mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 10:39:18 +01:00
add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
This commit is contained in:
parent
c3440eb8b2
commit
3e76213c96
@ -31,6 +31,8 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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[2.0.4]
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* Increase file browser listing to 10 entries, decrease font size
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* Added text scrolling on file browser
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* Added reset button for controller mappings
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* Settings are now loaded from USB when loading the app from USB on HBC
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* Fixed menu crashes caused by ogg player bugs
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* Fixed memory card saving verification bug
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@ -680,6 +680,7 @@ void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 te
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_TexCoord2f32(0.0f, 1.0f);
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GX_End();
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GX_DrawDone();
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this->setDefaultMode();
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}
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@ -713,6 +714,7 @@ void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, i
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GX_Position2s16(screenX, featureHeight + screenY);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_End();
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GX_DrawDone();
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this->setDefaultMode();
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}
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@ -16,9 +16,7 @@
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#include <malloc.h>
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#ifdef HW_RVL
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extern "C" {
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#include <di/di.h>
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}
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#endif
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#include "vba.h"
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@ -364,7 +362,6 @@ static int
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getentry (int entrycount, unsigned char dvdbuffer[])
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{
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char fname[512]; /* Huge, but experience has determined this */
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char tmpname[512];
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char *ptr;
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char *filename;
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char *filenamelength;
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@ -466,8 +463,7 @@ getentry (int entrycount, unsigned char dvdbuffer[])
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}
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else
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{
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StripExt(tmpname, fname); // hide file extension
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strncpy (browserList[entrycount].displayname, tmpname, MAXDISPLAY);
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StripExt(browserList[entrycount].displayname, browserList[entrycount].filename); // hide file extension
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}
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memcpy (&offset32, &dvdbuffer[diroffset + EXTENT], 4);
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@ -352,7 +352,7 @@ void StripExt(char* returnstring, char * inputstring)
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{
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char* loc_dot;
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strncpy (returnstring, inputstring, 255);
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strncpy (returnstring, inputstring, MAXJOLIET);
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if(inputstring == NULL || strlen(inputstring) < 4)
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return;
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@ -15,7 +15,6 @@
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#include <gccore.h>
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#define MAXJOLIET 255
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#define MAXDISPLAY 37
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typedef struct
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{
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@ -32,7 +31,7 @@ typedef struct
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time_t mtime; // file modified time
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char isdir; // 0 - file, 1 - directory
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char filename[MAXJOLIET + 1]; // full filename
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char displayname[MAXDISPLAY + 1]; // name for browser display
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char displayname[MAXJOLIET + 1]; // name for browser display
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} BROWSERENTRY;
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extern BROWSERINFO browser;
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@ -89,6 +89,12 @@ extern const u32 button_png_size;
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extern const u8 button_over_png[];
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extern const u32 button_over_png_size;
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extern const u8 button_short_png[];
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extern const u32 button_short_png_size;
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extern const u8 button_short_over_png[];
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extern const u32 button_short_over_png_size;
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extern const u8 button_small_png[];
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extern const u32 button_small_png_size;
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@ -75,6 +75,11 @@ HaltDeviceThread()
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{
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deviceHalt = true;
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#ifdef HW_RVL
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if(inNetworkInit) // don't wait for network to initialize
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return;
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#endif
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(devicethread))
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usleep(100);
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@ -120,8 +125,8 @@ devicecallback (void *arg)
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}
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}
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InitializeNetwork(SILENT);
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UpdateCheck();
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InitializeNetwork(SILENT);
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#else
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if(isMounted[METHOD_SD_SLOTA])
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{
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@ -318,7 +323,6 @@ ParseDirectory(int method)
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DIR_ITER *dir = NULL;
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char fulldir[MAXPATHLEN];
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char filename[MAXPATHLEN];
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char tmpname[MAXPATHLEN];
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struct stat filestat;
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char msg[128];
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int retry = 1;
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@ -390,8 +394,7 @@ ParseDirectory(int method)
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}
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else
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{
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ShortenFilename(tmpname, filename); // hide file extension
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strncpy(browserList[entryNum].displayname, tmpname, MAXDISPLAY); // crop name for display
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StripExt(browserList[entryNum].displayname, browserList[entryNum].filename); // hide file extension
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}
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browserList[entryNum].length = filestat.st_size;
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@ -3,7 +3,7 @@
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*
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* Tantric September 2008
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*
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* unzip.cpp
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* gcunzip.cpp
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*
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* File unzip routines
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***************************************************************************/
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@ -482,11 +482,9 @@ int SzParse(char * filepath, int method)
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}
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memset(&(browserList[SzJ]), 0, sizeof(BROWSERENTRY)); // clear the new entry
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// parse information about this file to the dvd file list structure
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strncpy(browserList[SzJ].filename, SzF->Name, MAXJOLIET); // copy joliet name (useless...)
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char tmpname[MAXJOLIET+1] = "";
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ShortenFilename(tmpname, browserList[SzJ].filename);
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strncpy(browserList[SzJ].displayname, tmpname, MAXDISPLAY); // crop name for display
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// parse information about this file to the file list structure
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strncpy(browserList[SzJ].filename, SzF->Name, MAXJOLIET);
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StripExt(browserList[SzJ].displayname, browserList[SzJ].filename);
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browserList[SzJ].length = SzF->Size; // filesize
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browserList[SzJ].offset = SzI; // the extraction function identifies the file with this number
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browserList[SzJ].isdir = 0; // only files will be displayed (-> no flags)
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@ -102,6 +102,12 @@ enum
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TRIGGER_BUTTON_ONLY_IN_FOCUS
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};
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enum
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{
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SCROLL_NONE,
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SCROLL_HORIZONTAL
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};
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typedef struct _paddata {
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u16 btns_d;
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u16 btns_u;
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@ -613,7 +619,9 @@ class GuiText : public GuiElement
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//!Sets the maximum width of the drawn texture image
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//!If the text exceeds this, it is wrapped to the next line
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//!\param w Maximum width
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void SetMaxWidth(int w);
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void SetMaxWidth(int width);
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void SetScroll(int s);
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void SetWrap(bool w, int width = 0);
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//!Sets the font color
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//!\param c Font color
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void SetColor(GXColor c);
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@ -627,9 +635,16 @@ class GuiText : public GuiElement
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//!Constantly called to draw the text
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void Draw();
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protected:
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char * origText;
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wchar_t* text; //!< Unicode text value
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int size; //!< Font size
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int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
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bool wrap;
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wchar_t* textDyn;
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int textScroll;
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int textScrollPos;
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int textScrollInitialDelay;
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int textScrollDelay;
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u16 style; //!< FreeTypeGX style attributes
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GXColor color; //!< Font color
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};
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@ -930,4 +945,3 @@ class GuiFileBrowser : public GuiElement
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};
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#endif
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@ -103,6 +103,7 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
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fileListText[i] = new GuiText(NULL, 20, (GXColor){0, 0, 0, 0xff});
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fileListText[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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fileListText[i]->SetPosition(5,0);
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fileListText[i]->SetMaxWidth(380);
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fileListBg[i] = new GuiImage(bgGameSelectionEntry);
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fileListFolder[i] = new GuiImage(gameFolder);
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@ -375,6 +376,11 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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selectedItem = i;
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browser.selIndex = browser.pageIndex + i;
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}
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if(selectedItem == i)
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fileListText[i]->SetScroll(SCROLL_HORIZONTAL);
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else
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fileListText[i]->SetScroll(SCROLL_NONE);
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}
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// update the location of the scroll box based on the position in the file list
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@ -18,23 +18,36 @@ static int presetAlignmentVert = 0;
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static u16 presetStyle = 0;
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static GXColor presetColor = (GXColor){255, 255, 255, 255};
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#define TEXT_SCROLL_DELAY 8
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#define TEXT_SCROLL_INITIAL_DELAY 6
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/**
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* Constructor for the GuiText class.
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*/
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GuiText::GuiText(const char * t, int s, GXColor c)
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{
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origText = NULL;
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text = NULL;
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size = s;
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color = c;
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alpha = c.a;
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style = FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE;
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maxWidth = 0;
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wrap = false;
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textDyn = NULL;
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textScroll = SCROLL_NONE;
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textScrollPos = 0;
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textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
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textScrollDelay = TEXT_SCROLL_DELAY;
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alignmentHor = ALIGN_CENTRE;
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alignmentVert = ALIGN_MIDDLE;
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if(t)
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{
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origText = strdup(t);
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text = fontSystem->charToWideChar((char *)t);
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}
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}
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/**
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@ -42,18 +55,28 @@ GuiText::GuiText(const char * t, int s, GXColor c)
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*/
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GuiText::GuiText(const char * t)
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{
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origText = NULL;
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text = NULL;
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size = presetSize;
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color = presetColor;
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alpha = presetColor.a;
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style = presetStyle;
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maxWidth = presetMaxWidth;
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wrap = false;
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textDyn = NULL;
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textScroll = SCROLL_NONE;
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textScrollPos = 0;
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textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
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textScrollDelay = TEXT_SCROLL_DELAY;
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alignmentHor = presetAlignmentHor;
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alignmentVert = presetAlignmentVert;
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if(t)
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{
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origText = strdup(t);
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text = fontSystem->charToWideChar((char *)t);
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}
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}
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/**
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@ -61,22 +84,34 @@ GuiText::GuiText(const char * t)
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*/
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GuiText::~GuiText()
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{
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if(origText)
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free(origText);
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if(text)
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{
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delete text;
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text = NULL;
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}
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if(textDyn)
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delete textDyn;
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}
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void GuiText::SetText(const char * t)
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{
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if(origText)
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free(origText);
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if(text)
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delete text;
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if(textDyn)
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delete textDyn;
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origText = NULL;
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text = NULL;
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textDyn = NULL;
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textScrollPos = 0;
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textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
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if(t)
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{
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origText = strdup(t);
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text = fontSystem->charToWideChar((char *)t);
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}
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}
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void GuiText::SetPresets(int sz, GXColor c, int w, u16 s, int h, int v)
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@ -94,9 +129,31 @@ void GuiText::SetFontSize(int s)
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size = s;
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}
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void GuiText::SetMaxWidth(int w)
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void GuiText::SetMaxWidth(int width)
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{
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maxWidth = w;
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maxWidth = width;
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}
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void GuiText::SetWrap(bool w, int width)
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{
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wrap = w;
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maxWidth = width;
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}
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void GuiText::SetScroll(int s)
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{
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if(textScroll == s)
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return;
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if(textDyn)
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{
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delete(textDyn);
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textDyn = NULL;
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}
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textScroll = s;
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textScrollPos = 0;
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textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
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textScrollDelay = TEXT_SCROLL_DELAY;
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}
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void GuiText::SetColor(GXColor c)
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@ -170,61 +227,116 @@ void GuiText::Draw()
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if(alignmentVert == ALIGN_MIDDLE)
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voffset = -newSize/2 + 2;
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if(maxWidth > 0) // text wrapping
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if(maxWidth > 0)
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{
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int lineheight = newSize + 6;
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int strlen = wcslen(text);
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int i = 0;
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int ch = 0;
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int linenum = 0;
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int lastSpace = -1;
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int lastSpaceIndex = -1;
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wchar_t * tmptext[20];
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char * tmpText = strdup(origText);
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u8 maxChar = (maxWidth*2.0) / newSize;
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while(ch < strlen)
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if(!textDyn)
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{
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if(i == 0)
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tmptext[linenum] = new wchar_t[strlen + 1];
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if(strlen(tmpText) > maxChar)
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tmpText[maxChar] = 0;
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textDyn = fontSystem->charToWideChar(tmpText);
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}
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tmptext[linenum][i] = text[ch];
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tmptext[linenum][i+1] = 0;
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if(textScroll == SCROLL_HORIZONTAL)
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{
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int textlen = strlen(origText);
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if(text[ch] == ' ' || ch == strlen-1)
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if(textlen > maxChar && (FrameTimer % textScrollDelay == 0))
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{
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if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth)
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if(textScrollInitialDelay)
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{
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if(lastSpace >= 0)
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textScrollInitialDelay--;
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}
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else
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{
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textScrollPos++;
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if(textScrollPos > textlen-1)
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{
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tmptext[linenum][lastSpaceIndex] = 0; // discard space, and everything after
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ch = lastSpace; // go backwards to the last space
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lastSpace = -1; // we have used this space
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lastSpaceIndex = -1;
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textScrollPos = 0;
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textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
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}
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linenum++;
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i = -1;
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}
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else if(ch == strlen-1)
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{
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linenum++;
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strncpy(tmpText, &origText[textScrollPos], maxChar-1);
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tmpText[maxChar-1] = 0;
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int dynlen = strlen(tmpText);
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if(dynlen+2 < maxChar)
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{
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tmpText[dynlen] = ' ';
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tmpText[dynlen+1] = ' ';
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strncat(&tmpText[dynlen+2], origText, maxChar - dynlen - 2);
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}
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if(textDyn) delete textDyn;
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textDyn = fontSystem->charToWideChar(tmpText);
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}
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}
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if(text[ch] == ' ' && i >= 0)
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{
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lastSpace = ch;
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lastSpaceIndex = i;
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}
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ch++;
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i++;
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if(textDyn)
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fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset, textDyn, c, style);
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}
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if(alignmentVert == ALIGN_MIDDLE)
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voffset = voffset - (lineheight*linenum)/2 + lineheight/2;
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for(i=0; i < linenum; i++)
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else if(wrap)
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{
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fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
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delete tmptext[i];
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int lineheight = newSize + 6;
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int txtlen = wcslen(text);
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int i = 0;
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int ch = 0;
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int linenum = 0;
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int lastSpace = -1;
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int lastSpaceIndex = -1;
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wchar_t * textrow[20];
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while(ch < txtlen)
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{
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if(i == 0)
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textrow[linenum] = new wchar_t[txtlen + 1];
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textrow[linenum][i] = text[ch];
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textrow[linenum][i+1] = 0;
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if(text[ch] == ' ' || ch == txtlen-1)
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{
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if(wcslen(textrow[linenum]) >= maxChar)
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{
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if(lastSpace >= 0)
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{
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textrow[linenum][lastSpaceIndex] = 0; // discard space, and everything after
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ch = lastSpace; // go backwards to the last space
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lastSpace = -1; // we have used this space
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lastSpaceIndex = -1;
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}
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linenum++;
|
||||
i = -1;
|
||||
}
|
||||
else if(ch == txtlen-1)
|
||||
{
|
||||
linenum++;
|
||||
}
|
||||
}
|
||||
if(text[ch] == ' ' && i >= 0)
|
||||
{
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
ch++;
|
||||
i++;
|
||||
}
|
||||
|
||||
if(alignmentVert == ALIGN_MIDDLE)
|
||||
voffset = voffset - (lineheight*linenum)/2 + lineheight/2;
|
||||
|
||||
for(i=0; i < linenum; i++)
|
||||
{
|
||||
fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, textrow[i], c, style);
|
||||
delete textrow[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset, textDyn, c, style);
|
||||
}
|
||||
free(tmpText);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
BIN
source/ngc/images/button_short.png
Normal file
BIN
source/ngc/images/button_short.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
BIN
source/ngc/images/button_short_over.png
Normal file
BIN
source/ngc/images/button_short_over.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
@ -43,10 +43,8 @@ int gameRumbleCount = 0, menuRumbleCount = 0, rumbleCountAlready = 0;
|
||||
unsigned int vbapadmap[10]; // VBA controller buttons
|
||||
u32 btnmap[5][10]; // button mapping
|
||||
|
||||
void ResetControls()
|
||||
void ResetControls(int wiiCtrl)
|
||||
{
|
||||
memset(btnmap, 0, sizeof(btnmap));
|
||||
|
||||
int i;
|
||||
|
||||
// VBA controller buttons
|
||||
@ -64,69 +62,116 @@ void ResetControls()
|
||||
vbapadmap[i++] = VBA_BUTTON_R;
|
||||
|
||||
/*** Gamecube controller Padmap ***/
|
||||
i=0;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_B;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_A;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_START;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_TRIGGER_R;
|
||||
if(wiiCtrl == CTRLR_GCPAD || wiiCtrl == 0)
|
||||
{
|
||||
i=0;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_B;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_A;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_START;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
|
||||
btnmap[CTRLR_GCPAD][i++] = PAD_TRIGGER_R;
|
||||
}
|
||||
|
||||
/*** Wiimote Padmap ***/
|
||||
i=0;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
|
||||
if(wiiCtrl == CTRLR_WIIMOTE || wiiCtrl == 0)
|
||||
{
|
||||
i=0;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
|
||||
btnmap[CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
|
||||
}
|
||||
|
||||
/*** Classic Controller Padmap ***/
|
||||
i=0;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
|
||||
if(wiiCtrl == CTRLR_CLASSIC || wiiCtrl == 0)
|
||||
{
|
||||
i=0;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||
btnmap[CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
|
||||
}
|
||||
|
||||
/*** Nunchuk + wiimote Padmap ***/
|
||||
i=0;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
|
||||
if(wiiCtrl == CTRLR_NUNCHUK || wiiCtrl == 0)
|
||||
{
|
||||
i=0;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
|
||||
}
|
||||
|
||||
/*** Keyboard map ***/
|
||||
i=0;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_X; // VBA stupidly has B on the right instead of left
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_Z;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_BKSP;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_ENTER;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_UP;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_DOWN;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_LEFT;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_RIGHT;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_A;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_S;
|
||||
if(wiiCtrl == CTRLR_KEYBOARD || wiiCtrl == 0)
|
||||
{
|
||||
i=0;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_X; // VBA stupidly has B on the right instead of left
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_Z;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_BKSP;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_ENTER;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_UP;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_DOWN;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_LEFT;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_RIGHT;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_A;
|
||||
btnmap[CTRLR_KEYBOARD][i++] = KB_S;
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* UpdatePads
|
||||
*
|
||||
* called by PostRetraceCallback in InitGCVideo - scans pad and wpad
|
||||
***************************************************************************/
|
||||
void
|
||||
UpdatePads()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
WPAD_ScanPads();
|
||||
#endif
|
||||
PAD_ScanPads();
|
||||
|
||||
for(int i=3; i >= 0; i--)
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
|
||||
#endif
|
||||
|
||||
userInput[i].chan = i;
|
||||
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
|
||||
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
|
||||
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
|
||||
userInput[i].pad.stickX = PAD_StickX(i);
|
||||
userInput[i].pad.stickY = PAD_StickY(i);
|
||||
userInput[i].pad.substickX = PAD_SubStickX(i);
|
||||
userInput[i].pad.substickY = PAD_SubStickY(i);
|
||||
userInput[i].pad.triggerL = PAD_TriggerL(i);
|
||||
userInput[i].pad.triggerR = PAD_TriggerR(i);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HW_RVL
|
||||
@ -180,7 +225,7 @@ static void updateRumble()
|
||||
bool r = false;
|
||||
if (ConfigRequested) r = (menuRumbleCount > 0);
|
||||
else r = cartridgeRumble || possibleCartridgeRumble || (gameRumbleCount > 0) || (menuRumbleCount > 0);
|
||||
|
||||
|
||||
if (SilenceNeeded>0) {
|
||||
if (r) SilenceNeeded = 5;
|
||||
else SilenceNeeded--;
|
||||
@ -888,7 +933,7 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
// One Piece
|
||||
case ONEPIECE:
|
||||
return OnePieceInput(pad);
|
||||
|
||||
|
||||
// Lord of the Rings
|
||||
case HOBBIT:
|
||||
return HobbitInput(pad);
|
||||
@ -897,7 +942,7 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
case LOTR2:
|
||||
case LOTR3:
|
||||
return ReturnOfTheKingInput(pad);
|
||||
|
||||
|
||||
// Castlevania
|
||||
case CVADVENTURE:
|
||||
return CastlevaniaAdventureInput(pad);
|
||||
@ -959,6 +1004,8 @@ bool MenuRequested()
|
||||
|
||||
u32 GetJoy(int pad)
|
||||
{
|
||||
UpdatePads();
|
||||
|
||||
// request to go back to menu
|
||||
if (MenuRequested())
|
||||
{
|
||||
|
@ -34,7 +34,7 @@
|
||||
extern int rumbleRequest[4];
|
||||
extern u32 btnmap[5][10];
|
||||
|
||||
void ResetControls();
|
||||
void ResetControls(int wc = 0);
|
||||
void ShutoffRumble();
|
||||
void DoRumble(int i);
|
||||
void systemGameRumble(int RumbleForFrames);
|
||||
@ -43,5 +43,6 @@ void updateRumbleFrame();
|
||||
s8 WPAD_Stick(u8 chan,u8 right, int axis);
|
||||
u32 GetJoy(int which);
|
||||
bool MenuRequested();
|
||||
void UpdatePads();
|
||||
|
||||
#endif
|
||||
|
@ -99,7 +99,6 @@ ParseMCDirectory (int slot)
|
||||
card_dir CardDir;
|
||||
int CardError;
|
||||
int entryNum = 0;
|
||||
char tmpname[MAXPATHLEN];
|
||||
|
||||
// Try to mount the card
|
||||
CardError = MountMC(slot, NOTSILENT);
|
||||
@ -125,8 +124,7 @@ ParseMCDirectory (int slot)
|
||||
memset(&(browserList[entryNum]), 0, sizeof(BROWSERENTRY)); // clear the new entry
|
||||
|
||||
strncpy(browserList[entryNum].filename, (char *)CardDir.filename, MAXJOLIET);
|
||||
ShortenFilename(tmpname, (char *)CardDir.filename); // hide file extension
|
||||
strncpy(browserList[entryNum].displayname, tmpname, MAXDISPLAY); // crop name for display
|
||||
StripExt(browserList[entryNum].displayname, browserList[entryNum].filename); // hide file extension
|
||||
browserList[entryNum].length = CardDir.filelen;
|
||||
|
||||
entryNum++;
|
||||
|
@ -141,7 +141,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
|
||||
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
|
||||
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
msgTxt.SetPosition(0,-20);
|
||||
msgTxt.SetMaxWidth(430);
|
||||
msgTxt.SetWrap(true, 430);
|
||||
|
||||
GuiText btn1Txt(btn1Label, 24, (GXColor){0, 0, 0, 255});
|
||||
GuiImage btn1Img(&btnOutline);
|
||||
@ -1087,7 +1087,7 @@ static int MenuGame()
|
||||
sprintf(s, "Weather: Night Time");
|
||||
} else sprintf(s, "Weather: %d%% sun", SunBars*10);
|
||||
sunBtnTxt = new GuiText(s, 24, (GXColor){0, 0, 0, 255});
|
||||
sunBtnTxt->SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
sunBtnTxt->SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
sunBtnImg = new GuiImage(&btnLargeOutline);
|
||||
sunBtnImgOver = new GuiImage(&btnLargeOutlineOver);
|
||||
sunBtn = new GuiButton(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||
@ -1119,7 +1119,7 @@ static int MenuGame()
|
||||
resetBtn.SetEffectGrow();
|
||||
|
||||
GuiText gameSettingsBtnTxt("Game Settings", 24, (GXColor){0, 0, 0, 255});
|
||||
gameSettingsBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
gameSettingsBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage gameSettingsBtnImg(&btnLargeOutline);
|
||||
GuiImage gameSettingsBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage gameSettingsBtnIcon(&iconGameSettings);
|
||||
@ -1466,7 +1466,7 @@ static int MenuGameSaves(int action)
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
backBtn.SetPosition(100, -35);
|
||||
backBtn.SetPosition(50, -35);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetImage(&backBtnImg);
|
||||
backBtn.SetImageOver(&backBtnImgOver);
|
||||
@ -1736,7 +1736,7 @@ static int MenuGameSettings()
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
|
||||
GuiText mappingBtnTxt("Button Mappings", 24, (GXColor){0, 0, 0, 255});
|
||||
mappingBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
mappingBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage mappingBtnImg(&btnLargeOutline);
|
||||
GuiImage mappingBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage mappingBtnIcon(&iconMappings);
|
||||
@ -1753,7 +1753,7 @@ static int MenuGameSettings()
|
||||
mappingBtn.SetEffectGrow();
|
||||
|
||||
GuiText videoBtnTxt("Video", 24, (GXColor){0, 0, 0, 255});
|
||||
videoBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage videoBtnImg(&btnLargeOutline);
|
||||
GuiImage videoBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage videoBtnIcon(&iconVideo);
|
||||
@ -1834,7 +1834,7 @@ static int MenuGameSettings()
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
backBtn.SetPosition(100, -35);
|
||||
backBtn.SetPosition(50, -35);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetImage(&backBtnImg);
|
||||
backBtn.SetImageOver(&backBtnImgOver);
|
||||
@ -1957,7 +1957,7 @@ static int MenuGameSettings()
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
backBtn.SetPosition(100, -35);
|
||||
backBtn.SetPosition(50, -35);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetImage(&backBtnImg);
|
||||
backBtn.SetImageOver(&backBtnImgOver);
|
||||
@ -2034,7 +2034,7 @@ static int MenuSettingsMappings()
|
||||
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
|
||||
GuiText gamecubeBtnTxt("GameCube Controller", 24, (GXColor){0, 0, 0, 255});
|
||||
gamecubeBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage gamecubeBtnImg(&btnLargeOutline);
|
||||
GuiImage gamecubeBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage gamecubeBtnIcon(&iconGamecube);
|
||||
@ -2067,7 +2067,7 @@ static int MenuSettingsMappings()
|
||||
wiimoteBtn.SetEffectGrow();
|
||||
|
||||
GuiText classicBtnTxt("Classic Controller", 24, (GXColor){0, 0, 0, 255});
|
||||
classicBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
classicBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage classicBtnImg(&btnLargeOutline);
|
||||
GuiImage classicBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage classicBtnIcon(&iconClassic);
|
||||
@ -2132,7 +2132,7 @@ static int MenuSettingsMappings()
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
backBtn.SetPosition(100, -35);
|
||||
backBtn.SetPosition(50, -35);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetImage(&backBtnImg);
|
||||
backBtn.SetImageOver(&backBtnImgOver);
|
||||
@ -2248,7 +2248,7 @@ ButtonMappingWindow()
|
||||
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
|
||||
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
msgTxt.SetPosition(0,-20);
|
||||
msgTxt.SetMaxWidth(430);
|
||||
msgTxt.SetWrap(true, 430);
|
||||
|
||||
promptWindow.Append(&dialogBoxImg);
|
||||
promptWindow.Append(&titleTxt);
|
||||
@ -2359,6 +2359,8 @@ static int MenuSettingsMappingsMap()
|
||||
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
||||
GuiImageData btnOutline(button_png);
|
||||
GuiImageData btnOutlineOver(button_over_png);
|
||||
GuiImageData btnShortOutline(button_short_png);
|
||||
GuiImageData btnShortOutlineOver(button_short_over_png);
|
||||
|
||||
GuiTrigger trigA;
|
||||
if(GCSettings.WiimoteOrientation)
|
||||
@ -2371,7 +2373,7 @@ static int MenuSettingsMappingsMap()
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
backBtn.SetPosition(100, -35);
|
||||
backBtn.SetPosition(50, -35);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetImage(&backBtnImg);
|
||||
backBtn.SetImageOver(&backBtnImgOver);
|
||||
@ -2380,6 +2382,20 @@ static int MenuSettingsMappingsMap()
|
||||
backBtn.SetTrigger(&trigA);
|
||||
backBtn.SetEffectGrow();
|
||||
|
||||
GuiText resetBtnTxt("Reset", 24, (GXColor){0, 0, 0, 255});
|
||||
GuiImage resetBtnImg(&btnShortOutline);
|
||||
GuiImage resetBtnImgOver(&btnShortOutlineOver);
|
||||
GuiButton resetBtn(btnShortOutline.GetWidth(), btnShortOutline.GetHeight());
|
||||
resetBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
resetBtn.SetPosition(260, -35);
|
||||
resetBtn.SetLabel(&resetBtnTxt);
|
||||
resetBtn.SetImage(&resetBtnImg);
|
||||
resetBtn.SetImageOver(&resetBtnImgOver);
|
||||
resetBtn.SetSoundOver(&btnSoundOver);
|
||||
resetBtn.SetSoundClick(&btnSoundClick);
|
||||
resetBtn.SetTrigger(&trigA);
|
||||
resetBtn.SetEffectGrow();
|
||||
|
||||
i=0;
|
||||
sprintf(options.name[i++], "B");
|
||||
sprintf(options.name[i++], "A");
|
||||
@ -2393,6 +2409,9 @@ static int MenuSettingsMappingsMap()
|
||||
sprintf(options.name[i++], "R");
|
||||
options.length = i;
|
||||
|
||||
for(i=0; i < options.length; i++)
|
||||
options.value[i][0] = 0;
|
||||
|
||||
GuiOptionBrowser optionBrowser(552, 248, &options);
|
||||
optionBrowser.SetPosition(0, 108);
|
||||
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
@ -2401,6 +2420,7 @@ static int MenuSettingsMappingsMap()
|
||||
HaltGui();
|
||||
GuiWindow w(screenwidth, screenheight);
|
||||
w.Append(&backBtn);
|
||||
w.Append(&resetBtn);
|
||||
mainWindow->Append(&optionBrowser);
|
||||
mainWindow->Append(&w);
|
||||
mainWindow->Append(&titleTxt);
|
||||
@ -2413,14 +2433,17 @@ static int MenuSettingsMappingsMap()
|
||||
|
||||
for(i=0; i < options.length; i++)
|
||||
{
|
||||
options.value[i][0] = 0;
|
||||
|
||||
for(j=0; j < ctrlr_def[mapMenuCtrl].num_btns; j++)
|
||||
{
|
||||
if(btnmap[mapMenuCtrl][i] ==
|
||||
if(btnmap[mapMenuCtrl][i] == 0)
|
||||
{
|
||||
options.value[i][0] = 0;
|
||||
}
|
||||
else if(btnmap[mapMenuCtrl][i] ==
|
||||
ctrlr_def[mapMenuCtrl].map[j].btn)
|
||||
{
|
||||
sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name);
|
||||
if(strcmp(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name) != 0)
|
||||
sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2430,13 +2453,27 @@ static int MenuSettingsMappingsMap()
|
||||
|
||||
if(ret >= 0)
|
||||
{
|
||||
btnmap[mapMenuCtrl][ret] = ButtonMappingWindow(); // get a button selection from user
|
||||
// get a button selection from user
|
||||
btnmap[mapMenuCtrl][ret] = ButtonMappingWindow();
|
||||
}
|
||||
|
||||
if(backBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
menu = MENU_GAMESETTINGS_MAPPINGS;
|
||||
}
|
||||
else if(resetBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
resetBtn.ResetState();
|
||||
|
||||
int choice = WindowPrompt(
|
||||
"Reset Mappings",
|
||||
"Are you sure that you want to reset your mappings?",
|
||||
"Yes",
|
||||
"No");
|
||||
|
||||
if(choice == 1)
|
||||
ResetControls(mapMenuCtrl);
|
||||
}
|
||||
}
|
||||
HaltGui();
|
||||
mainWindow->Remove(&optionBrowser);
|
||||
@ -2669,6 +2706,9 @@ static int MenuSettingsVideo()
|
||||
sprintf(options.name[i++], "GB Palette");
|
||||
options.length = i;
|
||||
|
||||
for(i=0; i < options.length; i++)
|
||||
options.value[i][0] = 0;
|
||||
|
||||
if(!IsGameboyGame())
|
||||
options.name[6][0] = 0; // disable palette option for GBA/GBC
|
||||
|
||||
@ -2692,7 +2732,7 @@ static int MenuSettingsVideo()
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||
backBtn.SetPosition(100, -35);
|
||||
backBtn.SetPosition(50, -35);
|
||||
backBtn.SetLabel(&backBtnTxt);
|
||||
backBtn.SetImage(&backBtnImg);
|
||||
backBtn.SetImageOver(&backBtnImgOver);
|
||||
@ -2868,7 +2908,7 @@ static int MenuSettings()
|
||||
savingBtn.SetEffectGrow();
|
||||
|
||||
GuiText menuBtnTxt("Menu", 24, (GXColor){0, 0, 0, 255});
|
||||
menuBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
menuBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage menuBtnImg(&btnLargeOutline);
|
||||
GuiImage menuBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage menuBtnIcon(&iconMenu);
|
||||
@ -2885,7 +2925,7 @@ static int MenuSettings()
|
||||
menuBtn.SetEffectGrow();
|
||||
|
||||
GuiText networkBtnTxt("Network", 24, (GXColor){0, 0, 0, 255});
|
||||
networkBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
||||
networkBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage networkBtnImg(&btnLargeOutline);
|
||||
GuiImage networkBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage networkBtnIcon(&iconNetwork);
|
||||
@ -3010,6 +3050,9 @@ static int MenuSettingsFile()
|
||||
options.length = i;
|
||||
options.name[4][0] = 0; // hide cheats folder (not implemented)
|
||||
|
||||
for(i=0; i < options.length; i++)
|
||||
options.value[i][0] = 0;
|
||||
|
||||
GuiText titleTxt("Settings - Saving & Loading", 28, (GXColor){255, 255, 255, 255});
|
||||
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
titleTxt.SetPosition(50,50);
|
||||
@ -3198,6 +3241,9 @@ static int MenuSettingsMenu()
|
||||
sprintf(options.name[i++], "Rumble");
|
||||
options.length = i;
|
||||
|
||||
for(i=0; i < options.length; i++)
|
||||
options.value[i][0] = 0;
|
||||
|
||||
GuiText titleTxt("Settings - Menu", 28, (GXColor){255, 255, 255, 255});
|
||||
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
titleTxt.SetPosition(50,50);
|
||||
@ -3342,6 +3388,9 @@ static int MenuSettingsNetwork()
|
||||
sprintf(options.name[i++], "SMB Share Password");
|
||||
options.length = i;
|
||||
|
||||
for(i=0; i < options.length; i++)
|
||||
options.value[i][0] = 0;
|
||||
|
||||
GuiText titleTxt("Settings - Network", 28, (GXColor){255, 255, 255, 255});
|
||||
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
||||
titleTxt.SetPosition(50,50);
|
||||
@ -3863,7 +3912,7 @@ static int MenuPalette()
|
||||
spr2Btn.SetEffectGrow();
|
||||
|
||||
GuiText importBtnTxt("Load / Save", 24, (GXColor){0, 0, 0, 255});
|
||||
importBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
|
||||
importBtnTxt.SetWrap(true, btnOutline.GetWidth()-30);
|
||||
GuiImage importBtnImg(&btnOutline);
|
||||
GuiImage importBtnImgOver(&btnOutlineOver);
|
||||
GuiButton importBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "http.h"
|
||||
#include "filebrowser.h"
|
||||
|
||||
static bool inNetworkInit = false;
|
||||
bool inNetworkInit = false;
|
||||
static bool networkInit = false;
|
||||
static bool autoNetworkInit = true;
|
||||
static bool networkShareInit = false;
|
||||
|
@ -18,5 +18,6 @@ bool ConnectShare (bool silent);
|
||||
void CloseShare();
|
||||
|
||||
extern bool updateFound;
|
||||
extern bool inNetworkInit;
|
||||
|
||||
#endif
|
||||
|
@ -211,6 +211,7 @@ int main(int argc, char *argv[])
|
||||
#endif
|
||||
|
||||
#ifdef HW_RVL
|
||||
DI_Close(); // fixes some black screen issues
|
||||
DI_Init(); // first
|
||||
#endif
|
||||
|
||||
|
@ -15,7 +15,6 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
|
||||
#include "vba.h"
|
||||
#include "menu.h"
|
||||
@ -300,39 +299,6 @@ void StopGX()
|
||||
VIDEO_Flush();
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* UpdatePadsCB
|
||||
*
|
||||
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
|
||||
***************************************************************************/
|
||||
static void
|
||||
UpdatePadsCB ()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
WPAD_ScanPads();
|
||||
#endif
|
||||
PAD_ScanPads();
|
||||
|
||||
for(int i=3; i >= 0; i--)
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
memcpy(&userInput[i].wpad, WPAD_Data(i), sizeof(WPADData));
|
||||
#endif
|
||||
|
||||
userInput[i].chan = i;
|
||||
userInput[i].pad.btns_d = PAD_ButtonsDown(i);
|
||||
userInput[i].pad.btns_u = PAD_ButtonsUp(i);
|
||||
userInput[i].pad.btns_h = PAD_ButtonsHeld(i);
|
||||
userInput[i].pad.stickX = PAD_StickX(i);
|
||||
userInput[i].pad.stickY = PAD_StickY(i);
|
||||
userInput[i].pad.substickX = PAD_SubStickX(i);
|
||||
userInput[i].pad.substickY = PAD_SubStickY(i);
|
||||
userInput[i].pad.triggerL = PAD_TriggerL(i);
|
||||
userInput[i].pad.triggerR = PAD_TriggerR(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* SetupVideoMode
|
||||
*
|
||||
@ -437,9 +403,7 @@ InitializeVideo ()
|
||||
VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
|
||||
VIDEO_SetNextFramebuffer (xfb[0]);
|
||||
|
||||
// video callbacks
|
||||
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
|
||||
VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
|
||||
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
|
||||
|
||||
VIDEO_SetBlack (FALSE);
|
||||
|
||||
@ -556,6 +520,8 @@ ResetVideo_Emu ()
|
||||
while (VIDEO_GetNextField())
|
||||
VIDEO_WaitVSync();
|
||||
|
||||
VIDEO_SetPreRetraceCallback(NULL);
|
||||
|
||||
// reconfigure GX
|
||||
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
|
||||
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
|
||||
@ -770,6 +736,8 @@ ResetVideo_Menu ()
|
||||
while (VIDEO_GetNextField())
|
||||
VIDEO_WaitVSync();
|
||||
|
||||
VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
|
||||
|
||||
// clears the bg to color and clears the z buffer
|
||||
GXColor background = {0, 0, 0, 255};
|
||||
GX_SetCopyClear (background, 0x00ffffff);
|
||||
@ -827,8 +795,6 @@ ResetVideo_Menu ()
|
||||
***************************************************************************/
|
||||
void Menu_Render()
|
||||
{
|
||||
GX_DrawDone ();
|
||||
|
||||
whichfb ^= 1; // flip framebuffer
|
||||
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
@ -888,6 +854,7 @@ void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[],
|
||||
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
||||
GX_TexCoord2f32(0, 1);
|
||||
GX_End();
|
||||
GX_DrawDone();
|
||||
GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0);
|
||||
|
||||
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
||||
@ -926,4 +893,5 @@ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 f
|
||||
GX_Color4u8(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
GX_End();
|
||||
GX_DrawDone();
|
||||
}
|
||||
|
@ -37,5 +37,6 @@ extern bool TiltScreen;
|
||||
extern float TiltAngle;
|
||||
extern u8 * gameScreenTex;
|
||||
extern u8 * gameScreenTex2;
|
||||
extern u32 FrameTimer;
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user