNCHUK)
{ // nunchuk + wiimote

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@ -32,7 +32,7 @@
#define VBA_CAPTURE 2048
extern int rumbleRequest[4];
extern u32 btnmap[4][10];
extern u32 btnmap[5][10];
void ResetControls(int wc = -1);
void ShutoffRumble();

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@ -2082,7 +2082,7 @@ static int MenuSettingsMappings()
GuiImageData iconClassic(icon_settings_classic_png);
GuiImageData iconGamecube(icon_settings_gamecube_png);
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
GuiImage gamecubeBtnImg(&btnLargeOutline);
@ -2101,6 +2101,24 @@ static int MenuSettingsMappings()
gamecubeBtn.SetTrigger(trig2);
gamecubeBtn.SetEffectGrow();
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
GuiImage wiiuproBtnImg(&btnLargeOutline);
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
GuiImage wiiuproBtnIcon(&iconWiiupro);
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
wiiuproBtn.SetPosition(0, 250);
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
wiiuproBtn.SetImage(&wiiuproBtnImg);
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
wiiuproBtn.SetSoundOver(&btnSoundOver);
wiiuproBtn.SetSoundClick(&btnSoundClick);
wiiuproBtn.SetTrigger(trigA);
wiiuproBtn.SetTrigger(trig2);
wiiuproBtn.SetEffectGrow();
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
GuiImage wiimoteBtnImg(&btnLargeOutline);
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
@ -2183,6 +2201,7 @@ static int MenuSettingsMappings()
w.Append(&wiimoteBtn);
w.Append(&nunchukBtn);
w.Append(&classicBtn);
w.Append(&wiiuproBtn);
#endif
w.Append(&backBtn);
@ -2209,6 +2228,11 @@ static int MenuSettingsMappings()
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_CLASSIC;
}
else if(wiiuproBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_WUPC;
}
else if(gamecubeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
@ -2256,6 +2280,9 @@ ButtonMappingWindow()
sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping.");
#endif
break;
case CTRLR_WUPC:
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
break;
case CTRLR_WIIMOTE:
sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping.");
break;
@ -2315,14 +2342,18 @@ ButtonMappingWindow()
if(pressed > 0x1000)
pressed = 0; // not a valid input
break;
case CTRLR_CLASSIC:
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type < 2)
pressed = 0; // not a valid input
else if(pressed <= 0x1000)
pressed = 0;
break;
case CTRLR_WUPC:
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type == 2)
pressed = 0; // not a valid input
else if(pressed <= 0x1000)
pressed = 0;
break;
case CTRLR_NUNCHUK:
if(userInput[0].wpad->exp.type != WPAD_EXP_NUNCHUK)
pressed = 0; // not a valid input

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@ -222,6 +222,7 @@ preparePrefsData ()
createXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap", "Wiimote");
createXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap", "Classic Controller");
createXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap", "Nunchuk");
createXMLController(btnmap[CTRLR_WUPC], "wupcpadmap", "Wii U Pro Controller");
createXMLSection("Emulation", "Emulation Settings");
@ -530,6 +531,7 @@ decodePrefsData ()
loadXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap");
loadXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap");
loadXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap");
loadXMLController(btnmap[CTRLR_WUPC], "wupcpadmap");
// Emulation Settings