"Unsaved progress will be lost. Are you sure?" on Reset or exit game.

This commit is contained in:
Carl.Kenner 2009-04-26 21:08:24 +00:00
parent 8451552bd7
commit 8f6b66091e

View File

@ -1249,8 +1249,11 @@ static int MenuGame()
}
else if(resetBtn.GetState() == STATE_CLICKED)
{
emulator.emuReset();
menu = MENU_EXIT;
if (WindowPrompt("Reset Game", "Usaved progress will be lost. Are you sure?", "OK", "Cancel"))
{
emulator.emuReset();
menu = MENU_EXIT;
}
}
else if(gameSettingsBtn.GetState() == STATE_CLICKED)
{
@ -1258,22 +1261,25 @@ static int MenuGame()
}
else if(mainmenuBtn.GetState() == STATE_CLICKED)
{
if(gameScreenImg)
if (WindowPrompt("Exit Game", "Usaved progress will be lost. Are you sure?", "OK", "Cancel"))
{
mainWindow->Remove(gameScreenImg);
delete gameScreenImg;
gameScreenImg = NULL;
}
if(gameScreenTex)
{
free(gameScreenTex);
gameScreenTex = NULL;
}
bgImg->SetVisible(true);
#ifndef NO_SOUND
bgMusic->Play(); // startup music
#endif
menu = MENU_GAMESELECTION;
if(gameScreenImg)
{
mainWindow->Remove(gameScreenImg);
delete gameScreenImg;
gameScreenImg = NULL;
}
if(gameScreenTex)
{
free(gameScreenTex);
gameScreenTex = NULL;
}
bgImg->SetVisible(true);
#ifndef NO_SOUND
bgMusic->Play(); // startup music
#endif
menu = MENU_GAMESELECTION;
}
}
else if(closeBtn.GetState() == STATE_CLICKED)
{