diff --git a/source/ngc/inputzelda.cpp b/source/ngc/inputzelda.cpp index caa4c61..058f0e8 100644 --- a/source/ngc/inputzelda.cpp +++ b/source/ngc/inputzelda.cpp @@ -30,7 +30,7 @@ #include "gba/bios.h" #include "gba/GBAinline.h" -#define ALLOWCHEAT +//#define ALLOWCHEAT u8 ZeldaDxLeftPos = 2, ZeldaDxRightPos = 3, ZeldaDxDownPos = 4; u8 ZeldaDxShieldPos = 5, ZeldaDxSwordPos = 5, ZeldaDxBraceletPos = 5; diff --git a/source/ngc/video.cpp b/source/ngc/video.cpp index db38119..50a6970 100644 --- a/source/ngc/video.cpp +++ b/source/ngc/video.cpp @@ -364,7 +364,7 @@ static void SetupVideoMode() vmode = &TVNtsc480Prog; break; case 3: // PAL (50Hz) - vmode = &TVPal574IntDfScale; + vmode = &TVPal528IntDf; break; case 4: // PAL (60Hz) vmode = &TVEurgb60Hz480IntDf; @@ -381,8 +381,8 @@ static void SetupVideoMode() #endif // use hardware vertical scaling to fill screen - if(vmode->viTVMode >> 2 == VI_PAL) - vmode = &TVPal574IntDfScale; + //if(vmode->viTVMode >> 2 == VI_PAL) + // vmode = &TVPal574IntDfScale; break; }