minor changes

This commit is contained in:
dborth 2009-04-26 23:06:00 +00:00
parent b44c57f6a8
commit 55be4e80b7
6 changed files with 42 additions and 22 deletions

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@ -1,7 +1,7 @@
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
- Visual Boy Advance GX -
Version 1.0.9
Version 2.0.0
http://code.google.com/p/vba-wii
(Under GPL License)
@ -28,6 +28,20 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.0.0]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
[1.0.9 - April 7, 2009]
* Gamecube controller should no longer rumble constantly
@ -733,14 +747,20 @@ right analog stick = fast forward
-=[ Credits ]=-
Visual Boy Advance GX Tantric, Carl Kenner
GameCube/Wii Port Improvements emukidid
Original GameCube Port SoftDev
Visual Boy Advance 1.7.2 Forgotten
libogc Shagkur & wintermute
Testing tehskeen users
Coding & menu design Tantric
Additional coding Carl Kenner
Menu artwork the3seashells
Menu sound Peter de Man
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
VBA GameCube/Wii SoftDev, emukidid
And many others who have contributed over the years!
Visual Boy Advance - M VBA-M Team
Visual Boy Advance Forgotten
libogc/devkitPPC shagkur & wintermute
FreeTypeGX Armin Tamzarian
And many others who have contributed over the years!
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤

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@ -15,7 +15,7 @@
#include <gccore.h>
#define MAXJOLIET 255
#define MAXDISPLAY 35
#define MAXDISPLAY 33
typedef struct
{

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@ -129,7 +129,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
@ -342,7 +342,7 @@ ProgressWindow(char *title, char *msg)
throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
throbberImg.SetPosition(0, 40);
GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
@ -617,7 +617,7 @@ SettingWindow(const char * title, GuiWindow * w)
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
@ -1301,7 +1301,7 @@ static int MenuGame()
}
else if(resetBtn.GetState() == STATE_CLICKED)
{
if (WindowPrompt("Reset Game", "Usaved progress will be lost. Are you sure?", "OK", "Cancel"))
if (WindowPrompt("Reset Game", "Unsaved progress will be lost. Are you sure?", "OK", "Cancel"))
{
emulator.emuReset();
menu = MENU_EXIT;
@ -1313,7 +1313,7 @@ static int MenuGame()
}
else if(mainmenuBtn.GetState() == STATE_CLICKED)
{
if (WindowPrompt("Exit Game", "Usaved progress will be lost. Are you sure?", "OK", "Cancel"))
if (WindowPrompt("Exit Game", "Unsaved progress will be lost. Are you sure?", "OK", "Cancel"))
{
if(gameScreenImg)
{
@ -1331,7 +1331,7 @@ static int MenuGame()
bgMusic->Play(); // startup music
#endif
menu = MENU_GAMESELECTION;
}
}
}
else if(closeBtn.GetState() == STATE_CLICKED)
{
@ -2182,7 +2182,7 @@ ButtonMappingWindow()
GuiImageData dialogBox(dialogue_box_png);
GuiImage dialogBoxImg(&dialogBox);
GuiText titleTxt("Button Mapping", 26, (GXColor){70, 70, 10, 255});
GuiText titleTxt("Button Mapping", 26, (GXColor){25, 100, 10, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,14);
@ -2718,10 +2718,10 @@ static int MenuSettingsVideo()
}
if (GCSettings.colorize)
sprintf (options.value[5], "ON");
sprintf (options.value[5], "On");
else
sprintf (options.value[5], "off");
sprintf (options.value[5], "Off");
ret = optionBrowser.GetClickedOption();
switch (ret)
@ -2756,7 +2756,7 @@ static int MenuSettingsVideo()
if(GCSettings.videomode > 4)
GCSettings.videomode = 0;
break;
case 5:
if (GCSettings.colorize) GCSettings.colorize = 0;
else GCSettings.colorize = 1;
@ -3381,7 +3381,7 @@ MainMenu (int menu)
mainWindow = new GuiWindow(screenwidth, screenheight);
bgImg = new GuiImage(screenwidth, screenheight, (GXColor){210, 240, 210, 255});
bgImg = new GuiImage(screenwidth, screenheight, (GXColor){236, 226, 238, 255});
bgImg->ColorStripe(10);
mainWindow->Append(bgImg);

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@ -14,7 +14,7 @@
#include "filelist.h"
#define APPNAME "Visual Boy Advance GX"
#define APPVERSION "1.0.9"
#define APPVERSION "2.0.0"
#define PREF_FILE_NAME "settings.xml"
#define NOTSILENT 0