From 674c8bea84065b60fe0c7693bf2d96bfd06c13ad Mon Sep 17 00:00:00 2001 From: dborth Date: Sat, 11 Oct 2008 17:03:26 +0000 Subject: [PATCH] update readme --- compiling.txt | 30 ------------------------------ readme.txt | 7 +++++++ 2 files changed, 7 insertions(+), 30 deletions(-) delete mode 100644 compiling.txt diff --git a/compiling.txt b/compiling.txt deleted file mode 100644 index 84fd62c..0000000 --- a/compiling.txt +++ /dev/null @@ -1,30 +0,0 @@ -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - - - Visual Boy Advance GX - - (Under GPL License) - -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - --=[ Compiling ]=- - -This thing is a bugger to compile, at least for now. You can compile -everything using -Os, but gameplay will run slow. Compiling with -O2 -using devkitppc 15 will crash on GBA.cpp. This must be due to some change in -gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't -handle. - -To get around this: - --use a precompiled GBA.o - -OR - --compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6) --copy these precompiled files to the build dir, and compile everything else -with -O2 on devkitppc 15 (gcc 4.2.3) - -It would be really nice to automate this messy build process, or preferably -to find out how to get gcc 4.x to play nice. - - --- Tantric, September 2008 diff --git a/readme.txt b/readme.txt index d247a26..0a32532 100644 --- a/readme.txt +++ b/readme.txt @@ -24,6 +24,13 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube. |0O×øo· UPDATE HISTORY ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +[What's New 1.0.3] +* New timing / frameskip algorithm - should (hopefully) work 100% better! +* Video code improvements - speed boost +* Video zooming option +* Unfiltered video option +* 7z support + [What's New 1.0.2 - October 6, 2008] * New core! The core is now a custom combination of VBA-M and VBA 1.72 * Added DVD, SMB, ZIP, GameCube MC support