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automatically create preview image dirs if they don't exist
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parent
f4d6743273
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50413d4e53
@ -698,6 +698,20 @@ ParseDirectory(bool waitParse, bool filter)
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return browser.numEntries;
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}
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bool CreateDirectory(char * path)
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{
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DIR *dir = opendir(path);
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if (!dir) {
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if(mkdir(path, 0777) != 0) {
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return false;
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}
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}
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else {
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closedir(dir);
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}
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return true;
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}
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/****************************************************************************
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* AllocSaveBuffer ()
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* Clear and allocate the savebuffer
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@ -34,6 +34,7 @@ void CreateAppPath(char * origpath);
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bool GetFileSize(int i);
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void FindAndSelectLastLoadedFile();
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int ParseDirectory(bool waitParse = false, bool filter = true);
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bool CreateDirectory(char * path);
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void AllocSaveBuffer();
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void FreeSaveBuffer();
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size_t LoadFile(char * rbuffer, char *filepath, size_t length, bool silent);
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@ -633,7 +633,6 @@ DefaultSettings ()
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GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
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sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
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//sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER);
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sprintf (GCSettings.BorderFolder, "%s/borders", APPFOLDER);
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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@ -839,6 +838,17 @@ bool LoadPrefs()
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if(prefFound)
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FixInvalidSettings();
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// attempt to create directories if they don't exist
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if(GCSettings.LoadMethod != DEVICE_AUTO) {
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char dirPath[MAXPATHLEN];
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.ScreenshotsFolder);
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CreateDirectory(dirPath);
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.CoverFolder);
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CreateDirectory(dirPath);
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sprintf(dirPath, "%s%s", pathPrefix[GCSettings.LoadMethod], GCSettings.ArtworkFolder);
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CreateDirectory(dirPath);
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}
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ResetText();
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return prefFound;
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}
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