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finalize 1.0.5
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readme.txt
19
readme.txt
@ -1,7 +1,7 @@
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- Visual Boy Advance GX -
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Version 1.0.4
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Version 1.0.5
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http://code.google.com/p/vba-wii
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(Under GPL License)
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@ -26,16 +26,20 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 1.0.5]
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[What's New 1.0.5 - November 19, 2008]
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* SDHC works now
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* Frameskipping tweaks
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* Fix snapshot loading issue
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* Fixed snapshot loading issue
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* Full widescreen support
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* Change scaling
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* Changed scaling
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* Zooming fixed (thanks eke-eke!)
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* Add DVD motor off option for GameCube users
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* Fixed GameCube GBA loading issue
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* PAL timing changes - EURGB60 mode forced
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* Wii - Added console/remote power button support
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* Wii - Added reset button support (resets game)
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* Wii - Settings file is now named settings.xml and is stored in the same
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folder as the DOL (eg: apps/vbagx/settings.xml)
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* GameCube - Added DVD motor off option
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* GameCube - Fixed GBA loading issue
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[What's New 1.0.4 - October 28, 2008]
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* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
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@ -102,8 +106,7 @@ Unzip the archive. You will find the following folders inside:
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apps Contains Homebrew Channel ready files
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(see Homebrew Channel instructions below)
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executables Contains Gamecube / Wii DOL files
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(for loading from other methods)
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gamecube Contains GameCube DOL file (not required for Wii)
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vbagx Contains the directory structure required for storing
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roms and saves. By default, roms are loaded from
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@ -264,7 +264,7 @@ decodePrefsData (int method)
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if(verPoint < '4' && verMajor == '1') // less than version 1.0.4
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return false; // reset settings
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else if(verMajor > '1' || verMinor > '0' || verPoint > '4') // some future version
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else if(verMajor > '1' || verMinor > '0' || verPoint > '5') // some future version
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return false; // reset settings
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// File Settings
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@ -261,6 +261,10 @@ int main(int argc, char *argv[])
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state
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}
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// save zoom level
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SavePrefs(GCSettings.SaveMethod, SILENT);
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ConfigRequested = 0;
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break;
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}
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