diff --git a/source/ngc/gameinput.cpp b/source/ngc/gameinput.cpp
index a67f766..5ec12df 100644
--- a/source/ngc/gameinput.cpp
+++ b/source/ngc/gameinput.cpp
@@ -30,9 +30,9 @@
#include "gba/bios.h"
#include "gba/GBAinline.h"
-char DebugStr[50] = "";
+/*char DebugStr[50] = "";
-/*void DebugPrintf(const char *format, ...) {
+void DebugPrintf(const char *format, ...) {
va_list args;
va_start( args, format );
vsprintf( DebugStr, format, args );
diff --git a/source/vba/gb/gbMemory.cpp b/source/vba/gb/gbMemory.cpp
index 3c508e6..aed86d5 100644
--- a/source/vba/gb/gbMemory.cpp
+++ b/source/vba/gb/gbMemory.cpp
@@ -582,7 +582,11 @@ void mapperMBC5ROM(u16 address, u8 value)
}
break;
case 0x4000: // RAM bank select, plus rumble
- if(gbDataMBC5.isRumbleCartridge) {
+ // Some games support rumble, such as Disney Tarzan, but aren't on a
+ // rumble cartridge. As long as the RAM is less than or equal to 256Kbit
+ // we know that the last address line is not used for real RAM addresses,
+ // so it must be a rumble signal instead.
+ if(gbDataMBC5.isRumbleCartridge || gbRamSizeMask <= 0x7FFF) {
systemCartridgeRumble(value & 0x08);
value &= 0x07;
} else
diff --git a/vba-wii.pnproj b/vba-wii.pnproj
index 3eea206..cae6ec0 100644
--- a/vba-wii.pnproj
+++ b/vba-wii.pnproj
@@ -1 +1 @@
-
\ No newline at end of file
+
\ No newline at end of file