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https://github.com/dborth/vbagx.git
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finalize 2.2.1
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parent
ee9ff48aae
commit
57b507bf12
@ -2,8 +2,9 @@
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<app version="1">
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<app version="1">
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<name>Visual Boy Advance GX</name>
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<name>Visual Boy Advance GX</name>
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<coder>Tantric</coder>
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<coder>Tantric</coder>
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<version>2.2.0</version>
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<version>2.2.1</version>
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<release_date>20100722</release_date>
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<release_date>20100814</release_date>
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<short_description>GBA/GBC/GB Emulator</short_description>
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<short_description>GBA/GBC/GB Emulator</short_description>
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<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
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<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
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<no_ios_reload/>
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</app>
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</app>
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@ -27,6 +27,12 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[2.2.1 - August 14, 2010]
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* IOS 202 support removed
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* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
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* DVD support via AHBPROT - requires latest HBC
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[2.2.0 - July 22, 2010]
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[2.2.0 - July 22, 2010]
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* Fixed broken auto-update
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* Fixed broken auto-update
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@ -671,13 +671,21 @@ SavePrefs (bool silent)
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sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER);
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sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER);
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if (!diropen(filepath))
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DIR_ITER *dir = diropen(filepath);
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if (!dir)
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{
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{
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mkdir(filepath, 0777);
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if(mkdir(filepath, 0777) != 0)
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return false;
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sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER);
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sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER);
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mkdir(filepath, 0777);
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if(mkdir(filepath, 0777) != 0)
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return false;
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sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER);
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sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER);
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mkdir(filepath, 0777);
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if(mkdir(filepath, 0777) != 0)
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return false;
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}
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else
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{
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dirclose(dir);
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}
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}
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sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
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sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER);
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sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER);
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@ -178,51 +178,12 @@ static void ipl_set_config(unsigned char c)
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* IOS Check
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* IOS Check
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***************************************************************************/
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***************************************************************************/
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#ifdef HW_RVL
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#ifdef HW_RVL
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static bool FindIOS(u32 ios)
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{
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s32 ret;
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u32 n;
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u64 *titles = NULL;
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u32 num_titles=0;
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ret = ES_GetNumTitles(&num_titles);
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if (ret < 0)
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return false;
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if(num_titles < 1)
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return false;
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titles = (u64 *)memalign(32, num_titles * sizeof(u64) + 32);
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if (!titles)
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return false;
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ret = ES_GetTitles(titles, num_titles);
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if (ret < 0)
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{
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free(titles);
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return false;
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}
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for(n=0; n < num_titles; n++)
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{
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if((titles[n] & 0xFFFFFFFF)==ios)
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{
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free(titles);
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return true;
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}
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}
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free(titles);
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return false;
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}
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bool SaneIOS()
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bool SaneIOS()
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{
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{
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bool res = false;
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bool res = false;
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u32 num_titles=0;
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u32 num_titles=0;
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u32 tmd_size;
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u32 tmd_size;
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u32 ios = IOS_GetVersion();
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u32 ios = IOS_GetVersion();
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u32 tmdbuffer[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN(32);
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if(ios > 200)
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if(ios > 200)
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return false;
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return false;
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@ -234,12 +195,23 @@ bool SaneIOS()
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return false;
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return false;
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u64 *titles = (u64 *)memalign(32, num_titles * sizeof(u64) + 32);
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u64 *titles = (u64 *)memalign(32, num_titles * sizeof(u64) + 32);
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if(!titles)
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return false;
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if (ES_GetTitles(titles, num_titles) < 0)
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if (ES_GetTitles(titles, num_titles) < 0)
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{
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{
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free(titles);
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free(titles);
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return false;
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return false;
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}
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}
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u32 *tmdbuffer = (u32 *)memalign(32, MAX_SIGNED_TMD_SIZE);
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if(!tmdbuffer)
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{
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free(titles);
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return false;
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}
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for(u32 n=0; n < num_titles; n++)
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for(u32 n=0; n < num_titles; n++)
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{
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{
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@ -261,6 +233,7 @@ bool SaneIOS()
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break;
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break;
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}
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}
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}
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}
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free(tmdbuffer);
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free(titles);
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free(titles);
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return res;
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return res;
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}
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}
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@ -336,14 +309,11 @@ int main(int argc, char *argv[])
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#ifdef HW_RVL
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#ifdef HW_RVL
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// only reload IOS if AHBPROT is not enabled
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// only reload IOS if AHBPROT is not enabled
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u32 version = IOS_GetVersion();
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u32 version = IOS_GetVersion();
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s32 preferred = IOS_GetPreferredVersion();
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if(version != 58 && preferred > 0 && version != (u32)preferred && __di_check_ahbprot() != 1)
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IOS_ReloadIOS(preferred);
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if(version != 58 && __di_check_ahbprot() != 1)
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{
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if(FindIOS(58))
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IOS_ReloadIOS(58);
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else if((version < 61 || version >= 200) && FindIOS(61))
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IOS_ReloadIOS(61);
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}
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DI_Init();
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DI_Init();
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#endif
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#endif
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@ -16,7 +16,7 @@
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#include "utils/FreeTypeGX.h"
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.2.0"
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#define APPVERSION "2.2.1"
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#define APPFOLDER "vbagx"
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#define APPFOLDER "vbagx"
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#define PREF_FILE_NAME "settings.xml"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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#define PAL_FILE_NAME "palettes.xml"
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="2.2.0">
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<app version="2.2.1">
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<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.2.0.zip"></file>
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<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.2.1.zip"></file>
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</app>
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</app>
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