diff --git a/readme.txt b/readme.txt deleted file mode 100644 index 8c29802..0000000 --- a/readme.txt +++ /dev/null @@ -1,1242 +0,0 @@ -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - - - Visual Boy Advance GX - - https://github.com/dborth/vbagx - (Under GPL License) - -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - -Visual Boy Advance GX is a modified port of VBA-M. -With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube. - --=[ Releases ]=- - -https://github.com/dborth/vbagx/releases - --=[ Features ]=- - -* Wiimote, Nunchuk, Classic, Wii U Pro, and Gamecube controller support -* Wii U GamePad support (requires homebrew injection into Wii U VC title) -* Rotation sensors, Solar sensors, and Rumble support -* Optional special Wii controls built-in for some games -* SRAM and State saving -* IPS/UPS patch support -* Custom controller configurations -* SD, USB, DVD, SMB, Zip, and 7z support -* Compatibility based on VBA-M r1231 -* MEM2 ROM Storage for fast access -* Auto frame skip (optional) for those core heavy games -* Turbo speed, video zooming, widescreen, and unfiltered video options -* Native loading/saving of ROMS and SRAM from Goomba (a GB emulator for GBA) -* Improved video rendering from RetroArch -* Screenshots can be displayed on the main menu -* Fixed pixel ratio mode (1x, 2x, and 3x) -* Borders (from Super Game Boy games or custom from .png) -* 240p support - -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· UPDATE HISTORY ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' - -[2.4.1 - June 29, 2020] - -* Compiled with latest devkitPPC/libogc -* Fixed some 3rd party controllers with invalid calibration data -* Translation updates -* Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed -* Added support for serial port 2 (SP2 / SD2SP2) on Gamecube -* Fixed Wii U Pro controller button mapping not being used in one case -* Fixed ZL button mapping for Wii U GamePad -* Other minor fixes - -[2.4.0 - April 13, 2019] - -* Fixed crash when used as wiiflow plugin -* Fixed crash on launch when using network shares -* Fixed issues with on-screen keyboard -* Updated Korean translation - -[2.3.9 - January 25, 2019] - -* Added ability to load external fonts and activated Japanese/Korean - translations. Simply put the ko.ttf or jp.ttf in the app directory -* Added ability to customize background music. Simply put a bg_music.ogg - in the app directory -* Added ability to change preview image source with + button (thanks Zalo!) -* Fixed issue with resetting motion controls -* Fixed issue with Mode 0 graphics transparency - -[2.3.8 - January 4, 2019] - -* Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory, - optimizations from dancinninjac, GB color palettes, rotation/tilt for - WarioWare Twisted, in-game rumble) -* Improved WiiFlow integration -* Fixed controllers with no analog sticks -* Added Wii U GamePad support (thanks Fix94!) - -[2.3.7 - August 28, 2018] - -* Allow loader to pass two arguments instead of three (libertyernie) -* don't reset settings when going back to an older version -* Fix a few potential crashes caused by the GUI -* Other minor fixes/improvements -* Compiled with latest libOGC/devkitPPC - -[2.3.6 - December 11, 2016] - -* Restored Wiiflow mode plugin by fix94 -* Restored fix filebrowser window overlapping -* Change all files End Of Line to windows mode -* Remove update check for updates - -[2.3.5 - December 10, 2016] - -* Hide saving dialog that pops up briefly when returning from a game - -[2.3.4 - September 15, 2016] - -* Added the delete save file (SRAM / Snapshot) option -* Changed the box colors for the SRAM and Snapshots files to match the color - scheme of the emu GUI -* Change the "Power off Wii" exit option to completely turn off the wii, - ignoring the WC24 settings -* Updated settings file name in order to have it's own settings file name -* Added an option to switch between screenshots, covers, or artwork images, - with their respective named folders at the device's root. You can set which - one to show, by going to Settings > Menu > Preview Image. The .PNG image file - needs to have the same name as the ROM (e.g.: Mother 3.png) -* Removed sound from GUI (thanks to Askot) -* Added option to switch between the Green or Monochrome GB color screen. You - can set which one to show by going to Settings > Emulation > GB Screen Palette - -[2.3.3 - June 25, 2016] - -* Fixed the GC pad Down input on the File browser window -* Added Koston's green gb color screen -* Added the Screenshot Button -* Increased and Centered the Screenshot image and reduce game list width -* Added a background for the preview image -* Added the WiiuPro Controller icon on the controller settings -* Fix DSI error / Bug from Emulator Main Menu - -[2.3.2 - March 4, 2015] - libertyernie - -* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9 - aspect ratio, except while playing a game with fixed pixel mode turned on -* There are now three options for border in the emulation settings menu (see - "Super Game Boy borders" section for details) - * PNG borders now supported for GBA games -* Video mode "PAL (50Hz)" renamed to "PAL (576i)" -* Video mode "PAL (60Hz)" renamed to "European RGB (480i)" -* 240p support added (NTSC and European RGB modes) -* All video modes now use a width of 704 for the best pixel aspect ratio - -[2.3.1b - November 8, 2014] - Glitch - -* Added FIX94's libwupc for WiiU Pro Controllers -* Added tueidj's vWii Widescreen Fix - -[2.3.1 - October 14, 2014] - libertyernie - -* Super Game Boy border support - * Borders can be loaded from (and are automatically saved to) PNG files - * Any border loaded from the game itself will override the custom PNG border -* Custom palette support from 2.2.8 restored -* Option added to select Game Boy hardware (GB/SGB/GBC/auto) -* Fixed pixel ratio mode added - * Overrides zoom and aspect ratio settings - * To squish the picture so it appears correctly on a 16:9 TV, you can open - the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, - setting your TV to 4:3 mode will yield a better picture. -* Real-time clock fixes for GB/GBC games, including Pokémon G/S/C - * RTC data in save file stored as little-endian - * Option added for UTC offset in the main menu (only required if you use the - same SRAM on other, time-zone-aware platforms) -* New option for selecting "sharp" or "soft" filtering settings - * "Sharp" was the default for 480p, "soft" was the default for 480i - -[2.3.0 - September 10, 2014] - libertyernie - -* VBA-M core updated to r1231 -* Tiled rendering used for GBA games (new VBA-M feature, originally from - RetroArch) - provides a major speed boost! -* Changes from cebolleto's version - * Screenshots can be displayed for each game on the menu - * Nicer 7-Zip support - * When you leave a folder, the folder you just left will be selected -* New options available: - * Disable the " Auto" string being appended to save files - * Disable frameskip entirely on GBA -* Keyboard fixed (from libwiigui r56) -* GUI prompt is now purple instead of green (button colors more intuitive) -* Goomba and Goomba Color ROM support: - * Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in - the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA) - * Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly - -[2.2.8 - July 29, 2012] - -* Fixed lag with GameCube controllers - -[2.2.7 - July 7, 2012] - -* Fixed PAL support - -[2.2.6 - July 6, 2012] - -* Support for newer Wiimotes -* Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga) -* Improved controller behavior - allow two directions to be pressed simultaneously -* Compiled with devkitPPC r26 and libogc 1.8.11 - -[2.2.5 - May 15, 2011] - -* Added Turkish translation - -[2.2.4 - March 23, 2011] - -* Fixed browser regressions with stability and speed - -[2.2.3 - March 19, 2011] - -* Improved USB and controller compatibility (recompiled with latest libogc) -* Enabled SMB on GameCube (thanks Extrems!) -* Added Catalan translation -* Translation updates - -[2.2.2 - October 7, 2010] - -* Fixed "blank listing" issue for SMB -* Improved USB compatibility and speed -* Added Portuguese and Brazilian Portuguese translations -* Channel updated (improved USB compatibility) -* Other minor changes - -[2.2.1 - August 14, 2010] - -* IOS 202 support removed -* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed -* DVD support via AHBPROT - requires latest HBC - -[2.2.0 - July 22, 2010] - -* Fixed broken auto-update - -[2.1.9 - July 20, 2010] - -* Reverted USB2 changes - -[2.1.8 - July 14, 2010] - -* Ability to use both USB ports (requires updated IOS 202 - WARNING: older - versions of IOS 202 are NO LONGER supported) -* Hide non-ROM files -* Other minor improvements - -[2.1.7 - June 20, 2010] - -* USB improvements -* GameCube improvements - audio, SD Gecko, show thumbnails for saves -* Other minor changes - -[2.1.6 - May 19, 2010] - -* DVD support fixed -* Fixed some potential hangs when returning to menu -* Video/audio code changes -* Fixed scrolling text bug -* Other minor changes - -[2.1.5 - April 9, 2010] - -* Fix auto-save bug - -[2.1.4 - April 9, 2010] - -* Fixed issue with saves (GBA) and snapshots (GB) -* Most 3rd party controllers should work now (you're welcome!) -* Translation updates (German and Dutch) -* Other minor changes - -[2.1.3 - March 30, 2010] - -* Fixed ROM allocation. Should solve some unexplained crashes -* Numerous performance optimizations (thanks dancinninja!) -* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is - highly recommended to install IOS 202 via the included installer -* Multi-language support (only French translation is fully complete) -* Thank you to everyone who submitted translations -* SMB improvements/bug fixes -* Minor video & input performance optimizations -* Disabling rumble now also disables in-game rumbling -* Fixed saving of GB screen position adjustment - -[2.1.2 - December 23, 2009] - -* Numerous core optimizations (thanks dancinninjac!) -* File browser now scrolls down to the last game when returning to browser -* Auto update for those using USB now works -* Fixed scrollbar up/down buttons -* Minor optimizations - -[2.1.1 - December 7, 2009] - -* Save state corruption issues fixed - -[2.1.0 - December 2, 2009] - -* Fixed SMB (for real this time!) - -[2.0.9 - November 30, 2009] - -* Fixed SMB -* Added separate horizontal/vertical zoom options, and separate GB/GBA ones -* Improved scrolling timing - the more you scroll, the fast it goes -* Fixed reset button on Wii console - now you can reset multiple times -* APU optimization (dancinninjac) -* Minor code optimizations -* Reduce memory fragmentation - fixes out of memory crashes - -[2.0.8 - October 7, 2009] - -* Revamped filebrowser and file I/O -* Fixed MBC2 saving/loading -* Fixed some GB-Z80 instructions -* DVD loading in GameCube should work now (untested and unsupported) -* Many, many other bug fixes - -[2.0.7 - September 16, 2009] - -* Text rendering corrections -* SMB improvements -* Built with latest libraries -* Video mode switching now works properly -* Other minor bugfixes and cleanup - -[2.0.6 - July 22, 2009] - -* Fixed "No game saves found." message when there are actually saves. -* Fixed shift key on keyboard -* Text scrolling works again -* Change default prompt window selection to "Cancel" button - -[2.0.5 - July 9, 2009] - -* Faster SMB/USB browsing -* Last browsed folder is now remembered -* Fixed controller mapping reset button -* Fixed no sound on GameCube version -* Directory names are no longer altered -* Preferences now only saved on exit -* Fixed on-screen keyboard glitches -* SRAM auto-saved on power-off from within a game -* Prevent 7z lockups, better 7z error messages - -[2.0.4 - June 30, 2009] - -* Fixed auto-update -* Increased file browser listing to 10 entries, decreased font size -* Added text scrolling on file browser -* Added reset button for controller mappings -* Settings are now loaded from USB when loading the app from USB on HBC -* Fixed menu crashes caused by ogg player bugs -* Fixed memory card saving verification bug -* Fixed game savebrowser bugs -* Miscellaneous code cleanup/corrections - -[2.0.3 - May 30, 2009] - -* Fixed SD/USB corruption bug -* SMB works again -* GUI bugs fixed, GUI behavioral improvements -* GB Palette editing -* More built-in palettes -* Palettes now fade to white correctly instead of getting brighter -* Can now turn off palette colorizing -* Workaround for palette issue on Mega Man I GB - palette disabled -* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls -* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now - make calibration easy by locking the gyroscope. -* Fixed issues with constant rumbling - -[2.0.2 - May 26, 2009] - -* Improved stability -* Fixed broken SDHC from HBC 1.0.2 update -* Fixed issues with returning to menu from in-game -* Add option to disable rumble -* Auto-determines if HBC is present - returns to Wii menu otherwise -* Unfiltered mode fixed -* Miscellaneous bugfixes - -[2.0.1 - April 30, 2009] - -* Multiple state saves now working -* Built with more stable libogc/libfat -* Fixed settings saving glitches -* Fixed Mortal Kombat GameCube controller bug -* Fixed Zelda DX palette bug -* Fixed Harry Potter 1-3 keyboard bug - -[2.0.0 - April 27, 2009] - -* New GX-based menu, with a completely redesigned layout. Has Wiimote IR - support, sounds, graphics, animation effects, and more -* Thanks to the3seashells for designing some top-notch artwork, to - Peter de Man for composing the music, and a special thanks to shagkur for - fixing libogc bugs that would have otherwise prevented the release -* Onscreen keyboard for changing save/load folders and network settings -* Menu configuration options (configurable exit button, wiimote orientation, - volumes) -* New save manager, allowing multiple saves and save browsing. Shows - screenshots for Snapshot saves, and save dates/times -* Added video shifting option -* Added video mode selection (recommended to leave on Automatic) -* USB Mouse support (buttons only) -* Keyboard shift key bug fixed -* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic - Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, - Mortal Kombat II, Mortal Kombat 3, Mr. Do!) -* Rumble works in GBC games designed for rumble cartridges but shipped - without rumble cartridges, such as Disney's Tarzan for GBC -* Improved Mortal Kombat Wii Controls -* Mortal Kombat games now have many extra characters to choose -* Wii Controls for more Teenage Mutant Ninja Turtles games -* Improved Lego Star Wars controls -* Boktai menu now tells you when there can't be sun because it is night -* Minor bug fixes - -[1.0.9 - April 7, 2009] - -* Gamecube controller should no longer rumble constantly - -[1.0.8 - April 4, 2009] - -* "Match Wii Game" controls option! Games that have a Wii equivalent can be - played using the controls for that Wii game. For example all Zelda games - can be played with Twilight Princess controls. See the Instructions section - below for important details. -* Rotation/Tilt sensor games all work -* Solar sensors (Boktai 1/2/3) -* Rumble (except for games that rely on Gameboy Player) -* Keyboard -* PAL support, finally! -* New scaling options, choose how much stretching you want -* Colourised games now partially work but still have distortion -* "Corvette" no longer has a screwed up palette (but still crashes) -* Triggers net reconnection on SMB failure -* Source code refactored, and project file added -* Instructions section added to this readme file - -[1.0.7 - January 27, 2009] - -* Updated to VBA-M r847 -* Corrected sound interpolation -* Faster SD/USB - new read-ahead cache -* Removed trigger of back to menu for Classic Controller right joystick -* Fixed a bug with reading files < 2048 bytes -* Fixed GBA games on GameCube -* Fixed homebrew GBA games on GameCube -* Fixed some memory leaks, buffer overflows, etc -* Code cleanup, other general bugfixes - -[1.0.6 - December 24, 2008] - -* Fixed save state saving bug -* Fixed unstable SD card access -* Proper SD/USB hotswap (Wii only) -* Auto-update feature (Wii only) -* Rewritten SMB access - speed boost, NTLM now supported (Wii only) -* Improved file access code -* Resetting preferences now resets controls -* Minor bug fixes - -[1.0.5 - November 19, 2008] - -* SDHC works now -* Frameskipping tweaks -* Fixed snapshot loading issue -* Full widescreen support -* Changed scaling -* Zooming fixed (thanks eke-eke!) -* PAL timing changes - EURGB60 mode forced -* Wii - Added console/remote power button support -* Wii - Added reset button support (resets game) -* Wii - Settings file is now named settings.xml and is stored in the same - folder as the DOL (eg: apps/vbagx/settings.xml) -* GameCube - Added DVD motor off option -* GameCube - Fixed GBA loading issue - -[1.0.4 - October 28, 2008] - -* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core -* Frameskipping improvements -* Sound processing improved - L-R channel reversal corrected, skipping fixed -* Saving problems fixed, game compatibility improved -* IPS/UPS/PPF patch support -* SD/USB hot-swapping! -* SDHC support -* Zoom setting saved -* Widescreen correction option -* GameCube support is back, including Qoob support! - -[1.0.3 - October 15, 2008] - -* New timing / frameskip algorithm - should (hopefully) work 100% better! -* Performance improvements - video threading, PPC core partly activated -* Video zooming option -* Unfiltered video option -* 7z support -* Loading progress bars added - -[1.0.2 - October 6, 2008] - -* New core! The core is now a custom combination of VBA-M and VBA 1.72 -* Added DVD, SMB, ZIP, GameCube MC support -* Faster USB/SD speeds -* Screen alignment and flickering problems fixed -* 128K save support added -* Better emulation speeds. Should now be nearly full speed all the time - for most games. -* Turbo speed feature. Mapped to right C-stick (classic controller & - Gamecube controller), and A+B for wiimote -* Controller mapping preferences bug fixed. Your preferences will reset - automatically to correct any problems in your preferences file -* Many other tweaks behind the scenes - -[1.0.1 - September 18, 2008] - -* GBA games now run at full speed -* Menu improvements, with spiffy new background -* Fixed L/R buttons - they work now - -[1.0.0 - September 16, 2008] - -* Now compiles with devkitpro r15 -* One makefile to make all versions -* Complete rewrite based on code from SNES9x GX -* Now has a menu! ROM selector, preferences, controller mapping, etc -* Wiimote, Nunchuk, and Classic controller support -* Button mapping for all controller types -* Full support for SD and USB -* Load/save preference selector. ROMs, saves, and preferences are - saved/loaded according to these -* 'Auto' settings for save/load - attempts to automatically determine - your load/save device(s) - SD, USB -* Preferences are loaded and saved in XML format. You can open - VBAGX.xml edit all settings, including some not available within - the program - -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· SETUP & INSTALLATION ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' - -Unzip the archive. You will find the following folders inside: - -apps Contains Homebrew Channel ready files - (see Homebrew Channel instructions below) - -vbagx Contains the directory structure required for storing - roms and saves. By default, roms are loaded from - "vbagx/roms/" and saves / preferences are stored in - "vbagx/saves/". - --=[ Loading / Running the Emulator ]=- - -Wii - Via Homebrew Channel: --------------------------------- -The most popular method of running homebrew on the Wii is through the Homebrew -Channel. If you already have the channel installed, just copy over the apps folder -included in the archive into the root of your SD card. - -Remember to also create the vbagx directory structure required. See above. - -If you haven't installed the Homebrew Channel yet, read about how to here: -http://hbc.hackmii.com/ - -Gamecube: --------------------------------- -You can load VBAGX via sdload and an SD card in slot A, or by streaming -it to your Gamecube, or by booting a bootable DVD with VBAGX on it. -This document doesn't cover how to do any of that. - -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· INSTRUCTIONS ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' -If you have upgraded from a previous version, the emulator may start with a -message that your preferences have been reset. You will need to set your -preferences how you want them. - -Otherwise the emulator will start at the main menu, which is a list of game -ROMs. There is also a settings button to choose how and where to load or -save files, and to change menu settings. - -Navigate the menu with the D-Pad, or the Wiimote pointer, and select options -with the A button. Press the B button to swap between controlling a list box -and controlling the buttons. Pressing the Home button will exit from the -main menu. You can choose what exiting will do by using the settings menu. - -Click on the logo to see the credits. - -When choosing a file, use left and right to go up or down a page. - -Once you choose a game, the game will start. But you can get back to a menu -by pressing Home. This takes you to the in-game menu, where you can save, -load, reset, or change settings. The settings apply to all games, not just -the current one. These settings are different from the settings on the main -menu. If you are playing a Boktai game with a solar sensor, there will also -be a fifth button which lets you change the weather. The sunlight is based -on the weather, the time of day, and the angle of your Wiimote. - -Saving and loading let you choose two kinds of save files. SRAM is the -normal kind of saving and loading that you have on a real gameboy. It only -saves up to the last checkpoint or savepoint in the game. Or you can save -a better way by using the emulator's special "Snapshot" feature which -saves the state of everything, exactly where you are up to. Loading a -Snapshot may erase your "SRAM (Auto)" so be careful. - -From the game menu you can return to the game by pressing Home again, or by -clicking on the "Close" button in the top right. Or to quit that game and -choose a different game, click on the "Main Menu" button. - -If you don't want to load ROMs from the SD card, you can go to the -settings menu and choose where to load from. You can load from SD cards, -USB memory sticks/hard drives, DVD (if you installed DVDX), gamecube memory -cards, or from shared folders over the network (this is called SMB). - -ROMs can be in ZIP files, but the ROM must be the first file in the ZIP. If -not, you will get an error. ROMs can also be in .7z files, or ordinary rom -files. - -Patches can be used to colourise a monochrome gameboy game, or to translate -a game into your language, or to stop the game from needing special hardware. -Search the internet for patches. Many games have been translated by fans. -They can be in IPS or UPS format. You don't need to patch anything yourself. -Just put the IPS or UPS file in the vbagx/roms folder along with the rom -itself. The patch must have the same name as the rom. Patches can not be put -inside the ZIP file. If a rom is zipped, you might need to check inside the -zip for the actual rom filename. - -Colourised games still have some distortion in this version, but it is -improved from the previous version, and better than VBA-M. Some unpatched -monochrome gameboy games have built-in palettes in this emulator and will -appear in colour. - -You must not use patched versions of Boktai roms! (Except for the translation -patch for Boktai 3, which is highly recommended). The patches are for old -emulators that don't support the solar sensor. VBA GX and NO$GBA support the -solar sensor natively, and the patch will stop them from working. - -You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n -Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms -are fully supported, and the patch will stop them from working. - --=[ Controls ]=- - -See the website at http://www.wiibrew.org/wiki/VBA for better control -documentation, with illustrations and tables. - -The default controls are... - -+ = Gameboy Start Button -- = Gameboy Select Button -Home = Show emulator's game menu - -Wii Remote by itself: -Hold the Wii Remote sideways. -2 = Gameboy A Button -1 = Gameboy B Button -A = Gameboy R Button -B = Gameboy L Button - -Wii Remote + Nunchuk: -Hold the Nunchuk and ignore the Wii Remote. -Z = Gameboy A Button -C = Gameboy B Button - -Classic Controller: -B = Gameboy A Button -Y = Gameboy B Button -R = Gameboy R Button -L = Gameboy L Button - -You can configure the controls how you want from the controls menu. Different -controls will be used depending on what you have plugged into the Wii Remote. -Nunchuk means Nunchuk + Wii Remote. Gamecube controllers can -be used at the same time as Wii Remotes and all control the same player. -When configuring controls, press HOME to cancel. - -But the controls you choose will be overridden for certain games if you -choose "Match Wii Game" (or "Match Gamecube Game" on a Gamecube) and you have -the appropriate expansion plugged in. If the game does not have special Wii -controls, then the controls you chose will be used. - -Gameboy and Gameboy colour games don't have L and R buttons. Those buttons -only work in Gameboy Advance games. - -In addition to the controls you can configure, these other controls apply: - -HOME, Escape: returns you to the emulator's game menu. Then press B to go -to the main menu and B again to return to the game. -A+B, Spacebar, or right analog stick: fast forward -Right analog stick: zoom (if enabled) - --=[ Super Game Boy borders ]=- - -VBA-GX has supported Super Game Boy borders since 2.3.1. You can enable this -feature in the Emulation settings on the main menu. - -Borders can be loaded from two locations: -* PNG files in the borders folder (by default, /vbagx/borders) -* The game itself - -Borders will only be loaded from the game itself when the emulator is running -in Super Game Boy mode, and the border setting in Emulation settings is set to -"From game (SGB only)". (You can also use the Emulation settings menu to -force SGB mode even for Game Boy Color games.) If the borders folder exists, -but no border for the game is present, the loaded Super Game Boy border will -be written to a .png file, which can be loaded later in "From .png file" mode. - -In addition, if the borders folder exists but there is no border for the game, -the first border loaded from the game will be written to a PNG file so it can -be loaded in the future (even in Game Boy Color mode.) This means after you -run a game once in SGB mode, you can then use the same border in GBC mode. - -If the border setting is set to "From .png file", borders will be loaded -from the borders folder. Borders can be up to 640x480 and will work for both -Game Boy (Color) and Game Boy Advance games. - -For both loading and saving, the PNG filename is [TITLE].png, where [TITLE] -is the ROM title defined at 0x134 (for GB games) or 0xA0 (for GBA games). For -example, POKEMON_SFXAAXE.png will be loaded for Pokémon Silver. If no PNG file -by that name exists, VBA-GX will try loading default.png (for GB games) or -defaultgba.png (for GBA games) instead. - -Since the borders are rendered along with the video output of the game, the -pixels in the border will be the same size as game pixels. This means that -a Game Boy game will appear in the middle 160x144 pixels of the border, and a -Game Boy Advance game will appear in the middle 240x160 pixels, regardless of -the resolution of the border PNG image. - --=[ Match Wii Controls ]=- - -Special Wii controls exist for the following games: - -These Zelda games can be played with Twilight Princess controls: -The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), -Oracle of Ages, Oracle of Seasons, Minish Cap - -These Mario games can be played with Mario Galaxy controls: -Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) -Advance, Super Mario 3, Super Mario World, Yoshi's Island, -Yoshi's Universal Gravitation (Topsy Turvy) - -Mario Kart can be (sort of) played with Mario Kart wii controls, but it -doesn't work very well. - -These Metroid games can be played with Metroid Prime 3 controls: -Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion - -These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: -Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal -Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament -Edition - -These Lego games can be played with Lego Star Wars the Complete Saga -controls: -Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy - -These Teenage Mutant Ninja Turtles games can be played with TMNT Wii controls: -TMNT, Teenage Mutant Ninja Turtles, Fall of the Foot Clan, Back from the Sewers, -Radical Rescue - -These Harry Potter games can be played with Harry Potter and the Order of -the Phoenix Wii controls: -Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, -Harry Potter 3, Harry Potter 4, Harry Potter 5 - -These Medal Of Honour games can be played with Medal Of Honour Wii controls: -Medal Of Honour Underground, Medal Of Honour Infiltrator - -One Piece can be played with One Piece Unlimited Adventure controls. - -Boktai 1, Boktai 2, Boktai 3, and Kirby's Tilt n Tumble, and WarioWare Twisted -can be played with controls designed for them. - --=[ Zelda, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -All Zelda games use the same controls as Twilight Princess on the Wii or -Gamecube. You can also connect a Classic Controller to use similar controls -to the Ocarina Of Time for the Virtual Console, but with the R trigger -acting as the B button and an inventory like Twilight Princess. With nothing -plugged in to the Wii Remote, your configured controls are used instead. - -The Wii Zelda controls are: -=========================== - -Swing your Wii Remote to draw or swing your sword. Press A to put your sword -away again. The 2 handed sword can't be drawn this way, and must be drawn -manually from the items menu, but you can swing it like normal. - -Shake your Nunchuk to do a spin attack. - -Use the Z Button to Z-Target and to draw and use your shield. While -Z-Targetting you will sidestep in some games. If you have a Gust Jar -equipped instead of a shield, it will be used for Z-Targetting. - -Use the A Button to perform an action, such as rolling, talking to people, -reading signs, picking things up, throwing things, shrinking or growing, -pulling things, etc. It will also put away your sword or shield. In Zelda 2, -it will jump. - -Use the C Button to fast forward. It was originally the camera button in -Twilight Princess. - -Press the B Button to use the currently selected item. 3 other items will be -mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected -item with one of those items by pressing that D-Pad button. The three slots -correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad -buttons use the item directly instead of swapping it with the B Button, and -the B Button is the same as the down button. In Minish Cap the left item is -always the Kinstones and the down and right items correspond to the B and A -slots. - -Up on the D-Pad talks to Midna, or to your hat. It will take you to the save -screen in Link's Awakening, or to the secondary items screen in the Oracle -games. - -The 1 Button goes to the Map screen. -The - Button goes to the Items screen. -The + Button goes to the Quest Status screen - -On the Items screen, choose an item and then press either the B Button or the -D-Pad button to move it to that slot. The change may not be visible until you -go to another screen and back. In Link's Awakening you can toggle Bomb -Arrows by choosing the bombs and pressing Z. It will rumble for a short time -when bomb arrows are deactivated, and for a long time when bomb arrows are -activated. You still need to equip the bow to use bomb arrows. In Minish Cap -you should be able to use the IR pointer function to select items. - -The Gamecube controller Zelda controls are: -=========================================== - -B is the sword button. Use it to draw or swing your sword. Hold B for a spin -attack. Press A to put the sword away again. The 2 handed sword can't be -drawn this way, and must be selected manually from the items screen, but can -be swung with this (or any other) button. - -Use the L Trigger to L-Target and to draw and use your shield. While -L-Targetting you will sidestep in some games. If you have a Gust Jar -equipped instead of a shield, it will be used for L-Targetting. - -Use the A Button to perform an action, such as rolling, talking to people, -reading signs, picking things up, throwing things, shrinking or growing, -etc. It will also put away your sword or shield. In Zelda 2, it will jump. - -Use the R Trigger to pull on blocks or walls, or to lift things. You must -have a bracelet or gloves to lift some objects. The bracelet or gloves will -be equipped automatically. This feature is unique to the Gamecube controller. - -Use the right analog stick to fast forward. It was originally the camera -control in Twilight Princess. - -Press the X or Y buttons to use the two equipped items. These two items both -share the B slot, except in Minish Cap where one is in the A slot. The item -that was not used last will be in the first slot in your inventory. - -Right on the D-Pad takes you to the map. -Up on the D-Pad takes you to the items screen. -Start takes you to the quest status screen. - -The Z trigger talks to Midna, or to your hat. It will take you to the save -screen in Link's Awakening, or to the secondary items screen in the Oracle -games. - -The Classic controller Zelda controls are: -========================================== - -B is the sword button. Use it to draw or swing your sword. Hold B for a spin -attack. Press A to put the sword away again. The 2 handed sword can't be -drawn this way, and must be selected manually from the items screen, but can -be swung with this (or any other) button. - -Use the L Trigger to L-Target and to draw and use your shield. While -L-Targetting you will sidestep in some games. If you have a Gust Jar -equipped instead of a shield, it will be used for L-Targetting. - -Use the A Button to perform an action, such as rolling, talking to people, -reading signs, picking things up, throwing things, shrinking or growing, -pulling, etc. It will also put away your sword or shield. In Zelda 2, it -will jump. - -Use the ZL Button to fast forward. - -Press the R Button to use the currently selected item. 3 other items will be -mapped to Left, Down, and Right on the right analog stick. They are also -mapped to ZR, Y, and X. Swap the currently selected item with one of those -items by pressing that button or direction. The three slots correspond to -the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the -item directly instead of swapping it with the B Button, and the B Button is -the same as the down button. In Minish Cap the left item is always the -Kinstones and the down and right items correspond to the B and A slots. - -+ (Start) takes you to the subscreens. -- (Select) takes you to the map or changes subscreens. - -Up on the analog stick talks to Midna, or to your hat. - - --=[ Mario, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -All Mario or Yoshi games use the same controls as Super Mario Galaxy on the -Wii. You can also connect a Classic Controller to use similar controls to -Super Mario World on the SNES. - -The Wii Mario controls are: -=========================== - -Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are -fire Mario. In some games that have a spin attack, you will need to use the -B Button instead to shoot fireballs. You can also dismount Yoshi by shaking. - -Walk by moving the joystick a little, run by moving the joystick a lot. - -A = jump -B = shoot, run, hold on to things, yoshi's tongue, etc. -Z = crouch or lay egg. Press Z while in the air to butt stomp. -C = camera. Hold C to look around with the joystick. -D-Pad = look around, or walk in some games -+ = pause -1 = throw egg if you are Yoshi - -The Classic Controller Mario controls are: -========================================== - -Walk by moving the joystick a little, run by moving the joystick a lot. - -B = jump -A = spin attack -X/Y = shoot, run, hold on to things, yoshi's tongue, etc. -ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp. -+ = pause -L/R = look around (if the game supports it) -ZR = fast forward (8-bit Game Boy only) - -In Super Mario World and Super Mario Land 2, you can use the A or R -buttons for a spin jump. - - --=[ Yoshi's Universal Gravitation (Topsy Turvy), Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -The controls are the same as all other Mario or Yoshi games, except that -tilting the Wii Remote tilts the world and the screen. This affects -everything in the world and also how you move. - - --=[ Metroid, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -All Metroid games use the same controls as Metroid Prime 3: Corruption on -the Wii. You aim up and down by pointing the Wii Remote up and down. - -The Wii Metroid controls are: -============================= -Aim up and down by pointing the Wii Remote up and down. - -Flick the Wii remote up while in Morph Ball to spring jump. - -A = shoot -B = jump -Down on D-Pad = fire missile -C = toggle Morph Ball -- = start -+ = toggle super missiles -1 = map -2 = hint - - --=[ TMNT, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -The TMNT games (except Battle Nexus) use the same controls as TMNT on Wii, -or GameCube. With a Classic Controller they use the same controls as on -the Playstation version. - -The Wii TMNT controls are: -========================== -Shake the Wii Remote to attack or to throw away a weapon if -in the air. Also shake to pick up a weapon. - -Shake the Nunchuk to do a spin kick. - -A = jump -B = swap turtle, or charge attack -B while pointing up = super family move -C = roll -Z = special move - --=[ Boktai, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -The 3 Boktai games use special controls that I created. They are not based on -anything, since the real game uses a solar sensor. - -The controls are the same with or without a Nunchuk. - -The Wii Boktai controls are: -============================ - -Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point -your Wii Remote at the ground to block the sunlight and prevent it from -charging or overheating. Or hold it like normal to use it like normal. - -Press Home to set the real life weather in the emulator's game menu. Note -that if it is night time in real life, there will not be any sun, regardless -of what you set the weather to. Please set the weather honestly or it spoils -the fun. Note that maximum sun is not actually the best, since it rots fruit, -and overheats your gun. The weather must be set each time you play, it is not -saved. - -Swing your Wii Remote to swing your sword or other weapon, if you have one. - -D-Pad or Nunchuk joystick walks. - -Press B to fire your Gun Del Sol. - -A = read signs, open chests, talk to people -C or 2 = look around, or change subscreen (R) -+ = start -- = select -Z or 1 = change element, or change subscreen (L) -1 (if Nunchuk plugged in) = fast forward - --=[ WarioWare Twisted, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -WarioWare Twisted uses similar controls to the Gameboy game. - -The Wii WarioWare Twisted controls are: -======================================= - -Rotate the Wii Remote to rotate. - -Hold Z to lock the current menu item. - -A = Select -B = Cancel -+ = Start - --=[ Kirby's Tilt n Tumble, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -Kirby's Tilt n Tumble uses similar controls to the Gameboy game. - -The Kirby Tilt n Tumble controls are: -===================================== - -Tilt the Wii Remote to tilt the world. Shake the Wii Remote to flick Kirby -and the monsters up into the air. - -A = shoot yourself out of holes in the ground, or jump from clouds. - --=[ Mortal Kombat, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon -for the Wii, except that special moves gestures are not implemented yet. - -The Mortal Kombat Wii controls are: -=================================== - -Use the Nunchuk joystick to move and jump. - -D-Pad left = Low Punch -D-Pad up = High Punch -D-Pad down = Low Kick -D-Pad right = High Kick -Z = block -A = throw -C = change style, run, change costume or character -+ = pause -- = change costume or character - --=[ Lego Star Wars, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -Both Lego Star Wars games use the same controls as Lego Star Wars: The -Complete Saga for the Wii. - -The Lego Star Wars Wii controls are: -==================================== -Swing the Wii Remote to swing your lightsaber. -Flick the Wii Remote up to grapple. - -A = Jump -B = Shoot -Z = Use the force, build lego -C = Change characters, talk to people -- = force power, special ability -+ = start -1/2 = fast forward - --=[ Harry Potter, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -All the Harry Potter games use the same controls as Harry Potter & The Order -Of The Phoenix on the Wii. Spell gestures are not supported yet. - -The Harry Potter Wii controls are: -================================== -Wave the Wii Remote to cast a spell. -Nunchuk joystick walks. -D-Pad changes subscreen in the map and navigates menu. -In Harry Potter and the Order of the Phoenix you must use the IR Pointer -to select where to cast a spell. - -A = Talk, open door, push button, interract, etc. / Jinx -B = Use your wand / charm / cancel -Z = run (fast forward) / sneak -C = show location name / flute / jump -- = Maurauders map / Tasks -+ = pause / menu -1/2 = change spells - --=[ Medal of Honour, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -All the Medal of Honour games use the same controls as various -Medal of Honour games and modes on the Wii. - -The Medal of Honour Wii controls are: -===================================== - -In Medal of Honour Underground you turn by aiming with the Wii Remote IR -pointer on the screen like any FPS game. In Medal of Honour Infiltrator, -you don't. - -Swing the Wiimote up to reload. -Move with the Nunchuk joystick. - -B = shoot -- = use -+ = pause, objectives, menu -2 / D-Pad Up = reload -D-Pad Left/Right = change weapons -D-Pad Down = toggle crouch -C = strafe -1 = run - --=[ One Piece, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -One Piece uses the same controls as One Piece Unlimited Adventure on the Wii -or One Piece Grand Adventure (and others) on the Gamecube. - -The One Piece Wii controls are: -=============================== - -A = attack -B = jump -- = change character -+ = pause -C = dash (double click and hold) -Z = grab -2 = fast forward -1 = select (maybe does nothing) - -The One Piece Gamecube controls are: -=============================== - -A = attack -X = attack up -Y = jump -B = grab -R Trigger = change character -start = pause -L Trigger = dash (double click and hold) -Z = grab -right analog stick = fast forward -1 = select (maybe does nothing) - --=[ Kid Dracula, Match Wii Controls ]=- - -Turn "Match Wii Controls" ON to use these controls. - -(There's no Kid Dracula game for the Wii, but this is a good opportunity to -show off some fancy memory-swapping tricks. -libertyernie) - -The Kid Dracula Wii controls (remote + nunchuk) are: -==================================================== - -A = jump -B = use selected weapon -Z = use NOR weapon (fireball) -C = use BAT weapon (turn into bat for 5 sec) -+ = pause -- = switch item -1/2 = fast forward - -The Kid Dracula Classic Controller controls are: -================================================ - -A/B = jump -Y = use selected weapon -X = use NOR weapon (fireball) -R/ZR = use BAT weapon (turn into bat for 5 sec) -+ = pause -- = switch item -1/2 = fast forward - -In Kid Dracula, pressing the "fire" button will always shoot a small fireball, -but holding the button for a second or so to charge up the shoot lets you use -whichever item is selected. - -Pressing B (nunchuk) or Y (classic) will switch back to whatever item was -selected before you pressed Z/C (nunchuk) or X/R/ZR (classic), unless you have -switched items since then. - -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - --=[ Credits ]=- - - Coding & menu design Tantric - Codebase update & Goomba libertyernie - Menu screenshots cebolleto - GBA tiled rendering bgK (for RetroArch) - Additional coding Carl Kenner, dancinninjac - Menu artwork the3seashells - Menu sound Peter de Man - - ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ - VBA GameCube/Wii SoftDev, emukidid - - Visual Boy Advance - M VBA-M Team - Visual Boy Advance Forgotten - libogc/devkitPPC shagkur & wintermute - FreeTypeGX Armin Tamzarian - - And many others who have contributed over the years! - -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - - VBAGX Web Site - https://github.com/dborth/vbagx - -¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤