mirror of
https://github.com/dborth/vbagx.git
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optimizations (DCN)
This commit is contained in:
parent
e5c58eab80
commit
686a33a760
@ -54,7 +54,7 @@ void ClearFontData()
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}
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/**
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* Convert a short char sctring to a wide char string.
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* Convert a short char string to a wide char string.
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*
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* This routine converts a supplied shot character string into a wide character string.
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* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
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@ -190,7 +190,7 @@ void FreeTypeGX::unloadFont()
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{
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if(this->fontData.size() == 0)
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return;
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for(std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(); i != this->fontData.end(); i++)
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for(std::map<wchar_t, ftgxCharData>::iterator i = this->fontData.begin(), iEnd = this->fontData.end(); i != iEnd; ++i)
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free(i->second.glyphDataTexture);
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this->fontData.clear();
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}
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@ -310,16 +310,16 @@ ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode)
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*/
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uint16_t FreeTypeGX::cacheGlyphDataComplete()
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{
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uint16_t i = 0;
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uint32_t i = 0;
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FT_UInt gIndex;
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FT_ULong charCode = FT_Get_First_Char( ftFace, &gIndex );
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while ( gIndex != 0 )
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{
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if(this->cacheGlyphData(charCode) != NULL)
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i++;
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++i;
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charCode = FT_Get_Next_Char( ftFace, charCode, &gIndex );
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}
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return i;
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return (uint16_t)(i);
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}
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/**
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@ -336,11 +336,13 @@ void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
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uint32_t *glyphData = (uint32_t *)memalign(32, charData->textureWidth * charData->textureHeight * 4);
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memset(glyphData, 0x00, charData->textureWidth * charData->textureHeight * 4);
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for (uint16_t imagePosY = 0; imagePosY < bmp->rows; imagePosY++)
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uint32_t bmprows = bmp->rows;
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uint32_t bmpwid = bmp->width;
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for (uint32_t imagePosY = 0; imagePosY < bmprows; imagePosY++)
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{
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for (uint16_t imagePosX = 0; imagePosX < bmp->width; imagePosX++)
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for (uint32_t imagePosX = 0; imagePosX < bmpwid; imagePosX++)
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{
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uint32_t pixel = (uint32_t) bmp->buffer[imagePosY * bmp->width + imagePosX];
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uint32_t pixel = (uint32_t) bmp->buffer[imagePosY * bmpwid + imagePosX];
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glyphData[imagePosY * charData->textureWidth + imagePosX] = 0x00000000 | (pixel << 24) | (pixel << 16) | (pixel << 8) | pixel;
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}
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}
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@ -444,7 +446,7 @@ int16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset *offset, uint16_t format
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*/
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uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color, uint16_t textStyle)
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{
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uint16_t strLength = wcslen(text);
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uint32_t strLength = wcslen(text);
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uint16_t x_pos = x, printed = 0;
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uint16_t x_offset = 0, y_offset = 0;
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GXTexObj glyphTexture;
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@ -461,10 +463,12 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color
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y_offset = this->getStyleOffsetHeight(&offset, textStyle);
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}
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for (uint16_t i = 0; i < strLength; i++)
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std::map<wchar_t, ftgxCharData>::iterator thisEnd =this->fontData.end();
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for (uint32_t i = 0; i < strLength; ++i)
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{
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ftgxCharData* glyphData = NULL;
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if( this->fontData.find(text[i]) != this->fontData.end() )
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if( this->fontData.find(text[i]) != thisEnd)
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{
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glyphData = &this->fontData[text[i]];
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}
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@ -485,7 +489,7 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color
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this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX + x_offset, y - glyphData->renderOffsetY + y_offset, color);
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x_pos += glyphData->glyphAdvanceX;
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printed++;
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++printed;
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}
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}
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@ -528,15 +532,16 @@ void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataO
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*/
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uint16_t FreeTypeGX::getWidth(wchar_t *text)
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{
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uint16_t strLength = wcslen(text);
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uint16_t strWidth = 0;
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FT_Vector pairDelta;
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uint32_t strLength = wcslen(text);
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uint16_t strWidth = 0;
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for (uint16_t i = 0; i < strLength; i++)
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{
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std::map<wchar_t, ftgxCharData>::iterator thisEnd =this->fontData.end();
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for (uint32_t i = 0; i < strLength; ++i){
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ftgxCharData* glyphData = NULL;
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if( this->fontData.find(text[i]) != this->fontData.end() )
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if( this->fontData.find(text[i]) != thisEnd)
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{
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glyphData = &this->fontData[text[i]];
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}
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@ -604,14 +609,15 @@ uint16_t FreeTypeGX::getHeight(wchar_t const *text)
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*/
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void FreeTypeGX::getOffset(wchar_t *text, ftgxDataOffset* offset)
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{
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uint16_t strLength = wcslen(text);
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uint32_t strLength = wcslen(text);
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int16_t strMax = 0, strMin = 9999;
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std::map<wchar_t, ftgxCharData>::iterator thisEnd =this->fontData.end();
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for (uint16_t i = 0; i < strLength; i++)
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for (uint32_t i = 0; i < strLength; ++i)
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{
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ftgxCharData* glyphData = NULL;
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if( this->fontData.find(text[i]) != this->fontData.end() )
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if( this->fontData.find(text[i]) != thisEnd)
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{
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glyphData = &this->fontData[text[i]];
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}
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73
source/ngc/fastmath.h
Normal file
73
source/ngc/fastmath.h
Normal file
@ -0,0 +1,73 @@
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#ifndef __VBA_FASTMATH_H__
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#define __VBA_FASTMATH_H__
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//
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// ftou: float to unsigned
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//
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inline u32 ftou(f32 f){
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return u32(s32(f));
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}
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//
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// dtou: double to unsigned
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//
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inline u32 dtou(double f){
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return u32(s32(f));
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}
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//
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// utof: unsigned to float
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//
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inline f32 utof(u32 u){
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// Warning! 'u' must be within the signed int range!
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return f32(s32(u));
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}
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//
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// utod: unsigned to double
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//
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inline double utod(u32 u){
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// Warning! 'u' must be within the signed int range!
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return double(s32(u));
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}
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// ===== POWERPC SPECIFIC =====
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//
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// absf: absolute value of a float
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//
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// ===== POWERPC SPECIFIC =====
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inline float absf(float f){
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// THREE instructions!
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volatile float tmp = f;
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// This MUST be "volatile"! Without it the compiler will try to
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// optimize it and ends up using 13 instructions!
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asm("fabs %0, %0 \n\t"
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: "=f" (tmp) //output
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: "f" (tmp) //input
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);
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return tmp;
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}
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// ===== POWERPC SPECIFIC =====
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//
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// absd: absolute value of a double
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//
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// ===== POWERPC SPECIFIC =====
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inline double absd(double d){
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// THREE instructions!
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volatile double tmp = d;
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// This MUST be "volatile"! Without it the compiler will try to
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// optimize it and ends up using 13 instructions!
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asm("fabs %0, %0 \n\t"
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: "=f" (tmp) //output
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: "f" (tmp) //input
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);
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return tmp;
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}
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#endif
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@ -14,12 +14,10 @@ Modified by Tantric, 2009
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#include "pngu.h"
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#include "png.h"
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// Constants
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#define PNGU_SOURCE_BUFFER 1
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#define PNGU_SOURCE_DEVICE 2
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// Prototypes of helper functions
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int pngu_info (IMGCTX ctx);
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int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha);
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@ -29,7 +27,6 @@ void pngu_write_data_to_buffer (png_structp png_ptr, png_bytep data, png_size_t
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void pngu_flush_data_to_buffer (png_structp png_ptr);
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int pngu_clamp (int value, int min, int max);
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// PNGU Image context struct
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struct _IMGCTX
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{
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@ -50,7 +47,6 @@ struct _IMGCTX
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png_bytep img_data;
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};
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// PNGU Implementation //
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IMGCTX PNGU_SelectImageFromBuffer (const void *buffer)
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@ -74,7 +70,6 @@ IMGCTX PNGU_SelectImageFromBuffer (const void *buffer)
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return ctx;
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}
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IMGCTX PNGU_SelectImageFromDevice (const char *filename)
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{
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IMGCTX ctx = NULL;
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@ -104,7 +99,6 @@ IMGCTX PNGU_SelectImageFromDevice (const char *filename)
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return ctx;
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}
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void PNGU_ReleaseImageContext (IMGCTX ctx)
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{
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if (!ctx)
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@ -117,11 +111,9 @@ void PNGU_ReleaseImageContext (IMGCTX ctx)
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free (ctx->prop.trans);
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pngu_free_info (ctx);
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free (ctx);
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}
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int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *imgprop)
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{
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int res;
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@ -134,11 +126,9 @@ int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *imgprop)
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}
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*imgprop = ctx->prop;
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return PNGU_OK;
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}
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int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride)
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{
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int result;
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@ -157,12 +147,18 @@ int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buff
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return result;
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// Copy image to the output buffer
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buffWidth = (width + stride) / 2;
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buffWidth = (width + stride) >> 1;
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PNGU_u32 wid2 = width >>1;
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for (y = 0; y < height; y++)
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for (x = 0; x < (width / 2); x++)
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((PNGU_u32 *)buffer)[y*buffWidth+x] = PNGU_RGB8_TO_YCbYCr (*(ctx->row_pointers[y]+x*6), *(ctx->row_pointers[y]+x*6+1), *(ctx->row_pointers[y]+x*6+2),
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*(ctx->row_pointers[y]+x*6+3), *(ctx->row_pointers[y]+x*6+4), *(ctx->row_pointers[y]+x*6+5));
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{
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for (x = 0; x < wid2; x++)
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{
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PNGU_u32 x6 = x*6;
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((PNGU_u32 *)buffer)[y*buffWidth+x] = PNGU_RGB8_TO_YCbYCr (*(ctx->row_pointers[y]+x6), *(ctx->row_pointers[y]+x6+1), *(ctx->row_pointers[y]+x6+2),
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*(ctx->row_pointers[y]+x6+3), *(ctx->row_pointers[y]+x6+4), *(ctx->row_pointers[y]+x6+5));
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}
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}
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// Free resources
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free (ctx->img_data);
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free (ctx->row_pointers);
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@ -171,7 +167,6 @@ int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buff
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return PNGU_OK;
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}
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int PNGU_DecodeToRGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride)
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{
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int result;
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@ -199,7 +194,6 @@ int PNGU_DecodeToRGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buff
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return PNGU_OK;
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}
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int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride, PNGU_u8 default_alpha)
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{
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int result;
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@ -216,7 +210,7 @@ int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
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{
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// Alpha channel present, copy image to the output buffer
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for (y = 0; y < height; y++)
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memcpy (buffer + (y * buffWidth * 4), ctx->row_pointers[y], width * 4);
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memcpy (buffer + (y * buffWidth << 2), ctx->row_pointers[y], width<<2);
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}
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else
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{
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@ -238,55 +232,55 @@ int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
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return PNGU_OK;
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}
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int PNGU_DecodeTo4x4RGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer)
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{
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int result;
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PNGU_u32 x, y, qwidth, qheight;
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PNGU_u32 x, y;
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// width and height need to be divisible by four
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if ((width % 4) || (height % 4))
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return PNGU_INVALID_WIDTH_OR_HEIGHT;
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result = pngu_decode (ctx, width, height, 1);
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int result = pngu_decode (ctx, width, height, 1);
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if (result != PNGU_OK)
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return result;
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// Copy image to the output buffer
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qwidth = width / 4;
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qheight = height / 4;
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PNGU_u32 qwidth = width >> 2;
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PNGU_u32 qheight = height >> 2;
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for (y = 0; y < qheight; y++)
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for (x = 0; x < qwidth; x++)
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{
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int blockbase = (y * qwidth + x) * 4;
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PNGU_u32 y4 = y << 2;
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PNGU_u32 x12 = x * 12;
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int blockbase = (y * qwidth + x) << 2;
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PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12));
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PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8));
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PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y4]+x12));
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PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4]+x12+8));
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((PNGU_u64 *) buffer)[blockbase] =
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(((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) |
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(((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) |
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(((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) |
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(((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3)));
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field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12));
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field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8));
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field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x12));
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field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+1]+x12+8));
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((PNGU_u64 *) buffer)[blockbase+1] =
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(((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) |
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(((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) |
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(((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) |
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(((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3)));
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field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12));
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field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8));
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field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x12));
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field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+2]+x12+8));
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((PNGU_u64 *) buffer)[blockbase+2] =
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(((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) |
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(((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) |
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(((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) |
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(((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3)));
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field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12));
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field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8));
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field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x12));
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field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+3]+x12+8));
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||||
((PNGU_u64 *) buffer)[blockbase+3] =
|
||||
(((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) |
|
||||
(((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) |
|
||||
@ -302,7 +296,6 @@ int PNGU_DecodeTo4x4RGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
return PNGU_OK;
|
||||
}
|
||||
|
||||
|
||||
int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha)
|
||||
{
|
||||
int result;
|
||||
@ -318,8 +311,8 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
return result;
|
||||
|
||||
// Init some vars
|
||||
qwidth = width / 4;
|
||||
qheight = height / 4;
|
||||
qwidth = width >> 2;
|
||||
qheight = height >> 2;
|
||||
|
||||
// Check is source image has an alpha channel
|
||||
if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) )
|
||||
@ -328,11 +321,16 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
for (y = 0; y < qheight; y++)
|
||||
for (x = 0; x < qwidth; x++)
|
||||
{
|
||||
int blockbase = (y * qwidth + x) * 4;
|
||||
int blockbase = (y * qwidth + x) << 2;
|
||||
|
||||
PNGU_u32 y4 = y << 2;
|
||||
PNGU_u32 x16 = x << 4;
|
||||
|
||||
PNGU_u64 tmp;
|
||||
|
||||
PNGU_u64 fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16));
|
||||
PNGU_u64 fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16+8));
|
||||
PNGU_u64 fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4]+x16));
|
||||
PNGU_u64 fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4]+x16+8));
|
||||
|
||||
// If first pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444
|
||||
if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5);
|
||||
@ -341,15 +339,15 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
|
||||
// If second pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444
|
||||
if ((fieldA & 0xE0ULL) == 0xE0ULL)
|
||||
tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
tmp |= 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
else
|
||||
tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
tmp |= ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
|
||||
// If third pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444
|
||||
if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
tmp |= 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
else
|
||||
tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
tmp |= ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
|
||||
// If fourth pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444
|
||||
if ((fieldB & 0xE0ULL) == 0xE0ULL)
|
||||
@ -358,8 +356,8 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
((PNGU_u64 *) buffer)[blockbase] = tmp;
|
||||
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16+8));
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x16+8));
|
||||
if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5);
|
||||
@ -369,28 +367,28 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
|
||||
if ((fieldA & 0xE0ULL) == 0xE0ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
tmp |= 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
tmp |= ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
|
||||
if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
tmp |= 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
tmp |= ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
|
||||
if ((fieldB & 0xE0ULL) == 0xE0ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11);
|
||||
tmp |= 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
tmp |= ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
((PNGU_u64 *) buffer)[blockbase+1] = tmp;
|
||||
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16+8));
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x16+8));
|
||||
if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5);
|
||||
@ -400,28 +398,28 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
|
||||
if ((fieldA & 0xE0ULL) == 0xE0ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
tmp |= 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
tmp |= ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
|
||||
if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
tmp |= 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
tmp |= ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
|
||||
if ((fieldB & 0xE0ULL) == 0xE0ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11);
|
||||
tmp |= 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
tmp |= ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
((PNGU_u64 *) buffer)[blockbase+2] = tmp;
|
||||
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16+8));
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x16+8));
|
||||
if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5);
|
||||
@ -431,24 +429,25 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
|
||||
if ((fieldA & 0xE0ULL) == 0xE0ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
tmp |= 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
tmp |= ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20);
|
||||
|
||||
if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
tmp |= 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
tmp |= ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28);
|
||||
|
||||
if ((fieldB & 0xE0ULL) == 0xE0ULL)
|
||||
// Opaque pixel, so set MSB to 1 and encode colors in RGB555
|
||||
tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11);
|
||||
tmp |= 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11);
|
||||
else
|
||||
// Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444
|
||||
tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
tmp |= ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12);
|
||||
|
||||
((PNGU_u64 *) buffer)[blockbase+3] = tmp;
|
||||
}
|
||||
}
|
||||
@ -464,34 +463,37 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
for (y = 0; y < qheight; y++)
|
||||
for (x = 0; x < qwidth; x++)
|
||||
{
|
||||
int blockbase = (y * qwidth + x) * 4;
|
||||
int blockbase = (y * qwidth + x) << 2;
|
||||
|
||||
PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12));
|
||||
PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8));
|
||||
PNGU_u32 y4 = y << 2;
|
||||
PNGU_u32 x12 = x * 12;
|
||||
|
||||
PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y4]+x12));
|
||||
PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase] =
|
||||
alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) |
|
||||
((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) |
|
||||
((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) |
|
||||
((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3);
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+1]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+1] =
|
||||
alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) |
|
||||
((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) |
|
||||
((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) |
|
||||
((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3);
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+2]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+2] =
|
||||
alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) |
|
||||
((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) |
|
||||
((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) |
|
||||
((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3);
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+3]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+3] =
|
||||
alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) |
|
||||
((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) |
|
||||
@ -509,34 +511,37 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
for (y = 0; y < qheight; y++)
|
||||
for (x = 0; x < qwidth; x++)
|
||||
{
|
||||
int blockbase = (y * qwidth + x) * 4;
|
||||
int blockbase = (y * qwidth + x) << 2;
|
||||
|
||||
PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12));
|
||||
PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8));
|
||||
PNGU_u32 y4 = y << 2;
|
||||
PNGU_u32 x12 = x * 12;
|
||||
|
||||
PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y4]+x12));
|
||||
PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase] =
|
||||
alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) |
|
||||
((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) |
|
||||
((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) |
|
||||
((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4);
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+1]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+1] =
|
||||
alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) |
|
||||
((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) |
|
||||
((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) |
|
||||
((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4);
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+2]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+2] =
|
||||
alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) |
|
||||
((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) |
|
||||
((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) |
|
||||
((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4);
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+3]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+3] =
|
||||
alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) |
|
||||
((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) |
|
||||
@ -554,7 +559,6 @@ int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *b
|
||||
return PNGU_OK;
|
||||
}
|
||||
|
||||
|
||||
int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha)
|
||||
{
|
||||
int result;
|
||||
@ -570,8 +574,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
return result;
|
||||
|
||||
// Init some variables
|
||||
qwidth = width / 4;
|
||||
qheight = height / 4;
|
||||
qwidth = width >> 2;
|
||||
qheight = height >> 2;
|
||||
|
||||
// Check is source image has an alpha channel
|
||||
if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) )
|
||||
@ -580,10 +584,13 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
for (y = 0; y < qheight; y++)
|
||||
for (x = 0; x < qwidth; x++)
|
||||
{
|
||||
int blockbase = (y * qwidth + x) * 8;
|
||||
int blockbase = (y * qwidth + x) << 3;
|
||||
|
||||
PNGU_u64 fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16));
|
||||
PNGU_u64 fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16+8));
|
||||
PNGU_u32 y4 = y << 2;
|
||||
PNGU_u32 x16 = x << 4;
|
||||
|
||||
PNGU_u64 fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4]+x16));
|
||||
PNGU_u64 fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4]+x16+8));
|
||||
((PNGU_u64 *) buffer)[blockbase] =
|
||||
((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) |
|
||||
((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) |
|
||||
@ -593,8 +600,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) |
|
||||
((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8);
|
||||
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16+8));
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x16+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+1] =
|
||||
((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) |
|
||||
((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) |
|
||||
@ -604,8 +611,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) |
|
||||
((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8);
|
||||
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16+8));
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x16+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+2] =
|
||||
((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) |
|
||||
((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) |
|
||||
@ -615,8 +622,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) |
|
||||
((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8);
|
||||
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16+8));
|
||||
fieldA = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x16));
|
||||
fieldB = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x16+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+3] =
|
||||
((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) |
|
||||
((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) |
|
||||
@ -636,10 +643,13 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
for (y = 0; y < qheight; y++)
|
||||
for (x = 0; x < qwidth; x++)
|
||||
{
|
||||
int blockbase = (y * qwidth + x) * 8;
|
||||
int blockbase = (y * qwidth + x) << 3;
|
||||
|
||||
PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12));
|
||||
PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8));
|
||||
PNGU_u32 y4 = y << 2;
|
||||
PNGU_u32 x12 = x * 12;
|
||||
|
||||
PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y4]+x12));
|
||||
PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase] =
|
||||
(((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) |
|
||||
((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask);
|
||||
@ -647,8 +657,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
(((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) |
|
||||
((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL));
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+1]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+1]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+1] =
|
||||
(((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) |
|
||||
((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask);
|
||||
@ -656,8 +666,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
(((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) |
|
||||
((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL));
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+2]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+2]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+2] =
|
||||
(((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) |
|
||||
((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask);
|
||||
@ -665,8 +675,8 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
(((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) |
|
||||
((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL));
|
||||
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8));
|
||||
field64 = *((PNGU_u64 *)(ctx->row_pointers[y4+3]+x12));
|
||||
field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y4+3]+x12+8));
|
||||
((PNGU_u64 *) buffer)[blockbase+3] =
|
||||
(((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) |
|
||||
((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask);
|
||||
@ -684,7 +694,6 @@ int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
return PNGU_OK;
|
||||
}
|
||||
|
||||
|
||||
int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride)
|
||||
{
|
||||
png_uint_32 rowbytes;
|
||||
@ -744,7 +753,7 @@ int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
// Allocate memory to store the image in RGB format
|
||||
rowbytes = width * 3;
|
||||
if (rowbytes % 4)
|
||||
rowbytes = ((rowbytes / 4) + 1) * 4; // Add extra padding so each row starts in a 4 byte boundary
|
||||
rowbytes = ((rowbytes >> 2) + 1) << 2;
|
||||
|
||||
ctx->img_data = malloc (rowbytes * height);
|
||||
if (!ctx->img_data)
|
||||
@ -765,16 +774,20 @@ int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *bu
|
||||
}
|
||||
|
||||
// Encode YCbYCr image into RGB8 format
|
||||
buffWidth = (width + stride) / 2;
|
||||
buffWidth = (width + stride) >> 1;
|
||||
PNGU_u32 wid2 = width >> 1;
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
ctx->row_pointers[y] = ctx->img_data + (y * rowbytes);
|
||||
|
||||
for (x = 0; x < (width / 2); x++)
|
||||
for (x = 0; x < wid2; ++x)
|
||||
{
|
||||
PNGU_u32 x6 = x*6;
|
||||
PNGU_YCbYCr_TO_RGB8 ( ((PNGU_u32 *)buffer)[y*buffWidth+x],
|
||||
((PNGU_u8 *) ctx->row_pointers[y]+x*6), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+1),
|
||||
((PNGU_u8 *) ctx->row_pointers[y]+x*6+2), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+3),
|
||||
((PNGU_u8 *) ctx->row_pointers[y]+x*6+4), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+5) );
|
||||
((PNGU_u8 *) ctx->row_pointers[y]+x6), ((PNGU_u8 *) ctx->row_pointers[y]+x6+1),
|
||||
((PNGU_u8 *) ctx->row_pointers[y]+x6+2), ((PNGU_u8 *) ctx->row_pointers[y]+x6+3),
|
||||
((PNGU_u8 *) ctx->row_pointers[y]+x6+4), ((PNGU_u8 *) ctx->row_pointers[y]+x6+5) );
|
||||
}
|
||||
}
|
||||
|
||||
// Tell libpng where is our image data
|
||||
@ -856,7 +869,7 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
|
||||
// Allocate memory to store the image in RGB format
|
||||
rowbytes = width * 3;
|
||||
if (rowbytes % 4)
|
||||
rowbytes = ((rowbytes / 4) + 1) * 4; // Add extra padding so each row starts in a 4 byte boundary
|
||||
rowbytes = ((rowbytes >>2) + 1) <<2; // Add extra padding so each row starts in a 4 byte boundary
|
||||
|
||||
ctx->img_data = malloc(rowbytes * height);
|
||||
memset(ctx->img_data, 0, rowbytes * height);
|
||||
@ -880,7 +893,7 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
|
||||
return PNGU_LIB_ERROR;
|
||||
}
|
||||
|
||||
for (y = 0; y < height; y++)
|
||||
for (y = 0; y < height; ++y)
|
||||
{
|
||||
ctx->row_pointers[y] = buffer + (y * rowbytes);
|
||||
}
|
||||
@ -907,7 +920,9 @@ int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffe
|
||||
|
||||
int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride)
|
||||
{
|
||||
int x,y,res;
|
||||
int res;
|
||||
PNGU_u32 x,y, tmpy1, tmpy2, tmpyWid, tmpxy;
|
||||
|
||||
unsigned char * ptr = (unsigned char*)buffer;
|
||||
unsigned char * tmpbuffer = (unsigned char *)malloc(width*height*3);
|
||||
memset(tmpbuffer, 0, width*height*3);
|
||||
@ -915,13 +930,18 @@ int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void
|
||||
|
||||
for(y=0; y < height; y++)
|
||||
{
|
||||
tmpy1 = y * 640*3;
|
||||
tmpy2 = y%4 << 2;
|
||||
tmpyWid = (((y >> 2)<<4)*width);
|
||||
|
||||
for(x=0; x < width; x++)
|
||||
{
|
||||
offset = (((y >> 2)<<4)*width) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1);
|
||||
offset = tmpyWid + ((x >> 2)<<6) + ((tmpy2+ x%4 ) << 1);
|
||||
tmpxy = x * 3 + tmpy1;
|
||||
|
||||
tmpbuffer[y*640*3+x*3] = ptr[offset+1]; // R
|
||||
tmpbuffer[y*640*3+x*3+1] = ptr[offset+32]; // G
|
||||
tmpbuffer[y*640*3+x*3+2] = ptr[offset+33]; // B
|
||||
tmpbuffer[tmpxy ] = ptr[offset+1]; // R
|
||||
tmpbuffer[tmpxy+1] = ptr[offset+32]; // G
|
||||
tmpbuffer[tmpxy+2] = ptr[offset+33]; // B
|
||||
}
|
||||
}
|
||||
|
||||
@ -933,31 +953,32 @@ int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void
|
||||
// This function is taken from a libogc example
|
||||
PNGU_u32 PNGU_RGB8_TO_YCbYCr (PNGU_u8 r1, PNGU_u8 g1, PNGU_u8 b1, PNGU_u8 r2, PNGU_u8 g2, PNGU_u8 b2)
|
||||
{
|
||||
int y1, cb1, cr1, y2, cb2, cr2, cb, cr;
|
||||
|
||||
y1 = (299 * r1 + 587 * g1 + 114 * b1) / 1000;
|
||||
cb1 = (-16874 * r1 - 33126 * g1 + 50000 * b1 + 12800000) / 100000;
|
||||
cr1 = (50000 * r1 - 41869 * g1 - 8131 * b1 + 12800000) / 100000;
|
||||
|
||||
y2 = (299 * r2 + 587 * g2 + 114 * b2) / 1000;
|
||||
cb2 = (-16874 * r2 - 33126 * g2 + 50000 * b2 + 12800000) / 100000;
|
||||
cr2 = (50000 * r2 - 41869 * g2 - 8131 * b2 + 12800000) / 100000;
|
||||
|
||||
cb = (cb1 + cb2) >> 1;
|
||||
cr = (cr1 + cr2) >> 1;
|
||||
|
||||
return (PNGU_u32) ((y1 << 24) | (cb << 16) | (y2 << 8) | cr);
|
||||
PNGU_u32 y1, cb1, cr1, y2, cb2, cr2, cb, cr;
|
||||
|
||||
y1 = (299 * r1 + 587 * g1 + 114 * b1) / 1000;
|
||||
cb1 = (-16874 * r1 - 33126 * g1 + 50000 * b1 + 12800000) / 100000;
|
||||
cr1 = (50000 * r1 - 41869 * g1 - 8131 * b1 + 12800000) / 100000;
|
||||
|
||||
y2 = (299 * r2 + 587 * g2 + 114 * b2) / 1000;
|
||||
cb2 = (-16874 * r2 - 33126 * g2 + 50000 * b2 + 12800000) / 100000;
|
||||
cr2 = (50000 * r2 - 41869 * g2 - 8131 * b2 + 12800000) / 100000;
|
||||
|
||||
cb = (cb1 + cb2) >> 1;
|
||||
cr = (cr1 + cr2) >> 1;
|
||||
|
||||
return (PNGU_u32) ((y1 << 24) | (cb << 16) | (y2 << 8) | cr);
|
||||
}
|
||||
|
||||
|
||||
void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2)
|
||||
{
|
||||
PNGU_u8 *val = (PNGU_u8 *) &ycbycr;
|
||||
int r, g, b;
|
||||
|
||||
r = 1.371f * (val[3] - 128);
|
||||
g = - 0.698f * (val[3] - 128) - 0.336f * (val[1] - 128);
|
||||
b = 1.732f * (val[1] - 128);
|
||||
float val1 = (float)((int)(val[1]) - 128);
|
||||
float val3 = (float)((int)(val[3]) - 128);
|
||||
|
||||
int r = (int)(1.371f * val3);
|
||||
int g = (int)(- 0.698f * val3 - 0.336f * val1);
|
||||
int b = (int)(1.732f * val1);
|
||||
|
||||
*r1 = pngu_clamp (val[0] + r, 0, 255);
|
||||
*g1 = pngu_clamp (val[0] + g, 0, 255);
|
||||
@ -1044,6 +1065,8 @@ int pngu_info (IMGCTX ctx)
|
||||
// Query image properties if they have not been queried before
|
||||
if (!ctx->propRead)
|
||||
{
|
||||
int ctxNumTrans;
|
||||
|
||||
png_get_IHDR(ctx->png_ptr, ctx->info_ptr, &width, &height,
|
||||
(int *) &(ctx->prop.imgBitDepth),
|
||||
(int *) &(ctx->prop.imgColorType),
|
||||
@ -1074,60 +1097,88 @@ int pngu_info (IMGCTX ctx)
|
||||
}
|
||||
|
||||
// Constant used to scale 16 bit values to 8 bit values
|
||||
scale = 1;
|
||||
scale = 0;
|
||||
if (ctx->prop.imgBitDepth == 16)
|
||||
scale = 256;
|
||||
scale = 8;
|
||||
|
||||
// Query background color, if any.
|
||||
ctx->prop.validBckgrnd = 0;
|
||||
if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA)) &&
|
||||
(png_get_bKGD (ctx->png_ptr, ctx->info_ptr, &background)))
|
||||
{
|
||||
ctx->prop.validBckgrnd = 1;
|
||||
ctx->prop.bckgrnd.r = background->red / scale;
|
||||
ctx->prop.bckgrnd.g = background->green / scale;
|
||||
ctx->prop.bckgrnd.b = background->blue / scale;
|
||||
}
|
||||
else if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA)) &&
|
||||
(png_get_bKGD (ctx->png_ptr, ctx->info_ptr, &background)))
|
||||
{
|
||||
ctx->prop.validBckgrnd = 1;
|
||||
ctx->prop.bckgrnd.r = ctx->prop.bckgrnd.g = ctx->prop.bckgrnd.b = background->gray / scale;
|
||||
}
|
||||
|
||||
// Query list of transparent colors, if any.
|
||||
ctx->prop.numTrans = 0;
|
||||
ctx->prop.trans = NULL;
|
||||
if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA)) &&
|
||||
(png_get_tRNS (ctx->png_ptr, ctx->info_ptr, &trans, (int *) &(ctx->prop.numTrans), &trans_values)))
|
||||
switch(ctx->prop.imgColorType)
|
||||
{
|
||||
if (ctx->prop.numTrans)
|
||||
case PNGU_COLOR_TYPE_RGB:
|
||||
case PNGU_COLOR_TYPE_RGB_ALPHA:
|
||||
{
|
||||
ctx->prop.trans = malloc (sizeof (PNGUCOLOR) * ctx->prop.numTrans);
|
||||
if (ctx->prop.trans)
|
||||
for (i = 0; i < ctx->prop.numTrans; i++)
|
||||
{
|
||||
ctx->prop.trans[i].r = trans_values[i].red / scale;
|
||||
ctx->prop.trans[i].g = trans_values[i].green / scale;
|
||||
ctx->prop.trans[i].b = trans_values[i].blue / scale;
|
||||
if(png_get_bKGD (ctx->png_ptr, ctx->info_ptr, &background)){
|
||||
ctx->prop.validBckgrnd = 1;
|
||||
ctx->prop.bckgrnd.r = background->red >> scale;
|
||||
ctx->prop.bckgrnd.g = background->green >> scale;
|
||||
ctx->prop.bckgrnd.b = background->blue >> scale;
|
||||
}
|
||||
|
||||
// Query list of transparent colors, if any.
|
||||
ctx->prop.numTrans = 0;
|
||||
ctx->prop.trans = NULL;
|
||||
|
||||
if(png_get_tRNS (ctx->png_ptr, ctx->info_ptr, &trans, (int *) &(ctx->prop.numTrans), &trans_values)){
|
||||
ctxNumTrans = ctx->prop.numTrans;
|
||||
if(ctxNumTrans){
|
||||
ctx->prop.trans = malloc (sizeof (PNGUCOLOR) * ctxNumTrans);
|
||||
if (ctx->prop.trans)
|
||||
for (i = 0; i < ctxNumTrans; i++)
|
||||
{
|
||||
ctx->prop.trans[i].r = trans_values[i].red >> scale;
|
||||
ctx->prop.trans[i].g = trans_values[i].green >> scale;
|
||||
ctx->prop.trans[i].b = trans_values[i].blue >> scale;
|
||||
}
|
||||
else
|
||||
ctx->prop.numTrans = 0;
|
||||
}
|
||||
else
|
||||
ctx->prop.numTrans = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA)) &&
|
||||
(png_get_tRNS (ctx->png_ptr, ctx->info_ptr, &trans, (int *) &(ctx->prop.numTrans), &trans_values)))
|
||||
{
|
||||
if (ctx->prop.numTrans)
|
||||
break;
|
||||
|
||||
case PNGU_COLOR_TYPE_GRAY:
|
||||
case PNGU_COLOR_TYPE_GRAY_ALPHA:
|
||||
{
|
||||
ctx->prop.trans = malloc (sizeof (PNGUCOLOR) * ctx->prop.numTrans);
|
||||
if (ctx->prop.trans)
|
||||
for (i = 0; i < ctx->prop.numTrans; i++)
|
||||
ctx->prop.trans[i].r = ctx->prop.trans[i].g = ctx->prop.trans[i].b =
|
||||
trans_values[i].gray / scale;
|
||||
else
|
||||
ctx->prop.numTrans = 0;
|
||||
if(png_get_bKGD (ctx->png_ptr, ctx->info_ptr, &background)){
|
||||
ctx->prop.validBckgrnd = 1;
|
||||
ctx->prop.bckgrnd.r =
|
||||
ctx->prop.bckgrnd.g =
|
||||
ctx->prop.bckgrnd.b = background->gray >> scale;
|
||||
}
|
||||
|
||||
// Query list of transparent colors, if any.
|
||||
ctx->prop.numTrans = 0;
|
||||
ctx->prop.trans = NULL;
|
||||
|
||||
if(png_get_tRNS (ctx->png_ptr, ctx->info_ptr, &trans, (int *) &(ctx->prop.numTrans), &trans_values)){
|
||||
ctxNumTrans = ctx->prop.numTrans;
|
||||
if(ctxNumTrans){
|
||||
ctx->prop.trans = malloc (sizeof (PNGUCOLOR) * ctxNumTrans);
|
||||
if (ctx->prop.trans)
|
||||
for (i = 0; i < ctxNumTrans; i++)
|
||||
ctx->prop.trans[i].r =
|
||||
ctx->prop.trans[i].g =
|
||||
ctx->prop.trans[i].b = trans_values[i].gray >> scale;
|
||||
else
|
||||
ctx->prop.numTrans = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
// It was none of those things,
|
||||
{
|
||||
// Query list of transparent colors, if any.
|
||||
ctx->prop.numTrans = 0;
|
||||
ctx->prop.trans = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ctx->propRead = 1;
|
||||
@ -1139,18 +1190,17 @@ int pngu_info (IMGCTX ctx)
|
||||
return PNGU_OK;
|
||||
}
|
||||
|
||||
|
||||
int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha)
|
||||
{
|
||||
png_uint_32 rowbytes;
|
||||
int i;
|
||||
png_uint_32 i, propImgHeight;
|
||||
|
||||
// Read info if it hasn't been read before
|
||||
if (!ctx->infoRead)
|
||||
{
|
||||
i = pngu_info (ctx);
|
||||
if (i != PNGU_OK)
|
||||
return i;
|
||||
int c = pngu_info (ctx);
|
||||
if (c != PNGU_OK)
|
||||
return c;
|
||||
}
|
||||
|
||||
// Check if the user has specified the real width and height of the image
|
||||
@ -1182,8 +1232,9 @@ int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlph
|
||||
|
||||
// Allocate memory to store the image
|
||||
rowbytes = png_get_rowbytes (ctx->png_ptr, ctx->info_ptr);
|
||||
if (rowbytes % 4)
|
||||
rowbytes = ((rowbytes / 4) + 1) * 4; // Add extra padding so each row starts in a 4 byte boundary
|
||||
|
||||
if (rowbytes & 3)
|
||||
rowbytes = ((rowbytes >> 2) + 1) << 2; // Add extra padding so each row starts in a 4 byte boundary
|
||||
|
||||
ctx->img_data = malloc (rowbytes * ctx->prop.imgHeight);
|
||||
if (!ctx->img_data)
|
||||
@ -1200,7 +1251,8 @@ int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlph
|
||||
return PNGU_LIB_ERROR;
|
||||
}
|
||||
|
||||
for (i = 0; i < ctx->prop.imgHeight; i++)
|
||||
propImgHeight = ctx->prop.imgHeight;
|
||||
for (i = 0; i < propImgHeight; ++i)
|
||||
ctx->row_pointers[i] = ctx->img_data + (i * rowbytes);
|
||||
|
||||
// Transform the image and copy it to our allocated memory
|
||||
@ -1263,4 +1315,3 @@ int pngu_clamp (int value, int min, int max)
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include "gcunzip.h"
|
||||
#include "gamesettings.h"
|
||||
#include "preferences.h"
|
||||
#include "fastmath.h"
|
||||
|
||||
//#define CARLLOG
|
||||
|
||||
@ -124,7 +125,7 @@ bool systemPauseOnFrame()
|
||||
}
|
||||
|
||||
static u32 lastTime = 0;
|
||||
#define RATE60HZ 166666.67 // 1/6 second or 166666.67 usec
|
||||
#define RATE60HZ 166666.67f // 1/6 second or 166666.67 usec
|
||||
|
||||
void system10Frames(int rate)
|
||||
{
|
||||
@ -132,26 +133,26 @@ void system10Frames(int rate)
|
||||
u32 diff = diff_usec(lastTime, time);
|
||||
|
||||
// expected diff - actual diff
|
||||
u32 timeOff = RATE60HZ - diff;
|
||||
u32 timeOff = ftou(RATE60HZ - utof(diff));
|
||||
|
||||
if(timeOff > 0 && timeOff < 100000) // we're running ahead!
|
||||
if(timeOff < 100000u)
|
||||
usleep(timeOff); // let's take a nap
|
||||
else
|
||||
timeOff = 0; // timeoff was not valid
|
||||
|
||||
int speed = (RATE60HZ/diff)*100;
|
||||
int speed = int((RATE60HZ/utof(diff))*100.0f);
|
||||
|
||||
if (cartridgeType == 2) // GBA games require frameskipping
|
||||
{
|
||||
// consider increasing skip
|
||||
if(speed < 98)
|
||||
systemFrameSkip += 1;
|
||||
else if(speed < 80)
|
||||
systemFrameSkip += 2;
|
||||
if(speed < 60)
|
||||
systemFrameSkip += 4;
|
||||
else if(speed < 70)
|
||||
systemFrameSkip += 3;
|
||||
else if(speed < 60)
|
||||
systemFrameSkip += 4;
|
||||
else if(speed < 80)
|
||||
systemFrameSkip += 2;
|
||||
else if(speed < 98)
|
||||
++systemFrameSkip;
|
||||
|
||||
// consider decreasing skip
|
||||
else if(speed > 185)
|
||||
@ -159,7 +160,7 @@ void system10Frames(int rate)
|
||||
else if(speed > 145)
|
||||
systemFrameSkip -= 2;
|
||||
else if(speed > 125)
|
||||
systemFrameSkip -= 1;
|
||||
--systemFrameSkip;
|
||||
|
||||
// correct invalid frame skip values
|
||||
if(systemFrameSkip > 20)
|
||||
@ -505,47 +506,43 @@ u8 systemGetSensorDarkness()
|
||||
|
||||
void systemUpdateSolarSensor()
|
||||
{
|
||||
u8 d, sun;
|
||||
u8 sun = 0x0; //sun = 0xE8 - 0xE8 (case 0 and default)
|
||||
|
||||
switch (SunBars)
|
||||
{
|
||||
case 0:
|
||||
d = 0xE8;
|
||||
break;
|
||||
case 1:
|
||||
d = 0xE0;
|
||||
sun = 0xE8 - 0xE0;
|
||||
break;
|
||||
case 2:
|
||||
d = 0xDA;
|
||||
sun = 0xE8 - 0xDA;
|
||||
break;
|
||||
case 3:
|
||||
d = 0xD0;
|
||||
sun = 0xE8 - 0xD0;
|
||||
break;
|
||||
case 4:
|
||||
d = 0xC8;
|
||||
sun = 0xE8 - 0xC8;
|
||||
break;
|
||||
case 5:
|
||||
d = 0xC0;
|
||||
sun = 0xE8 - 0xC0;
|
||||
break;
|
||||
case 6:
|
||||
d = 0xB0;
|
||||
sun = 0xE8 - 0xB0;
|
||||
break;
|
||||
case 7:
|
||||
d = 0xA0;
|
||||
sun = 0xE8 - 0xA0;
|
||||
break;
|
||||
case 8:
|
||||
d = 0x88;
|
||||
sun = 0xE8 - 0x88;
|
||||
break;
|
||||
case 9:
|
||||
d = 0x70;
|
||||
sun = 0xE8 - 0x70;
|
||||
break;
|
||||
case 10:
|
||||
d = 0x50;
|
||||
sun = 0xE8 - 0x50;
|
||||
break;
|
||||
default:
|
||||
d = 0xE8;
|
||||
break;
|
||||
}
|
||||
sun = 0xE8 - d;
|
||||
|
||||
struct tm *newtime;
|
||||
time_t long_time;
|
||||
@ -559,27 +556,26 @@ void systemUpdateSolarSensor()
|
||||
}
|
||||
else if (newtime->tm_hour > 20 || newtime->tm_hour < 6)
|
||||
{
|
||||
sun = sun / 9; // almost total darkness 8pm-9pm, 5am-6am
|
||||
sun /= 9; // almost total darkness 8pm-9pm, 5am-6am
|
||||
}
|
||||
else if (newtime->tm_hour > 18 || newtime->tm_hour < 7)
|
||||
{
|
||||
sun = sun / 2; // half darkness 6pm-8pm, 6am-7am
|
||||
sun >>= 1;
|
||||
}
|
||||
|
||||
#ifdef HW_RVL
|
||||
// pointing the Gun Del Sol at the ground blocks the sun light,
|
||||
// because sometimes you need the shade.
|
||||
int chan = 0; // first wiimote
|
||||
WPADData *Data = WPAD_Data(chan);
|
||||
WPADData *Data = WPAD_Data(0);// first wiimote
|
||||
WPADData data = *Data;
|
||||
float f;
|
||||
float f = 1.0f;
|
||||
if (data.orient.pitch > 0)
|
||||
{
|
||||
f = 1.0f - (data.orient.pitch/85.0f);
|
||||
else
|
||||
f = 1.0f;
|
||||
if (f < 0)
|
||||
f=0;
|
||||
sun *= f;
|
||||
if (f < 0)
|
||||
f = 0;
|
||||
}
|
||||
sun = int(float(int(sun)) * f);
|
||||
#endif
|
||||
sensorDarkness = 0xE8 - sun;
|
||||
}
|
||||
@ -587,9 +583,7 @@ void systemUpdateSolarSensor()
|
||||
void systemUpdateMotionSensor()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
int chan = 0; // first wiimote
|
||||
|
||||
WPADData *Data = WPAD_Data(chan);
|
||||
WPADData *Data = WPAD_Data(0); // first wiimote
|
||||
WPADData data = *Data;
|
||||
static float OldTiltAngle, OldAvg;
|
||||
static bool WasFlat = false;
|
||||
@ -599,31 +593,31 @@ void systemUpdateMotionSensor()
|
||||
{
|
||||
sensorY = 2047+(data.gforce.x*50);
|
||||
sensorX = 2047+(data.gforce.y*50);
|
||||
TiltAngle = ((-data.orient.pitch) + OldTiltAngle)/2.0f;
|
||||
TiltAngle = ((-data.orient.pitch) + OldTiltAngle)*0.5f;
|
||||
OldTiltAngle = -data.orient.pitch;
|
||||
}
|
||||
else
|
||||
{
|
||||
sensorX = 2047-(data.gforce.x*50);
|
||||
sensorY = 2047+(data.gforce.y*50);
|
||||
TiltAngle = ((data.orient.roll) + OldTiltAngle)/2.0f;
|
||||
TiltAngle = ((data.orient.roll) + OldTiltAngle)*0.5f;
|
||||
OldTiltAngle = data.orient.roll;
|
||||
}
|
||||
DeltaAngle = TiltAngle - OldAvg;
|
||||
if (DeltaAngle> 180)
|
||||
DeltaAngle -= 360;
|
||||
else if (DeltaAngle < -180)
|
||||
DeltaAngle += 360;
|
||||
if (DeltaAngle > 180.0f)
|
||||
DeltaAngle -= 360.0f;
|
||||
else if (DeltaAngle < -180.0f)
|
||||
DeltaAngle += 360.0f;
|
||||
OldAvg = TiltAngle;
|
||||
|
||||
if (TiltAngle < 3.0f && TiltAngle> -3.0f)
|
||||
if(absf(TiltAngle) < 3.0f)
|
||||
{
|
||||
WasFlat = true;
|
||||
TiltAngle = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (WasFlat) TiltAngle = TiltAngle / 2.0f;
|
||||
if (WasFlat) TiltAngle *= 0.5f;
|
||||
WasFlat = false;
|
||||
}
|
||||
|
||||
@ -650,10 +644,10 @@ static bool ValidGameId(u32 id)
|
||||
{
|
||||
if (id == 0)
|
||||
return false;
|
||||
for (int i = 1; i <= 4; i++)
|
||||
for (unsigned i = 1u; i <= 4u; ++i)
|
||||
{
|
||||
u8 b = id & 0xFF;
|
||||
id = id >> 8;
|
||||
id >>= 8;
|
||||
if (!(b >= 'A' && b <= 'Z') && !(b >= '0' && b <= '9'))
|
||||
return false;
|
||||
}
|
||||
@ -662,12 +656,10 @@ static bool ValidGameId(u32 id)
|
||||
|
||||
bool IsGameboyGame()
|
||||
{
|
||||
if(cartridgeType == 1 && !gbCgbMode && !gbSgbMode)
|
||||
if(cartridgeType == 1 || gbCgbMode || gbSgbMode)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsGBAGame()
|
||||
{
|
||||
if(cartridgeType == 2)
|
||||
@ -768,7 +760,7 @@ static void ApplyPerImagePreferences()
|
||||
RomIdCode = rom[0xac] | (rom[0xad] << 8) | (rom[0xae] << 16) | (rom[0xaf] << 24);
|
||||
RomTitle[0] = '\0';
|
||||
|
||||
for(int i=0; i < gameSettingsCount; i++)
|
||||
for(int i=0; i < gameSettingsCount; ++i)
|
||||
{
|
||||
if(gameSettings[i].gameID[0] == rom[0xac] &&
|
||||
gameSettings[i].gameID[1] == rom[0xad] &&
|
||||
@ -815,7 +807,7 @@ static void ApplyPerImagePreferences()
|
||||
void LoadPatch()
|
||||
{
|
||||
int patchsize = 0;
|
||||
int patchtype;
|
||||
int patchtype = 0;
|
||||
|
||||
AllocSaveBuffer ();
|
||||
|
||||
@ -825,7 +817,7 @@ void LoadPatch()
|
||||
sprintf(patchpath[1], "%s%s.ups",browser.dir,ROMFilename);
|
||||
sprintf(patchpath[2], "%s%s.ppf",browser.dir,ROMFilename);
|
||||
|
||||
for(patchtype=0; patchtype<3; patchtype++)
|
||||
for(; patchtype<3; patchtype++)
|
||||
{
|
||||
patchsize = LoadFile(patchpath[patchtype], SILENT);
|
||||
|
||||
@ -949,7 +941,7 @@ bool LoadVBAROM()
|
||||
srcHeight = 160;
|
||||
loaded = VMCPULoadROM();
|
||||
srcPitch = 484;
|
||||
soundSetSampleRate(44100 / 2);
|
||||
soundSetSampleRate(22050); //44100 / 2
|
||||
cpuSaveType = 0;
|
||||
break;
|
||||
|
||||
|
@ -60,7 +60,7 @@ void Gb_Apu::set_output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* ri
|
||||
|
||||
void Gb_Apu::synth_volume( int iv )
|
||||
{
|
||||
double v = volume_ * 0.60 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
|
||||
double v = volume_ * iv * 0.005 / osc_count;
|
||||
good_synth.volume( v );
|
||||
med_synth .volume( v );
|
||||
}
|
||||
@ -88,8 +88,18 @@ void Gb_Apu::volume( double v )
|
||||
|
||||
void Gb_Apu::reset_regs()
|
||||
{
|
||||
for ( int i = 0; i < 0x20; i++ )
|
||||
regs [i] = 0;
|
||||
int i = 24; // 32 - 8
|
||||
do {
|
||||
regs [i] =
|
||||
regs [i+1] =
|
||||
regs [i+2] =
|
||||
regs [i+3] =
|
||||
regs [i+4] =
|
||||
regs [i+5] =
|
||||
regs [i+6] =
|
||||
regs [i+7] = 0;
|
||||
i-=8;
|
||||
} while(i>=0);
|
||||
|
||||
square1.reset();
|
||||
square2.reset();
|
||||
@ -116,7 +126,7 @@ void Gb_Apu::reduce_clicks( bool reduce )
|
||||
if ( reduce && wave.mode != mode_agb ) // AGB already eliminates clicks
|
||||
dac_off_amp = -Gb_Osc::dac_bias;
|
||||
|
||||
for ( int i = 0; i < osc_count; i++ )
|
||||
for ( int i = 0; i < osc_count; ++i )
|
||||
oscs [i]->dac_off_amp = dac_off_amp;
|
||||
|
||||
// AGB always eliminates clicks on wave channel using same method
|
||||
@ -130,7 +140,7 @@ void Gb_Apu::reset( mode_t mode, bool agb_wave )
|
||||
if ( agb_wave )
|
||||
mode = mode_agb; // using AGB wave features implies AGB hardware
|
||||
wave.agb_mask = agb_wave ? 0xFF : 0;
|
||||
for ( int i = 0; i < osc_count; i++ )
|
||||
for ( int i = 0; i < osc_count; ++i )
|
||||
oscs [i]->mode = mode;
|
||||
reduce_clicks( reduce_clicks_ );
|
||||
|
||||
@ -147,13 +157,18 @@ void Gb_Apu::reset( mode_t mode, bool agb_wave )
|
||||
{0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C,0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA},
|
||||
{0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF},
|
||||
};
|
||||
for ( int b = 2; --b >= 0; )
|
||||
{
|
||||
// Init both banks (does nothing if not in AGB mode)
|
||||
// TODO: verify that this works
|
||||
write_register( 0, 0xFF1A, b * 0x40 );
|
||||
for ( unsigned i = 0; i < sizeof initial_wave [0]; i++ )
|
||||
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
|
||||
unsigned i = 0;
|
||||
unsigned initialSize = sizeof(initial_wave[0]);
|
||||
|
||||
// Init both banks (does nothing if not in AGB mode)
|
||||
// TODO: verify that this works
|
||||
write_register( 0, 0xFF1A, 0x40 );
|
||||
for (; i < initialSize; ++i ){
|
||||
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
|
||||
}
|
||||
write_register( 0, 0xFF1A, 0 );
|
||||
for ( i = 0; i < initialSize; ++i ){
|
||||
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
|
||||
}
|
||||
}
|
||||
|
||||
@ -173,8 +188,8 @@ Gb_Apu::Gb_Apu()
|
||||
oscs [2] = &wave;
|
||||
oscs [3] = &noise;
|
||||
|
||||
for ( int i = osc_count; --i >= 0; )
|
||||
{
|
||||
int i = osc_count - 1;
|
||||
do {
|
||||
Gb_Osc& o = *oscs [i];
|
||||
o.regs = ®s [i * 5];
|
||||
o.output = 0;
|
||||
@ -184,7 +199,8 @@ Gb_Apu::Gb_Apu()
|
||||
o.outputs [3] = 0;
|
||||
o.good_synth = &good_synth;
|
||||
o.med_synth = &med_synth;
|
||||
}
|
||||
--i;
|
||||
} while(i >= 0);
|
||||
|
||||
reduce_clicks_ = false;
|
||||
set_tempo( 1.0 );
|
||||
@ -272,8 +288,8 @@ void Gb_Apu::silence_osc( Gb_Osc& o )
|
||||
|
||||
void Gb_Apu::apply_stereo()
|
||||
{
|
||||
for ( int i = osc_count; --i >= 0; )
|
||||
{
|
||||
int i = osc_count - 1;
|
||||
do {
|
||||
Gb_Osc& o = *oscs [i];
|
||||
Blip_Buffer* out = o.outputs [calc_output( i )];
|
||||
if ( o.output != out )
|
||||
@ -281,7 +297,8 @@ void Gb_Apu::apply_stereo()
|
||||
silence_osc( o );
|
||||
o.output = out;
|
||||
}
|
||||
}
|
||||
--i;
|
||||
} while(i >=0);
|
||||
}
|
||||
|
||||
void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
|
||||
@ -326,8 +343,11 @@ void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
|
||||
else if ( addr == vol_reg && data != old_data )
|
||||
{
|
||||
// Master volume
|
||||
for ( int i = osc_count; --i >= 0; )
|
||||
int i = osc_count - 1;
|
||||
do {
|
||||
silence_osc( *oscs [i] );
|
||||
--i;
|
||||
} while( i >=0);
|
||||
|
||||
apply_volume();
|
||||
}
|
||||
@ -340,8 +360,11 @@ void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
|
||||
{
|
||||
// Power control
|
||||
frame_phase = 0;
|
||||
for ( int i = osc_count; --i >= 0; )
|
||||
int i = osc_count - 1;
|
||||
do {
|
||||
silence_osc( *oscs [i] );
|
||||
--i;
|
||||
} while( i >=0);
|
||||
|
||||
reset_regs();
|
||||
if ( wave.mode != mode_dmg )
|
||||
|
@ -93,17 +93,17 @@ extern int gfxLastVCOUNT;
|
||||
|
||||
static inline void gfxClearArray(u32 *array)
|
||||
{
|
||||
for(int i = 0; i < 240; i++) {
|
||||
*array++ = 0x80000000;
|
||||
}
|
||||
for(unsigned i = 0; i < 240u; ++i) {
|
||||
*array++ = 0x80000000;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
u32 *line)
|
||||
{
|
||||
u16 *palette = (u16 *)paletteRAM;
|
||||
u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
|
||||
u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800];
|
||||
u8 *charBase = &vram[((control >> 2) & 0x03) << 14];
|
||||
u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) << 11];
|
||||
u32 prio = ((control & 3)<<25) + 0x1000000;
|
||||
int sizeX = 256;
|
||||
int sizeY = 256;
|
||||
@ -125,13 +125,13 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
int maskX = sizeX-1;
|
||||
int maskY = sizeY-1;
|
||||
|
||||
bool mosaicOn = (control & 0x40) ? true : false;
|
||||
|
||||
int xxx = hofs & maskX;
|
||||
int yyy = (vofs + VCOUNT) & maskY;
|
||||
int mosaicX = (MOSAIC & 0x000F)+1;
|
||||
int mosaicY = ((MOSAIC & 0x00F0)>>4)+1;
|
||||
|
||||
bool mosaicOn = (control & 0x40) ? true : false;
|
||||
|
||||
if(mosaicOn) {
|
||||
if((VCOUNT % mosaicY) != 0) {
|
||||
mosaicY = VCOUNT - (VCOUNT % mosaicY);
|
||||
@ -148,8 +148,8 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
|
||||
int yshift = ((yyy>>3)<<5);
|
||||
if((control) & 0x80) {
|
||||
u16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift;
|
||||
for(int x = 0; x < 240; x++) {
|
||||
u16 *screenSource = screenBase + ((xxx>>8) << 10) + ((xxx & 255)>>3) + yshift;
|
||||
for(u32 x = 0; x < 240u; x++) {
|
||||
u16 data = READ16LE(screenSource);
|
||||
|
||||
int tile = data & 0x3FF;
|
||||
@ -157,18 +157,18 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
int tileY = yyy & 7;
|
||||
|
||||
if(tileX == 7)
|
||||
screenSource++;
|
||||
++screenSource;
|
||||
|
||||
if(data & 0x0400)
|
||||
tileX = 7 - tileX;
|
||||
if(data & 0x0800)
|
||||
tileY = 7 - tileY;
|
||||
|
||||
u8 color = charBase[tile * 64 + tileY * 8 + tileX];
|
||||
u8 color = charBase[(tile<<6) + (tileY<<3) + tileX];
|
||||
|
||||
line[x] = color ? (READ16LE(&palette[color]) | prio): 0x80000000;
|
||||
|
||||
xxx++;
|
||||
++xxx;
|
||||
if(xxx == 256) {
|
||||
if(sizeX > 256)
|
||||
screenSource = screenBase + 0x400 + yshift;
|
||||
@ -181,10 +181,9 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
screenSource = screenBase + yshift;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
u16 *screenSource = screenBase + 0x400*(xxx>>8)+((xxx&255)>>3) +
|
||||
yshift;
|
||||
for(int x = 0; x < 240; x++) {
|
||||
} else {
|
||||
u16 *screenSource = screenBase + ((xxx>>8) << 10) +((xxx&255)>>3) + yshift;
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
u16 data = READ16LE(screenSource);
|
||||
|
||||
int tile = data & 0x3FF;
|
||||
@ -192,7 +191,7 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
int tileY = yyy & 7;
|
||||
|
||||
if(tileX == 7)
|
||||
screenSource++;
|
||||
++screenSource;
|
||||
|
||||
if(data & 0x0400)
|
||||
tileX = 7 - tileX;
|
||||
@ -202,7 +201,7 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
u8 color = charBase[(tile<<5) + (tileY<<2) + (tileX>>1)];
|
||||
|
||||
if(tileX & 1) {
|
||||
color = (color >> 4);
|
||||
color >>= 4;
|
||||
} else {
|
||||
color &= 0x0F;
|
||||
}
|
||||
@ -210,7 +209,7 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
int pal = (data>>8) & 0xF0;
|
||||
line[x] = color ? (READ16LE(&palette[pal + color])|prio): 0x80000000;
|
||||
|
||||
xxx++;
|
||||
++xxx;
|
||||
if(xxx == 256) {
|
||||
if(sizeX > 256)
|
||||
screenSource = screenBase + 0x400 + yshift;
|
||||
@ -227,12 +226,12 @@ static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
|
||||
if(mosaicOn) {
|
||||
if(mosaicX > 1) {
|
||||
int m = 1;
|
||||
for(int i = 0; i < 239; i++) {
|
||||
for(u32 i = 0; i < 239u; ++i) {
|
||||
line[i+1] = line[i];
|
||||
m++;
|
||||
++m;
|
||||
if(m == mosaicX) {
|
||||
m = 1;
|
||||
i++;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -249,12 +248,12 @@ static inline void gfxDrawRotScreen(u16 control,
|
||||
u32 *line)
|
||||
{
|
||||
u16 *palette = (u16 *)paletteRAM;
|
||||
u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
|
||||
u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800];
|
||||
u8 *charBase = &vram[((control >> 2) & 0x03) << 14];
|
||||
u8 *screenBase = (u8 *)&vram[((control >> 8) & 0x1f) << 11];
|
||||
int prio = ((control & 3) << 25) + 0x1000000;
|
||||
|
||||
int sizeX = 128;
|
||||
int sizeY = 128;
|
||||
u32 sizeX = 128;
|
||||
u32 sizeY = 128;
|
||||
switch((control >> 14) & 3) {
|
||||
case 0:
|
||||
break;
|
||||
@ -317,7 +316,7 @@ static inline void gfxDrawRotScreen(u16 control,
|
||||
}
|
||||
|
||||
if(control & 0x2000) {
|
||||
for(int x = 0; x < 240; x++) {
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
int xxx = (realX >> 8) & maskX;
|
||||
int yyy = (realY >> 8) & maskY;
|
||||
|
||||
@ -334,17 +333,12 @@ static inline void gfxDrawRotScreen(u16 control,
|
||||
realY += dy;
|
||||
}
|
||||
} else {
|
||||
for(int x = 0; x < 240; x++) {
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
int xxx = (realX >> 8);
|
||||
int yyy = (realY >> 8);
|
||||
|
||||
if(xxx < 0 ||
|
||||
yyy < 0 ||
|
||||
xxx >= sizeX ||
|
||||
yyy >= sizeY) {
|
||||
line[x] = 0x80000000;
|
||||
} else {
|
||||
int tile = screenBase[(xxx>>3) + ((yyy>>3)<<yshift)];
|
||||
if(unsigned(xxx) < sizeX && unsigned(yyy) < sizeY) {
|
||||
int tile = screenBase[(xxx>>3) + ((yyy>>3)<<yshift)];
|
||||
|
||||
int tileX = (xxx & 7);
|
||||
int tileY = yyy & 7;
|
||||
@ -352,6 +346,8 @@ static inline void gfxDrawRotScreen(u16 control,
|
||||
u8 color = charBase[(tile<<6) + (tileY<<3) + tileX];
|
||||
|
||||
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
|
||||
} else {
|
||||
line[x] = 0x80000000;
|
||||
}
|
||||
realX += dx;
|
||||
realY += dy;
|
||||
@ -362,12 +358,12 @@ static inline void gfxDrawRotScreen(u16 control,
|
||||
int mosaicX = (MOSAIC & 0xF) + 1;
|
||||
if(mosaicX > 1) {
|
||||
int m = 1;
|
||||
for(int i = 0; i < 239; i++) {
|
||||
for(u32 i = 0; i < 239u; ++i) {
|
||||
line[i+1] = line[i];
|
||||
m++;
|
||||
++m;
|
||||
if(m == mosaicX) {
|
||||
m = 1;
|
||||
i++;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -385,8 +381,9 @@ static inline void gfxDrawRotScreen16Bit(u16 control,
|
||||
{
|
||||
u16 *screenBase = (u16 *)&vram[0];
|
||||
int prio = ((control & 3) << 25) + 0x1000000;
|
||||
int sizeX = 240;
|
||||
int sizeY = 160;
|
||||
|
||||
u32 sizeX = 240;
|
||||
u32 sizeY = 160;
|
||||
|
||||
int startX = (x_l) | ((x_h & 0x07FF)<<16);
|
||||
if(x_h & 0x0800)
|
||||
@ -439,15 +436,13 @@ static inline void gfxDrawRotScreen16Bit(u16 control,
|
||||
int xxx = (realX >> 8);
|
||||
int yyy = (realY >> 8);
|
||||
|
||||
for(int x = 0; x < 240; x++) {
|
||||
if(xxx < 0 ||
|
||||
yyy < 0 ||
|
||||
xxx >= sizeX ||
|
||||
yyy >= sizeY) {
|
||||
line[x] = 0x80000000;
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
if(unsigned(xxx) < sizeX && unsigned(yyy) < sizeY) {
|
||||
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
|
||||
} else {
|
||||
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
|
||||
line[x] = 0x80000000;
|
||||
}
|
||||
|
||||
realX += dx;
|
||||
realY += dy;
|
||||
|
||||
@ -459,12 +454,12 @@ static inline void gfxDrawRotScreen16Bit(u16 control,
|
||||
int mosaicX = (MOSAIC & 0xF) + 1;
|
||||
if(mosaicX > 1) {
|
||||
int m = 1;
|
||||
for(int i = 0; i < 239; i++) {
|
||||
for(u32 i = 0; i < 239u; ++i) {
|
||||
line[i+1] = line[i];
|
||||
m++;
|
||||
++m;
|
||||
if(m == mosaicX) {
|
||||
m = 1;
|
||||
i++;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -483,8 +478,8 @@ static inline void gfxDrawRotScreen256(u16 control,
|
||||
u16 *palette = (u16 *)paletteRAM;
|
||||
u8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000];
|
||||
int prio = ((control & 3) << 25) + 0x1000000;
|
||||
int sizeX = 240;
|
||||
int sizeY = 160;
|
||||
u32 sizeX = 240;
|
||||
u32 sizeY = 160;
|
||||
|
||||
int startX = (x_l) | ((x_h & 0x07FF)<<16);
|
||||
if(x_h & 0x0800)
|
||||
@ -538,16 +533,12 @@ static inline void gfxDrawRotScreen256(u16 control,
|
||||
int xxx = (realX >> 8);
|
||||
int yyy = (realY >> 8);
|
||||
|
||||
for(int x = 0; x < 240; x++) {
|
||||
if(xxx < 0 ||
|
||||
yyy < 0 ||
|
||||
xxx >= sizeX ||
|
||||
yyy >= sizeY) {
|
||||
line[x] = 0x80000000;
|
||||
} else {
|
||||
for(u32 x = 0; x < 240; ++x) {
|
||||
if(unsigned(xxx) < sizeX && unsigned(yyy) < sizeY) {
|
||||
u8 color = screenBase[yyy * 240 + xxx];
|
||||
|
||||
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
|
||||
} else {
|
||||
line[x] = 0x80000000;
|
||||
}
|
||||
realX += dx;
|
||||
realY += dy;
|
||||
@ -560,12 +551,12 @@ static inline void gfxDrawRotScreen256(u16 control,
|
||||
int mosaicX = (MOSAIC & 0xF) + 1;
|
||||
if(mosaicX > 1) {
|
||||
int m = 1;
|
||||
for(int i = 0; i < 239; i++) {
|
||||
for(u32 i = 0; i < 239u; ++i) {
|
||||
line[i+1] = line[i];
|
||||
m++;
|
||||
++m;
|
||||
if(m == mosaicX) {
|
||||
m = 1;
|
||||
i++;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -584,8 +575,8 @@ static inline void gfxDrawRotScreen16Bit160(u16 control,
|
||||
u16 *screenBase = (DISPCNT & 0x0010) ? (u16 *)&vram[0xa000] :
|
||||
(u16 *)&vram[0];
|
||||
int prio = ((control & 3) << 25) + 0x1000000;
|
||||
int sizeX = 160;
|
||||
int sizeY = 128;
|
||||
u32 sizeX = 160;
|
||||
u32 sizeY = 128;
|
||||
|
||||
int startX = (x_l) | ((x_h & 0x07FF)<<16);
|
||||
if(x_h & 0x0800)
|
||||
@ -639,14 +630,11 @@ static inline void gfxDrawRotScreen16Bit160(u16 control,
|
||||
int xxx = (realX >> 8);
|
||||
int yyy = (realY >> 8);
|
||||
|
||||
for(int x = 0; x < 240; x++) {
|
||||
if(xxx < 0 ||
|
||||
yyy < 0 ||
|
||||
xxx >= sizeX ||
|
||||
yyy >= sizeY) {
|
||||
line[x] = 0x80000000;
|
||||
} else {
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
if(unsigned(xxx) < sizeX && unsigned(yyy) < sizeY) {
|
||||
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
|
||||
} else {
|
||||
line[x] = 0x80000000;
|
||||
}
|
||||
realX += dx;
|
||||
realY += dy;
|
||||
@ -659,12 +647,12 @@ static inline void gfxDrawRotScreen16Bit160(u16 control,
|
||||
int mosaicX = (MOSAIC & 0xF) + 1;
|
||||
if(mosaicX > 1) {
|
||||
int m = 1;
|
||||
for(int i = 0; i < 239; i++) {
|
||||
for(u32 i = 0; i < 239u; ++i) {
|
||||
line[i+1] = line[i];
|
||||
m++;
|
||||
++m;
|
||||
if(m == mosaicX) {
|
||||
m = 1;
|
||||
i++;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -684,11 +672,11 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
u16 *spritePalette = &((u16 *)paletteRAM)[256];
|
||||
int mosaicY = ((MOSAIC & 0xF000)>>12) + 1;
|
||||
int mosaicX = ((MOSAIC & 0xF00)>>8) + 1;
|
||||
for(int x = 0; x < 128 ; x++) {
|
||||
for(u32 x = 0; x < 128u; ++x) {
|
||||
u16 a0 = READ16LE(sprites++);
|
||||
u16 a1 = READ16LE(sprites++);
|
||||
u16 a2 = READ16LE(sprites++);
|
||||
sprites++;
|
||||
++sprites;
|
||||
|
||||
lineOBJpixleft[x]=lineOBJpix;
|
||||
|
||||
@ -705,8 +693,8 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
a1 &= 0x3FFF;
|
||||
}
|
||||
|
||||
int sizeX = 8<<(a1>>14);
|
||||
int sizeY = sizeX;
|
||||
u32 sizeX = 8<<(a1>>14);
|
||||
u32 sizeY = sizeX;
|
||||
|
||||
if ((a0>>14) & 1)
|
||||
{
|
||||
@ -742,7 +730,7 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if((sy+sizeY) > 256)
|
||||
sy -= 256;
|
||||
if ((sx+sizeX)> 512)
|
||||
sx-=512;
|
||||
sx -= 512;
|
||||
if (sx<0)
|
||||
{
|
||||
sizeX+=sx;
|
||||
@ -752,10 +740,10 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
sizeX=240-sx;
|
||||
if ((VCOUNT>=sy) && (VCOUNT<sy+sizeY) && (sx<240))
|
||||
{
|
||||
if (a0 & 0x0100)
|
||||
lineOBJpix-=8+2*sizeX;
|
||||
else
|
||||
lineOBJpix-=sizeX-2;
|
||||
lineOBJpix -= (sizeX-2);
|
||||
|
||||
if (a0 & 0x0100)
|
||||
lineOBJpix -= (10+sizeX);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@ -767,11 +755,9 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
|
||||
|
||||
|
||||
if(a0 & 0x0100) {
|
||||
int fieldX = sizeX;
|
||||
int fieldY = sizeY;
|
||||
u32 fieldX = sizeX;
|
||||
u32 fieldY = sizeY;
|
||||
if(a0 & 0x0200) {
|
||||
fieldX <<= 1;
|
||||
fieldY <<= 1;
|
||||
@ -779,8 +765,8 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if((sy+fieldY) > 256)
|
||||
sy -= 256;
|
||||
int t = VCOUNT - sy;
|
||||
if((t >= 0) && (t < fieldY)) {
|
||||
int startpix = 0;
|
||||
if(unsigned(t) < fieldY) {
|
||||
u32 startpix = 0;
|
||||
if ((sx+fieldX)> 512)
|
||||
{
|
||||
startpix=512-sx;
|
||||
@ -789,18 +775,18 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if((sx < 240) || startpix) {
|
||||
lineOBJpix-=8;
|
||||
// int t2 = t - (fieldY >> 1);
|
||||
int rot = (a1 >> 9) & 0x1F;
|
||||
int rot = (((a1 >> 9) & 0x1F) << 4);
|
||||
u16 *OAM = (u16 *)oam;
|
||||
int dx = READ16LE(&OAM[3 + (rot << 4)]);
|
||||
int dx = READ16LE(&OAM[3 + rot]);
|
||||
if(dx & 0x8000)
|
||||
dx |= 0xFFFF8000;
|
||||
int dmx = READ16LE(&OAM[7 + (rot << 4)]);
|
||||
int dmx = READ16LE(&OAM[7 + rot]);
|
||||
if(dmx & 0x8000)
|
||||
dmx |= 0xFFFF8000;
|
||||
int dy = READ16LE(&OAM[11 + (rot << 4)]);
|
||||
int dy = READ16LE(&OAM[11 + rot]);
|
||||
if(dy & 0x8000)
|
||||
dy |= 0xFFFF8000;
|
||||
int dmy = READ16LE(&OAM[15 + (rot << 4)]);
|
||||
int dmy = READ16LE(&OAM[15 + rot]);
|
||||
if(dmy & 0x8000)
|
||||
dmy |= 0xFFFF8000;
|
||||
|
||||
@ -808,10 +794,8 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
t -= (t % mosaicY);
|
||||
}
|
||||
|
||||
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx
|
||||
+ t * dmx;
|
||||
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy
|
||||
+ t * dmy;
|
||||
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx + ((t - (fieldY>>1))* dmx);
|
||||
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy + ((t - (fieldY>>1))* dmy);
|
||||
|
||||
u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
|
||||
|
||||
@ -824,18 +808,16 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
inc = sizeX >> 2;
|
||||
else
|
||||
c &= 0x3FE;
|
||||
for(int x = 0; x < fieldX; x++) {
|
||||
for(u32 x = 0; x < fieldX; x++) {
|
||||
if (x >= startpix)
|
||||
lineOBJpix-=2;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
int xxx = realX >> 8;
|
||||
int yyy = realY >> 8;
|
||||
if(unsigned(xxx) < sizeX &&
|
||||
unsigned(yyy) < sizeY && sx < 240){
|
||||
|
||||
if(xxx < 0 || xxx >= sizeX ||
|
||||
yyy < 0 || yyy >= sizeY ||
|
||||
sx >= 240);
|
||||
else {
|
||||
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
|
||||
+ ((yyy & 7)<<3) + ((xxx >> 3)<<6) +
|
||||
(xxx & 7))&0x7FFF)];
|
||||
@ -851,7 +833,7 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
}
|
||||
|
||||
if (a0 & 0x1000) {
|
||||
m++;
|
||||
++m;
|
||||
if (m==mosaicX)
|
||||
m=0;
|
||||
}
|
||||
@ -873,20 +855,19 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if(DISPCNT & 0x40)
|
||||
inc = sizeX >> 3;
|
||||
int palette = (a2 >> 8) & 0xF0;
|
||||
for(int x = 0; x < fieldX; x++) {
|
||||
for(u32 x = 0; x < fieldX; ++x) {
|
||||
if (x >= startpix)
|
||||
lineOBJpix-=2;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
int xxx = realX >> 8;
|
||||
int yyy = realY >> 8;
|
||||
if(xxx < 0 || xxx >= sizeX ||
|
||||
yyy < 0 || yyy >= sizeY ||
|
||||
sx >= 240);
|
||||
else {
|
||||
if(unsigned(xxx) < sizeX &&
|
||||
unsigned(yyy) < sizeY && sx < 240){
|
||||
|
||||
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
|
||||
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5) +
|
||||
((xxx & 7)>>1))&0x7FFF)];
|
||||
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5)
|
||||
+ ((xxx & 7)>>1))&0x7FFF)];
|
||||
if(xxx & 1)
|
||||
color >>= 4;
|
||||
else
|
||||
@ -904,7 +885,7 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
}
|
||||
}
|
||||
if((a0 & 0x1000) && m) {
|
||||
m++;
|
||||
++m;
|
||||
if (m==mosaicX)
|
||||
m=0;
|
||||
}
|
||||
@ -925,8 +906,8 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if(sy+sizeY > 256)
|
||||
sy -= 256;
|
||||
int t = VCOUNT - sy;
|
||||
if((t >= 0) && (t < sizeY)) {
|
||||
int startpix = 0;
|
||||
if(unsigned(t) < sizeY) {
|
||||
u32 startpix = 0;
|
||||
if ((sx+sizeX)> 512)
|
||||
{
|
||||
startpix=512-sx;
|
||||
@ -961,9 +942,9 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
xxx = 7;
|
||||
u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
|
||||
|
||||
for(int xx = 0; xx < sizeX; xx++) {
|
||||
for(u32 xx = 0; xx < sizeX; xx++) {
|
||||
if (xx >= startpix)
|
||||
lineOBJpix--;
|
||||
--lineOBJpix;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
if(sx < 240) {
|
||||
@ -980,7 +961,7 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
}
|
||||
|
||||
if (a0 & 0x1000) {
|
||||
m++;
|
||||
++m;
|
||||
if (m==mosaicX)
|
||||
m=0;
|
||||
}
|
||||
@ -993,8 +974,8 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
|
||||
sx = (sx+1) & 511;
|
||||
if(a1 & 0x1000) {
|
||||
xxx--;
|
||||
address--;
|
||||
--xxx;
|
||||
--address;
|
||||
if(xxx == -1) {
|
||||
address -= 56;
|
||||
xxx = 7;
|
||||
@ -1002,8 +983,8 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
if(address < 0x10000)
|
||||
address += 0x8000;
|
||||
} else {
|
||||
xxx++;
|
||||
address++;
|
||||
++xxx;
|
||||
++address;
|
||||
if(xxx == 8) {
|
||||
address += 56;
|
||||
xxx = 0;
|
||||
@ -1037,15 +1018,16 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
int palette = (a2 >> 8) & 0xF0;
|
||||
if(a1 & 0x1000) {
|
||||
xxx = 7;
|
||||
for(int xx = sizeX - 1; xx >= 0; xx--) {
|
||||
if (xx >= startpix)
|
||||
lineOBJpix--;
|
||||
int xx = sizeX - 1;
|
||||
do{
|
||||
if (xx >= (int)(startpix))
|
||||
--lineOBJpix;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
if(sx < 240) {
|
||||
u8 color = vram[address];
|
||||
if(xx & 1) {
|
||||
color = (color >> 4);
|
||||
color >>= 4;
|
||||
} else
|
||||
color &= 0x0F;
|
||||
|
||||
@ -1061,7 +1043,7 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
}
|
||||
}
|
||||
if (a0 & 0x1000) {
|
||||
m++;
|
||||
++m;
|
||||
if (m==mosaicX)
|
||||
m=0;
|
||||
}
|
||||
@ -1070,26 +1052,27 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
lineOBJ[sx] = 0x001F;
|
||||
#endif
|
||||
sx = (sx+1) & 511;
|
||||
xxx--;
|
||||
--xxx;
|
||||
if(!(xx & 1))
|
||||
address--;
|
||||
--address;
|
||||
if(xxx == -1) {
|
||||
xxx = 7;
|
||||
address -= 28;
|
||||
}
|
||||
if(address < 0x10000)
|
||||
address += 0x8000;
|
||||
}
|
||||
--xx;
|
||||
}while(xx >= 0);
|
||||
} else {
|
||||
for(int xx = 0; xx < sizeX; xx++) {
|
||||
for(u32 xx = 0; xx < sizeX; ++xx) {
|
||||
if (xx >= startpix)
|
||||
lineOBJpix--;
|
||||
--lineOBJpix;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
if(sx < 240) {
|
||||
u8 color = vram[address];
|
||||
if(xx & 1) {
|
||||
color = (color >> 4);
|
||||
color >>= 4;
|
||||
} else
|
||||
color &= 0x0F;
|
||||
|
||||
@ -1106,7 +1089,7 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
}
|
||||
}
|
||||
if (a0 & 0x1000) {
|
||||
m++;
|
||||
++m;
|
||||
if (m==mosaicX)
|
||||
m=0;
|
||||
}
|
||||
@ -1115,9 +1098,9 @@ static inline void gfxDrawSprites(u32 *lineOBJ)
|
||||
lineOBJ[sx] = 0x001F;
|
||||
#endif
|
||||
sx = (sx+1) & 511;
|
||||
xxx++;
|
||||
++xxx;
|
||||
if(xx & 1)
|
||||
address++;
|
||||
++address;
|
||||
if(xxx == 8) {
|
||||
address += 28;
|
||||
xxx = 0;
|
||||
@ -1140,12 +1123,12 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if((layerEnable & 0x9000) == 0x9000) {
|
||||
u16 *sprites = (u16 *)oam;
|
||||
// u16 *spritePalette = &((u16 *)paletteRAM)[256];
|
||||
for(int x = 0; x < 128 ; x++) {
|
||||
for(int x = 0; x < 128 ; ++x) {
|
||||
int lineOBJpix = lineOBJpixleft[x];
|
||||
u16 a0 = READ16LE(sprites++);
|
||||
u16 a1 = READ16LE(sprites++);
|
||||
u16 a2 = READ16LE(sprites++);
|
||||
sprites++;
|
||||
++sprites;
|
||||
|
||||
if (lineOBJpix<=0)
|
||||
continue;
|
||||
@ -1163,8 +1146,8 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
a1 &= 0x3FFF;
|
||||
}
|
||||
|
||||
int sizeX = 8<<(a1>>14);
|
||||
int sizeY = sizeX;
|
||||
u32 sizeX = 8<<(a1>>14);
|
||||
u32 sizeY = sizeX;
|
||||
|
||||
if ((a0>>14) & 1)
|
||||
{
|
||||
@ -1185,7 +1168,7 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
|
||||
if(a0 & 0x0100) {
|
||||
int fieldX = sizeX;
|
||||
int fieldY = sizeY;
|
||||
u32 fieldY = sizeY;
|
||||
if(a0 & 0x0200) {
|
||||
fieldX <<= 1;
|
||||
fieldY <<= 1;
|
||||
@ -1193,7 +1176,7 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if((sy+fieldY) > 256)
|
||||
sy -= 256;
|
||||
int t = VCOUNT - sy;
|
||||
if((t >= 0) && (t < fieldY)) {
|
||||
if(unsigned(t) < fieldY) {
|
||||
int sx = (a1 & 0x1FF);
|
||||
int startpix = 0;
|
||||
if ((sx+fieldX)> 512)
|
||||
@ -1203,25 +1186,23 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if((sx < 240) || startpix) {
|
||||
lineOBJpix-=8;
|
||||
// int t2 = t - (fieldY >> 1);
|
||||
int rot = (a1 >> 9) & 0x1F;
|
||||
int rot = ((a1 >> 9) & 0x1F) << 4;
|
||||
u16 *OAM = (u16 *)oam;
|
||||
int dx = READ16LE(&OAM[3 + (rot << 4)]);
|
||||
int dx = READ16LE(&OAM[3 + rot]);
|
||||
if(dx & 0x8000)
|
||||
dx |= 0xFFFF8000;
|
||||
int dmx = READ16LE(&OAM[7 + (rot << 4)]);
|
||||
int dmx = READ16LE(&OAM[7 + rot]);
|
||||
if(dmx & 0x8000)
|
||||
dmx |= 0xFFFF8000;
|
||||
int dy = READ16LE(&OAM[11 + (rot << 4)]);
|
||||
int dy = READ16LE(&OAM[11 + rot]);
|
||||
if(dy & 0x8000)
|
||||
dy |= 0xFFFF8000;
|
||||
int dmy = READ16LE(&OAM[15 + (rot << 4)]);
|
||||
int dmy = READ16LE(&OAM[15 + rot]);
|
||||
if(dmy & 0x8000)
|
||||
dmy |= 0xFFFF8000;
|
||||
|
||||
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx
|
||||
+ t * dmx;
|
||||
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy
|
||||
+ t * dmy;
|
||||
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx + (dmx*(t - (fieldY>>1)));
|
||||
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy + (dmy*(t - (fieldY>>1)));
|
||||
|
||||
// u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
|
||||
|
||||
@ -1234,7 +1215,7 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
inc = sizeX >> 2;
|
||||
else
|
||||
c &= 0x3FE;
|
||||
for(int x = 0; x < fieldX; x++) {
|
||||
for(int x = 0; x < fieldX; ++x) {
|
||||
if (x >= startpix)
|
||||
lineOBJpix-=2;
|
||||
if (lineOBJpix<0)
|
||||
@ -1242,10 +1223,9 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
int xxx = realX >> 8;
|
||||
int yyy = realY >> 8;
|
||||
|
||||
if(xxx < 0 || xxx >= sizeX ||
|
||||
yyy < 0 || yyy >= sizeY ||
|
||||
sx >= 240) {
|
||||
} else {
|
||||
if(unsigned(xxx) < sizeX &&
|
||||
unsigned(yyy) < sizeY && sx < 240){
|
||||
|
||||
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
|
||||
+ ((yyy & 7)<<3) + ((xxx >> 3)<<6) +
|
||||
(xxx & 7))&0x7fff)];
|
||||
@ -1266,7 +1246,7 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if(DISPCNT & 0x40)
|
||||
inc = sizeX >> 3;
|
||||
// int palette = (a2 >> 8) & 0xF0;
|
||||
for(int x = 0; x < fieldX; x++) {
|
||||
for(int x = 0; x < fieldX; ++x) {
|
||||
if (x >= startpix)
|
||||
lineOBJpix-=2;
|
||||
if (lineOBJpix<0)
|
||||
@ -1278,10 +1258,9 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
// t == 0 || t == (sizeY-1)) {
|
||||
// lineOBJ[sx] = 0x001F | prio;
|
||||
// } else {
|
||||
if(xxx < 0 || xxx >= sizeX ||
|
||||
yyy < 0 || yyy >= sizeY ||
|
||||
sx >= 240) {
|
||||
} else {
|
||||
if(unsigned(xxx) < sizeX &&
|
||||
unsigned(yyy) < sizeY && sx < 240){
|
||||
|
||||
u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
|
||||
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5) +
|
||||
((xxx & 7)>>1))&0x7fff)];
|
||||
@ -1306,9 +1285,9 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if((sy+sizeY) > 256)
|
||||
sy -= 256;
|
||||
int t = VCOUNT - sy;
|
||||
if((t >= 0) && (t < sizeY)) {
|
||||
if(unsigned(t) < sizeY) {
|
||||
int sx = (a1 & 0x1FF);
|
||||
int startpix = 0;
|
||||
u32 startpix = 0;
|
||||
if ((sx+sizeX)> 512)
|
||||
{
|
||||
startpix=512-sx;
|
||||
@ -1336,9 +1315,9 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if(a1 & 0x1000)
|
||||
xxx = 7;
|
||||
// u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
|
||||
for(int xx = 0; xx < sizeX; xx++) {
|
||||
for(u32 xx = 0; xx < sizeX; ++xx) {
|
||||
if (xx >= startpix)
|
||||
lineOBJpix--;
|
||||
--lineOBJpix;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
if(sx < 240) {
|
||||
@ -1350,8 +1329,8 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
|
||||
sx = (sx+1) & 511;
|
||||
if(a1 & 0x1000) {
|
||||
xxx--;
|
||||
address--;
|
||||
--xxx;
|
||||
--address;
|
||||
if(xxx == -1) {
|
||||
address -= 56;
|
||||
xxx = 7;
|
||||
@ -1359,8 +1338,8 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
if(address < 0x10000)
|
||||
address += 0x8000;
|
||||
} else {
|
||||
xxx++;
|
||||
address++;
|
||||
++xxx;
|
||||
++address;
|
||||
if(xxx == 8) {
|
||||
address += 56;
|
||||
xxx = 0;
|
||||
@ -1389,9 +1368,10 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
// int palette = (a2 >> 8) & 0xF0;
|
||||
if(a1 & 0x1000) {
|
||||
xxx = 7;
|
||||
for(int xx = sizeX - 1; xx >= 0; xx--) {
|
||||
if (xx >= startpix)
|
||||
lineOBJpix--;
|
||||
int xx = sizeX - 1;
|
||||
do{
|
||||
if (xx >= (int)(startpix))
|
||||
--lineOBJpix;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
if(sx < 240) {
|
||||
@ -1406,26 +1386,27 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
}
|
||||
}
|
||||
sx = (sx+1) & 511;
|
||||
xxx--;
|
||||
--xxx;
|
||||
if(!(xx & 1))
|
||||
address--;
|
||||
--address;
|
||||
if(xxx == -1) {
|
||||
xxx = 7;
|
||||
address -= 28;
|
||||
}
|
||||
if(address < 0x10000)
|
||||
address += 0x8000;
|
||||
}
|
||||
--xx;
|
||||
}while(xx >= 0);
|
||||
} else {
|
||||
for(int xx = 0; xx < sizeX; xx++) {
|
||||
for(u32 xx = 0; xx < sizeX; ++xx) {
|
||||
if (xx >= startpix)
|
||||
lineOBJpix--;
|
||||
--lineOBJpix;
|
||||
if (lineOBJpix<0)
|
||||
continue;
|
||||
if(sx < 240) {
|
||||
u8 color = vram[address];
|
||||
if(xx & 1) {
|
||||
color = (color >> 4);
|
||||
color >>= 4;
|
||||
} else
|
||||
color &= 0x0F;
|
||||
|
||||
@ -1434,9 +1415,9 @@ static inline void gfxDrawOBJWin(u32 *lineOBJWin)
|
||||
}
|
||||
}
|
||||
sx = (sx+1) & 511;
|
||||
xxx++;
|
||||
++xxx;
|
||||
if(xx & 1)
|
||||
address++;
|
||||
++address;
|
||||
if(xxx == 8) {
|
||||
address += 28;
|
||||
xxx = 0;
|
||||
@ -1458,7 +1439,7 @@ static inline u32 gfxIncreaseBrightness(u32 color, int coeff)
|
||||
color &= 0xffff;
|
||||
color = ((color << 16) | color) & 0x3E07C1F;
|
||||
|
||||
color = color + (((0x3E07C1F - color) * coeff) >> 4);
|
||||
color += (((0x3E07C1F - color) * coeff) >> 4);
|
||||
color &= 0x3E07C1F;
|
||||
|
||||
return (color >> 16) | color;
|
||||
@ -1466,15 +1447,16 @@ static inline u32 gfxIncreaseBrightness(u32 color, int coeff)
|
||||
|
||||
static inline void gfxIncreaseBrightness(u32 *line, int coeff)
|
||||
{
|
||||
for(int x = 0; x < 240; x++) {
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
u32 color = *line;
|
||||
int r = (color & 0x1F);
|
||||
int g = ((color >> 5) & 0x1F);
|
||||
int b = ((color >> 10) & 0x1F);
|
||||
|
||||
r = r + (((31 - r) * coeff) >> 4);
|
||||
g = g + (((31 - g) * coeff) >> 4);
|
||||
b = b + (((31 - b) * coeff) >> 4);
|
||||
r += (((31 - r) * coeff) >> 4);
|
||||
g += (((31 - g) * coeff) >> 4);
|
||||
b += (((31 - b) * coeff) >> 4);
|
||||
|
||||
if(r > 31)
|
||||
r = 31;
|
||||
if(g > 31)
|
||||
@ -1490,22 +1472,22 @@ static inline u32 gfxDecreaseBrightness(u32 color, int coeff)
|
||||
color &= 0xffff;
|
||||
color = ((color << 16) | color) & 0x3E07C1F;
|
||||
|
||||
color = color - (((color * coeff) >> 4) & 0x3E07C1F);
|
||||
color -= (((color * coeff) >> 4) & 0x3E07C1F);
|
||||
|
||||
return (color >> 16) | color;
|
||||
}
|
||||
|
||||
static inline void gfxDecreaseBrightness(u32 *line, int coeff)
|
||||
{
|
||||
for(int x = 0; x < 240; x++) {
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
u32 color = *line;
|
||||
int r = (color & 0x1F);
|
||||
int g = ((color >> 5) & 0x1F);
|
||||
int b = ((color >> 10) & 0x1F);
|
||||
|
||||
r = r - ((r * coeff) >> 4);
|
||||
g = g - ((g * coeff) >> 4);
|
||||
b = b - ((b * coeff) >> 4);
|
||||
r -= ((r * coeff) >> 4);
|
||||
g -= ((g * coeff) >> 4);
|
||||
b -= ((b * coeff) >> 4);
|
||||
if(r < 0)
|
||||
r = 0;
|
||||
if(g < 0)
|
||||
@ -1544,7 +1526,7 @@ static inline u32 gfxAlphaBlend(u32 color, u32 color2, int ca, int cb)
|
||||
|
||||
static inline void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb)
|
||||
{
|
||||
for(int x = 0; x < 240; x++) {
|
||||
for(u32 x = 0; x < 240u; ++x) {
|
||||
u32 color = *ta;
|
||||
if(color < 0x80000000) {
|
||||
int r = (color & 0x1F);
|
||||
@ -1568,8 +1550,8 @@ static inline void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb)
|
||||
|
||||
*ta++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r;
|
||||
} else {
|
||||
ta++;
|
||||
tb++;
|
||||
++ta;
|
||||
++tb;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user