mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 00:15:10 +01:00
add separate zoom options for hor and vert, for both GBA and GB
This commit is contained in:
parent
49ecf15912
commit
44d7390b15
@ -54,6 +54,7 @@ static GuiSound * enterSound = NULL;
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static GuiSound * exitSound = NULL;
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static GuiWindow * mainWindow = NULL;
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static GuiText * settingText = NULL;
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static GuiText * settingText2 = NULL;
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static int lastMenu = MENU_NONE;
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static int mapMenuCtrl = 0;
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@ -2448,26 +2449,42 @@ static int MenuSettingsMappingsMap()
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* MenuSettingsVideo
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***************************************************************************/
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static void ScreenZoomWindowUpdate(void * ptr, float amount)
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static void ScreenZoomWindowUpdate(void * ptr, float h, float v)
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{
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GuiButton * b = (GuiButton *)ptr;
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if(b->GetState() == STATE_CLICKED)
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{
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GCSettings.ZoomLevel += amount;
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char zoom[10];
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sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100);
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char zoom[10], zoom2[10];
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if(IsGBAGame())
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{
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GCSettings.gbaZoomHor += h;
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GCSettings.gbaZoomVert += v;
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sprintf(zoom, "%.2f%%", GCSettings.gbaZoomHor*100);
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sprintf(zoom2, "%.2f%%", GCSettings.gbaZoomVert*100);
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}
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else
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{
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GCSettings.gbZoomHor += h;
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GCSettings.gbZoomVert += v;
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sprintf(zoom, "%.2f%%", GCSettings.gbZoomHor*100);
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sprintf(zoom2, "%.2f%%", GCSettings.gbZoomVert*100);
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}
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settingText->SetText(zoom);
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settingText2->SetText(zoom2);
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b->ResetState();
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}
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}
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static void ScreenZoomWindowLeftClick(void * ptr) { ScreenZoomWindowUpdate(ptr, -0.01); }
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static void ScreenZoomWindowRightClick(void * ptr) { ScreenZoomWindowUpdate(ptr, +0.01); }
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static void ScreenZoomWindowLeftClick(void * ptr) { ScreenZoomWindowUpdate(ptr, -0.01, 0); }
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static void ScreenZoomWindowRightClick(void * ptr) { ScreenZoomWindowUpdate(ptr, +0.01, 0); }
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static void ScreenZoomWindowUpClick(void * ptr) { ScreenZoomWindowUpdate(ptr, 0, +0.01); }
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static void ScreenZoomWindowDownClick(void * ptr) { ScreenZoomWindowUpdate(ptr, 0, -0.01); }
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static void ScreenZoomWindow()
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{
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GuiWindow * w = new GuiWindow(250,250);
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GuiWindow * w = new GuiWindow(200,200);
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w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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GuiTrigger trigA;
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@ -2482,6 +2499,12 @@ static void ScreenZoomWindow()
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GuiTrigger trigRight;
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trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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GuiTrigger trigUp;
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trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
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GuiTrigger trigDown;
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trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
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GuiImageData arrowLeft(button_arrow_left_png);
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GuiImage arrowLeftImg(&arrowLeft);
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GuiImageData arrowLeftOver(button_arrow_left_over_png);
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@ -2489,7 +2512,8 @@ static void ScreenZoomWindow()
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GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
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arrowLeftBtn.SetImage(&arrowLeftImg);
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arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
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arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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arrowLeftBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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arrowLeftBtn.SetPosition(50, 0);
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arrowLeftBtn.SetTrigger(0, &trigA);
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arrowLeftBtn.SetTrigger(1, &trigLeft);
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arrowLeftBtn.SetSelectable(false);
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@ -2502,28 +2526,103 @@ static void ScreenZoomWindow()
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GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
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arrowRightBtn.SetImage(&arrowRightImg);
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arrowRightBtn.SetImageOver(&arrowRightOverImg);
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arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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arrowRightBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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arrowRightBtn.SetPosition(164, 0);
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arrowRightBtn.SetTrigger(0, &trigA);
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arrowRightBtn.SetTrigger(1, &trigRight);
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arrowRightBtn.SetSelectable(false);
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arrowRightBtn.SetUpdateCallback(ScreenZoomWindowRightClick);
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settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
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char zoom[10];
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sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100);
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settingText->SetText(zoom);
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GuiImageData arrowUp(button_arrow_up_png);
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GuiImage arrowUpImg(&arrowUp);
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GuiImageData arrowUpOver(button_arrow_up_over_png);
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GuiImage arrowUpOverImg(&arrowUpOver);
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GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
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arrowUpBtn.SetImage(&arrowUpImg);
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arrowUpBtn.SetImageOver(&arrowUpOverImg);
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arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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arrowUpBtn.SetPosition(-76, -27);
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arrowUpBtn.SetTrigger(0, &trigA);
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arrowUpBtn.SetTrigger(1, &trigUp);
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arrowUpBtn.SetSelectable(false);
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arrowUpBtn.SetUpdateCallback(ScreenZoomWindowUpClick);
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float currentZoom = GCSettings.ZoomLevel;
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GuiImageData arrowDown(button_arrow_down_png);
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GuiImage arrowDownImg(&arrowDown);
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GuiImageData arrowDownOver(button_arrow_down_over_png);
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GuiImage arrowDownOverImg(&arrowDownOver);
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GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
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arrowDownBtn.SetImage(&arrowDownImg);
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arrowDownBtn.SetImageOver(&arrowDownOverImg);
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arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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arrowDownBtn.SetPosition(-76, 27);
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arrowDownBtn.SetTrigger(0, &trigA);
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arrowDownBtn.SetTrigger(1, &trigDown);
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arrowDownBtn.SetSelectable(false);
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arrowDownBtn.SetUpdateCallback(ScreenZoomWindowDownClick);
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GuiImageData screenPosition(screen_position_png);
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GuiImage screenPositionImg(&screenPosition);
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screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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screenPositionImg.SetPosition(0, 0);
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settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
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settingText2 = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
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char zoom[10], zoom2[10];
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float currentZoomHor, currentZoomVert;
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if(IsGBAGame())
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{
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sprintf(zoom, "%.2f%%", GCSettings.gbaZoomHor*100);
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sprintf(zoom2, "%.2f%%", GCSettings.gbaZoomVert*100);
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currentZoomHor = GCSettings.gbaZoomHor;
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currentZoomVert = GCSettings.gbaZoomVert;
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}
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else
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{
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sprintf(zoom, "%.2f%%", GCSettings.gbZoomHor*100);
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sprintf(zoom2, "%.2f%%", GCSettings.gbZoomVert*100);
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currentZoomHor = GCSettings.gbZoomHor;
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currentZoomVert = GCSettings.gbZoomVert;
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}
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settingText->SetText(zoom);
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settingText->SetPosition(108, 0);
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settingText2->SetText(zoom2);
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settingText2->SetPosition(-76, 0);
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w->Append(&arrowLeftBtn);
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w->Append(&arrowRightBtn);
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w->Append(&arrowUpBtn);
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w->Append(&arrowDownBtn);
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w->Append(&screenPositionImg);
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w->Append(settingText);
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w->Append(settingText2);
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char windowName[20];
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if(IsGBAGame())
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sprintf(windowName, "GBA Screen Zoom");
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else
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sprintf(windowName, "GB Screen Zoom");
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if(!SettingWindow("Screen Zoom",w))
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GCSettings.ZoomLevel = currentZoom; // undo changes
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if(!SettingWindow(windowName,w))
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{
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// undo changes
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if(IsGBAGame())
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{
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GCSettings.gbaZoomHor = currentZoomHor;
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GCSettings.gbaZoomVert = currentZoomVert;
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}
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else
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{
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GCSettings.gbZoomHor = currentZoomHor;
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GCSettings.gbZoomVert = currentZoomVert;
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}
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}
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delete(w);
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delete(settingText);
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delete(settingText2);
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}
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static void ScreenPositionWindowUpdate(void * ptr, int x, int y)
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@ -2643,7 +2742,8 @@ static void ScreenPositionWindow()
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if(!SettingWindow("Screen Position",w))
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{
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GCSettings.xshift = currentX; // undo changes
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// undo changes
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GCSettings.xshift = currentX;
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GCSettings.yshift = currentY;
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}
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@ -2661,15 +2761,21 @@ static int MenuSettingsVideo()
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sprintf(options.name[i++], "Rendering");
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sprintf(options.name[i++], "Scaling");
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sprintf(options.name[i++], "Screen Zoom");
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if(IsGBAGame())
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sprintf(options.name[i++], "GBA Screen Zoom");
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else
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sprintf(options.name[i++], "GB Screen Zoom");
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sprintf(options.name[i++], "Screen Position");
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sprintf(options.name[i++], "Video Mode");
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sprintf(options.name[i++], "Colorize Mono GB");
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sprintf(options.name[i++], "GB Mono Colorization");
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sprintf(options.name[i++], "GB Palette");
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options.length = i;
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for(i=0; i < options.length; i++)
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options.value[i][0] = 0;
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if(IsGBAGame())
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options.name[5][0] = 0;
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if(!IsGameboyGame())
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options.name[6][0] = 0; // disable palette option for GBA/GBC
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@ -2784,8 +2890,10 @@ static int MenuSettingsVideo()
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else if (GCSettings.scaling == 3)
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sprintf (options.value[1], "16:9 Correction");
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sprintf (options.value[2], "%.2f%%", GCSettings.ZoomLevel*100);
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if(IsGBAGame())
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sprintf (options.value[2], "%.2f%%, %.2f%%", GCSettings.gbaZoomHor*100, GCSettings.gbaZoomVert*100);
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else
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sprintf (options.value[2], "%.2f%%, %.2f%%", GCSettings.gbZoomHor*100, GCSettings.gbZoomVert*100);
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sprintf (options.value[3], "%d, %d", GCSettings.xshift, GCSettings.yshift);
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switch(GCSettings.videomode)
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@ -180,7 +180,10 @@ preparePrefsData ()
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createXMLSection("Video", "Video Settings");
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createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("gbaZoomHor", "GBA Horizontal Zoom Level", FtoStr(GCSettings.gbaZoomHor));
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createXMLSetting("gbaZoomVert", "GBA Vertical Zoom Level", FtoStr(GCSettings.gbaZoomVert));
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createXMLSetting("gbZoomHor", "GB Horizontal Zoom Level", FtoStr(GCSettings.gbZoomHor));
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createXMLSetting("gbZoomVert", "GB Vertical Zoom Level", FtoStr(GCSettings.gbZoomVert));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("scaling", "Aspect Ratio Correction", toStr(GCSettings.scaling));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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@ -477,7 +480,10 @@ decodePrefsData ()
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// Video Settings
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loadXMLSetting(&GCSettings.videomode, "videomode");
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loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSetting(&GCSettings.gbaZoomHor, "gbaZoomHor");
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loadXMLSetting(&GCSettings.gbaZoomVert, "gbaZoomVert");
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loadXMLSetting(&GCSettings.gbZoomHor, "gbaZoomHor");
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loadXMLSetting(&GCSettings.gbZoomVert, "gbaZoomVert");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.scaling, "scaling");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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@ -16,7 +16,7 @@
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#include "filelist.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.0.8"
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#define APPVERSION "2.0.9"
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#define APPFOLDER "vbagx"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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@ -60,7 +60,10 @@ struct SGCSettings{
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char smbpwd[20];
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char smbshare[20];
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float ZoomLevel; // zoom amount
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float gbaZoomHor; // GBA horizontal zoom amount
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float gbaZoomVert; // GBA vertical zoom amount
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float gbZoomHor; // GB horizontal zoom amount
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float gbZoomVert; // GB vertical zoom amount
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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@ -24,8 +24,14 @@ struct SGCSettings GCSettings;
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***************************************************************************/
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void FixInvalidSettings()
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{
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if(!(GCSettings.ZoomLevel > 0.5 && GCSettings.ZoomLevel < 1.5))
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GCSettings.ZoomLevel = 1.0;
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if(!(GCSettings.gbaZoomHor > 0.5 && GCSettings.gbaZoomHor < 1.5))
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GCSettings.gbaZoomHor = 1.0;
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if(!(GCSettings.gbaZoomVert > 0.5 && GCSettings.gbaZoomVert < 1.5))
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GCSettings.gbaZoomVert = 1.0;
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if(!(GCSettings.gbZoomHor > 0.5 && GCSettings.gbZoomHor < 1.5))
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GCSettings.gbZoomHor = 1.0;
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if(!(GCSettings.gbZoomVert > 0.5 && GCSettings.gbZoomVert < 1.5))
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GCSettings.gbZoomVert = 1.0;
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if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
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GCSettings.xshift = 0;
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if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
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@ -73,7 +79,10 @@ DefaultSettings ()
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GCSettings.WiimoteOrientation = 0;
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GCSettings.VerifySaves = 0;
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GCSettings.ZoomLevel = 1.0; // zoom level
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GCSettings.gbaZoomHor = 1.0; // GBA horizontal zoom level
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GCSettings.gbaZoomVert = 1.0; // GBA vertical zoom level
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GCSettings.gbZoomHor = 1.0; // GBA horizontal zoom level
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GCSettings.gbZoomVert = 1.0; // GBA vertical zoom level
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GCSettings.videomode = 0; // automatic video mode detection
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GCSettings.render = 1; // Filtered
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GCSettings.scaling = 1; // partial stretch
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@ -720,6 +720,13 @@ bool IsGameboyGame()
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return false;
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}
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bool IsGBAGame()
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{
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if(cartridgeType == 2)
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return true;
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return false;
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}
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static void gbApplyPerImagePreferences()
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{
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// Only works for some GB Colour roms
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@ -23,6 +23,7 @@ extern char RomTitle[];
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bool LoadVBAROM();
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void InitialisePalette();
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bool IsGameboyGame();
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bool IsGBAGame();
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bool LoadBatteryOrState(char * filepath, int action, bool silent);
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bool LoadBatteryOrStateAuto(int action, bool silent);
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bool SaveBatteryOrState(char * filepath, int action, bool silent);
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@ -463,8 +463,16 @@ static inline void UpdateScaling()
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}
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// change zoom
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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if (vwidth == 240) // GBA
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{
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xscale *= GCSettings.gbaZoomHor;
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yscale *= GCSettings.gbaZoomVert;
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}
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else
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{
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xscale *= GCSettings.gbZoomHor;
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yscale *= GCSettings.gbZoomVert;
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}
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// Set new aspect
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square[0] = square[9] = -xscale + GCSettings.xshift;
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@ -641,29 +649,6 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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LWP_ResumeThread (vbthread);
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}
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/****************************************************************************
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* Zoom Functions
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***************************************************************************/
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void
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zoom (float speed)
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{
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if (GCSettings.ZoomLevel > 1)
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GCSettings.ZoomLevel += (speed / -100.0);
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else
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GCSettings.ZoomLevel += (speed / -200.0);
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if (GCSettings.ZoomLevel < 0.5)
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GCSettings.ZoomLevel = 0.5;
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else if (GCSettings.ZoomLevel > 2.0)
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GCSettings.ZoomLevel = 2.0;
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}
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void
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zoom_reset ()
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{
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GCSettings.ZoomLevel = 1.0;
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}
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/****************************************************************************
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* TakeScreenshot
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*
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@ -19,9 +19,6 @@ void GX_Render_Init(int width, int height);
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void GX_Render(int width, int height, u8 * buffer, int pitch);
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void StopGX();
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void ResetVideo_Emu();
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void zoom (float speed);
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void zoom_reset ();
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void ResetVideo_Menu();
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void TakeScreenshot();
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void Menu_Render();
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