From 29a272fbb59cf04f3111de1deadee5f76eb1e236 Mon Sep 17 00:00:00 2001 From: "Carl.Kenner" Date: Mon, 27 Apr 2009 09:32:35 +0000 Subject: [PATCH] Fix for gamecube controller Mortal Kombat bug. --- source/ngc/inputmortalkombat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/ngc/inputmortalkombat.cpp b/source/ngc/inputmortalkombat.cpp index 8a2ba2f..923710e 100644 --- a/source/ngc/inputmortalkombat.cpp +++ b/source/ngc/inputmortalkombat.cpp @@ -183,9 +183,9 @@ u32 GetMKInput(unsigned short pad, int rumbleTime=4) { if (gc & PAD_BUTTON_START) Start = true; // Punch if (gc & PAD_BUTTON_B) LP = true; - if (gc & PAD_BUTTON_X) HP = true; + if (gc & PAD_BUTTON_Y) HP = true; // Kick - if (gc & PAD_BUTTON_B) LK = true; + if (gc & PAD_BUTTON_A) LK = true; if (gc & PAD_BUTTON_X) HK = true; // Block if (gc & PAD_TRIGGER_R) BL = true;