finalize 2.3.8

This commit is contained in:
Daryl Borth 2019-01-04 18:14:41 -07:00
parent da80d9c8e8
commit 2510e1c215
3 changed files with 5 additions and 4 deletions

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name>Visual Boy Advance GX</name> <name>Visual Boy Advance GX</name>
<coder>Tantric</coder> <coder>Tantric</coder>
<version>2.3.7</version> <version>2.3.8</version>
<release_date>20180828</release_date> <release_date>20190104</release_date>
<short_description>GBA/GBC/GB Emulator</short_description> <short_description>GBA/GBC/GB Emulator</short_description>
<long_description>A port of Visual Boy Advance - M to the Wii.</long_description> <long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
<ahb_access /> <ahb_access />

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@ -38,12 +38,13 @@ https://github.com/dborth/vbagx/releases
|0O×øo· UPDATE HISTORY ·oø×O0| |0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.3.8] [2.3.8 - January 4, 2019]
* Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory, * Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory,
optimizations from dancinninjac, GB color palettes, rotation/tilt for optimizations from dancinninjac, GB color palettes, rotation/tilt for
WarioWare Twisted, in-game rumble) WarioWare Twisted, in-game rumble)
* Improved WiiFlow integration * Improved WiiFlow integration
* Fixed controllers with no analog sticks
* Added Wii U GamePad support (thanks Fix94!) * Added Wii U GamePad support (thanks Fix94!)
[2.3.7 - August 28, 2018] [2.3.7 - August 28, 2018]

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@ -17,7 +17,7 @@
#include "utils/FreeTypeGX.h" #include "utils/FreeTypeGX.h"
#define APPNAME "Visual Boy Advance GX" #define APPNAME "Visual Boy Advance GX"
#define APPVERSION "2.3.7" #define APPVERSION "2.3.8"
#define APPFOLDER "vbagx" #define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml" #define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml" #define PAL_FILE_NAME "palettes.xml"