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readme.txt
36
readme.txt
@ -1,7 +1,7 @@
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- Visual Boy Advance GX -
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- Visual Boy Advance GX -
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Version 1.0.9
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Version 2.0.0
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http://code.google.com/p/vba-wii
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http://code.google.com/p/vba-wii
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(Under GPL License)
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(Under GPL License)
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@ -28,6 +28,20 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[2.0.0]
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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volumes)
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* New save manager, allowing multiple saves and save browsing. Shows
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screenshots for Snapshot saves, and save dates/times
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* Added video shifting option
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* Added video mode selection (recommended to leave on Automatic)
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[1.0.9 - April 7, 2009]
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[1.0.9 - April 7, 2009]
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* Gamecube controller should no longer rumble constantly
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* Gamecube controller should no longer rumble constantly
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@ -733,14 +747,20 @@ right analog stick = fast forward
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-=[ Credits ]=-
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-=[ Credits ]=-
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Visual Boy Advance GX Tantric, Carl Kenner
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Coding & menu design Tantric
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GameCube/Wii Port Improvements emukidid
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Additional coding Carl Kenner
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Original GameCube Port SoftDev
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Menu artwork the3seashells
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Visual Boy Advance 1.7.2 Forgotten
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Menu sound Peter de Man
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libogc Shagkur & wintermute
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Testing tehskeen users
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¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
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VBA GameCube/Wii SoftDev, emukidid
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And many others who have contributed over the years!
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Visual Boy Advance - M VBA-M Team
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Visual Boy Advance Forgotten
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libogc/devkitPPC shagkur & wintermute
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FreeTypeGX Armin Tamzarian
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And many others who have contributed over the years!
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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@ -15,7 +15,7 @@
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#include <gccore.h>
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#include <gccore.h>
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#define MAXJOLIET 255
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#define MAXJOLIET 255
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#define MAXDISPLAY 35
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#define MAXDISPLAY 33
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typedef struct
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typedef struct
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{
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{
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Binary file not shown.
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
@ -129,7 +129,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
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GuiImageData dialogBox(dialogue_box_png);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
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GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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titleTxt.SetPosition(0,14);
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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@ -342,7 +342,7 @@ ProgressWindow(char *title, char *msg)
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throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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throbberImg.SetPosition(0, 40);
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throbberImg.SetPosition(0, 40);
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GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
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GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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titleTxt.SetPosition(0,14);
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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@ -617,7 +617,7 @@ SettingWindow(const char * title, GuiWindow * w)
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GuiImageData dialogBox(dialogue_box_png);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt(title, 26, (GXColor){70, 70, 10, 255});
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GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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titleTxt.SetPosition(0,14);
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@ -1301,7 +1301,7 @@ static int MenuGame()
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}
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}
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else if(resetBtn.GetState() == STATE_CLICKED)
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else if(resetBtn.GetState() == STATE_CLICKED)
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{
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{
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if (WindowPrompt("Reset Game", "Usaved progress will be lost. Are you sure?", "OK", "Cancel"))
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if (WindowPrompt("Reset Game", "Unsaved progress will be lost. Are you sure?", "OK", "Cancel"))
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{
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{
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emulator.emuReset();
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emulator.emuReset();
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menu = MENU_EXIT;
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menu = MENU_EXIT;
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@ -1313,7 +1313,7 @@ static int MenuGame()
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}
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}
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else if(mainmenuBtn.GetState() == STATE_CLICKED)
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else if(mainmenuBtn.GetState() == STATE_CLICKED)
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{
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{
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if (WindowPrompt("Exit Game", "Usaved progress will be lost. Are you sure?", "OK", "Cancel"))
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if (WindowPrompt("Exit Game", "Unsaved progress will be lost. Are you sure?", "OK", "Cancel"))
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{
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{
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if(gameScreenImg)
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if(gameScreenImg)
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{
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{
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@ -1331,7 +1331,7 @@ static int MenuGame()
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bgMusic->Play(); // startup music
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bgMusic->Play(); // startup music
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#endif
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#endif
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menu = MENU_GAMESELECTION;
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menu = MENU_GAMESELECTION;
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}
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}
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}
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}
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else if(closeBtn.GetState() == STATE_CLICKED)
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else if(closeBtn.GetState() == STATE_CLICKED)
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{
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{
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@ -2182,7 +2182,7 @@ ButtonMappingWindow()
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GuiImageData dialogBox(dialogue_box_png);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt("Button Mapping", 26, (GXColor){70, 70, 10, 255});
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GuiText titleTxt("Button Mapping", 26, (GXColor){25, 100, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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titleTxt.SetPosition(0,14);
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@ -2718,10 +2718,10 @@ static int MenuSettingsVideo()
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}
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}
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if (GCSettings.colorize)
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if (GCSettings.colorize)
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sprintf (options.value[5], "ON");
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sprintf (options.value[5], "On");
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else
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else
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sprintf (options.value[5], "off");
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sprintf (options.value[5], "Off");
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ret = optionBrowser.GetClickedOption();
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ret = optionBrowser.GetClickedOption();
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switch (ret)
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switch (ret)
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@ -2756,7 +2756,7 @@ static int MenuSettingsVideo()
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if(GCSettings.videomode > 4)
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if(GCSettings.videomode > 4)
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GCSettings.videomode = 0;
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GCSettings.videomode = 0;
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break;
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break;
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case 5:
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case 5:
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if (GCSettings.colorize) GCSettings.colorize = 0;
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if (GCSettings.colorize) GCSettings.colorize = 0;
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else GCSettings.colorize = 1;
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else GCSettings.colorize = 1;
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@ -3381,7 +3381,7 @@ MainMenu (int menu)
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mainWindow = new GuiWindow(screenwidth, screenheight);
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mainWindow = new GuiWindow(screenwidth, screenheight);
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bgImg = new GuiImage(screenwidth, screenheight, (GXColor){210, 240, 210, 255});
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bgImg = new GuiImage(screenwidth, screenheight, (GXColor){236, 226, 238, 255});
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bgImg->ColorStripe(10);
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bgImg->ColorStripe(10);
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mainWindow->Append(bgImg);
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mainWindow->Append(bgImg);
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@ -14,7 +14,7 @@
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#include "filelist.h"
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#include "filelist.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "1.0.9"
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#define APPVERSION "2.0.0"
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#define PREF_FILE_NAME "settings.xml"
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#define PREF_FILE_NAME "settings.xml"
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#define NOTSILENT 0
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#define NOTSILENT 0
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