correction to battery level

better handling of multiple wiimote cursors on-screen
code refactor - move trigger class definition to gui.h
better filebrowser scrollbar
This commit is contained in:
dborth 2009-04-13 08:44:19 +00:00
parent 6b4cbf3fc7
commit 45dc96a3d5
13 changed files with 444 additions and 300 deletions

View File

@ -36,17 +36,21 @@
#include <stdlib.h>
#include <string.h>
#include <vector>
#include <exception>
#include <math.h>
#include <asndlib.h>
#include <wiiuse/wpad.h>
#include "pngu/pngu.h"
#include "FreeTypeGX.h"
#include "vba.h"
#include "video.h"
#include "input.h"
#include "filelist.h"
#include "fileop.h"
#include "input.h"
#include "oggplayer.h"
extern FreeTypeGX *fontSystem;
#define SCROLL_INITIAL_DELAY 20
#define SCROLL_LOOP_DELAY 3
#define PAGESIZE 8
@ -88,6 +92,26 @@ enum
IMAGE_DATA
};
enum
{
TRIGGER_SIMPLE,
TRIGGER_HELD,
TRIGGER_BUTTON_ONLY,
TRIGGER_BUTTON_ONLY_IN_FOCUS
};
typedef struct _paddata {
u16 btns_d;
u16 btns_u;
u16 btns_h;
s8 stickX;
s8 stickY;
s8 substickX;
s8 substickY;
u8 triggerL;
u8 triggerR;
} PADData;
#define EFFECT_SLIDE_TOP 1
#define EFFECT_SLIDE_BOTTOM 2
#define EFFECT_SLIDE_RIGHT 4
@ -135,7 +159,61 @@ class GuiSound
bool loop; //!< Loop sound playback
};
//!Primary Gui class
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
class GuiTrigger
{
public:
//!Constructor
GuiTrigger();
//!Destructor
~GuiTrigger();
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Sets a held trigger. Requires: element is selected, and trigger button is pressed
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Sets a button-only trigger. Requires: Trigger button is pressed
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Sets a button-only trigger. Requires: trigger button is pressed and parent window of element is in focus
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Get X/Y value from Wii Joystick (classic, nunchuk) input
//!\param right Controller stick (left = 0, right = 1)
//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
//!\return Stick value
s8 WPAD_Stick(u8 right, int axis);
//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved left, false otherwise
bool Left();
//!Move menu selection right (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved right, false otherwise
bool Right();
//!Move menu selection up (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved up, false otherwise
bool Up();
//!Move menu selection down (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved down, false otherwise
bool Down();
u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS)
s32 chan; //!< Trigger controller channel (0-3, -1 for all)
WPADData wpad; //!< Wii controller trigger data
PADData pad; //!< GameCube controller trigger data
};
extern GuiTrigger userInput[4];
//!Primary GUI class. Most other classes inherit from this class.
class GuiElement
{
public:
@ -197,21 +275,24 @@ class GuiElement
//!Checks whether or not the element is clickable
//!\return true if clickable, false otherwise
bool IsClickable();
//!Checks whether or not the element is draggable
//!\return true if draggable, false otherwise
bool IsDraggable();
//!Checks whether or not the element is holdable
//!\return true if holdable, false otherwise
bool IsHoldable();
//!Sets whether or not the element is selectable
//!\param s Selectable
void SetSelectable(bool s);
//!Sets whether or not the element is clickable
//!\param c Clickable
void SetClickable(bool c);
//!Sets whether or not the element is draggable
//!\param c Draggable
void SetDraggable(bool d);
//!Sets whether or not the element is holdable
//!\param c Holdable
void SetHoldable(bool d);
//!Gets the element's current state
//!\return state
int GetState();
//!Gets the controller channel that last changed the element's state
//!\return Channel number (0-3, -1 = no channel)
int GetStateChan();
//!Sets the element's alpha value
//!\param a alpha value
void SetAlpha(int a);
@ -275,11 +356,12 @@ class GuiElement
//!\param v Visibility (true = visible)
virtual void SetVisible(bool v);
//!Sets the element's focus
//!\param v Focus (true = in focus)
//!\param f Focus (true = in focus)
virtual void SetFocus(int f);
//!Sets the element's state
//!\param v State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
virtual void SetState(int s);
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
//!\param c Controller channel (0-3, -1 = none)
virtual void SetState(int s, int c = -1);
//!Resets the element's state to STATE_DEFAULT
virtual void ResetState();
//!Gets whether or not the element is in STATE_SELECTED
@ -324,7 +406,7 @@ class GuiElement
int stateChan; //!< Which controller channel is responsible for the last change in state
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
bool draggable; //!< Whether or not this element is draggable (can change to HELD state)
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
GuiTrigger * trigger[2]; //!< GuiTriggers (input actions) that this element responds to
GuiElement * parentElement; //!< Parent element
UpdateCallback updateCB; //!< Callback function to call when this element is updated
@ -401,8 +483,7 @@ class GuiWindow : public GuiElement
std::vector<GuiElement*> _elements; //!< Contains all elements within the GuiWindow
};
//!Converts image data into GX-useable RGBA8
//!Currently designed for use only with PNG files
//!Converts image data into GX-useable RGBA8. Currently designed for use only with PNG files
class GuiImageData
{
public:
@ -427,11 +508,13 @@ class GuiImageData
int width; //!< Width of image
};
//!Display, manage, and manipulate images in the Gui
//!Display, manage, and manipulate images in the GUI
class GuiImage : public GuiElement
{
public:
//!Constructor
GuiImage();
//!\overload
//!\param img Pointer to GuiImageData element
GuiImage(GuiImageData * img);
//!\overload
@ -492,7 +575,7 @@ class GuiImage : public GuiElement
int stripe; //!< Alpha value (0-255) to apply a stripe effect to the texture
};
//!Display, manage, and manipulate text in the Gui
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement
{
public:
@ -546,8 +629,7 @@ class GuiText : public GuiElement
GXColor color; //!< Font color
};
//!Display, manage, and manipulate buttons in the Gui
//!Buttons can have images, icons, text, and sound set (all of which are optional)
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
class GuiButton : public GuiElement
{
public:
@ -563,29 +645,46 @@ class GuiButton : public GuiElement
//!Sets the button's image on over
//!\param i Pointer to GuiImage object
void SetImageOver(GuiImage* i);
//!Sets the button's image on hold
//!\param i Pointer to GuiImage object
void SetImageHold(GuiImage* i);
//!Sets the button's image on click
//!\param i Pointer to GuiImage object
void SetImageClick(GuiImage* i);
//!Sets the button's icon
//!\param i Pointer to GuiImage object
void SetIcon(GuiImage* i);
//!Sets the button's icon on over
//!\param i Pointer to GuiImage object
void SetIconOver(GuiImage* i);
//!Sets the button's icon on hold
//!\param i Pointer to GuiImage object
void SetIconHold(GuiImage* i);
//!Sets the button's icon on click
//!\param i Pointer to GuiImage object
void SetIconClick(GuiImage* i);
//!Sets the button's label
//!\param t Pointer to GuiText object
void SetLabel(GuiText* t);
//!\overload
//!\param t Pointer to GuiText object
//!\param n Index of label to set
void SetLabel(GuiText* t, int n);
//!\param n Index of label to set (optional, default is 0)
void SetLabel(GuiText* t, int n = 0);
//!Sets the button's label on over (eg: different colored text)
//!\param t Pointer to GuiText object
void SetLabelOver(GuiText* t);
//!\overload
//!\param n Index of label to set (optional, default is 0)
void SetLabelOver(GuiText* t, int n = 0);
//!Sets the button's label on hold
//!\param t Pointer to GuiText object
//!\param n Index of label to set
void SetLabelOver(GuiText* t, int n);
//!\param n Index of label to set (optional, default is 0)
void SetLabelHold(GuiText* t, int n = 0);
//!Sets the button's label on click
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void SetLabelClick(GuiText* t, int n = 0);
//!Sets the sound to play on over
//!\param s Pointer to GuiSound object
void SetSoundOver(GuiSound * s);
//!Sets the sound to play on hold
//!\param s Pointer to GuiSound object
void SetSoundHold(GuiSound * s);
//!Sets the sound to play on click
//!\param s Pointer to GuiSound object
void SetSoundClick(GuiSound * s);
@ -595,64 +694,71 @@ class GuiButton : public GuiElement
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void Update(GuiTrigger * t);
protected:
GuiImage * image; //!< Button image
GuiImage * imageOver; //!< Button image on wiimote cursor over
GuiImage * image; //!< Button image (default)
GuiImage * imageOver; //!< Button image for STATE_SELECTED
GuiImage * imageHold; //!< Button image for STATE_HELD
GuiImage * imageClick; //!< Button image for STATE_CLICKED
GuiImage * icon; //!< Button icon (drawn after button image)
GuiImage * iconOver; //!< Button icon on wiimote cursor over
GuiText * label[3]; //!< Label(s) to display
GuiText * labelOver[3]; //!< Label(s) to display on wiimote cursor over
GuiSound * soundOver; //!< Sound to play on wiimote cursor over
GuiSound * soundClick; //!< Sound to play on click
GuiImage * iconOver; //!< Button icon for STATE_SELECTED
GuiImage * iconHold; //!< Button icon for STATE_HELD
GuiImage * iconClick; //!< Button icon for STATE_CLICKED
GuiText * label[3]; //!< Label(s) to display (default)
GuiText * labelOver[3]; //!< Label(s) to display for STATE_SELECTED
GuiText * labelHold[3]; //!< Label(s) to display for STATE_HELD
GuiText * labelClick[3]; //!< Label(s) to display for STATE_CLICKED
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
GuiSound * soundHold; //!< Sound to play for STATE_HELD
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
};
//!Display a list of files
class GuiFileBrowser : public GuiElement
typedef struct _keytype {
char ch, chShift;
} Key;
//!On-screen keyboard
class GuiKeyboard : public GuiWindow
{
public:
GuiFileBrowser(int w, int h);
~GuiFileBrowser();
void ResetState();
void SetFocus(int f);
void Draw();
void TriggerUpdate();
GuiKeyboard(char * t, u32 m);
~GuiKeyboard();
void Update(GuiTrigger * t);
GuiButton * gameList[PAGESIZE];
char kbtextstr[256];
protected:
int selectedItem;
bool listChanged;
GuiText * gameListText[PAGESIZE];
GuiImage * gameListBg[PAGESIZE];
GuiImage * gameListFolder[PAGESIZE];
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * bgGameSelectionImg;
GuiImage * scrollbarImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiImageData * bgGameSelection;
GuiImageData * bgGameSelectionEntry;
GuiImageData * gameFolder;
GuiImageData * scrollbar;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
u32 kbtextmaxlen;
Key keys[4][11];
int shift;
int caps;
GuiText * kbText;
GuiImage * keyTextboxImg;
GuiText * keyCapsText;
GuiImage * keyCapsImg;
GuiImage * keyCapsOverImg;
GuiButton * keyCaps;
GuiText * keyShiftText;
GuiImage * keyShiftImg;
GuiImage * keyShiftOverImg;
GuiButton * keyShift;
GuiText * keyBackText;
GuiImage * keyBackImg;
GuiImage * keyBackOverImg;
GuiButton * keyBack;
GuiImage * keySpaceImg;
GuiImage * keySpaceOverImg;
GuiButton * keySpace;
GuiButton * keyBtn[4][11];
GuiImage * keyImg[4][11];
GuiImage * keyImgOver[4][11];
GuiText * keyTxt[4][11];
GuiImageData * keyTextbox;
GuiImageData * key;
GuiImageData * keyOver;
GuiImageData * keyMedium;
GuiImageData * keyMediumOver;
GuiImageData * keyLarge;
GuiImageData * keyLargeOver;
GuiSound * keySoundOver;
GuiSound * keySoundClick;
GuiTrigger * trigA;
GuiTrigger * trigHeldA;
};
typedef struct _optionlist {
@ -777,54 +883,55 @@ class GuiSaveBrowser : public GuiElement
GuiTrigger * trigA;
};
typedef struct _keytype {
char ch, chShift;
} Key;
//!On-screen keyboard
class GuiKeyboard : public GuiWindow
//!Display a list of files
class GuiFileBrowser : public GuiElement
{
public:
GuiKeyboard(char * t, u32 m);
~GuiKeyboard();
GuiFileBrowser(int w, int h);
~GuiFileBrowser();
void ResetState();
void SetFocus(int f);
void Draw();
void TriggerUpdate();
void Update(GuiTrigger * t);
char kbtextstr[256];
GuiButton * gameList[PAGESIZE];
protected:
u32 kbtextmaxlen;
Key keys[4][11];
int shift;
int caps;
GuiText * kbText;
GuiImage * keyTextboxImg;
GuiText * keyCapsText;
GuiImage * keyCapsImg;
GuiImage * keyCapsOverImg;
GuiButton * keyCaps;
GuiText * keyShiftText;
GuiImage * keyShiftImg;
GuiImage * keyShiftOverImg;
GuiButton * keyShift;
GuiText * keyBackText;
GuiImage * keyBackImg;
GuiImage * keyBackOverImg;
GuiButton * keyBack;
GuiImage * keySpaceImg;
GuiImage * keySpaceOverImg;
GuiButton * keySpace;
GuiButton * keyBtn[4][11];
GuiImage * keyImg[4][11];
GuiImage * keyImgOver[4][11];
GuiText * keyTxt[4][11];
GuiImageData * keyTextbox;
GuiImageData * key;
GuiImageData * keyOver;
GuiImageData * keyMedium;
GuiImageData * keyMediumOver;
GuiImageData * keyLarge;
GuiImageData * keyLargeOver;
GuiSound * keySoundOver;
GuiSound * keySoundClick;
int selectedItem;
bool listChanged;
GuiText * gameListText[PAGESIZE];
GuiImage * gameListBg[PAGESIZE];
GuiImage * gameListFolder[PAGESIZE];
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * bgGameSelectionImg;
GuiImage * scrollbarImg;
GuiImage * arrowDownImg;
GuiImage * arrowDownOverImg;
GuiImage * arrowUpImg;
GuiImage * arrowUpOverImg;
GuiImage * scrollbarBoxImg;
GuiImage * scrollbarBoxOverImg;
GuiImageData * bgGameSelection;
GuiImageData * bgGameSelectionEntry;
GuiImageData * gameFolder;
GuiImageData * scrollbar;
GuiImageData * arrowDown;
GuiImageData * arrowDownOver;
GuiImageData * arrowUp;
GuiImageData * arrowUpOver;
GuiImageData * scrollbarBox;
GuiImageData * scrollbarBoxOver;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigHeldA;
};
#endif

View File

@ -19,18 +19,26 @@ GuiButton::GuiButton(int w, int h)
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
for(int i=0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
soundOver = NULL;
soundHold = NULL;
soundClick = NULL;
selectable = true;
holdable = false;
clickable = true;
}
@ -44,63 +52,71 @@ GuiButton::~GuiButton()
void GuiButton::SetImage(GuiImage* img)
{
image = img;
if(img)
img->SetParent(this);
if(img) img->SetParent(this);
}
void GuiButton::SetImageOver(GuiImage* img)
{
imageOver = img;
if(img)
img->SetParent(this);
if(img) img->SetParent(this);
}
void GuiButton::SetImageHold(GuiImage* img)
{
imageHold = img;
if(img) img->SetParent(this);
}
void GuiButton::SetImageClick(GuiImage* img)
{
imageClick = img;
if(img) img->SetParent(this);
}
void GuiButton::SetIcon(GuiImage* img)
{
icon = img;
if(img)
img->SetParent(this);
if(img) img->SetParent(this);
}
void GuiButton::SetIconOver(GuiImage* img)
{
iconOver = img;
if(img)
img->SetParent(this);
if(img) img->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt)
void GuiButton::SetIconHold(GuiImage* img)
{
label[0] = txt;
if(txt)
txt->SetParent(this);
iconHold = img;
if(img) img->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt)
void GuiButton::SetIconClick(GuiImage* img)
{
labelOver[0] = txt;
if(txt)
txt->SetParent(this);
iconClick = img;
if(img) img->SetParent(this);
}
void GuiButton::SetLabel(GuiText* txt, int n)
{
label[n] = txt;
if(txt)
txt->SetParent(this);
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelOver(GuiText* txt, int n)
{
labelOver[n] = txt;
if(txt)
txt->SetParent(this);
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelHold(GuiText* txt, int n)
{
labelHold[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelClick(GuiText* txt, int n)
{
labelClick[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetSoundOver(GuiSound * snd)
{
soundOver = snd;
}
void GuiButton::SetSoundHold(GuiSound * snd)
{
soundHold = snd;
}
void GuiButton::SetSoundClick(GuiSound * snd)
{
soundClick = snd;
@ -151,7 +167,7 @@ void GuiButton::Update(GuiTrigger * t)
{
if(state == STATE_DEFAULT) // we weren't on the button before!
{
state = STATE_SELECTED;
this->SetState(STATE_SELECTED, t->chan);
if(this->Rumble())
rumbleRequest[t->chan] = 1;
@ -170,8 +186,8 @@ void GuiButton::Update(GuiTrigger * t)
}
else
{
if(state == STATE_SELECTED)
state = STATE_DEFAULT;
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
this->ResetState();
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
@ -187,65 +203,83 @@ void GuiButton::Update(GuiTrigger * t)
// button triggers
if(this->IsClickable())
{
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
for(int i=0; i<2; i++)
{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
s32 wm_btns = t->wpad.btns_d << 16;
s32 wm_btns_trig = trigger[i]->wpad.btns_d << 16;
wm_btns = t->wpad.btns_d << 16;
wm_btns_trig = trigger[i]->wpad.btns_d << 16;
// lower 16 bits only (classic controller)
s32 cc_btns = t->wpad.btns_d >> 16;
s32 cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
cc_btns = t->wpad.btns_d >> 16;
cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
if(
(t->wpad.btns_d > 0 &&
wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
{
if(t->chan == stateChan || stateChan == -1)
{
if(state == STATE_SELECTED)
{
state = STATE_CLICKED;
this->SetState(STATE_CLICKED, t->chan);
if(soundClick)
soundClick->Play();
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
{
state = STATE_CLICKED;
this->SetState(STATE_CLICKED, t->chan);
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
parentElement->IsFocused())
{
state = STATE_CLICKED;
this->SetState(STATE_CLICKED, t->chan);
}
}
}
}
}
}
if(this->IsDraggable())
if(this->IsHoldable())
{
bool held = false;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
for(int i=0; i<2; i++)
{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
s32 wm_btns = t->wpad.btns_h << 16;
s32 wm_btns_trig = trigger[i]->wpad.btns_h << 16;
wm_btns = t->wpad.btns_d << 16;
wm_btns_h = t->wpad.btns_h << 16;
wm_btns_trig = trigger[i]->wpad.btns_h << 16;
// lower 16 bits only (classic controller)
s32 cc_btns = t->wpad.btns_h >> 16;
s32 cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
cc_btns = t->wpad.btns_d >> 16;
cc_btns_h = t->wpad.btns_h >> 16;
cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
if(
(t->wpad.btns_d > 0 &&
wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
{
if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
(t->chan == stateChan || stateChan == -1))
this->SetState(STATE_CLICKED, t->chan);
}
if(
(t->wpad.btns_h > 0 &&
wm_btns == wm_btns_trig ||
(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
wm_btns_h == wm_btns_trig ||
(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
{
if(trigger[i]->type == TRIGGER_HELD)
@ -254,12 +288,11 @@ void GuiButton::Update(GuiTrigger * t)
if(!held && state == STATE_HELD && stateChan == t->chan)
{
state = STATE_DEFAULT;
this->ResetState();
}
else if(held && state == STATE_SELECTED)
else if(held && state == STATE_CLICKED && stateChan == t->chan)
{
state = STATE_HELD;
stateChan = t->chan; // record which controller is holding the button
this->SetState(STATE_HELD, t->chan);
}
}
}

View File

@ -33,7 +33,7 @@ GuiElement::GuiElement()
rumble = true;
selectable = false;
clickable = false;
draggable = false;
holdable = false;
visible = true;
focus = -1; // cannot be focused
updateCB = NULL;
@ -268,15 +268,24 @@ int GuiElement::GetState()
return state;
}
void GuiElement::SetState(int s)
int GuiElement::GetStateChan()
{
return stateChan;
}
void GuiElement::SetState(int s, int c)
{
state = s;
stateChan = c;
}
void GuiElement::ResetState()
{
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
}
void GuiElement::SetClickable(bool c)
@ -289,9 +298,9 @@ void GuiElement::SetSelectable(bool s)
selectable = s;
}
void GuiElement::SetDraggable(bool d)
void GuiElement::SetHoldable(bool d)
{
draggable = d;
holdable = d;
}
bool GuiElement::IsSelectable()
@ -312,12 +321,12 @@ bool GuiElement::IsClickable()
return clickable;
}
bool GuiElement::IsDraggable()
bool GuiElement::IsHoldable()
{
if(state == STATE_DISABLED)
return false;
else
return draggable;
return holdable;
}
void GuiElement::SetFocus(int f)

View File

@ -71,7 +71,9 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
arrowUpBtn->SetImageOver(arrowUpOverImg);
arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
arrowUpBtn->SetSelectable(false);
arrowUpBtn->SetTrigger(trigA);
arrowUpBtn->SetClickable(false);
arrowUpBtn->SetHoldable(true);
arrowUpBtn->SetTrigger(trigHeldA);
arrowUpBtn->SetSoundOver(btnSoundOver);
arrowUpBtn->SetSoundClick(btnSoundClick);
@ -81,7 +83,9 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
arrowDownBtn->SetImageOver(arrowDownOverImg);
arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
arrowDownBtn->SetSelectable(false);
arrowDownBtn->SetTrigger(trigA);
arrowDownBtn->SetClickable(false);
arrowDownBtn->SetHoldable(true);
arrowDownBtn->SetTrigger(trigHeldA);
arrowDownBtn->SetSoundOver(btnSoundOver);
arrowDownBtn->SetSoundClick(btnSoundClick);
@ -94,7 +98,7 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
scrollbarBoxBtn->SetMaxY(304);
scrollbarBoxBtn->SetSelectable(false);
scrollbarBoxBtn->SetClickable(false);
scrollbarBoxBtn->SetDraggable(true);
scrollbarBoxBtn->SetHoldable(true);
scrollbarBoxBtn->SetTrigger(trigHeldA);
for(int i=0; i<PAGESIZE; i++)
@ -172,6 +176,7 @@ void GuiFileBrowser::SetFocus(int f)
void GuiFileBrowser::ResetState()
{
state = STATE_DEFAULT;
stateChan = -1;
selectedItem = 0;
for(int i=0; i<PAGESIZE; i++)
@ -215,26 +220,25 @@ void GuiFileBrowser::Update(GuiTrigger * t)
int position;
// update the location of the scroll box based on the position in the file list
position = 136*(browser.pageIndex + selectedItem) / browser.numEntries;
scrollbarBoxBtn->SetPosition(0,position+36);
arrowUpBtn->Update(t);
arrowDownBtn->Update(t);
scrollbarBoxBtn->Update(t);
if(scrollbarBoxBtn->GetState() == STATE_HELD)
{
// move the file listing to respond to wiimote cursor movement
if(t->wpad.ir.valid)
if(scrollbarBoxBtn->GetState() == STATE_HELD &&
scrollbarBoxBtn->GetStateChan() == t->chan &&
t->wpad.ir.valid &&
browser.numEntries > PAGESIZE
)
{
scrollbarBoxBtn->SetPosition(0,0);
position = t->wpad.ir.y - 60 - scrollbarBoxBtn->GetTop();
if(position > scrollbarBoxBtn->GetMinY() &&
position < scrollbarBoxBtn->GetMaxY())
{
scrollbarBoxBtn->SetPosition(0, position);
if(position < scrollbarBoxBtn->GetMinY())
position = scrollbarBoxBtn->GetMinY();
else if(position > scrollbarBoxBtn->GetMaxY())
position = scrollbarBoxBtn->GetMaxY();
browser.pageIndex = (position * browser.numEntries)/136.0 - selectedItem;
if(browser.pageIndex <= 0)
@ -249,8 +253,6 @@ void GuiFileBrowser::Update(GuiTrigger * t)
}
listChanged = true;
}
}
}
// pad/joystick navigation
if(!focus)
@ -259,7 +261,16 @@ void GuiFileBrowser::Update(GuiTrigger * t)
listChanged = false;
}
if(t->Right() || arrowDownBtn->GetState() == STATE_CLICKED)
if(arrowDownBtn->GetState() == STATE_CLICKED && arrowDownBtn->GetStateChan() == t->chan)
t->wpad.btns_d |= WPAD_BUTTON_DOWN;
else if(arrowUpBtn->GetState() == STATE_CLICKED && arrowUpBtn->GetStateChan() == t->chan)
t->wpad.btns_d |= WPAD_BUTTON_UP;
else if(arrowDownBtn->GetState() == STATE_HELD && arrowDownBtn->GetStateChan() == t->chan)
t->wpad.btns_h |= WPAD_BUTTON_DOWN;
else if(arrowUpBtn->GetState() == STATE_HELD && arrowUpBtn->GetStateChan() == t->chan)
t->wpad.btns_h |= WPAD_BUTTON_UP;
if(t->Right())
{
if(browser.pageIndex < browser.numEntries && browser.numEntries > PAGESIZE)
{
@ -268,9 +279,8 @@ void GuiFileBrowser::Update(GuiTrigger * t)
browser.pageIndex = browser.numEntries-PAGESIZE;
listChanged = true;
}
arrowDownBtn->ResetState();
}
else if(t->Left() || arrowUpBtn->GetState() == STATE_CLICKED)
else if(t->Left())
{
if(browser.pageIndex > 0)
{
@ -279,7 +289,6 @@ void GuiFileBrowser::Update(GuiTrigger * t)
browser.pageIndex = 0;
listChanged = true;
}
arrowUpBtn->ResetState();
}
else if(t->Down())
{
@ -294,7 +303,7 @@ void GuiFileBrowser::Update(GuiTrigger * t)
else if(gameList[selectedItem+1]->IsVisible())
{
gameList[selectedItem]->ResetState();
gameList[++selectedItem]->SetState(STATE_SELECTED);
gameList[++selectedItem]->SetState(STATE_SELECTED, t->chan);
}
}
}
@ -309,7 +318,7 @@ void GuiFileBrowser::Update(GuiTrigger * t)
else if(selectedItem > 0)
{
gameList[selectedItem]->ResetState();
gameList[--selectedItem]->SetState(STATE_SELECTED);
gameList[--selectedItem]->SetState(STATE_SELECTED, t->chan);
}
}
@ -351,7 +360,7 @@ void GuiFileBrowser::Update(GuiTrigger * t)
if(i != selectedItem && gameList[i]->GetState() == STATE_SELECTED)
gameList[i]->ResetState();
else if(i == selectedItem && gameList[i]->GetState() == STATE_DEFAULT)
gameList[selectedItem]->SetState(STATE_SELECTED);
gameList[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
gameList[i]->Update(t);
@ -363,6 +372,13 @@ void GuiFileBrowser::Update(GuiTrigger * t)
}
}
// update the location of the scroll box based on the position in the file list
if(listChanged)
{
position = 136*(browser.pageIndex + selectedItem) / browser.numEntries;
scrollbarBoxBtn->SetPosition(0,position+36);
}
listChanged = false;
if(updateCB)

View File

@ -12,6 +12,16 @@
/**
* Constructor for the GuiImage class.
*/
GuiImage::GuiImage()
{
image = NULL;
width = 0;
height = 0;
imageangle = 0;
tile = -1;
stripe = 0;
imgType = IMAGE_DATA;
}
GuiImage::GuiImage(GuiImageData * img)
{

View File

@ -248,7 +248,7 @@ void GuiKeyboard::Update(GuiTrigger * t)
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->Update(t); }
catch (exception& e) { }
catch (const std::exception& e) { }
}
if(keySpace->GetState() == STATE_CLICKED)
@ -258,23 +258,23 @@ void GuiKeyboard::Update(GuiTrigger * t)
kbtextstr[strlen(kbtextstr)] = ' ';
kbText->SetText(kbtextstr);
}
keySpace->SetState(STATE_SELECTED);
keySpace->SetState(STATE_SELECTED, t->chan);
}
else if(keyBack->GetState() == STATE_CLICKED)
{
kbtextstr[strlen(kbtextstr)-1] = 0;
kbText->SetText(kbtextstr);
keyBack->SetState(STATE_SELECTED);
keyBack->SetState(STATE_SELECTED, t->chan);
}
else if(keyShift->GetState() == STATE_CLICKED)
{
shift ^= 1;
keyShift->SetState(STATE_SELECTED);
keyShift->SetState(STATE_SELECTED, t->chan);
}
else if(keyCaps->GetState() == STATE_CLICKED)
{
caps ^= 1;
keyCaps->SetState(STATE_SELECTED);
keyCaps->SetState(STATE_SELECTED, t->chan);
}
char txt[2] = { 0, 0 };
@ -307,7 +307,7 @@ void GuiKeyboard::Update(GuiTrigger * t)
}
}
kbText->SetText(kbtextstr);
keyBtn[i][j]->SetState(STATE_SELECTED);
keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
}
}
}

View File

@ -170,7 +170,10 @@ void GuiOptionBrowser::SetFocus(int f)
void GuiOptionBrowser::ResetState()
{
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for(int i=0; i<PAGESIZE; i++)
{
@ -290,7 +293,7 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
if(i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED)
optionBtn[i]->ResetState();
else if(i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT)
optionBtn[selectedItem]->SetState(STATE_SELECTED);
optionBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
optionBtn[i]->Update(t);
@ -319,7 +322,7 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
else if(optionBtn[selectedItem+1]->IsVisible())
{
optionBtn[selectedItem]->ResetState();
optionBtn[selectedItem+1]->SetState(STATE_SELECTED);
optionBtn[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
}
@ -339,7 +342,7 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
else
{
optionBtn[selectedItem]->ResetState();
optionBtn[selectedItem-1]->SetState(STATE_SELECTED);
optionBtn[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
}

View File

@ -186,7 +186,10 @@ void GuiSaveBrowser::SetFocus(int f)
void GuiSaveBrowser::ResetState()
{
if(state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for(int i=0; i<SAVELISTSIZE; i++)
{
@ -269,7 +272,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
else if(saveBtn[selectedItem+1]->IsVisible())
{
saveBtn[selectedItem]->ResetState();
saveBtn[selectedItem+1]->SetState(STATE_SELECTED);
saveBtn[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
selectedItem += 1;
}
}
@ -406,7 +409,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED)
saveBtn[i]->ResetState();
else if(i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
saveBtn[selectedItem]->SetState(STATE_SELECTED);
saveBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
saveBtn[i]->Update(t);

View File

@ -160,6 +160,7 @@ bool GuiTrigger::Left()
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
@ -188,6 +189,7 @@ bool GuiTrigger::Right()
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
@ -216,6 +218,7 @@ bool GuiTrigger::Up()
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
@ -244,6 +247,7 @@ bool GuiTrigger::Down()
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}

View File

@ -88,7 +88,7 @@ void GuiWindow::Draw()
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->Draw(); }
catch (exception& e) { }
catch (const std::exception& e) { }
}
this->UpdateEffects();
@ -105,7 +105,7 @@ void GuiWindow::ResetState()
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->ResetState(); }
catch (exception& e) { }
catch (const std::exception& e) { }
}
}
@ -116,7 +116,7 @@ void GuiWindow::SetState(int s)
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->SetState(s); }
catch (exception& e) { }
catch (const std::exception& e) { }
}
}
@ -127,7 +127,7 @@ void GuiWindow::SetVisible(bool v)
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->SetVisible(v); }
catch (exception& e) { }
catch (const std::exception& e) { }
}
}
@ -175,7 +175,7 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
break;
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
// element with focus not found, try to give focus
@ -191,7 +191,7 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
break;
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
}
// change focus
@ -210,7 +210,7 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
break;
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
if(newfocus == -1)
@ -226,7 +226,7 @@ void GuiWindow::ToggleFocus(GuiTrigger * t)
break;
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
}
}
@ -246,7 +246,7 @@ int GuiWindow::GetSelected()
break;
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
return found;
}
@ -284,7 +284,7 @@ void GuiWindow::MoveSelectionHor(int dir)
}
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
if(found >= 0)
goto matchfound;
@ -309,7 +309,7 @@ void GuiWindow::MoveSelectionHor(int dir)
}
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
// match found
@ -358,7 +358,7 @@ void GuiWindow::MoveSelectionVert(int dir)
}
}
}
catch (exception& e) { }
catch (const std::exception& e) { }
}
if(found >= 0)
goto matchfound;
@ -381,7 +381,7 @@ void GuiWindow::Update(GuiTrigger * t)
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->Update(t); }
catch (exception& e) { }
catch (const std::exception& e) { }
}
this->ToggleFocus(t);

View File

@ -1,7 +1,7 @@
/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
* Tantric 2008-2009
*
* input.cpp
*

View File

@ -1,7 +1,7 @@
/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
* Tantric 2008-2009
*
* input.h
*
@ -31,48 +31,6 @@
#define VBA_SPEED 1024
#define VBA_CAPTURE 2048
enum
{
TRIGGER_SIMPLE,
TRIGGER_HELD,
TRIGGER_BUTTON_ONLY,
TRIGGER_BUTTON_ONLY_IN_FOCUS
};
typedef struct _paddata {
u16 btns_d;
u16 btns_u;
u16 btns_h;
s8 stickX;
s8 stickY;
s8 substickX;
s8 substickY;
u8 triggerL;
u8 triggerR;
} PADData;
class GuiTrigger
{
public:
GuiTrigger();
~GuiTrigger();
void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
s8 WPAD_Stick(u8 right, int axis);
bool Left();
bool Right();
bool Up();
bool Down();
u8 type;
s32 chan;
WPADData wpad;
PADData pad;
};
extern GuiTrigger userInput[4];
extern int rumbleRequest[4];
extern u32 btnmap[5][10];

View File

@ -263,7 +263,7 @@ UpdateGUI (void *arg)
Menu_Render();
for(int i=0; i < 4; i++)
for(int i=3; i >= 0; i--)
mainWindow->Update(&userInput[i]);
#ifdef HW_RVL
@ -1236,6 +1236,7 @@ static int MenuGame()
if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE) // controller connected
{
level = (userInput[i].wpad.battery_level / 100.0) * 4;
if(level > 4) level = 4;
batteryBarImg[i]->SetTile(level);
if(level == 0)