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finalize 2.2.8
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@ -2,8 +2,8 @@
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<app version="1">
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<name>Visual Boy Advance GX</name>
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<coder>Tantric</coder>
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<version>2.2.7</version>
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<release_date>20120707</release_date>
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<version>2.2.8</version>
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<release_date>20120729</release_date>
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<short_description>GBA/GBC/GB Emulator</short_description>
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<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
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<ahb_access />
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@ -27,6 +27,10 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[2.2.8 - July 29, 2012]
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* Fixed lag with GameCube controllers
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[2.2.7 - July 7, 2012]
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* Fixed PAL support
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@ -133,8 +133,6 @@ void ResetControls(int wiiCtrl)
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*
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* Scans pad and wpad
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***************************************************************************/
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static int padsConnected = 0;
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static u64 prev, now;
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void
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UpdatePads()
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@ -143,17 +141,7 @@ UpdatePads()
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WPAD_ScanPads();
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#endif
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now = gettime();
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if(!padsConnected && diff_sec(prev, now) < 2)
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return;
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prev = now;
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padsConnected = PAD_ScanPads();
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if(!padsConnected)
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return;
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PAD_ScanPads();
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int i = 3;
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do {
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@ -367,12 +355,12 @@ u32 StandardMovement(unsigned short chan)
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u32 StandardDPad(unsigned short pad)
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{
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u32 J = 0;
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u32 jp = PAD_ButtonsHeld(pad);
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u32 jp = userInput[pad].pad.btns_h;
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#ifdef HW_RVL
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u32 exp_type;
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if ( WPAD_Probe(pad, &exp_type) != 0 )
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exp_type = WPAD_EXP_NONE;
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u32 wp = WPAD_ButtonsHeld(pad);
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u32 wp = userInput[pad].wpad->btns_h;
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if (wp & WPAD_BUTTON_RIGHT)
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J |= VBA_RIGHT;
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if (wp & WPAD_BUTTON_LEFT)
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@ -408,7 +396,7 @@ u32 StandardSideways(unsigned short pad)
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{
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u32 J = 0;
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#ifdef HW_RVL
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u32 wp = WPAD_ButtonsHeld(pad);
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u32 wp = userInput[pad].wpad->btns_h;
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if (wp & WPAD_BUTTON_RIGHT)
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J |= VBA_UP;
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@ -448,7 +436,7 @@ u32 StandardClassic(unsigned short pad)
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{
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u32 J = 0;
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#ifdef HW_RVL
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u32 wp = WPAD_ButtonsHeld(pad);
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u32 wp = userInput[pad].wpad->btns_h;
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if (wp & WPAD_CLASSIC_BUTTON_RIGHT)
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J |= VBA_RIGHT;
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@ -482,7 +470,7 @@ u32 StandardClassic(unsigned short pad)
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u32 StandardGamecube(unsigned short pad)
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{
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u32 J = 0;
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u32 jp = PAD_ButtonsHeld(pad);
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u32 jp = userInput[pad].pad.btns_h;
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if (jp & PAD_BUTTON_UP)
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J |= VBA_UP;
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if (jp & PAD_BUTTON_DOWN)
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@ -511,7 +499,7 @@ u32 StandardGamecube(unsigned short pad)
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u32 DecodeGamecube(unsigned short pad)
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{
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u32 J = 0;
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u32 jp = PAD_ButtonsHeld(pad);
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u32 jp = userInput[pad].pad.btns_h;
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for (u32 i = 0; i < MAXJP; ++i)
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{
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if (jp & btnmap[CTRLR_GCPAD][i])
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@ -912,8 +900,6 @@ bool MenuRequested()
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u32 GetJoy(int pad)
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{
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UpdatePads();
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// request to go back to menu
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if (MenuRequested())
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{
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@ -16,7 +16,7 @@
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.2.7"
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#define APPVERSION "2.2.8"
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#define APPFOLDER "vbagx"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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@ -440,6 +440,7 @@ void systemOnSoundShutdown()
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****************************************************************************/
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bool systemReadJoypads()
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{
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UpdatePads();
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return true;
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}
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="2.2.7">
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<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.2.7.zip"></file>
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<app version="2.2.8">
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<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.2.8.zip"></file>
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</app>
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