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correct rom allocation
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8b3068536f
commit
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@ -41,7 +41,9 @@ u32 MetroidZeroInput(unsigned short pad) {
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OldHealth = Health;
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static int Morph = 0;
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#ifdef HW_RVL
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static int AimCount = 0;
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#endif
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static int MissileCount = 0;
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if (BallState == 2) // Can't exit morph ball without pressing C!
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@ -422,7 +424,9 @@ u32 MetroidFusionInput(unsigned short pad) {
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u32 Metroid1Input(unsigned short pad) {
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u32 J = StandardMovement(pad) | DecodeGamecube(pad) | DecodeClassic(pad);
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u8 BallState = CPUReadByte(0x3007500); // 3 = ball, other = stand
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#ifdef HW_RVL
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u8 MissileState = CPUReadByte(0x300730E); // 1 = missile, 0 = beam
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#endif
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u16 Health = CPUReadHalfWord(0x3007306); // Binary Coded Decimal
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static u16 OldHealth = 0;
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@ -536,7 +540,9 @@ u32 Metroid1Input(unsigned short pad) {
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u32 Metroid2Input(unsigned short pad) {
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u32 J = StandardMovement(pad) | DecodeGamecube(pad) | DecodeClassic(pad);
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u8 BallState = gbReadMemory(0xD020); // 4 = crouch, 5 = ball, other = stand
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#ifdef HW_RVL
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u8 MissileState = gbReadMemory(0xD04D); // 8 = missile hatch open, 0 = missile closed
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#endif
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u8 Health = gbReadMemory(0xD051); // Binary Coded Decimal
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static u8 OldHealth = 0;
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@ -546,7 +552,9 @@ u32 Metroid2Input(unsigned short pad) {
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OldHealth = Health;
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static int Morph = 0;
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#ifdef HW_RVL
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static int AimCount = 0;
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#endif
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if (BallState == 5) // Can't exit morph ball without pressing C!
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J &= ~VBA_UP;
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@ -23,6 +23,7 @@
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#include "FreeTypeGX.h"
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#include "gba/Globals.h"
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#include "gba/Sound.h"
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#include "utils/usb2storage.h"
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@ -334,6 +335,8 @@ int main(int argc, char *argv[])
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#ifdef HW_RVL
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if(argc > 0 && argv[0] != NULL)
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CreateAppPath(argv[0]);
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rom = (u8 *)malloc(1024*1024*32); // allocate 32 MB to GBA ROM
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#endif
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while(1) // main loop
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@ -47,8 +47,6 @@
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#include "preferences.h"
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#include "fastmath.h"
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//#define CARLLOG
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static u32 start;
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int cartridgeType = 0;
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u32 RomIdCode;
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@ -688,14 +686,6 @@ static void gbApplyPerImagePreferences()
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else
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strncpy(RomTitle, (const char *) &gbRom[0x134], 15);
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#ifdef CARLLOG
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if (RomIdCode !=0) {
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log("******** %2x \"%c%c%c%c\" \"%s\"", Colour, gbRom[0x13f], gbRom[0x140], gbRom[0x141], gbRom[0x142], title);
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} else {
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log("******** %2x \"%s\"", Colour, title);
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}
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#endif
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if (RomIdCode == 0)
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{
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if (strcmp(RomTitle, "ZELDA") == 0)
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@ -860,7 +850,7 @@ extern bool gbUpdateSizes();
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bool LoadGBROM()
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{
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gbRom = (u8 *)memalign(32, 1024*1024*4); // allocate 4 MB to GB ROM
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gbRom = (u8 *)malloc(1024*1024*4); // allocate 4 MB to GB ROM
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bios = (u8 *)calloc(1,0x100);
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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@ -922,7 +912,7 @@ bool LoadVBAROM()
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if(cartridgeType != 1 && cartridgeType != 2)
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{
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// Not zip gba agb gbc cgb sgb gb mb bin elf or dmg!
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ErrorPrompt("Invalid filename extension! Not a rom?");
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ErrorPrompt("Unrecognized file extension!");
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return false;
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}
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@ -30,8 +30,6 @@
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#define MEM_VM 0x01
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#define MEM_UN 0x80
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unsigned int MEM2Storage = 0x91000000;
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int GBAROMSize = 0;
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#ifdef USE_VM
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@ -160,8 +158,6 @@ bool VMCPULoadROM()
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VMAllocGBA();
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GBAROMSize = 0;
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rom = (u8 *)MEM2Storage;
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if(!inSz)
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{
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char filepath[1024];
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