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https://github.com/dborth/vbagx.git
synced 2024-11-22 18:49:18 +01:00
quash scaling bugs, change from persp to ortho, correct AR, full widescreen support
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146e2f111f
commit
625b02031f
@ -68,7 +68,7 @@ static s16 square[] ATTRIBUTE_ALIGN(32) = {
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-200, 200, 0, // 0
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200, 200, 0, // 1
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200, -200, 0, // 2
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-200, -200, 0, // 3
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-200, -200, 0 // 3
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};
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static camera cam = { {0.0F, 0.0F, 0.0F},
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@ -178,18 +178,14 @@ static void draw_init(void)
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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}
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static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
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@ -227,13 +223,12 @@ void GX_Start()
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GXColor background = { 0, 0, 0, 0xff };
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/*** Clear out FIFO area ***/
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memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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memset (gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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@ -247,13 +242,12 @@ void GX_Start()
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate (GX_TRUE);
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guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
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GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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GX_Flush();
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}
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/****************************************************************************
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@ -311,6 +305,10 @@ void InitialiseVideo ()
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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// widescreen fix
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vmode->viWidth = 678;
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
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VIDEO_Configure(vmode);
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screenheight = vmode->xfbHeight;
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@ -347,9 +345,21 @@ void InitialiseVideo ()
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void UpdateScaling()
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{
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// Update scaling
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int xscale = video_haspect;
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int yscale = video_vaspect;
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int xscale;
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int yscale;
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// keep correct aspect ratio
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// and use entire screen
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if(vwidth == 240) // GBA
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{
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xscale = 320;
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yscale = 213;
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}
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else // GB
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{
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xscale = 266;
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yscale = 240;
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}
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if (GCSettings.widescreen)
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xscale = (3*xscale)/4;
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@ -358,16 +368,19 @@ void UpdateScaling()
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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// Set new aspect (now with crap AR hack!)
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square[0] = square[9] = (-xscale - 7);
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square[3] = square[6] = ( xscale + 7);
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square[1] = square[4] = ( yscale + 7);
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square[7] = square[10] = (-yscale - 7);
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// Set new aspect
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square[0] = square[9] = -xscale;
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square[3] = square[6] = xscale;
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square[1] = square[4] = yscale;
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square[7] = square[10] = -yscale;
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draw_init ();
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if(updateScaling)
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updateScaling--;
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memset(&view, 0, sizeof(Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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updateScaling = 0;
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}
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/****************************************************************************
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@ -398,14 +411,19 @@ ResetVideo_Emu ()
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GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
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GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
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GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 1) ? GX_TRUE : GX_FALSE, rmode->vfilter); // deflickering filter only for filtered mode
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GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
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GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
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GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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// reinitialize texture
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GX_InvalidateTexAll ();
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@ -413,8 +431,10 @@ ResetVideo_Emu ()
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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GX_Flush();
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// set aspect ratio
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updateScaling = 5;
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updateScaling = 1;
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}
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/****************************************************************************
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@ -448,8 +468,8 @@ ResetVideo_Menu ()
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
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GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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}
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void GX_Render_Init(int width, int height, int haspect, int vaspect)
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@ -502,7 +522,10 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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UpdateScaling();
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// clear texture objects
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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for (h = 0; h < vheight; h += 4)
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{
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@ -534,12 +557,17 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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// load texture into GX
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DCFlushRange(texturemem, texturesize);
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GX_LoadTexObj (&texobj, GX_TEXMAP0);
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GX_SetNumChans(1);
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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// render textured quad
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draw_square(view);
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GX_DrawDone();
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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// EFB is ready to be copied into XFB
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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@ -565,12 +593,12 @@ zoom (float speed)
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else if (GCSettings.ZoomLevel > 2.0)
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GCSettings.ZoomLevel = 2.0;
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updateScaling = 5; // update video
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updateScaling = 1; // update video
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}
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void
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zoom_reset ()
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{
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GCSettings.ZoomLevel = 1.0;
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updateScaling = 5; // update video
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updateScaling = 1; // update video
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}
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