corrections/improvements to game saving

This commit is contained in:
dborth 2009-04-15 06:01:08 +00:00
parent 2ea1ae5bdb
commit 884ccc90a6
3 changed files with 34 additions and 33 deletions

View File

@ -22,10 +22,10 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
action = a; action = a;
selectable = true; selectable = true;
if(action == 0) // save if(action == 0) // load
listOffset = 0; listOffset = 0;
else else
listOffset = -2; listOffset = -2; // save - reserve -2 & -1 for new slots
selectedItem = 0; selectedItem = 0;
focus = 0; // allow focus focus = 0; // allow focus
@ -199,13 +199,13 @@ void GuiSaveBrowser::ResetState()
int GuiSaveBrowser::GetClickedSave() int GuiSaveBrowser::GetClickedSave()
{ {
int found = -1; int found = -3;
for(int i=0; i<SAVELISTSIZE; i++) for(int i=0; i<SAVELISTSIZE; i++)
{ {
if(saveBtn[i]->GetState() == STATE_CLICKED) if(saveBtn[i]->GetState() == STATE_CLICKED)
{ {
saveBtn[i]->SetState(STATE_SELECTED); saveBtn[i]->SetState(STATE_SELECTED);
found = i; found = listOffset+i;
break; break;
} }
} }

View File

@ -1494,7 +1494,7 @@ static int MenuGameSaves(int action)
ret = saveBrowser.GetClickedSave(); ret = saveBrowser.GetClickedSave();
// load or save game // load or save game
if(ret >= 0) if(ret > -3)
{ {
int result = 0; int result = 0;
@ -1516,7 +1516,7 @@ static int MenuGameSaves(int action)
} }
else // save else // save
{ {
if(ret == 0) // new SRAM if(ret == -2) // new SRAM
{ {
for(i=1; i < 100; i++) for(i=1; i < 100; i++)
if(saves.files[FILE_SRAM][i] == 0) if(saves.files[FILE_SRAM][i] == 0)
@ -1529,7 +1529,7 @@ static int MenuGameSaves(int action)
menu = MENU_GAME_SAVE; menu = MENU_GAME_SAVE;
} }
} }
else if(ret == 1) // new Snapshot else if(ret == -1) // new Snapshot
{ {
for(i=1; i < 100; i++) for(i=1; i < 100; i++)
if(saves.files[FILE_SNAPSHOT][i] == 0) if(saves.files[FILE_SNAPSHOT][i] == 0)
@ -1544,8 +1544,8 @@ static int MenuGameSaves(int action)
} }
else // overwrite SRAM/Snapshot else // overwrite SRAM/Snapshot
{ {
MakeFilePath(filepath, saves.type[ret-2], method, saves.filename[ret-2]); MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
switch(saves.type[ret-2]) switch(saves.type[ret])
{ {
case FILE_SRAM: case FILE_SRAM:
SaveBatteryOrState(filepath, GCSettings.SaveMethod, FILE_SRAM, NOTSILENT); SaveBatteryOrState(filepath, GCSettings.SaveMethod, FILE_SRAM, NOTSILENT);

View File

@ -368,6 +368,31 @@ bool SaveBatteryOrState(char * filepath, int method, int action, bool silent)
if(method == METHOD_AUTO) if(method == METHOD_AUTO)
return false; return false;
// save screenshot - I would prefer to do this from gameScreenTex
if(action == FILE_SNAPSHOT && gameScreenTex2 != NULL && method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
{
AllocSaveBuffer ();
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
if (pngContext != NULL)
{
imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
PNGU_ReleaseImageContext(pngContext);
}
if(imgSize > 0)
{
char screenpath[1024];
strncpy(screenpath, filepath, 1024);
screenpath[strlen(screenpath)-4] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile(screenpath, imgSize, method, silent);
}
FreeSaveBuffer ();
}
AllocSaveBuffer(); AllocSaveBuffer();
// set comments for Memory Card saves // set comments for Memory Card saves
@ -455,30 +480,6 @@ bool SaveBatteryOrState(char * filepath, int method, int action, bool silent)
FreeSaveBuffer(); FreeSaveBuffer();
// save screenshot - I would prefer to do this from gameScreenTex
if(offset > 0 && gameScreenTex2 != NULL && method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
{
AllocSaveBuffer ();
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
if (pngContext != NULL)
{
imgSize = PNGU_EncodeFromGXTexture(pngContext, 640, 480, gameScreenTex2, 0);
PNGU_ReleaseImageContext(pngContext);
}
if(imgSize > 0)
{
char screenpath[1024];
filepath[strlen(filepath)-4] = 0;
sprintf(screenpath, "%s.png", filepath);
SaveFile(screenpath, imgSize, method, silent);
}
FreeSaveBuffer ();
}
return result; return result;
} }