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Add Wii U GamePad support (thanks Fix94!)
This commit is contained in:
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@ -15,7 +15,8 @@ https://github.com/dborth/vbagx/releases
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-=[ Features ]=-
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* Wiimote, Nunchuk, Classic, and Gamecube controller support
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* Wiimote, Nunchuk, Classic, Wii U Pro, and Gamecube controller support
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* Wii U GamePad support (requires homebrew injection into Wii U VC title)
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* Rotation sensors, Solar sensors, and Rumble support
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* Optional special Wii controls built-in for some games
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* SRAM and State saving
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@ -31,7 +32,6 @@ https://github.com/dborth/vbagx/releases
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* Screenshots can be displayed on the main menu
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* Fixed pixel ratio mode (1x, 2x, and 3x)
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* Borders (from Super Game Boy games or custom from .png)
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* Wii U Pro Controller support
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* 240p support
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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@ -43,6 +43,8 @@ https://github.com/dborth/vbagx/releases
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* Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory,
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optimizations from dancinninjac, GB color palettes, rotation/tilt for
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WarioWare Twisted, in-game rumble)
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* Improved WiiFlow integration
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* Added Wii U GamePad support (thanks Fix94!)
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[2.3.7 - August 28, 2018]
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@ -16,6 +16,7 @@
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include "utils/wiidrc.h"
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#include "button_mapping.h"
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/****************************************************************************
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@ -24,7 +25,7 @@
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* and for displaying the name of said button
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***************************************************************************/
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CtrlrMap ctrlr_def[5] = {
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CtrlrMap ctrlr_def[6] = {
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// Gamecube controller btn def
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{
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{
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@ -134,5 +135,27 @@ CtrlrMap ctrlr_def[5] = {
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},
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15,
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CTRLR_WUPC
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},
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// Wii U Gamepad btn def
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{
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{
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{WIIDRC_BUTTON_DOWN, "DOWN"},
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{WIIDRC_BUTTON_UP, "UP"},
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{WIIDRC_BUTTON_LEFT, "LEFT"},
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{WIIDRC_BUTTON_RIGHT, "RIGHT"},
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{WIIDRC_BUTTON_A, "A"},
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{WIIDRC_BUTTON_B, "B"},
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{WIIDRC_BUTTON_X, "X"},
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{WIIDRC_BUTTON_Y, "Y"},
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{WIIDRC_BUTTON_PLUS, "PLUS"},
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{WIIDRC_BUTTON_MINUS, "MINUS"},
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{WIIDRC_BUTTON_HOME, "HOME"},
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{WIIDRC_BUTTON_L, "L"},
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{WIIDRC_BUTTON_R, "R"},
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{WIIDRC_BUTTON_ZL, "ZL"},
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{WIIDRC_BUTTON_ZR, "ZR"}
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},
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15,
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CTRLR_WIIDRC
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}
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};
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@ -17,11 +17,12 @@ enum {
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CTRLR_WIIMOTE,
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CTRLR_NUNCHUK,
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CTRLR_CLASSIC,
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CTRLR_WUPC
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CTRLR_WUPC,
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CTRLR_WIIDRC
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};
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const char ctrlrName[5][32] =
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{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" };
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const char ctrlrName[6][32] =
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{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller", "Wii U Gamepad" };
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typedef struct _btn_map {
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u32 btn; // button 'id'
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@ -34,6 +35,6 @@ typedef struct _ctrlr_map {
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u16 type; // controller type
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} CtrlrMap;
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extern CtrlrMap ctrlr_def[5];
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extern CtrlrMap ctrlr_def[6];
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#endif
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@ -108,6 +108,8 @@ extern const u8 icon_settings_nunchuk_png[];
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extern const u32 icon_settings_nunchuk_png_size;
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extern const u8 icon_settings_wiiupro_png[];
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extern const u32 icon_settings_wiiupro_png_size;
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extern const u8 icon_settings_drc_png[];
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extern const u32 icon_settings_drc_png_size;
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extern const u8 icon_settings_file_png[];
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extern const u32 icon_settings_file_png_size;
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@ -123,6 +123,16 @@ typedef struct _paddata {
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u8 triggerR;
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} PADData;
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typedef struct _gamepaddata {
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u16 btns_d;
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u16 btns_u;
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u16 btns_h;
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s16 stickX;
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s16 stickY;
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s16 substickX;
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s16 substickY;
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} GamePadData;
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#define EFFECT_SLIDE_TOP 1
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#define EFFECT_SLIDE_BOTTOM 2
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#define EFFECT_SLIDE_RIGHT 4
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@ -182,22 +192,26 @@ class GuiTrigger
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!\param wiidrcbtns Wii U Gamepad trigger button(s)
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void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns);
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//!Sets a held trigger. Requires: element is selected, and trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!\param wiidrcbtns Wii U Gamepad trigger button(s)
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void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns);
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//!Sets a button-only trigger. Requires: Trigger button is pressed
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!\param wiidrcbtns Wii U Gamepad trigger button(s)
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void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns);
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//!Sets a button-only trigger. Requires: trigger button is pressed and parent window of element is in focus
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//!\param ch Controller channel number
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!\param wiidrcbtns Wii U Gamepad trigger button(s)
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns);
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//!Get X or Y value from Wii Joystick (classic, nunchuk) input
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//!\param stick Controller stick (left = 0, right = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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@ -226,6 +240,7 @@ class GuiTrigger
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WPADData wpaddata; //!< Wii controller trigger data
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PADData pad; //!< GameCube controller trigger data
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GamePadData wiidrcdata; //!< Wii U Gamepad trigger data
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WPADData * wpad; //!< Wii controller trigger
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s32 chan; //!< Trigger controller channel (0-3, -1 for all)
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u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS)
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@ -156,8 +156,7 @@ void GuiButton::Draw()
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label[0]->Draw();
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if(labelOver[1])
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labelOver[1]->Draw();
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labelOver[1]->Draw();
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else if(label[1])
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label[1]->Draw();
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@ -255,7 +254,7 @@ void GuiButton::Update(GuiTrigger * t)
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// button triggers
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if(this->IsClickable())
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{
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s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
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s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig, wiidrc_btns, wiidrc_btns_trig;
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for(int i=0; i<3; i++)
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{
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if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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@ -268,12 +267,16 @@ void GuiButton::Update(GuiTrigger * t)
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cc_btns = t->wpad->btns_d >> 16;
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cc_btns_trig = trigger[i]->wpad->btns_d >> 16;
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// Wii U Gamepad
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wiidrc_btns = t->wiidrcdata.btns_d;
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wiidrc_btns_trig = trigger[i]->wiidrcdata.btns_d;
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if(
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
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(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0) ||
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(wiidrc_btns == wiidrc_btns_trig && wiidrc_btns > 0))
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{
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if(t->chan == stateChan || stateChan == -1)
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{
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@ -305,7 +308,7 @@ void GuiButton::Update(GuiTrigger * t)
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if(this->IsHoldable())
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{
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bool held = false;
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s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
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s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig, wiidrc_btns, wiidrc_btns_h, wiidrc_btns_trig;
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for(int i=0; i<3; i++)
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{
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@ -320,12 +323,18 @@ void GuiButton::Update(GuiTrigger * t)
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cc_btns = t->wpad->btns_d >> 16;
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cc_btns_h = t->wpad->btns_h >> 16;
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cc_btns_trig = trigger[i]->wpad->btns_h >> 16;
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// Wii U Gamepad
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wiidrc_btns = t->wiidrcdata.btns_d;
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wiidrc_btns_h = t->wiidrcdata.btns_h;
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wiidrc_btns_trig = trigger[i]->wiidrcdata.btns_h;
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if(
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
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(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0) ||
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(wiidrc_btns == wiidrc_btns_trig && wiidrc_btns > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
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(t->chan == stateChan || stateChan == -1))
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@ -336,8 +345,8 @@ void GuiButton::Update(GuiTrigger * t)
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(t->wpad->btns_h > 0 &&
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(wm_btns_h == wm_btns_trig ||
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(cc_btns_h == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
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(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0) ||
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(wiidrc_btns_h == wiidrc_btns_trig && wiidrc_btns_h > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD)
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held = true;
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@ -25,12 +25,12 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
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focus = 0; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
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trig2 = new GuiTrigger;
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0, 0);
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trigHeldA = new GuiTrigger;
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trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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@ -122,9 +122,9 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max)
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keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
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trig2 = new GuiTrigger;
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0, 0);
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keyBackImg = new GuiImage(keyMedium);
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keyBackOverImg = new GuiImage(keyMediumOver);
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@ -25,9 +25,9 @@ GuiOptionBrowser::GuiOptionBrowser(int w, int h, OptionList * l)
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focus = 0; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
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trig2 = new GuiTrigger;
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0, 0);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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@ -33,9 +33,9 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
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focus = 0; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
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trig2 = new GuiTrigger;
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0, 0);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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@ -22,6 +22,7 @@ static u32 delay[4];
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GuiTrigger::GuiTrigger()
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{
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chan = -1;
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memset(&wiidrcdata, 0, sizeof(GamePadData));
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memset(&wpaddata, 0, sizeof(WPADData));
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memset(&pad, 0, sizeof(PADData));
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wpad = &wpaddata;
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@ -39,10 +40,11 @@ GuiTrigger::~GuiTrigger()
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* - Element is selected
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* - Trigger button is pressed
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*/
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void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_SIMPLE;
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chan = ch;
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wiidrcdata.btns_d = wiidrcbtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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@ -52,10 +54,11 @@ void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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* - Element is selected
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* - Trigger button is pressed and held
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*/
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void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_HELD;
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chan = ch;
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wiidrcdata.btns_h = wiidrcbtns;
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wpaddata.btns_h = wiibtns;
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pad.btns_h = gcbtns;
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}
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@ -64,10 +67,11 @@ void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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* Sets a button trigger. Requires:
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* - Trigger button is pressed
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*/
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void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_BUTTON_ONLY;
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chan = ch;
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wiidrcdata.btns_d = wiidrcbtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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@ -77,10 +81,11 @@ void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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* - Trigger button is pressed
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* - Parent window is in focus
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*/
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void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns, u16 wiidrcbtns)
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{
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type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
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chan = ch;
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wiidrcdata.btns_d = wiidrcbtns;
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wpaddata.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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@ -159,11 +164,14 @@ bool GuiTrigger::Left()
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||||
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_LEFT
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
|
||||
|| pad.stickX < -PADCAL
|
||||
|| WPAD_StickX(0) < -PADCAL)
|
||||
|| WPAD_StickX(0) < -PADCAL
|
||||
|| wiidrcdata.stickX < -WIIDRCCAL)
|
||||
{
|
||||
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||||
|| wiidrcdata.btns_d & WIIDRC_BUTTON_LEFT
|
||||
|| pad.btns_d & PAD_BUTTON_LEFT)
|
||||
{
|
||||
prev[chan] = gettime();
|
||||
@ -192,11 +200,14 @@ bool GuiTrigger::Right()
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
|
||||
|
||||
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_RIGHT
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
|
||||
|| pad.stickX > PADCAL
|
||||
|| WPAD_StickX(0) > PADCAL)
|
||||
|| WPAD_StickX(0) > PADCAL
|
||||
|| wiidrcdata.stickX > WIIDRCCAL)
|
||||
{
|
||||
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
|| wiidrcdata.btns_d & WIIDRC_BUTTON_RIGHT
|
||||
|| pad.btns_d & PAD_BUTTON_RIGHT)
|
||||
{
|
||||
prev[chan] = gettime();
|
||||
@ -225,11 +236,14 @@ bool GuiTrigger::Up()
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
|
||||
|
||||
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||||
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_UP
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
|
||||
|| pad.stickY > PADCAL
|
||||
|| WPAD_StickY(0) > PADCAL)
|
||||
|| WPAD_StickY(0) > PADCAL
|
||||
|| wiidrcdata.stickY > WIIDRCCAL)
|
||||
{
|
||||
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||||
|| wiidrcdata.btns_d & WIIDRC_BUTTON_UP
|
||||
|| pad.btns_d & PAD_BUTTON_UP)
|
||||
{
|
||||
prev[chan] = gettime();
|
||||
@ -258,11 +272,14 @@ bool GuiTrigger::Down()
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
|
||||
|
||||
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|
||||
|| (wiidrcdata.btns_d | wiidrcdata.btns_h) & WIIDRC_BUTTON_DOWN
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
|
||||
|| pad.stickY < -PADCAL
|
||||
|| WPAD_StickY(0) < -PADCAL)
|
||||
|| WPAD_StickY(0) < -PADCAL
|
||||
|| wiidrcdata.stickY < -WIIDRCCAL)
|
||||
{
|
||||
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|
||||
|| wiidrcdata.btns_d & WIIDRC_BUTTON_DOWN
|
||||
|| pad.btns_d & PAD_BUTTON_DOWN)
|
||||
{
|
||||
prev[chan] = gettime();
|
||||
|
@ -229,7 +229,7 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
|
||||
}
|
||||
// change focus
|
||||
else if((t->wpad->btns_d & (WPAD_BUTTON_1 | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|
||||
|| (t->pad.btns_d & PAD_BUTTON_B))
|
||||
|| (t->pad.btns_d & PAD_BUTTON_B) || (t->wiidrcdata.btns_d & WIIDRC_BUTTON_B))
|
||||
{
|
||||
for (i = found; i < elemSize; ++i)
|
||||
{
|
||||
|
BIN
source/images/icon_settings_drc.png
Normal file
BIN
source/images/icon_settings_drc.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.4 KiB |
128
source/input.cpp
128
source/input.cpp
@ -44,7 +44,7 @@ static bool cartridgeRumble = false, possibleCartridgeRumble = false;
|
||||
static int gameRumbleCount = 0, menuRumbleCount = 0, rumbleCountAlready = 0;
|
||||
|
||||
static unsigned int vbapadmap[10]; // VBA controller buttons
|
||||
u32 btnmap[5][10]; // button mapping
|
||||
u32 btnmap[6][10]; // button mapping
|
||||
|
||||
void ResetControls(int wiiCtrl)
|
||||
{
|
||||
@ -127,6 +127,7 @@ void ResetControls(int wiiCtrl)
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
|
||||
btnmap[CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
|
||||
}
|
||||
|
||||
/*** Wii U Pro Padmap ***/
|
||||
if(wiiCtrl == CTRLR_WUPC || wiiCtrl == -1)
|
||||
{
|
||||
@ -142,6 +143,22 @@ void ResetControls(int wiiCtrl)
|
||||
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||
btnmap[CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
|
||||
}
|
||||
|
||||
/*** Wii U Gamepad Padmap ***/
|
||||
if(wiiCtrl == CTRLR_WIIDRC || wiiCtrl == -1)
|
||||
{
|
||||
i=0;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_Y;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_B;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_MINUS;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_PLUS;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_UP;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_DOWN;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_LEFT;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_RIGHT;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_L;
|
||||
btnmap[CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_R;
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
@ -154,6 +171,7 @@ void
|
||||
UpdatePads()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
WiiDRC_ScanPads();
|
||||
WPAD_ScanPads();
|
||||
#endif
|
||||
|
||||
@ -170,8 +188,27 @@ UpdatePads()
|
||||
userInput[i].pad.substickY = PAD_SubStickY(i);
|
||||
userInput[i].pad.triggerL = PAD_TriggerL(i);
|
||||
userInput[i].pad.triggerR = PAD_TriggerR(i);
|
||||
#ifdef HW_RVL
|
||||
userInput[i].wiidrcdata.btns_d = 0;
|
||||
userInput[i].wiidrcdata.btns_u = 0;
|
||||
userInput[i].wiidrcdata.btns_h = 0;
|
||||
userInput[i].wiidrcdata.stickX = 0;
|
||||
userInput[i].wiidrcdata.stickY = 0;
|
||||
userInput[i].wiidrcdata.substickX = 0;
|
||||
userInput[i].wiidrcdata.substickY = 0;
|
||||
#endif
|
||||
--i;
|
||||
} while(i >= 0);
|
||||
if(WiiDRC_Inited() && WiiDRC_Connected())
|
||||
{
|
||||
userInput[0].wiidrcdata.btns_d = WiiDRC_ButtonsDown();
|
||||
userInput[0].wiidrcdata.btns_u = WiiDRC_ButtonsUp();
|
||||
userInput[0].wiidrcdata.btns_h = WiiDRC_ButtonsHeld();
|
||||
userInput[0].wiidrcdata.stickX = WiiDRC_lStickX();
|
||||
userInput[0].wiidrcdata.stickY = WiiDRC_lStickY();
|
||||
userInput[0].wiidrcdata.substickX = WiiDRC_rStickX();
|
||||
userInput[0].wiidrcdata.substickY = WiiDRC_rStickY();
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
@ -325,6 +362,8 @@ u32 StandardMovement(unsigned short chan)
|
||||
#ifdef HW_RVL
|
||||
s8 wm_ax = userInput[0].WPAD_StickX(0);
|
||||
s8 wm_ay = userInput[0].WPAD_StickY(0);
|
||||
s16 wiidrc_ax = userInput[chan].wiidrcdata.stickX;
|
||||
s16 wiidrc_ay = userInput[chan].wiidrcdata.stickY;
|
||||
#endif
|
||||
|
||||
/***
|
||||
@ -350,6 +389,16 @@ u32 StandardMovement(unsigned short chan)
|
||||
J |= VBA_LEFT;
|
||||
else if (wm_ax > ANALOG_SENSITIVITY)
|
||||
J |= VBA_RIGHT;
|
||||
|
||||
/* Wii U Gamepad */
|
||||
if (wiidrc_ay > ANALOG_SENSITIVITY)
|
||||
J |= VBA_UP;
|
||||
else if (wiidrc_ay < -ANALOG_SENSITIVITY)
|
||||
J |= VBA_DOWN;
|
||||
if (wiidrc_ax < -ANALOG_SENSITIVITY)
|
||||
J |= VBA_LEFT;
|
||||
else if (wiidrc_ax > ANALOG_SENSITIVITY)
|
||||
J |= VBA_RIGHT;
|
||||
#endif
|
||||
return J;
|
||||
}
|
||||
@ -365,33 +414,41 @@ u32 StandardDPad(unsigned short pad)
|
||||
u32 wp = userInput[pad].wpad->btns_h;
|
||||
if (wp & WPAD_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
if (wp & WPAD_BUTTON_LEFT)
|
||||
else if (wp & WPAD_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_BUTTON_DOWN)
|
||||
else if (wp & WPAD_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (exp_type == WPAD_EXP_CLASSIC)
|
||||
{
|
||||
if (wp & WPAD_CLASSIC_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
else if (wp & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
else if (wp & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
}
|
||||
|
||||
/* Wii U Gamepad */
|
||||
u32 wiidrcp = userInput[pad].wiidrcdata.btns_h;
|
||||
if (wiidrcp & WIIDRC_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
else if (wiidrcp & WIIDRC_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (wiidrcp & WIIDRC_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
else if (wiidrcp & WIIDRC_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
#endif
|
||||
|
||||
if (jp & PAD_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (jp & PAD_BUTTON_DOWN)
|
||||
else if (jp & PAD_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (jp & PAD_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (jp & PAD_BUTTON_RIGHT)
|
||||
else if (jp & PAD_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
return J;
|
||||
}
|
||||
@ -404,11 +461,11 @@ u32 StandardSideways(unsigned short pad)
|
||||
|
||||
if (wp & WPAD_BUTTON_RIGHT)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_BUTTON_LEFT)
|
||||
else if (wp & WPAD_BUTTON_LEFT)
|
||||
J |= VBA_DOWN;
|
||||
if (wp & WPAD_BUTTON_UP)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_BUTTON_DOWN)
|
||||
else if (wp & WPAD_BUTTON_DOWN)
|
||||
J |= VBA_RIGHT;
|
||||
|
||||
if (wp & WPAD_BUTTON_PLUS)
|
||||
@ -444,11 +501,11 @@ u32 StandardClassic(unsigned short pad)
|
||||
|
||||
if (wp & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
else if (wp & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
else if (wp & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
|
||||
if (wp & WPAD_CLASSIC_BUTTON_PLUS)
|
||||
@ -477,11 +534,11 @@ u32 StandardGamecube(unsigned short pad)
|
||||
u32 jp = userInput[pad].pad.btns_h;
|
||||
if (jp & PAD_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (jp & PAD_BUTTON_DOWN)
|
||||
else if (jp & PAD_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (jp & PAD_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (jp & PAD_BUTTON_RIGHT)
|
||||
else if (jp & PAD_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
if (jp & PAD_BUTTON_A)
|
||||
J |= VBA_BUTTON_A;
|
||||
@ -588,9 +645,9 @@ static u32 CCToGC(u32 w) {
|
||||
if (w & WPAD_CLASSIC_BUTTON_FULL_L) gc |= PAD_TRIGGER_L;
|
||||
if (w & WPAD_CLASSIC_BUTTON_FULL_R) gc |= PAD_TRIGGER_R;
|
||||
if (w & WPAD_CLASSIC_BUTTON_UP) gc |= PAD_BUTTON_UP;
|
||||
if (w & WPAD_CLASSIC_BUTTON_DOWN) gc |= PAD_BUTTON_DOWN;
|
||||
else if (w & WPAD_CLASSIC_BUTTON_DOWN) gc |= PAD_BUTTON_DOWN;
|
||||
if (w & WPAD_CLASSIC_BUTTON_LEFT) gc |= PAD_BUTTON_LEFT;
|
||||
if (w & WPAD_CLASSIC_BUTTON_RIGHT) gc |= PAD_BUTTON_RIGHT;
|
||||
else if (w & WPAD_CLASSIC_BUTTON_RIGHT) gc |= PAD_BUTTON_RIGHT;
|
||||
return gc;
|
||||
}
|
||||
#endif
|
||||
@ -833,12 +890,14 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
u32 J = StandardMovement(pad);
|
||||
|
||||
// Turbo feature
|
||||
if(userInput[0].pad.substickX > 70 || userInput[0].WPAD_Stick(1,0) > 70)
|
||||
if(userInput[0].pad.substickX > 70 ||
|
||||
userInput[0].WPAD_Stick(1,0) > 70 ||
|
||||
userInput[0].wiidrcdata.substickX > 45)
|
||||
J |= VBA_SPEED;
|
||||
|
||||
// Report pressed buttons (gamepads)
|
||||
u32 pad_btns_h = userInput[pad].pad.btns_h; // GCN
|
||||
|
||||
u32 wiidrcp_btns_h = userInput[pad].wiidrcdata.btns_h;
|
||||
#ifdef HW_RVL
|
||||
u32 wpad_btns_h = userInput[pad].wpad->btns_h;
|
||||
int wpad_exp_type = userInput[pad].wpad->exp.type;
|
||||
@ -850,6 +909,7 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
for (u32 i =0; i < MAXJP; ++i)
|
||||
{
|
||||
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|
||||
|| ( wiidrcp_btns_h & btnmap[CTRLR_WIIDRC][i] ) //wii u gamepad
|
||||
|| ( (wpad_btns_h & btnmap[CTRLR_WIIMOTE][i]) ))
|
||||
J |= vbapadmap[i];
|
||||
}
|
||||
@ -857,22 +917,15 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
}
|
||||
else if(wpad_exp_type == WPAD_EXP_CLASSIC)
|
||||
{ // classic controller
|
||||
if (isWUPC) {
|
||||
for (u32 i =0; i < MAXJP; ++i)
|
||||
{
|
||||
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|
||||
|| ( (wpad_btns_h & btnmap[CTRLR_WUPC][i]) ))
|
||||
J |= vbapadmap[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (u32 i =0; i < MAXJP; ++i)
|
||||
{
|
||||
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|
||||
|| ( (wpad_btns_h & btnmap[CTRLR_CLASSIC][i]) ))
|
||||
J |= vbapadmap[i];
|
||||
}
|
||||
|
||||
for (u32 i =0; i < MAXJP; ++i)
|
||||
{
|
||||
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) // gamecube controller
|
||||
|| ( wiidrcp_btns_h & btnmap[CTRLR_WIIDRC][i] ) //wiiu gamepad
|
||||
|| ( (wpad_btns_h & btnmap[CTRLR_CLASSIC][i]) ))
|
||||
J |= vbapadmap[i];
|
||||
}
|
||||
|
||||
}
|
||||
else if(wpad_exp_type == WPAD_EXP_NUNCHUK)
|
||||
{ // nunchuk + wiimote
|
||||
@ -884,7 +937,6 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
J |= vbapadmap[i];
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
// Check out this trickery!
|
||||
// If all else fails OR if HW_RVL is undefined, the result is the same
|
||||
@ -892,11 +944,10 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
{
|
||||
for (u32 i = 0; i < MAXJP; ++i)
|
||||
{
|
||||
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]))
|
||||
if ((pad_btns_h & btnmap[CTRLR_GCPAD][i]) || (wiidrcp_btns_h & btnmap[CTRLR_WIIDRC][i]))
|
||||
J |= vbapadmap[i];
|
||||
}
|
||||
}
|
||||
|
||||
return J;
|
||||
}
|
||||
|
||||
@ -907,7 +958,8 @@ bool MenuRequested()
|
||||
(userInput[i].pad.substickX < -70)
|
||||
#ifdef HW_RVL
|
||||
|| (userInput[i].wpad->btns_h & WPAD_BUTTON_HOME) ||
|
||||
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME)
|
||||
(userInput[i].wpad->btns_h & WPAD_CLASSIC_BUTTON_HOME) ||
|
||||
(userInput[i].wiidrcdata.btns_h & WIIDRC_BUTTON_HOME)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
|
@ -13,9 +13,10 @@
|
||||
|
||||
#include <gccore.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
#include "utils/wiidrc.h"
|
||||
|
||||
#define PI 3.14159265f
|
||||
#define PADCAL 50
|
||||
#define WIIDRCCAL 20
|
||||
#define MAXJP 10 // # of mappable controller buttons
|
||||
|
||||
#define VBA_BUTTON_A 1
|
||||
@ -32,7 +33,7 @@
|
||||
#define VBA_CAPTURE 2048
|
||||
|
||||
extern int rumbleRequest[4];
|
||||
extern u32 btnmap[5][10];
|
||||
extern u32 btnmap[6][10];
|
||||
|
||||
void ResetControls(int wc = -1);
|
||||
void ShutoffRumble();
|
||||
|
127
source/menu.cpp
127
source/menu.cpp
@ -832,19 +832,20 @@ static void WindowCredits(void * ptr)
|
||||
|
||||
Menu_Render();
|
||||
|
||||
if((userInput[0].wpad->btns_d || userInput[0].pad.btns_d) ||
|
||||
(userInput[1].wpad->btns_d || userInput[1].pad.btns_d) ||
|
||||
(userInput[2].wpad->btns_d || userInput[2].pad.btns_d) ||
|
||||
(userInput[3].wpad->btns_d || userInput[3].pad.btns_d))
|
||||
if((userInput[0].wpad->btns_d || userInput[0].pad.btns_d || userInput[0].wiidrcdata.btns_d) ||
|
||||
(userInput[1].wpad->btns_d || userInput[1].pad.btns_d || userInput[1].wiidrcdata.btns_d) ||
|
||||
(userInput[2].wpad->btns_d || userInput[2].pad.btns_d || userInput[2].wiidrcdata.btns_d) ||
|
||||
(userInput[3].wpad->btns_d || userInput[3].pad.btns_d || userInput[3].wiidrcdata.btns_d))
|
||||
{
|
||||
exit = true;
|
||||
}
|
||||
exit = true;
|
||||
}
|
||||
usleep(THREAD_SLEEP);
|
||||
}
|
||||
|
||||
// clear buttons pressed
|
||||
for(i=0; i < 4; i++)
|
||||
{
|
||||
userInput[i].wiidrcdata.btns_d = 0;
|
||||
userInput[i].wpad->btns_d = 0;
|
||||
userInput[i].pad.btns_d = 0;
|
||||
}
|
||||
@ -878,7 +879,7 @@ static int MenuGameSelection()
|
||||
GuiImageData bgPreviewImg(bg_preview_png);
|
||||
|
||||
GuiTrigger trigHome;
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
||||
|
||||
GuiText settingsBtnTxt("Settings", 22, (GXColor){0, 0, 0, 255});
|
||||
GuiImage settingsBtnIcon(&iconSettings);
|
||||
@ -1097,7 +1098,7 @@ static int MenuGame()
|
||||
GuiImageData batteryBar(battery_bar_png);
|
||||
|
||||
GuiTrigger trigHome;
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
||||
|
||||
int xOffset=125;
|
||||
if (isBoktai)
|
||||
@ -1596,7 +1597,7 @@ static int MenuGameSaves(int action)
|
||||
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
||||
|
||||
GuiTrigger trigHome;
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
||||
|
||||
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
||||
GuiImage backBtnImg(&btnOutline);
|
||||
@ -1876,7 +1877,7 @@ static int MenuGameSettings()
|
||||
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
||||
|
||||
GuiTrigger trigHome;
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
||||
|
||||
GuiText mappingBtnTxt("Button Mappings", 22, (GXColor){0, 0, 0, 255});
|
||||
mappingBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
@ -2081,6 +2082,8 @@ static int MenuSettingsMappings()
|
||||
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
||||
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
||||
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
|
||||
GuiImageData iconDrc(icon_settings_drc_png);
|
||||
|
||||
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
|
||||
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage gamecubeBtnImg(&btnLargeOutline);
|
||||
@ -2099,24 +2102,6 @@ static int MenuSettingsMappings()
|
||||
gamecubeBtn.SetTrigger(trig2);
|
||||
gamecubeBtn.SetEffectGrow();
|
||||
|
||||
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
|
||||
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
||||
GuiImage wiiuproBtnImg(&btnLargeOutline);
|
||||
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage wiiuproBtnIcon(&iconWiiupro);
|
||||
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
wiiuproBtn.SetPosition(0, 250);
|
||||
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
|
||||
wiiuproBtn.SetImage(&wiiuproBtnImg);
|
||||
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
|
||||
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
|
||||
wiiuproBtn.SetSoundOver(&btnSoundOver);
|
||||
wiiuproBtn.SetSoundClick(&btnSoundClick);
|
||||
wiiuproBtn.SetTrigger(trigA);
|
||||
wiiuproBtn.SetTrigger(trig2);
|
||||
wiiuproBtn.SetEffectGrow();
|
||||
|
||||
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
||||
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
||||
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
||||
@ -2134,6 +2119,24 @@ static int MenuSettingsMappings()
|
||||
wiimoteBtn.SetTrigger(trig2);
|
||||
wiimoteBtn.SetEffectGrow();
|
||||
|
||||
GuiText drcBtnTxt("Wii U GamePad", 22, (GXColor){0, 0, 0, 255});
|
||||
drcBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage drcBtnImg(&btnLargeOutline);
|
||||
GuiImage drcBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage drcBtnIcon(&iconDrc);
|
||||
GuiButton drcBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||
drcBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
drcBtn.SetPosition(200, 120);
|
||||
drcBtn.SetLabel(&drcBtnTxt);
|
||||
drcBtn.SetImage(&drcBtnImg);
|
||||
drcBtn.SetImageOver(&drcBtnImgOver);
|
||||
drcBtn.SetIcon(&drcBtnIcon);
|
||||
drcBtn.SetSoundOver(&btnSoundOver);
|
||||
drcBtn.SetSoundClick(&btnSoundClick);
|
||||
drcBtn.SetTrigger(trigA);
|
||||
drcBtn.SetTrigger(trig2);
|
||||
drcBtn.SetEffectGrow();
|
||||
|
||||
GuiText classicBtnTxt("Classic Controller", 22, (GXColor){0, 0, 0, 255});
|
||||
classicBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||
GuiImage classicBtnImg(&btnLargeOutline);
|
||||
@ -2162,7 +2165,7 @@ static int MenuSettingsMappings()
|
||||
GuiImage nunchukBtnIcon(&iconNunchuk);
|
||||
GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||
nunchukBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
nunchukBtn.SetPosition(200, 250);
|
||||
nunchukBtn.SetPosition(0, 250);
|
||||
nunchukBtn.SetLabel(&nunchukBtnTxt1, 0);
|
||||
nunchukBtn.SetLabel(&nunchukBtnTxt2, 1);
|
||||
nunchukBtn.SetLabel(&nunchukBtnTxt3, 2);
|
||||
@ -2175,6 +2178,24 @@ static int MenuSettingsMappings()
|
||||
nunchukBtn.SetTrigger(trig2);
|
||||
nunchukBtn.SetEffectGrow();
|
||||
|
||||
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
|
||||
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
||||
GuiImage wiiuproBtnImg(&btnLargeOutline);
|
||||
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
|
||||
GuiImage wiiuproBtnIcon(&iconWiiupro);
|
||||
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
wiiuproBtn.SetPosition(200, 250);
|
||||
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
|
||||
wiiuproBtn.SetImage(&wiiuproBtnImg);
|
||||
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
|
||||
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
|
||||
wiiuproBtn.SetSoundOver(&btnSoundOver);
|
||||
wiiuproBtn.SetSoundClick(&btnSoundClick);
|
||||
wiiuproBtn.SetTrigger(trigA);
|
||||
wiiuproBtn.SetTrigger(trig2);
|
||||
wiiuproBtn.SetEffectGrow();
|
||||
|
||||
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
||||
GuiImage backBtnImg(&btnOutline);
|
||||
GuiImage backBtnImgOver(&btnOutlineOver);
|
||||
@ -2197,8 +2218,15 @@ static int MenuSettingsMappings()
|
||||
w.Append(&gamecubeBtn);
|
||||
#ifdef HW_RVL
|
||||
w.Append(&wiimoteBtn);
|
||||
w.Append(&nunchukBtn);
|
||||
|
||||
if(WiiDRC_Inited() && WiiDRC_Connected()) {
|
||||
gamecubeBtn.SetPosition(-200, 120);
|
||||
wiimoteBtn.SetPosition(0, 120);
|
||||
w.Append(&drcBtn);
|
||||
}
|
||||
|
||||
w.Append(&classicBtn);
|
||||
w.Append(&nunchukBtn);
|
||||
w.Append(&wiiuproBtn);
|
||||
#endif
|
||||
w.Append(&backBtn);
|
||||
@ -2231,6 +2259,11 @@ static int MenuSettingsMappings()
|
||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||
mapMenuCtrl = CTRLR_WUPC;
|
||||
}
|
||||
else if(drcBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||
mapMenuCtrl = CTRLR_WIIDRC;
|
||||
}
|
||||
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||
@ -2287,6 +2320,9 @@ ButtonMappingWindow()
|
||||
case CTRLR_WUPC:
|
||||
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
|
||||
break;
|
||||
case CTRLR_WIIDRC:
|
||||
sprintf(msg, "Press any button on the Wii U GamePad now. Press Home to clear the existing mapping.");
|
||||
break;
|
||||
case CTRLR_NUNCHUK:
|
||||
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
|
||||
break;
|
||||
@ -2321,12 +2357,19 @@ ButtonMappingWindow()
|
||||
if(userInput[0].pad.substickX < -70 ||
|
||||
userInput[0].pad.substickX > 70 ||
|
||||
userInput[0].pad.substickY < -70 ||
|
||||
userInput[0].pad.substickY > 70)
|
||||
userInput[0].pad.substickY > 70)
|
||||
pressed = WPAD_BUTTON_HOME;
|
||||
|
||||
if(userInput[0].wpad->btns_d == WPAD_BUTTON_HOME)
|
||||
pressed = WPAD_BUTTON_HOME;
|
||||
}
|
||||
else if(mapMenuCtrl == CTRLR_WIIDRC)
|
||||
{
|
||||
pressed = userInput[0].wiidrcdata.btns_d;
|
||||
|
||||
if(pressed == WIIDRC_BUTTON_HOME)
|
||||
pressed = WPAD_CLASSIC_BUTTON_HOME;
|
||||
}
|
||||
else
|
||||
{
|
||||
pressed = userInput[0].wpad->btns_d;
|
||||
@ -2569,16 +2612,16 @@ static void ScreenZoomWindow()
|
||||
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||
|
||||
GuiTrigger trigLeft;
|
||||
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
||||
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT, WIIDRC_BUTTON_LEFT);
|
||||
|
||||
GuiTrigger trigRight;
|
||||
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
||||
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT, WIIDRC_BUTTON_RIGHT);
|
||||
|
||||
GuiTrigger trigUp;
|
||||
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
|
||||
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP, WIIDRC_BUTTON_UP);
|
||||
|
||||
GuiTrigger trigDown;
|
||||
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
|
||||
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN, WIIDRC_BUTTON_DOWN);
|
||||
|
||||
GuiImageData arrowLeft(button_arrow_left_png);
|
||||
GuiImage arrowLeftImg(&arrowLeft);
|
||||
@ -2731,16 +2774,16 @@ static void ScreenPositionWindow()
|
||||
w->SetPosition(0, -10);
|
||||
|
||||
GuiTrigger trigLeft;
|
||||
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
||||
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT, WIIDRC_BUTTON_LEFT);
|
||||
|
||||
GuiTrigger trigRight;
|
||||
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
||||
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT, WIIDRC_BUTTON_RIGHT);
|
||||
|
||||
GuiTrigger trigUp;
|
||||
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
|
||||
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP, WIIDRC_BUTTON_UP);
|
||||
|
||||
GuiTrigger trigDown;
|
||||
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
|
||||
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN, WIIDRC_BUTTON_DOWN);
|
||||
|
||||
GuiImageData arrowLeft(button_arrow_left_png);
|
||||
GuiImage arrowLeftImg(&arrowLeft);
|
||||
@ -4127,7 +4170,7 @@ static int MenuPalette()
|
||||
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
||||
|
||||
GuiTrigger trigHome;
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
||||
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
||||
|
||||
GuiText bg0BtnTxt("BG 0", 24, GetCol(0));
|
||||
GuiImage bg0BtnImg(&btnCloseOutline);
|
||||
@ -4609,9 +4652,9 @@ MainMenu (int menu)
|
||||
#endif
|
||||
|
||||
trigA = new GuiTrigger;
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
||||
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
|
||||
trig2 = new GuiTrigger;
|
||||
trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
|
||||
trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0, 0);
|
||||
}
|
||||
|
||||
mainWindow = new GuiWindow(screenwidth, screenheight);
|
||||
|
@ -217,12 +217,13 @@ preparePrefsData ()
|
||||
|
||||
createXMLSection("Controller", "Controller Settings");
|
||||
|
||||
createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls));
|
||||
createXMLController(btnmap[CTRLR_GCPAD], "gcpadmap", "GameCube Pad");
|
||||
createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls));
|
||||
createXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap", "Wiimote");
|
||||
createXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap", "Classic Controller");
|
||||
createXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap", "Nunchuk");
|
||||
createXMLController(btnmap[CTRLR_WUPC], "wupcpadmap", "Wii U Pro Controller");
|
||||
createXMLController(btnmap[CTRLR_WIIDRC], "drcpadmap", "Wii U Gamepad");
|
||||
|
||||
createXMLSection("Emulation", "Emulation Settings");
|
||||
|
||||
@ -525,21 +526,19 @@ decodePrefsData ()
|
||||
loadXMLSetting(&GCSettings.PreviewImage, "PreviewImage");
|
||||
|
||||
// Controller Settings
|
||||
|
||||
loadXMLSetting(&GCSettings.WiiControls, "WiiControls");
|
||||
loadXMLController(btnmap[CTRLR_GCPAD], "gcpadmap");
|
||||
loadXMLSetting(&GCSettings.WiiControls, "WiiControls");
|
||||
loadXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap");
|
||||
loadXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap");
|
||||
loadXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap");
|
||||
loadXMLController(btnmap[CTRLR_WUPC], "wupcpadmap");
|
||||
|
||||
loadXMLController(btnmap[CTRLR_WIIDRC], "drcpadmap");
|
||||
// Emulation Settings
|
||||
|
||||
loadXMLSetting(&GCSettings.OffsetMinutesUTC, "OffsetMinutesUTC");
|
||||
loadXMLSetting(&GCSettings.GBHardware, "GBHardware");
|
||||
loadXMLSetting(&GCSettings.SGBBorder, "SGBBorder");
|
||||
loadXMLSetting(&GCSettings.BasicPalette, "BasicPalette");
|
||||
|
||||
}
|
||||
mxmlDelete(xml);
|
||||
}
|
||||
|
188
source/utils/wiidrc.c
Normal file
188
source/utils/wiidrc.c
Normal file
@ -0,0 +1,188 @@
|
||||
/*
|
||||
* Copyright (C) 2017 FIX94
|
||||
*
|
||||
* This software may be modified and distributed under the terms
|
||||
* of the MIT license. See the LICENSE file for details.
|
||||
*/
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wiidrc.h"
|
||||
|
||||
struct WiiDRCStat {
|
||||
s16 xAxisLmid;
|
||||
s16 xAxisRmid;
|
||||
s16 yAxisLmid;
|
||||
s16 yAxisRmid;
|
||||
};
|
||||
|
||||
struct WiiDRCButtons {
|
||||
u32 up;
|
||||
u32 down;
|
||||
u32 state;
|
||||
};
|
||||
|
||||
static struct WiiDRCStat __WiiDRC_Status;
|
||||
static struct WiiDRCData __WiiDRC_PadData;
|
||||
static struct WiiDRCButtons __WiiDRC_PadButtons;
|
||||
static bool __WiiDRC_ShutdownRequested;
|
||||
|
||||
static u32 __WiiDRC_Inited = 0;
|
||||
static u8 *__WiiDRC_I2CBuf = NULL;
|
||||
static u8 *__WiiDRC_DRCStateBuf = NULL;
|
||||
|
||||
static bool __WiiDRC_SetI2CBuf()
|
||||
{
|
||||
DCInvalidateRange((void*)0x938B2964, 4);
|
||||
if(*(vu32*)0x938B2964 == 0x138BB004) //r569
|
||||
{
|
||||
__WiiDRC_I2CBuf = (u8*)0x938BB004;
|
||||
return true;
|
||||
}
|
||||
DCInvalidateRange((void*)0x938B2564, 4);
|
||||
if(*(vu32*)0x938B2564 == 0x138BB004) //r570
|
||||
{
|
||||
__WiiDRC_I2CBuf = (u8*)0x938BB004;
|
||||
return true;
|
||||
}
|
||||
else if(*(vu32*)0x938B2564 == 0x138BA004) //r590
|
||||
{
|
||||
__WiiDRC_I2CBuf = (u8*)0x938BA004;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool __WiiDRC_SetDRCStateBuf()
|
||||
{
|
||||
//TODO r569
|
||||
DCInvalidateRange((void*)0x938B563C, 4);
|
||||
if(*(vu32*)0x938B563C == 0x138BE770) //r570
|
||||
{
|
||||
__WiiDRC_DRCStateBuf = (u8*)0x938BE770;
|
||||
return true;
|
||||
}
|
||||
DCInvalidateRange((void*)0x938B5724, 4);
|
||||
if(*(vu32*)0x938B5724 == 0x138BD770) //r590
|
||||
{
|
||||
__WiiDRC_DRCStateBuf = (u8*)0x938BD770;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WiiDRC_Init()
|
||||
{
|
||||
if(__WiiDRC_Inited == 1)
|
||||
return false;
|
||||
if(!__WiiDRC_SetI2CBuf())
|
||||
return false;
|
||||
//can fail on r569 for now
|
||||
__WiiDRC_SetDRCStateBuf();
|
||||
|
||||
__WiiDRC_Inited = 1;
|
||||
|
||||
WiiDRC_Recalibrate(); //sets up __WiiDRC_Status
|
||||
memset(&__WiiDRC_PadData,0,sizeof(struct WiiDRCData));
|
||||
memset(&__WiiDRC_PadButtons,0,sizeof(struct WiiDRCButtons));
|
||||
__WiiDRC_ShutdownRequested = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WiiDRC_Inited()
|
||||
{
|
||||
return !!__WiiDRC_Inited;
|
||||
}
|
||||
|
||||
bool WiiDRC_Recalibrate()
|
||||
{
|
||||
if(__WiiDRC_Inited == 0)
|
||||
return false;
|
||||
|
||||
DCInvalidateRange(__WiiDRC_I2CBuf,9);
|
||||
__WiiDRC_Status.xAxisLmid = (s8)(__WiiDRC_I2CBuf[4]-0x80);
|
||||
__WiiDRC_Status.yAxisLmid = (s8)(__WiiDRC_I2CBuf[5]-0x80);
|
||||
__WiiDRC_Status.xAxisRmid = (s8)(__WiiDRC_I2CBuf[6]-0x80);
|
||||
__WiiDRC_Status.yAxisRmid = (s8)(__WiiDRC_I2CBuf[7]-0x80);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WiiDRC_ScanPads()
|
||||
{
|
||||
if(__WiiDRC_Inited == 0)
|
||||
return false;
|
||||
|
||||
DCInvalidateRange(__WiiDRC_I2CBuf,9);
|
||||
__WiiDRC_ShutdownRequested = !!(__WiiDRC_I2CBuf[1]&0x80);
|
||||
__WiiDRC_PadData.button = (__WiiDRC_I2CBuf[2]<<8) | (__WiiDRC_I2CBuf[3]);
|
||||
__WiiDRC_PadData.xAxisL = ((s8)(__WiiDRC_I2CBuf[4]-0x80)) - __WiiDRC_Status.xAxisLmid;
|
||||
__WiiDRC_PadData.yAxisL = ((s8)(__WiiDRC_I2CBuf[5]-0x80)) - __WiiDRC_Status.yAxisLmid;
|
||||
__WiiDRC_PadData.xAxisR = ((s8)(__WiiDRC_I2CBuf[6]-0x80)) - __WiiDRC_Status.xAxisRmid;
|
||||
__WiiDRC_PadData.yAxisR = ((s8)(__WiiDRC_I2CBuf[7]-0x80)) - __WiiDRC_Status.yAxisRmid;
|
||||
__WiiDRC_PadData.extra = __WiiDRC_I2CBuf[8];
|
||||
__WiiDRC_PadData.battery = (__WiiDRC_PadData.extra>>1)&7;
|
||||
|
||||
u16 newstate, oldstate;
|
||||
|
||||
newstate = __WiiDRC_PadData.button;
|
||||
oldstate = __WiiDRC_PadButtons.state;
|
||||
__WiiDRC_PadButtons.state = newstate;
|
||||
__WiiDRC_PadButtons.up = oldstate & ~newstate;
|
||||
__WiiDRC_PadButtons.down = newstate & (newstate ^ oldstate);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WiiDRC_Connected()
|
||||
{
|
||||
if(__WiiDRC_DRCStateBuf)
|
||||
{
|
||||
DCInvalidateRange(__WiiDRC_DRCStateBuf, 4);
|
||||
return !!(*(vu32*)__WiiDRC_DRCStateBuf);
|
||||
}
|
||||
return true; //default connect
|
||||
}
|
||||
|
||||
bool WiiDRC_ShutdownRequested()
|
||||
{
|
||||
return __WiiDRC_ShutdownRequested;
|
||||
}
|
||||
|
||||
const u8 *WiiDRC_GetRawI2CAddr()
|
||||
{
|
||||
return __WiiDRC_I2CBuf;
|
||||
}
|
||||
const struct WiiDRCData *WiiDRC_Data()
|
||||
{
|
||||
return &__WiiDRC_PadData;
|
||||
}
|
||||
u32 WiiDRC_ButtonsUp()
|
||||
{
|
||||
return __WiiDRC_PadButtons.up;
|
||||
}
|
||||
u32 WiiDRC_ButtonsDown()
|
||||
{
|
||||
return __WiiDRC_PadButtons.down;
|
||||
}
|
||||
u32 WiiDRC_ButtonsHeld()
|
||||
{
|
||||
return __WiiDRC_PadButtons.state;
|
||||
}
|
||||
s16 WiiDRC_lStickX()
|
||||
{
|
||||
return __WiiDRC_PadData.xAxisL;
|
||||
}
|
||||
s16 WiiDRC_lStickY()
|
||||
{
|
||||
return __WiiDRC_PadData.yAxisL;
|
||||
}
|
||||
s16 WiiDRC_rStickX()
|
||||
{
|
||||
return __WiiDRC_PadData.xAxisR;
|
||||
}
|
||||
s16 WiiDRC_rStickY()
|
||||
{
|
||||
return __WiiDRC_PadData.yAxisR;
|
||||
}
|
67
source/utils/wiidrc.h
Normal file
67
source/utils/wiidrc.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (C) 2017 FIX94
|
||||
*
|
||||
* This software may be modified and distributed under the terms
|
||||
* of the MIT license. See the LICENSE file for details.
|
||||
*/
|
||||
#ifndef _WIIDRC_H_
|
||||
#define _WIIDRC_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct WiiDRCData {
|
||||
s16 xAxisL;
|
||||
s16 xAxisR;
|
||||
s16 yAxisL;
|
||||
s16 yAxisR;
|
||||
u16 button;
|
||||
u8 battery;
|
||||
u8 extra;
|
||||
};
|
||||
|
||||
#define WIIDRC_BUTTON_A 0x8000
|
||||
#define WIIDRC_BUTTON_B 0x4000
|
||||
#define WIIDRC_BUTTON_X 0x2000
|
||||
#define WIIDRC_BUTTON_Y 0x1000
|
||||
#define WIIDRC_BUTTON_LEFT 0x0800
|
||||
#define WIIDRC_BUTTON_RIGHT 0x0400
|
||||
#define WIIDRC_BUTTON_UP 0x0200
|
||||
#define WIIDRC_BUTTON_DOWN 0x0100
|
||||
#define WIIDRC_BUTTON_ZL 0x0080
|
||||
#define WIIDRC_BUTTON_ZR 0x0040
|
||||
#define WIIDRC_BUTTON_L 0x0020
|
||||
#define WIIDRC_BUTTON_R 0x0010
|
||||
#define WIIDRC_BUTTON_PLUS 0x0008
|
||||
#define WIIDRC_BUTTON_MINUS 0x0004
|
||||
#define WIIDRC_BUTTON_HOME 0x0002
|
||||
#define WIIDRC_BUTTON_SYNC 0x0001
|
||||
|
||||
#define WIIDRC_EXTRA_BUTTON_L3 0x80
|
||||
#define WIIDRC_EXTRA_BUTTON_R3 0x40
|
||||
#define WIIDRC_EXTRA_BUTTON_TV 0x20
|
||||
#define WIIDRC_EXTRA_OVERLAY_TV 0x10
|
||||
#define WIIDRC_EXTRA_OVERLAY_POWER 0x01
|
||||
|
||||
bool WiiDRC_Init();
|
||||
bool WiiDRC_Inited();
|
||||
bool WiiDRC_Recalibrate();
|
||||
bool WiiDRC_ScanPads();
|
||||
bool WiiDRC_Connected();
|
||||
bool WiiDRC_ShutdownRequested();
|
||||
const u8 *WiiDRC_GetRawI2CAddr();
|
||||
const struct WiiDRCData *WiiDRC_Data();
|
||||
u32 WiiDRC_ButtonsUp();
|
||||
u32 WiiDRC_ButtonsDown();
|
||||
u32 WiiDRC_ButtonsHeld();
|
||||
s16 WiiDRC_lStickX();
|
||||
s16 WiiDRC_lStickY();
|
||||
s16 WiiDRC_rStickX();
|
||||
s16 WiiDRC_rStickY();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -34,6 +34,7 @@
|
||||
#include "video.h"
|
||||
#include "gamesettings.h"
|
||||
#include "mem2.h"
|
||||
#include "utils/wiidrc.h"
|
||||
#include "utils/FreeTypeGX.h"
|
||||
|
||||
#include "vba/gba/Globals.h"
|
||||
@ -54,8 +55,6 @@ int ResetRequested = 0;
|
||||
int ExitRequested = 0;
|
||||
char appPath[1024] = { 0 };
|
||||
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Shutdown / Reboot / Exit
|
||||
***************************************************************************/
|
||||
@ -358,6 +357,7 @@ int main(int argc, char *argv[])
|
||||
SYS_SetPowerCallback(ShutdownCB);
|
||||
SYS_SetResetCallback(ResetCB);
|
||||
|
||||
WiiDRC_Init();
|
||||
WPAD_Init();
|
||||
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
|
||||
DI_Init();
|
||||
|
Loading…
Reference in New Issue
Block a user