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corrections to compile on r18
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@ -33,7 +33,7 @@ CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
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-DC_CORE -D__ppc__ -D__POWERPC__ -DFINAL_VERSION \
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-DSDL -DNO_PNG -DHAVE_ZUTIL_H \
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-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
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-fomit-frame-pointer -fno-exceptions \
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-fomit-frame-pointer \
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-Wno-unused-parameter -Wno-strict-aliasing
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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@ -33,7 +33,7 @@ CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
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-DC_CORE -D__ppc__ -D__POWERPC__ -DFINAL_VERSION \
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-DSDL -DNO_PNG -DHAVE_ZUTIL_H \
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-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
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-fomit-frame-pointer -fno-exceptions \
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-fomit-frame-pointer \
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-Wno-unused-parameter -Wno-strict-aliasing
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
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@ -159,6 +159,7 @@
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#include <malloc.h>
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#include <string.h>
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#include <wchar.h>
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#include <map>
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/*! \struct ftgxCharData_
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@ -263,8 +263,6 @@ u32 TMNTInput(unsigned short pad) {
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u32 TMNT1Input(unsigned short pad) {
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u32 J = StandardMovement(pad) | StandardDPad(pad) | DecodeKeyboard(pad);
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static u32 LastDir = VBA_RIGHT;
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static bool wait = false;
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static int holdcount = 0;
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bool Jump=0, Attack=0, SpinKick=0, Roll=0, Pause=0, Select=0;
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#ifdef HW_RVL
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@ -307,7 +305,6 @@ u32 TMNT1Input(unsigned short pad) {
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#endif
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u32 gc = PAD_ButtonsHeld(pad);
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u32 released = PAD_ButtonsUp(pad);
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// DPad moves
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if (gc & PAD_BUTTON_UP)
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J |= VBA_UP;
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@ -347,8 +344,6 @@ u32 TMNT1Input(unsigned short pad) {
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u32 TMNT2Input(unsigned short pad) {
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u32 J = StandardMovement(pad) | StandardDPad(pad) | DecodeKeyboard(pad);
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static u32 LastDir = VBA_RIGHT;
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static bool wait = false;
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static int holdcount = 0;
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bool Jump=0, Attack=0, SpinKick=0, Roll=0, Pause=0, Select=0;
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#ifdef HW_RVL
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@ -391,7 +386,6 @@ u32 TMNT2Input(unsigned short pad) {
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#endif
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u32 gc = PAD_ButtonsHeld(pad);
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u32 released = PAD_ButtonsUp(pad);
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// DPad moves
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if (gc & PAD_BUTTON_UP)
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J |= VBA_UP;
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@ -432,8 +426,6 @@ u32 TMNT2Input(unsigned short pad) {
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u32 TMNT3Input(unsigned short pad) {
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u32 J = StandardMovement(pad) | StandardDPad(pad) | DecodeKeyboard(pad);
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static u32 LastDir = VBA_RIGHT;
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static bool wait = false;
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static int holdcount = 0;
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bool Jump=0, Attack=0, SpinKick=0, Roll=0, Pause=0, Select=0;
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#ifdef HW_RVL
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@ -476,7 +468,6 @@ u32 TMNT3Input(unsigned short pad) {
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#endif
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u32 gc = PAD_ButtonsHeld(pad);
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u32 released = PAD_ButtonsUp(pad);
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// DPad moves
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if (gc & PAD_BUTTON_UP)
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J |= VBA_UP;
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@ -516,8 +507,6 @@ u32 TMNT3Input(unsigned short pad) {
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u32 TMNTGBAInput(unsigned short pad) {
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u32 J = StandardMovement(pad) | StandardDPad(pad) | DecodeKeyboard(pad);
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static u32 LastDir = VBA_RIGHT;
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static bool wait = false;
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static int holdcount = 0;
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bool Jump=0, Attack=0, SpinKick=0, SpecialMove=0, Pause=0, Select=0;
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#ifdef HW_RVL
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@ -559,7 +548,6 @@ u32 TMNTGBAInput(unsigned short pad) {
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#endif
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u32 gc = PAD_ButtonsHeld(pad);
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u32 released = PAD_ButtonsUp(pad);
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// DPad moves
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if (gc & PAD_BUTTON_UP)
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J |= VBA_UP;
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@ -13,7 +13,7 @@
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#include <gccore.h>
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typedef struct gameSetting {
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struct gameSetting {
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char gameName[100];
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char gameID[5];
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int saveType;
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@ -25,7 +25,7 @@ typedef struct gameSetting {
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extern gameSetting gameSettings[];
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extern int gameSettingsCount;
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typedef struct gamePalette {
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struct gamePalette {
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char gameName[17];
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u32 palette[14]; // in 24-bit 0xRRGGBB
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};
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@ -37,6 +37,7 @@
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#include <string.h>
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#include <vector>
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#include <exception>
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#include <wchar.h>
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#include <math.h>
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#include <asndlib.h>
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#include <wiiuse/wpad.h>
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@ -218,8 +218,8 @@ void GuiButton::Update(GuiTrigger * t)
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if(
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(t->wpad.btns_d > 0 &&
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wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
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{
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if(t->chan == stateChan || stateChan == -1)
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@ -267,8 +267,8 @@ void GuiButton::Update(GuiTrigger * t)
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if(
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(t->wpad.btns_d > 0 &&
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wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
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@ -278,8 +278,8 @@ void GuiButton::Update(GuiTrigger * t)
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if(
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(t->wpad.btns_h > 0 &&
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wm_btns_h == wm_btns_trig ||
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(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC)) ||
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(wm_btns_h == wm_btns_trig ||
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(cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC))) ||
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(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0))
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{
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if(trigger[i]->type == TRIGGER_HELD)
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@ -236,8 +236,8 @@ u32 MK1Input(unsigned short pad) {
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OpponentHealth = gbReadMemory(0xD696);
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OurX = gbReadMemory(0xCF00);
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OpponentX = gbReadMemory(0xCF26);
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u8 OurChar = gbReadMemory(0xD685);
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u8 OpponentChar = gbReadMemory(0xD686);
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//u8 OurChar = gbReadMemory(0xD685);
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//u8 OpponentChar = gbReadMemory(0xD686);
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u8 MenuChar = gbReadMemory(0xD61D)+1;
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static u8 OldMenuChar = 0;
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// Rumble when they change character
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@ -267,8 +267,8 @@ u32 MK1Input(unsigned short pad) {
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}
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u32 MK2Input(unsigned short pad) {
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u8 OurChar = gbReadMemory(0xDD01);
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u8 OpponentChar = gbReadMemory(0xDD01+0x40);
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//u8 OurChar = gbReadMemory(0xDD01);
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//u8 OpponentChar = gbReadMemory(0xDD01+0x40);
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OurX = gbReadMemory(0xDD12) | (gbReadMemory(0xDD13) << 8);
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OpponentX = gbReadMemory(0xDD12+0x40) | (gbReadMemory(0xDD13+0x40) << 8);
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OurHealth = gbReadMemory(0xDD20);
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@ -590,7 +590,7 @@ u8 MK3SetSubchar(int Char, int Subchar, bool menu=false) {
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u32 MK3Input(unsigned short pad) {
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OurHealth = gbReadMemory(0xC0D6);
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OpponentHealth = gbReadMemory(0xC0D7);
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u8 OurChar = gbReadMemory(0xC0F0); //
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//u8 OurChar = gbReadMemory(0xC0F0); //
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u8 OpponentChar = gbReadMemory(0xC0F1); // also CD40, D526
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OurX = gbReadMemory(0xCD02) | (gbReadMemory(0xCD03) << 8);
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OpponentX = gbReadMemory(0xCD42) | (gbReadMemory(0xCD43) << 8);
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@ -730,8 +730,8 @@ u32 MK4Input(unsigned short pad)
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{
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OurHealth = gbReadMemory(0xC0D6);
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OpponentHealth = gbReadMemory(0xC0D7);
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u8 OurChar = gbReadMemory(0xC0F0); // also CD00?
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u8 OpponentChar = gbReadMemory(0xC0F1); // also CD40, D526
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//u8 OurChar = gbReadMemory(0xC0F0); // also CD00?
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//u8 OpponentChar = gbReadMemory(0xC0F1); // also CD40, D526
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OurX = gbReadMemory(0xCD02) | (gbReadMemory(0xCD03) << 8);
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OpponentX = gbReadMemory(0xCD42) | (gbReadMemory(0xCD43) << 8);
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bool InMenu = false; // CAKTODO
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@ -1597,7 +1597,7 @@ u32 MKAInput(unsigned short pad)
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OurX = (s16)CPUReadHalfWord(0x2000008);
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OpponentX = (s16)CPUReadHalfWord(0x2000008+0x68);
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u8 OurChar = CPUReadByte(0x2000025); // also 202f6a8
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u8 OpponentChar = CPUReadByte(0x2000025+0x68);
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//u8 OpponentChar = CPUReadByte(0x2000025+0x68);
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// Special characters
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static int MenuChar = 0;
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@ -13,7 +13,7 @@
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#include <ogc/ipc.h>
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#include <wiiuse/wpad.h>
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#include <cstdio>
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#include <string>
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#include <string.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <malloc.h>
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